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Spells
Playerâs Handbook
You call forth a Dragon spirit. It manifests in an unoccupied space that you can see within range and uses the Draconic Spirit stat block. The creature disappears when it drops to 0 Hit Points or
(no action required by you). If you donât issue any, it takes the Dodge action and uses its movement to avoid danger.
Using a Higher-Level Spell Slot. Use the spell slotâs level for the
Monsters
Tyranny of Dragons
Dragon Fanatic. The dragonclaw has advantage on saving throws against being charmed or frightened. While the dragonclaw can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it
Magic Items
Storm King's Thunder
the area gains the following property:
While in the 100-foot-radius sphere, any Dragon has disadvantage on saving throws and can have a flying speed no higher than 10 feet.
This dragonâs claw has been covered with a coat of molten silver, upon which has been inscribed the wyrm (dragon) rune. The claw has the following properties.
Wyrmslayer. As an action, you can
Monsters
Tyranny of Dragons
Dragon Fanatic. The dragonwing has advantage on saving throws against being charmed or frightened. While the dragonwing can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it
Monsters
Tyranny of Dragons
Dragon Fanatic. The dragonfang has advantage on saving throws against being charmed or frightened. While the dragonfang can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it
);{"diceNotation":"2d6","rollType":"roll","rollAction":"Shortsword"} damage of the type to which the dragonfang has damage resistance.
Orb of Dragonâs Breath (2/Day). Ranged Spell Attack: +5
Monsters
Tyranny of Dragons
Dragon Fanatic. The dragonsoul has advantage on saving throws against being charmed or frightened. While the dragonsoul can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it
);{"diceNotation":"3d6","rollType":"roll","rollAction":"Shortsword"} damage of the type to which the dragonsoul has damage resistance.
Orb of Dragonâs Breath (3/Day). Ranged Spell Attack: +7
Monsters
Waterdeep: Dungeon of the Mad Mage
creature is pushed 60 feet away from the dragon.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It
Amphibious. The dragon can breathe air and water.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Living Shadow. While in dim light or darkness
Monsters
Waterdeep: Dungeon of the Mad Mage
each of its turns, ending the effect on itself on a success.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its
Magic Items
Fizban's Treasury of Dragons
This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragonsâ wings, claws, teeth, or scales.
Dragon
-Touched Focus (Slumbering);Slumbering (Uncommon). You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells.
Dragon-Touched Focus
Monsters
Sleeping Dragonâs Wake
a DC 19 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.
Change Shape. Lhammaruntosz magically polymorphs into a humanoid or beast that has a challenge
rating no higher than her own, or back into her true form. She reverts to her true form if she dies. Any equipment she is wearing or carrying is absorbed or borne by the new form (Lhammaruntosz's choice
Magic Items
The Book of Many Things
Donjon*
14
Door
15
Dragon
16
Elemental
17
Euryale*
18
Expert
19
Fates*
20
Fey
21
Fiend
22
Flames*
23
Fool*
24
Gem*
25
Giant
26
Intelligence, Wisdom, or Charisma as the spellcasting ability (your choice).
Dragon. A dragon egg appears at your feet and immediately hatches into a dragon wyrmling. The type of dragon is chosen by the DM
Ancient Brass Dragon
Legacy
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Monsters
Basic Rules (2014)
damage or someone uses an action to wake it.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It
through it.
Whenever a creature with an Intelligence of 3 or higher comes within 30 feet of a water source within 1 mile of the dragonâs lair, the dragon becomes aware of the creatureâs
Spells
Fizban's Treasury of Dragons
level or higher, use the higher level wherever the spellâs level appears in the stat block.
Draconic Spirit
Large Dragon, Neutral
Armor Class 14 + the level of the spell (natural armor)
Hit
of dragon: chromatic, gem, or metallic. The creature resembles a dragon of the chosen family, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points
Adult Bronze Dragon
Legacy
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Monsters
Basic Rules (2014)
failed save, the creature is pushed 60 feet away from the dragon.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into
Amphibious. The dragon can breathe air and water.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon can use its Frightful
Ancient Gold Dragon
Legacy
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Monsters
Basic Rules (2014)
Amphibious. The dragon can breathe air and water.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon can use its Frightful
":"damage","rollAction":"Tail","rollDamageType":"bludgeoning"} bludgeoning damage.
Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed
Adult Gold Dragon
Legacy
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Monsters
Basic Rules (2014)
Amphibious. The dragon can breathe air and water.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon can use its Frightful
","rollAction":"Tail","rollDamageType":"bludgeoning"} bludgeoning damage.
Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC
Ancient Bronze Dragon
Legacy
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Monsters
Basic Rules (2014)
failed save, the creature is pushed 60 feet away from the dragon.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back
Amphibious. The dragon can breathe air and water.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon can use its Frightful
Adult Brass Dragon
Legacy
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Monsters
Basic Rules (2014)
Intelligence of 3 or higher comes within 30 feet of a water source within 1 mile of the dragonâs lair, the dragon becomes aware of the creatureâs presence and location.
If the dragon dies, the
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its
Adult Silver Dragon
Legacy
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Monsters
Basic Rules (2014)
turns, ending the effect on itself on a success.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its
Ancient Silver Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
of its turns, ending the effect on itself on a success.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its
Ancient Copper Dragon
Legacy
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Monsters
Basic Rules (2014)
at the end of each of its turns, ending the effect on itself with a successful save.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its
Backgrounds
The Book of Many Things
, and career. Maybe a rampaging dragon or another monster wiped out everything you had in a single calamitous afternoon. Or you might have sought out a Deck of Many Things, hoping to make your
successful life even more gloriousâonly to draw a destructive card that changed your destiny forever.
Your desperation has driven you to the career of adventurer. You donât seek out dark dungeons
Spells
Fizban's Treasury of Dragons
The billowing flames of a dragon blast from your feet, granting you explosive speed. For the duration, your speed increases by 20 feet and moving doesnât provoke opportunity attacks.
When you
turn.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, increase your speed by 5 feet for each spell slot level above 3rd. The spell deals an additional 1d6 fire damage for each slot level above 3rd.
Knight
Legacy
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Backgrounds
Playerâs Handbook (2014)
most societies, but it can be a path to higher status. If you wish to be a knight, choose the Retainers feature (see the sidebar) instead of the Position of Privilege feature. One of your commoner
for you, will not follow you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused.
Noble
Legacy
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Backgrounds
Basic Rules (2014)
.
Variant Noble: Knight
A knighthood is among the lowest noble titles in most societies, but it can be a path to higher status. If you wish to be a knight, choose the Retainers feature (see the sidebar
you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused
Backgrounds
Baldurâs Gate: Descent into Avernus
knighthood is among the lowest noble titles in most societies, but it can be a path to higher status. If you wish to be a knight, choose the Retainers feature (see the sidebar) instead of the
can be attendants or messengers, and one might be a majordomo. Your retainers are commoners who can perform mundane tasks for you, but they do not fight for you, will not follow you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Dragons in Dungeons Nothing is more quintessentially Dungeons & Dragons than gathering a group of heroes to face a mighty dragon in a mysterious dungeon. These classic elements link players across
time and space, from the first adventurers who forayed into the gloom more than 50 years ago to players beginning their first adventure now. Dragon Delves is a celebration of this shared tradition. Each
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
reform for 10 days. You can scale this curse for lower- and higher-level characters by choosing another kind of creature. Resolution. The cursed character sets right what they disturbed; stolen treasure must be returned, and if the rulerâs body was disturbed, it must be reinterred with proper observances.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
The D20 Does an adventurerâs sword swing hurt a dragon or just bounce off its iron-hard scales? Will the ogre believe an outrageous bluff? Can a character swim across a raging river? Can a character
avoid the main blast of a fireball, or does he or she take full damage from the blaze? In cases where the outcome of an action is uncertain, the Dungeons & Dragons game relies on rolls of a 20-sided
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
two thrilling tales, Hoard of the Dragon Queen and The Rise of Tiamat, combining them into a single campaign- spanning Dungeons & Dragons adventure. This adventure is designed for a party of four to
tale previously presented in the adventures Hoard of the Dragon Queen and The Rise of Tiamat. The result of a collaboration with Kobold Press, those adventures comprised the first fifth edition Dungeons
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
two thrilling tales, Hoard of the Dragon Queen and The Rise of Tiamat, combining them into a single campaign- spanning Dungeons & Dragons adventure. This adventure is designed for a party of four to
tale previously presented in the adventures Hoard of the Dragon Queen and The Rise of Tiamat. The result of a collaboration with Kobold Press, those adventures comprised the first fifth edition Dungeons
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
thrilling tales, Hoard of the Dragon Queen and The Rise of Tiamat, combining them into a single campaign-spanning Dungeons & Dragons adventure. This adventure is designed for a party of four to six
previously presented in the adventures Hoard of the Dragon Queen and The Rise of Tiamat. The result of a collaboration with Kobold Press, those adventures comprised the first fifth edition Dungeons
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
complete his quest, Volo rewards them handsomely. Yet a much greater prize lies hidden somewhere in the City of Splendors, waiting to be claimed. Waterdeep: Dragon Heist is a Dungeons & Dragons
youâre looking for higher-level adventure content set in Waterdeep, a companion product titled Waterdeep: Dungeon of the Mad Mage explores the vast dungeon under Waterdeep known as Undermountain and is
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
About the Adventure Designed for an adventuring party of four to six 1st-level characters, Baldurâs Gate: Descent into Avernus is a Dungeons & Dragons adventure that begins in the city of Baldurâs
Gate and ends in Avernus, the first layer of the Nine Hells. By the end of the adventure, the characters should be 13th level or higher. To run this adventure, you need the fifth edition Playerâs
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
apply the template.â Size Breath Weapon Optional Prerequisite Large or smaller As a wyrmling Challenge 2 or higher Huge As a young dragon Challenge 7 or higher Gargantuan As an adult dragon Challenge 8 or higher
Half-Dragon (p. 180) Cut the Saving Throws line and the Parry ability from the stat block. Added the following about challenge rating: âTo avoid recalculating the creatureâs challenge rating, apply






