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Returning 5 results for 'duplicates insist are been'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
magical eye rays at random (roll two d4s;{"diceNotation":"1d4","rollType":"roll","rollAction":"Eye Rays"}, and reroll duplicates), choosing one or two targets it can see within 60 feet of it:
1: Dazing
beholders with wizard minions insist they take a gazer as a familiar because the beholders can see through the eyes of these creatures.
A wild gazer (one living separately from a beholder) is
Monsters
Mordenkainen Presents: Monsters of the Multiverse
following magical eye rays at random (roll two d4s;{"diceNotation":"1d4","rollType":"roll","rollAction":"Eye Rays"}, and reroll duplicates), choosing one or two targets it can see within 60 feet of it:
1
pets. Some beholders with wizard minions insist they take a gazer as a familiar because the beholders can see through the eyes of these creatures.
A wild gazer (one living separately from a beholder
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
wizard minions insist they take a gazer as a familiar because the beholders can see through the eyes of these creatures. A wild gazer (one living separately from a beholder) is territorial, eats bugs
hit, reach 5 ft., one target. Hit: 1 piercing damage.
Eye Rays. The gazer shoots two of the following magical eye rays at random (roll two d4s, and reroll duplicates), choosing one or two targets it
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d8) piercing damage.
Eye Rays. The gauth shoots three of the following magical eye rays at random (reroll duplicates), choosing one
with wizard minions insist they take a gazer as a familiar because they can see through the eyes of these creatures. Aggressive Vermin-Eater. A wild gazer (one living separately from a beholder) is
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
hit points or if the characters insist that they aren’t with the cult. Shanzezim’s Lore. If the characters talk to the marid and reassure Shanzezim they’re not part of the cult, Shanzezim offers the
. At the far end of the secret passage is another secret door easily spotted and opened from inside the tunnel. Treasure. The collection of sinister books, many of which are duplicates, includes a few






