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Returning 28 results for 'during instance are block'.
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Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
another way in your campaign. For instance, Queen Bargnotâs stat block could be used for any action-oriented goblin in your game.
Unique Creatures All of the action-oriented creatures in this book are unique. They have a specific name and backstory, though you can ignore these if you wish to use the creatureâs stat block in
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Does all magical Darkness block Darkvision? Magical Darkness blocks Darkvision only if the rules text for a particular instance of Darkness says it does. For example, the Darkness spell specifies
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
. For instance, if an NPC ranger has an owlbear they work with, that creature would use the normal owlbear stat block and be played by the GM as normal. But if the characters are charged with rescuing
NPCs with Companions Companion creatures are designed to accompany player characters on adventures. If an NPC has a pet or creature servant, itâs recommended you use the creatureâs normal stat block
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
spells. If a stat block says its creature is a spellcaster of a particular guild â an Izzet spellcaster, for instance â that creatureâs spell list includes one or more spells from that guildâs spell list. See chapter 2 for the guildsâ lists.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
equipment is still usable. A battered suit of armor made for a monster is rarely usable by someone else, for instance. If a spellcasting monster needs material components to cast its spells, assume that it has the material components it needs to cast the spells in its stat block.
Equipment A stat block rarely refers to equipment, other than armor or weapons used by a monster. A creature that customarily wears clothes, such as a humanoid, is assumed to be dressed appropriately
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
item that is either magical or psionic. For instance, a creatureâs stat block might say theyâre resistant to âbludgeoning, piercing, and slashing damage from mundane attacks.â This means that when you
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
cleric surrounded by eighteen shade minions uses Turn Undead. When many minions with the same stat block need to make a saving throw against the same effect at the same time, you can make one saving
throw for a group of up to five minions at a time. All minions in a group use the result of the saving throw. For instance, if thirty-four goblin minions need to make a saving throw against a hypnotic
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Equipment A stat block rarely refers to equipment, other than armor or weapons used by a monster. A creature that customarily wears clothes, such as a humanoid, is assumed to be dressed appropriately
recoverable after the creature is slain and whether any of that equipment is still usable. A battered suit of armor made for a monster is rarely usable by someone else, for instance. If a spellcasting
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Basic Statistics A ship stat block has three main parts: basic statistics, components, and action options. Ships canât take any actions on their own. Without effort from its crew, a ship might drift
on the water, come to a stop, or careen out of control. Size Most ships are Large, Huge, or Gargantuan. A shipâs size category is determined by its length or width, whichever is longer. For instance
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
Group Attacks Each minion has at least one group attack action that speeds up play. In a group attack, two to five minions of the same stat block who share a turn can all use their action to join the
many minions join a group attack. For instance, if five minions surround a target, the GM may decide to have all five attack at once to speed up combat, or may break up the attacks among smaller groups
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Fiend Folio published in 1981. Many of these monsters, old and new alike, are ideal for use with the earlier chapters of this book. For instance, the demons and devils presented here â lesser varieties as
. If you are unfamiliar with the monster stat block format, read the introduction of the Monster Manual before proceeding further. It explains stat block terminology and gives rules for various monster
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Stat Block A stat block contains the game statistics of a monster. Each stat block includes the following information presented after the monsterâs name. Size. A monster is Tiny, Small, Medium, Large
and then provides the saveâs DC, a description of which creatures must make the save, and what happens on a failed or a successful save. Damage Notation. A stat block usually provides both a static
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
block usually provides both a static number and a die expression for each instance of damage. For example, an attack might deal 4 (1d4 + 2) damage on a hit. The DM determines whether you use the static number or the die expression in parentheses; you donât use both.
Stat Block A stat block contains the game statistics of a monster. Each stat block includes the following information presented after the monsterâs name. Size. A monster is Tiny, Small, Medium, Large
Compendium
- Sources->Dungeons & Dragons->Monster Manual
takes half as much damage (round down) as targets that fail the save, while also ignoring all other parts of the effect. Damage Notation A stat block usually provides both a number and a die expression
for each instance of damage. For example, an attack might deal 4 (1d4 + 2) damage on a hit. You decide whether to use the number or the die expression in parentheses; donât use both. Multiattack Some
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
as much damage (round down) as targets that fail the save, while also ignoring all other parts of the effect. Damage Notation A stat block usually provides both a number and a die expression for each
instance of damage. For example, an attack might deal 4 (1d4 + 2) damage on a hit. You decide whether to use the number or the die expression in parentheses; donât use both. Multiattack Some
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
temporary hit points last? Unless a feature says otherwise, temporary hit points last until you finish a long rest (PH "Temporary Hit Points"). Does all magical darkness block darkvision? Magical darkness
blocks darkvision only if the rules text for a particular instance of darkness says it does. For example, the darkness spell specifies that it produces a magical darkness that obstructs darkvision. That obstruction is a feature of the spell, not of magical darkness in general.
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
gain the Spellcaster class, a creature must have at least one language in its stat block that it can speak. A sidekick gains the following class features as it gains levels in this class, as
, Persuasion, and Religion. The sidekick gains proficiency with light armor, and if it is a humanoid or has a simple or martial weapon in its stat block, it also gains proficiency with all simple
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
case, pick two spells, or combine the effects of a spell cast using a 9th-level and a 5th-level slot. For instance, a fireball spell of this sort would deal 24d6 fire damage on a failed saving throw
tweak its effects to fit the trapâs nature. For instance, you can easily change the damage type a spell delivers or the saving throw it requires. Disarming a Simple Trap Only one successful ability
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
particular neighborhood. The Harborhands, for instance, can be found across the Lower City wherever a neighborhood touches the water, but would rarely try to flex its claim outside of the actual docks
is the result of a citywide crew having a natural local nexus, such as the Portersâ Union and the Butchersâ Block tending to dominate Eastway, as their members congregate near the Basilisk Gate for
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
particular neighborhood. The Harborhands, for instance, can be found across the Lower City wherever a neighborhood touches the water, but would rarely try to flex its claim outside of the actual docks
is the result of a citywide crew having a natural local nexus, such as the Portersâ Union and the Butchersâ Block tending to dominate Eastway, as their members congregate near the Basilisk Gate for
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
oneâs crew, and such âdrownersâ are universally shunned. The dozens of crews calling Baldurâs Gate home are as different in attitude and approach as the cityâs residents. For instance, everyone in the
Butchersâ Block or the mercenaries and âsecurity consultantsâ of the Bannerless Legion. Other crews, such as the Scribes and Sages or the Honorable Order of Moneylenders, would never dream of getting
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Companion stat block, which uses your proficiency bonus (PB) in several places. Whenever you summon the drake, choose a damage type listed in its Draconic Essence trait. You can determine the cosmetic
your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the drake can take any action of its choice, not just Dodge
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
can take are listed in âActionsâ earlier in this chapter. A characterâs features and a monsterâs stat block also provide action options. âMovement and Positionâ later in this chapter gives the rules
to use an action for any of these activities when it needs special care or when it presents an unusual obstacle. For instance, the DM might require you to take the Utilize action to open a stuck door
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
can take are listed in âActionsâ earlier in this chapter. A characterâs features and a monsterâs stat block also provide action options. âMovement and Positionâ later in this chapter gives the rules
to use an action for any of these activities when it needs special care or when it presents an unusual obstacle. For instance, the DM might require you to take the Utilize action to open a stuck door
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
oneâs crew, and such âdrownersâ are universally shunned. The dozens of crews calling Baldurâs Gate home are as different in attitude and approach as the cityâs residents. For instance, everyone in the
Butchersâ Block or the mercenaries and âsecurity consultantsâ of the Bannerless Legion. Other crews, such as the Scribes and Sages or the Honorable Order of Moneylenders, would never dream of getting
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
secures the dungeon. No spell or trait allows anyone to evade the dungeonâs security. For instance, a wizard might use a dimension door spell to teleport from one part of a zone to another, but no spell
takes 5 (2d4) force damage. White Gates. White gates are placed in the dungeon to block passage between zones. When the characters see a white gate for the first time, read: A ten-foot-diameter circle
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
particularly convincing about their ignorance, Moguhl and her bandits attack in hopes that a good beating can convince them to tell what they know. Moguhl uses the wererat stat block and wields a +1 shortsword
message her indirectly through a third party (a bribed guard or worker, for instance), Oppalâs response makes it clear that she is willing to pass along âthe informationâ only if she is liberated. She
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
warning the first time anyone makes unapproved contact with a prisoner, and they turn hostile after a second instance, attempting to subdue and capture the offender. Most of the prisoners are too fearful
to a stone block that serves as a crude table. Two duergar are always on guard here. They react with suspicion toward the characters, as visitors donât usually come through this area, and become






