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Returning 26 results for 'dwarf intuition are bitter'.
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Hill Dwarf
Legacy
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Species
Basic Rules (2014)
As a hill dwarf, you have keen senses, deep intuition, and remarkable resilience. The gold dwarves of Faerûn in their mighty southern kingdom are hill dwarves, as are the exiled Neidar and the debased Klar of Krynn in the Dragonlance setting.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Hill Dwarf As a hill dwarf, you have keen senses, deep intuition, and remarkable resilience. The gold dwarves of Faerûn in their mighty southern kingdom are hill dwarves, as are the exiled Neidar and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Hill Dwarf As a hill dwarf, you have keen senses, deep intuition, and remarkable resilience. The gold dwarves of Faerûn in their mighty southern kingdom are hill dwarves, as are the exiled Neidar and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
16. Gyudd’s Distillery This dwarven distillery is a three-story stone building with a sagging roof. Gyudd, the shield dwarf distiller, makes Amberjack (a sherry), bitter Goat’s Head Ale, and a muddy
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dwarf Subrace: Mark of Warding If you’re a dwarf with the Mark of Warding, you have this subrace, with the following traits. Ability Score Increase. Your Intelligence score increases by 1. Warder’s
Intuition. When you make an Intelligence (Investigation) check or an ability check using thieves’ tools, you can roll a d4 and add the number rolled to the ability check. Wards and Seals. You can cast
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Mark of Warding Traits If you’re a dwarf with the Mark of Warding, you have this subrace, with the following traits. Ability Score Increase. Your Intelligence score increases by 1. Warder’s Intuition
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
elf (+1)
Gnome (+2)
Tiefling (+1)
Human (+1)
Wisdom Measures: Awareness, intuition, insight
Important for: Cleric, druid
Racial Increases:
Hill dwarf (+1)
Wood elf (+1)
Human (+1
, fighter, paladin
Racial Increases:
Mountain dwarf (+2)
Dragonborn (+2)
Half-orc (+2)
Human (+1)
Dexterity Measures: Physical agility, reflexes, balance, poise
Important for: Monk
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Measures
Awareness, intuition, insight
Important for
Cleric, druid
Racial Increases
Hill dwarf (+1), Wood elf (+1), Human (+1)
Charisma
Measures
Confidence, eloquence, leadership
he wants the dwarf to be older, wiser, and a good leader, so he puts decent scores in Wisdom and Charisma. After applying his racial benefits (increasing Bruenor’s Constitution by 2 and his Strength
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
the Realms, fighters dare the crypts of the fallen dwarf kings of Delzoun, seeking glory and treasure. Rogues prowl the dark alleyways of teeming cities such as Neverwinter and Baldur’s Gate. Clerics
-capped peaks, alpine forests, bitter winds, and roaming monsters, the coast holds renowned bastions of civilization such as the city of Neverwinter, in the shadow of the fuming volcano known as Mount
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, national secrets, and other heavily guarded prizes. Decades ago, the elf Nixylanna Vidorant joined the Silver Fingers, where she partnered with a dwarf named Samphith Goldenbeard. These friendly
. Meanwhile, Vidorant claimed innocence, insisting Goldenbeard was covering for his own inability to escape the situation. Whatever the truth, she kept the diadem, the once-friendly rivalry turned bitter, and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Citadel Adbar In the extreme north of Faerûn, near the Cold Wood, lie the Ice Mountains. There, in the bitter cold, stands the eternal fortress of Citadel Adbar, the last great remnant of the
necessary for newcomers to get around safely. Beneath the citadel proper, miles of dwarf-sized caverns form a confusing maze that frustrates most non-dwarf visitors. These tunnels are what remain of the early
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Getting the Quest To begin this quest, read the following boxed text to the players: Just another gruesome day in Ten-Towns: howling wind, bitter cold, foul tempers, and snowdrifts big enough to bury
halfling trapper in Easthaven, a human shipbuilder in Targos, and, three days ago, a dwarf glassblower in Bryn Shander. Each victim was found with a dagger of ice through the heart.
What’s the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
vault. Hill dwarves are more perceptive and empathic than their kin. They rely on their intuition and insight to guide them in relationships with other races. To offset the disadvantage of not being
protected by mountains, they frequently form defensive pacts with humans, gnomes, and elves that live nearby. Although the best artisans are revered for their skills, just as in any dwarf clan, hill
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
radical positions, including abolishing the monarchy after the death of King Boranel and recognizing Sharn as an independent province. 12 Nolan Toranak (dwarf), the councilor for the Cogs, is largely
seen as a tool of the industrialists who own the foundries there. Members of his family were killed by warforged during the Last War, and Toranak harbors a bitter grudge against House Cannith and the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
acolytes, but the leaders of the Avowed never gave them the opportunity. The custodians recruited by Stonky are united in their bitter belief that they have been overlooked and underappreciated. Stonky has
Thunderhew Shield dwarf cultist with darkvision 60 ft.; speaks Common and Dwarvish Goat Beet Stekk Half-orc cultist with darkvision 60 ft.; speaks Common and Orc Horse Egg Glynn Yamanachi Half-elf
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
valley that extends from the base of Kelvin’s Cairn. The characters cross paths with a group of 1d6 + 2 shield dwarf prospectors or fishers wearing cold weather clothing, goggles, and snowshoes. The
a fight. If a stat block becomes necessary, the dwarves are lawful good scouts, with these changes: Dwarf Traits: They have a walking speed of 25 feet and darkvision out to a range of 60 feet. They
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
is a row of ten corpses frozen into a wall of ice: three Luskar warriors, a dwarf, and six Ice Hunters. The bodies have been preserved in the ice, making it impossible to tell how long they’ve been
here. The southerners and the dwarf were some of Maccath the Crimson’s companions, killed by Arauthator. The Ice Hunters used the bodies to put up this grisly warning, in the hope that other intruders
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
normally occupied by dwarf and human miners, either back from a stretch in the mines or waiting for a mine to reopen. They are not overtly hostile unless provoked, but it doesn’t take much to provoke
this unhappy lot. The owner and barkeep is Grista Kettlecopp (N female dwarf commoner). Surly to the point of rudeness, she tries to run her business her own way and stay out of the political and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
is a row of ten corpses frozen into a wall of ice: three Luskar warriors, a dwarf, and six Ice Hunters. The bodies have been preserved in the ice, making it impossible to tell how long they’ve been
here. The southerners and the dwarf were some of Maccath the Crimson’s companions, killed by Arauthator. The Ice Hunters used the bodies to put up this grisly warning, in the hope that other intruders
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
house to which the drow is affiliated. Drow House Loyalty d6 House 1–2 House Baenre 3–4 House Faen Tlabbar 5–6 House Xorlarrin House Faen Tlabbar and House Mizzrym are bitter rivals. If the drow
similar to the ones worn by the characters in Velkynvelve (see “Restraints” in chapter 1). Slaves d12 Slaves 1–2 2d4 human commoners 3–4 3d4 shield dwarf commoners 5–6 2d4 strongheart halfling commoners
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
dwarf acquaintance of mine once referred to as “scratch mines” — close-to-the-surface operations, with decent yield for a small amount of digging, but not worth the construction of “proper” (by which he
that they can spend the cold months beside a hearth, with a slice of fried pie in one hand, and a tankard of bitter gnomish stout in the other. Any cellar space not devoted to another purpose is used
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
unknowable. The Athar are led by Factol Terrance (neutral good, human Athar null; see Morte’s Planar Parade). While many Defiers become bitter, Terrance remains compassionate, pointing wayward souls
Doomguard holds leverage in many interfactional negotiations. The Doomguard bears a long, bitter, mutual enmity toward the Harmonium, and the Fraternity of Order rejects the Doomguard’s philosophy
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
dwarf (see the “Morley’s Debt” adventure hook) All three survivors have been traumatized by the recent attacks, which were unknowingly triggered by Janore Stormswake’s arrival at the hermitage. A fourth
when a sudden premonition of danger came to her from her god, Procan. She heard whispers in her mind that led her to this place, and her intuition told her that the skeleton found here was the remains
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Citadel Adbar has stood in the bitter cold of the Ice Mountains for almost eighteen centuries, impregnable and defiant. The fortress, carved out of a mountain spur, consists of two great towers ringed
-king’s attention. After meeting with the clan elders, “Harnoth” demands a private audience with the adventurers in his throne hall. In the presence of three elders (LG male shield dwarf nobles armed with
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
). Key NPCs. The Helm is run by the jovial but grasping Garlen Harlathurl (male Tethyrian human commoner). He is a cynic bitter from failed Waterdhavian mercantile ventures, but he has turned out to be
Long Road. After all, cloaks and boots wear out just like wagon wheels, and anyone trudging for tendays on the road in raw spring weather or bitter winter cold soon comes to value warm garments very
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
cushions. The tiefling bartenders (commoners) serve spirits and a bitter ale called Brimstone Gulp. This ale is served in copper flagons embossed with prancing imps. Patrons can also buy cigars here for
Moore (neutral good human) has childlike enthusiasm and displays guileless naiveté.
Karn Ironpebble (lawful neutral dwarf) grumbles to himself, counts cards, and is deliberately slow at playing his






