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Returning 24 results for 'dwell issue are binding'.
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Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
fae kindguards are in direct service to Talion, the Kindly Lord. Nine times nine have these high fae sworn a binding oath to protect the Kindly Lord, each time pricking their hand on a hawthorn
branch to seal the promise.
“The Kindly Lord does not issue invitations to their court lightly. I suggest you accept.”
—Gwyddion, messenger of Talion
High Fae
Ageless and
Monsters
Eberron: Rising from the Last War
minute or until the target takes damage. Belashyrra can issue telepathic commands to the charmed creature (no action required), which it does its best to obey.
3. Mind-Weakening Ray. The target must
liquid expanses, thousands of eyes of every size and shape peer into the endless darkness. Beholders, dolgrims, and stranger aberrations dwell within the halls of the citadel, which is one of the few
Kenku
Legacy
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Species
Volo's Guide to Monsters
The map we found showed the entrance to the Priest King’s treasure cache right in the middle of the ruined section of the city. We approached our destination without issue, but as we arrived
. They seek out ruins that reach to the sky, though they lack the motivation and creativity to make repairs or fortify such places. Even so, their light weight and size allow them to dwell in rickety
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
shapes their later careers as well. Stories of warlocks binding themselves to fiends are widely known. But many warlocks serve patrons that are not fiendish. Sometimes a traveler in the wilds comes to a
is opened to realities beyond the material world and to the alien beings that dwell in the outer void. Once a pact is made, a warlock’s thirst for knowledge and power can’t be slaked with mere study
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
shapes their later careers as well. Stories of warlocks binding themselves to fiends are widely known. But many warlocks serve patrons that are not fiendish. Sometimes a traveler in the wilds comes to a
student’s mind is opened to realities beyond the material world and to the alien beings that dwell in the outer void. Once a pact is made, a warlock’s thirst for knowledge and power can’t be slaked with
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Robust Patronage No matter what your pact, the process of binding yourself to power has prepared you well for life in an Acquisitions Incorporated franchise. Gathering secret information from the
. You’re more about the big insane ideas, really. The Hexblade As a warlock of the Hexblade, you dwell always within the realm of the disturbing and the unknown. But wow, is it worth it. Your ability
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Life in Godsbreath Those who dwell in or travel through Godsbreath understand the truths underlying life in this land. Community and Consensus Each community in Godsbreath is self-governing, with
intercommunity and regional disputes settled at the annual Meet. Held in Promise during the Awakening Festival, this public forum between community leaders seeks majority consensus on each issue raised
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
corpses create a sense of unease and dread, warning visitors that Deadstone Cleft is a place of death. As cold wind passes through the canyon, it produces a moan that seems to issue from the gaping mouths
have long avoided the canyon for fear of antagonizing the stone giants known to dwell at Deadstone Cleft. The stone giants don’t tolerate uninvited guests in their hallowed halls, attacking them on sight
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, Melanora might still be with us today. Instead she lies lost beneath the basalt towers, trapped in hideous service to the ancient powers that dwell in the darkness.
For the full text of Professor
Talbridge’s terrifying account, pick up the latest issue of the Sharn Inquisitive!
Dar Jin This port city is the only legal point of entry for foreigners who wish to enter the Empire of Riedra. All
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, the angels of law and good that dwell on Mount Celestia issued a decree accusing Asmodeus of terrible crimes. Outraged by such claims, the Lord of the Nine Hells petitioned for the right to answer the
Primus, leader of the modrons. As a creature of absolute law, Primus could be trusted to issue a fair and impartial verdict. Asmodeus drafted a contract to seal the deal, and the angels — after carefully
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
shattered features staring down at you. Two voices issue forth in unison, booming out as though erupting from the deep earth.
“Halt. You come before Diderius, ether walker and conduit of clairvoyance
the 3 trolls that dwell there have discovered that using them to move between the crypt and the plaza makes for good foraging in the area. If the party rests here or in area 5, the trolls attack in
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
shattered features staring down at you. Two voices issue forth in unison, booming out as though erupting from the deep earth.
“Halt. You come before Diderius, ether walker and conduit of clairvoyance
3 trolls that dwell there have discovered that using them to move between the crypt and the plaza makes for good foraging in the area. If the party rests here or in area 5, the trolls attack in the
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
Nael “The Kindly Lord does not issue invitations to their court lightly. I suggest you accept.”
—Gwyddion, messenger of Talion
High fae kindguards have spent centuries perfecting their martial
fae kindguards are in direct service to Talion, the Kindly Lord. Nine times nine have these high fae sworn a binding oath to protect the Kindly Lord, each time pricking their hand on a hawthorn branch
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
moves, any creature within 10 feet of its path must succeed on a DC 12 Dexterity saving throw or be knocked prone. The dragon turtle can’t harm or break the binding chains. The characters can open
merrow dwell in the south pool. A sea hag named Tanjus luxuriates under the surface of the north pool with her pets, six giant crabs. She oversees the spawning pools in this zone and yearns to overthrow
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
were clearly made by giants, though which type is unclear. Wyvern Roost. Four Wyverns dwell on an icy ledge 80 feet above the lair entrance. The ledge blends in from below but is easily noticed from
her binding (see “The Box”). In the event the characters already have the guardian’s amulet, Gelida simply slumps angrily in her box, muttering about disrespectful thieves. The Box. The metal box
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Mind Flayers The illithids of Eberron are the creations of the daelkyr Dyrrn the Corruptor. Most mind flayers on Eberron dwell in Khyber with their daelkyr masters, commanding cities of dolgaunts and
any means short of a wish spell. Domination Ray. The target must succeed on a DC 22 Wisdom saving throw or be charmed by Belashyrra for 1 minute or until the target takes damage. Belashyrra can issue
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
steel, Sarin is a decisive factol who promotes honor, dignity, and peace in word and deed. Faction Attire. Most Hardheads wear the faction’s standard-issue armor, a distinctive suit of red plate with
Society of Sensation pays a price for its lack of inhibition. Outsiders view Sensates as flighty, lascivious, or untrustworthy, always jumping from one event to the next. For a Sensate, to dwell on one
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
to anyone they believe to be on legitimate business in the hold. However, they don’t allow anyone to communicate with the prisoners unless ordered to by one of the efreet. The duergar issue a stern
of its magically binding employment contract prevent Nebukath from taking direct action against Vrakir, his forces, or his property (for example, by attacking the hold’s defenders). If Nebukath
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
sounds of metal striking metal long before they see what’s inside. Noise, light, and heat issue from this massive chamber. Runnels of lava flow from holes in the west wall into bronze troughs. Heat
shaped room contains a number of sleeping pallets.
The hobgoblins who serve Lyzzie (area E29) dwell here. Four hobgoblins and a hobgoblin captain are currently relaxing. Unless the characters look
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
visitors might bring with them. Few seek the church’s services on their own. Rather, most who come to dwell at the church either have a room rented for them by concerned family or receive a somewhat
-side with wealthy genie-binders. Older isolationists clash with young folk eager for more interaction with the wider city. Yet by far the largest issue is the gang war currently ravaging Little
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
extol the virtues of meditation and whatever calm faiths visitors might bring with them. Few seek the church’s services on their own. Rather, most who come to dwell at the church either have a room
with the wider city. Yet by far the largest issue is the gang war currently ravaging Little Calimshan. Seeing the Guild as fundamentally an outsider organization, a Calishite gang called the Right
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
guards issue a warning against bothering folk not in the wedding party, and might eventually search or incarcerate any individual who continues to cause trouble. Tabaxi Merchant. Sticking out like a
ally and resource.
TWO DRY CLOAKS
Two Dry Cloaks’s wands pulse with magical light, though only two of them have actual useful properties. The first is a wand of binding that glows purple. The second
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Six displacer beasts dwell in the southeast lounge. Their den is a collection of bones, chewed-up power cables, shredded upholstery, and soiled uniforms. The displacer beasts are hungry and territorial
offended Aphelion, it waits until they feel the radiation’s harmful effects to issue a sassy toxicity disclaimer over the ship’s intercom. S14: Game Room Rows of brightly colored boxes line this
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
fist-sized crystalline globe resting on it. The globes in the northern alcoves are cracked and dark, but the globe in the southern alcove glows with a soft blue light. Faint tinkling notes issue from it
attacks it, Jot laughs and says, “You broke the binding. My watch over the dragonpriest is over!” It uses its next action to become invisible. It then turns into a bat and flies along the 10-foot-high






