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Returning 28 results for 'dwell issue are birds'.
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Monsters
Eberron: Rising from the Last War
minute or until the target takes damage. Belashyrra can issue telepathic commands to the charmed creature (no action required), which it does its best to obey.
3. Mind-Weakening Ray. The target must
liquid expanses, thousands of eyes of every size and shape peer into the endless darkness. Beholders, dolgrims, and stranger aberrations dwell within the halls of the citadel, which is one of the few
Adult Copper Dragon
Legacy
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Monsters
Basic Rules (2014)
Copper Dragon’s Lair
Copper dragons dwell in dry uplands and on hilltops, where they make their lairs in narrow caves. False walls in the lair hide secret antechambers where the dragon stores
.
Tiny beasts such as rodents and birds that are normally unable to speak gain the magical ability to speak and understand Draconic while within 1 mile of the dragon’s lair. These creatures
Ancient Copper Dragon
Legacy
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Monsters
Basic Rules (2014)
dragon can then fly up to half its flying speed.A Copper Dragon’s Lair
Copper dragons dwell in dry uplands and on hilltops, where they make their lairs in narrow caves. False walls in the lair hide
objects within 6 miles of the dragon’s lair.
Tiny beasts such as rodents and birds that are normally unable to speak gain the magical ability to speak and understand Draconic while within 1
Kenku
Legacy
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Species
Volo's Guide to Monsters
The map we found showed the entrance to the Priest King’s treasure cache right in the middle of the ruined section of the city. We approached our destination without issue, but as we arrived
at the burned-out building, a sudden cacophony erupted around us. Birds squawked, cats hissed, and dogs growled. Lidda hustled us back to the city’s safer avenues. Only when we were back within
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Kenku The map we found showed the entrance to the Priest King’s treasure cache right in the middle of the ruined section of the city. We approached our destination without issue, but as we arrived at
the burned-out building, a sudden cacophony erupted around us. Birds squawked, cats hissed, and dogs growled. Lidda hustled us back to the city’s safer avenues. Only when we were back within the area
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Life in Godsbreath Those who dwell in or travel through Godsbreath understand the truths underlying life in this land. Community and Consensus Each community in Godsbreath is self-governing, with
intercommunity and regional disputes settled at the annual Meet. Held in Promise during the Awakening Festival, this public forum between community leaders seeks majority consensus on each issue raised
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Unicorn Unicorns dwell in enchanted forests. Unrelated to the horses it resembles, a unicorn is a celestial creature that wanders sylvan realms, its white form glimmering like starlight. A unicorn’s
spins its cocoon, each leaf and branch upon which a bright butterfly rests its tired wings.
In a unicorn’s forest, a sense of calm pervades. From wolves and foxes to birds, squirrels, and tiny insects
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
corpses create a sense of unease and dread, warning visitors that Deadstone Cleft is a place of death. As cold wind passes through the canyon, it produces a moan that seems to issue from the gaping mouths
have long avoided the canyon for fear of antagonizing the stone giants known to dwell at Deadstone Cleft. The stone giants don’t tolerate uninvited guests in their hallowed halls, attacking them on sight
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, Melanora might still be with us today. Instead she lies lost beneath the basalt towers, trapped in hideous service to the ancient powers that dwell in the darkness.
For the full text of Professor
Talbridge’s terrifying account, pick up the latest issue of the Sharn Inquisitive!
Dar Jin This port city is the only legal point of entry for foreigners who wish to enter the Empire of Riedra. All
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, the angels of law and good that dwell on Mount Celestia issued a decree accusing Asmodeus of terrible crimes. Outraged by such claims, the Lord of the Nine Hells petitioned for the right to answer the
Primus, leader of the modrons. As a creature of absolute law, Primus could be trusted to issue a fair and impartial verdict. Asmodeus drafted a contract to seal the deal, and the angels — after carefully
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
shattered features staring down at you. Two voices issue forth in unison, booming out as though erupting from the deep earth.
“Halt. You come before Diderius, ether walker and conduit of clairvoyance
the 3 trolls that dwell there have discovered that using them to move between the crypt and the plaza makes for good foraging in the area. If the party rests here or in area 5, the trolls attack in
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
shattered features staring down at you. Two voices issue forth in unison, booming out as though erupting from the deep earth.
“Halt. You come before Diderius, ether walker and conduit of clairvoyance
3 trolls that dwell there have discovered that using them to move between the crypt and the plaza makes for good foraging in the area. If the party rests here or in area 5, the trolls attack in the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
can direct the characters to the nearby wildernesses where these groups dwell. Heart Delta Heart Delta lies a few miles away from Camp Greenbriar. When the characters visit there, read or paraphrase
: Straight, high-branched trees create a lofty canopy. Broad nests and tree houses hide among the branches. Below, small forest creatures scamper across shadowed trails.
Any of the sapient birds who make
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
many gates, or he might mention creatures known to dwell on one of the deeper levels of Undermountain. If the characters attack him, Halaster retaliates in kind. 6h. Statuary The spiral staircase
multitude of images.
The device has a circular center 9 feet in diameter, around which are two concentric rings of stone. The center stone is fixed in place. Its engravings depict birds, butterflies, fish
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
within, crypts A and D each hold only a mundane clay burial mask. The skeleton in crypt B wears an eyepatch that is actually a two-birds sling (see chapter 5). Crypt C contains a small body wearing a
there, but because of the hundreds of stray bones that lie beneath the water—the remains of animals sacrificed to Phenax. More than the dead dwell in Orestes’s tomb, though. Lampads. Two unsettlingly
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Mind Flayers The illithids of Eberron are the creations of the daelkyr Dyrrn the Corruptor. Most mind flayers on Eberron dwell in Khyber with their daelkyr masters, commanding cities of dolgaunts and
any means short of a wish spell. Domination Ray. The target must succeed on a DC 22 Wisdom saving throw or be charmed by Belashyrra for 1 minute or until the target takes damage. Belashyrra can issue
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
are rolling grass-covered hills recently claimed by the orcs of the Iceshield clan. They dwell in lodges made from timber cut from the forest. Elves and centaurs regularly emerge from the High Forest
Dualdon, Lac Dinneshere, and Redwaters. By midsummer, Icewind Dale shakes off the torpor of winter and comes forth in full flower. Grasses grow two or three feet high in the span of weeks. Birds flock
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
steel, Sarin is a decisive factol who promotes honor, dignity, and peace in word and deed. Faction Attire. Most Hardheads wear the faction’s standard-issue armor, a distinctive suit of red plate with
Society of Sensation pays a price for its lack of inhibition. Outsiders view Sensates as flighty, lascivious, or untrustworthy, always jumping from one event to the next. For a Sensate, to dwell on one
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
depict humanoids with agonized expressions. Four mangy, cocoa-feathered birds bob about the statues, squawking and pecking at the chocolate figures. A nest made of white, shredded dough sits on the
ground behind the northernmost statue.
Four chocatrices dwell in this barn and attack intruders on sight. Each one uses the Cockatrice stat block, but a creature who gains the Petrified condition from
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
sounds of metal striking metal long before they see what’s inside. Noise, light, and heat issue from this massive chamber. Runnels of lava flow from holes in the west wall into bronze troughs. Heat
shaped room contains a number of sleeping pallets.
The hobgoblins who serve Lyzzie (area E29) dwell here. Four hobgoblins and a hobgoblin captain are currently relaxing. Unless the characters look
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, they rally here and prepare to defend the keep. The mud is difficult terrain. Two earth elementals, summoned and bound by Teremini, dwell beneath the mud. If they detect intruders with their tremorsense
Black corvids fill the small cages in this bleak, windowless aviary. The birds squawk loudly whenever anyone enters.
Twenty ravens used to deliver messages occupy the flimsy wooden cages. A staircase on the eastern wall ascends to the black tower’s lunarium (area U3).
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. The more civilizations a dragon outlasts, the more entitled it feels to claim the wealth of current civilizations for itself. A Black Dragon’s Lair Black dragons dwell in swamps on the frayed edges of
within. It encourages ankhegs, giant scorpions, and other creatures of the desert to dwell near its lair for additional security. Older blue dragons sometimes attract air elementals and other creatures
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
visitors might bring with them. Few seek the church’s services on their own. Rather, most who come to dwell at the church either have a room rented for them by concerned family or receive a somewhat
-side with wealthy genie-binders. Older isolationists clash with young folk eager for more interaction with the wider city. Yet by far the largest issue is the gang war currently ravaging Little
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
extol the virtues of meditation and whatever calm faiths visitors might bring with them. Few seek the church’s services on their own. Rather, most who come to dwell at the church either have a room
with the wider city. Yet by far the largest issue is the gang war currently ravaging Little Calimshan. Seeing the Guild as fundamentally an outsider organization, a Calishite gang called the Right
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
bright colors by high-spirited locals. Children are allowed to hurl stones at birds perched on the statue, to help keep it free of droppings. The children often climb it themselves and cling precariously
the northeast flank of the Nether Mountains, near the western edge of Anauroch. Little is known about this forest except that rock gnomes dwell in the eastern portion. They emerge occasionally to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
priests of two different faiths arranged by Waterdhavian temples. The most frequent combinations are Sune and Selûne, Tymora and Lathander, and Tempus and Oghma. The visiting priests dwell in two
, serving as home to some birds and storage for scores of wooden wagon wheels. Ilmeth employs half a dozen laborers who drink heavily as they work. Everything here is far messier but far cheaper than
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dwell in dry uplands and on hilltops, where they make their lairs in narrow caves. False walls in the lair hide secret antechambers where the dragon stores valuable ores, art objects, and other oddities
carvings of the dragon’s smiling visage can be seen worked into stone terrain and objects within 6 miles of the dragon’s lair. Tiny beasts such as rodents and birds that are normally unable to speak gain
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Six displacer beasts dwell in the southeast lounge. Their den is a collection of bones, chewed-up power cables, shredded upholstery, and soiled uniforms. The displacer beasts are hungry and territorial
offended Aphelion, it waits until they feel the radiation’s harmful effects to issue a sassy toxicity disclaimer over the ship’s intercom. S14: Game Room Rows of brightly colored boxes line this






