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Returning 22 results for 'dwelling intended are buildings'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
forests and jungles, seem to attract girallons. They see a city’s buildings as a superior sort of forest whose uppermost “branches” can safely support them. The creatures can easily
out across the world.
Numerous creatures have tried to tame, subjugate, or cooperate with the monsters. For instance, some forest-dwelling peoples capture girallons and train them to serve as sentinels
Kenku
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Species
Volo's Guide to Monsters
capable of flight, and similar objects provoke a great desire for the kenku to acquire the items for themselves.
Despite their lack of wings, kenku love dwelling in towers and other tall structures
structures that would collapse beneath a human or an orc.
Some thieves’ guilds use kenku as lookouts and messengers. The kenku dwell in the tallest buildings and towers the guild controls
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their lack of wings, kenku love dwelling in towers and other tall structures. They seek out ruins that reach to the sky, though they lack the motivation and creativity to make repairs or fortify such
kenku dwell in the tallest buildings and towers the guild controls, allowing them to lurk in the highest levels and to keep watch on the city below.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
.
Settlement Maps. A map of a settlement often shows terrain (cliffs, trees, streams, and so forth) in addition to buildings, bridges, and other important features.
Wilderness Maps. A wilderness map shows
.
Often a map is intended for the DM’s eyes only. You can copy portions of a DM’s map to share with your players as a visual aid while omitting details that should remain hidden from them. Virtual
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
to dwelling in the libraries inside his iron palace. He employs a network of spies and informants to watch over anyone that might threaten him, a measure of his deep paranoia. Dispater has created an
of an imp. The imp wears a leather vest that conceals the message, and the laces of the vest are knitted into the imp’s heart. If the vest is removed by anyone other than the intended recipient, that
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
found in deep forests and jungles, seem to attract girallons. They see a city’s buildings as a superior sort of forest whose uppermost “branches” can safely support them. The creatures can easily
. Numerous creatures have tried to tame, subjugate, or cooperate with the monsters. For instance, some forest-dwelling peoples capture girallons and train them to serve as sentinels. Recognizing that
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
-south and east-to-west that meet in the center of town in a crossroads marketplace. Many buildings structured for larger folk line these streets, for taller folk tend to prefer the comfortable
familiarity they provide, but the rest of the town is made up of a series of narrow paths between the smaller-proportioned buildings that are the homes of the city’s gnomes. The first time I walked along these
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
to its intended destination. Caught at Last! When it is finally found, the nimblewright (see appendix B) is wearing a stolen cloak and hiding under a pile of uncollected garbage in an alley. Exactly
. He’s a lamplighter with an alley dwelling. The X marks the alley.) If Manshoon is the villain, “Thrakkus” is written by the X on a map of the Field Ward. (The X marks the location of Thrakkus’s butcher
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
support various buildings, such as businesses, keeps, and gaudy mansions. The owners of such structures control the clouds through magical means. One Pixel Brush Excelsior’s tallest tower, the Godstrand
prefer the cloud-topped comforts of the Chandelier, the gate-town’s aerial district. Winged chariots act as taxis between the two realms, ferrying townsfolk up to sky-dwelling businesses and hanging
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
making devices of exceptional power, even if one might not work at first the way it was intended to. The gnomes know that it’s always possible for someone else to learn from an inventor’s mistakes, so
-dwelling gnomes can fall prey to this sort of obsession as they pursue their projects, and in such cases it’s much safer for them to stay in their homes, since a gnome wandering the streets deep in thought is liable to walk into a moat or be run over by a wagon.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
comes into view—often millions of miles away—along with colorful gas clouds, planets, moons, and other cosmic bodies. A Wildspace system teems with space-dwelling life-forms, including spores
13–16 Lost; at the end of the travel time, the characters arrive at a location other than the intended destination 17–20 Sent through a random color pool (roll on the Astral Color Pools table) Each
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
-foot-tall statue of a Humanoid brain adorned with diamonds.
This room is intended for eventual habitation by more cultists of Ilvaash. Seven Fragments. If the fanatics found all seven obelisk
black obelisk held together by seams of bright-green energy. The dais overlooks a misty pit, from which shapes of Phandalin’s corrupted buildings materialize and fade away. Cries of despair echo from
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
teleported creatures arrive in an empty space near this oval, regardless of their intended destination in the Mournland. A creature that studies the reflection of the Mournland in the oval clearly sees the
from the ruined buildings. In the center of a nearby intersection stands an eroded stone statue of a humanoid draped in colorful scraps of cloth.
Mournland-roaming pilgrims (see the “Warforged
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Places of Interest Most of Vermeillon’s buildings contain nothing but decaying furniture and whatever belongings were left behind when the inhabitants fled, but a few locations hold treasure or hints
inscriptions notice that the headstones near the cairns bear the same death date, which is also the date of the mine collapse. The cairns were intended to be temporary, but with so many stones needing to
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
the shield’s only magic, and that it did exactly what she intended it to do: draw in business. Still, it appears that there’s more to the shield’s story, for recently both Aurayaun and the shield
, convenient to the graveyard and as far as possible from the wealthy neighborhoods. Hissing Stones This low stone bathhouse in the Seatower neighborhood is one of the oldest buildings in the area
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Kir Sabal An ancient monastery overlooks the jungle from its perch on the cliff of a tall plateau. Stone steps and rickety walkways connect the various buildings, the lowest of which is 500 feet
in Kir Sabal aren’t all identical, but they’re similar enough. Each is occupied by 2d4 aarakocra. A standard dwelling has two or three levels connected by a ladder (the interiors are too tight for
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the shield’s only magic, and that it did exactly what she intended it to do: draw in business. Still, it appears that there’s more to the shield’s story, for recently both Aurayaun and the shield
the Seatower neighborhood is one of the oldest buildings in the area. Built in the Chessentan style, it features heated pools, echoing halls, and gorgeous tile mosaics. The Hissing Stones hold a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
courtyard is empty, containing neither tree nor well. Its southern wall is the southern wall of Candlekeep itself, with a number of fieldstone-wrought buildings intended for visitors’ use built along it
. Nearest the western wall of the courtyard stand two buildings: the House of the Binder, a large temple of Oghma with plenty of space to allow his faithful to camp and socialize, and the Baths, a public
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Hrakhamar Nearby volcanic eruptions forced the dwarves to abandon Hrakhamar (map 2.9). They always intended to reoccupy and reactivate the forge when it was deemed safe, but that day never came
badly it appears as if it could collapse at any moment. Several buildings once stood outside the forge, but they’ve been reduced to their foundations.
The entrance gradually narrows to just 5 feet
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
other buildings on the grounds. Stables. These stables contain saddles and other equipment hanging on the walls, but no animals; the behir ate Gremorly’s horse. Statue. A Large statue of Istus, a god of
fate and the creator of the first Deck of Many Things, stands in the center of the courtyard. She’s depicted as a solemn-faced woman holding a spread of cards. The statue is a stone golem intended to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
of beach with a few log buildings above the tide line. Ships anchor a half-mile offshore, and people and supplies are ferried back and forth on rowboats. Six Flaming Fist guards defend this station
these treasures to adventurers, no matter how trustworthy they seem. 10H. Gauntlets’ Room This ready room was intended to house a squad of soldiers assigned to regular guard duty in the bailey, but
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Red Larch Locations Here follow brief descriptions of important locations in town. Buildings shown on the map that don’t have a number and a description are houses, sheds, or outbuildings. They
Beliard two tendays ago when he left. He is surprised by the fact that the dwarves have not turned up yet, since he thought they intended to stop in Red Larch soon. Trouble in Red Larch. Kaylessa has






