Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 20 results for 'dwells intense are bind'.
Other Suggestions:
dwell intense are build
dwells intensely are build
dwell intense are bard
dwelled intent are bind
dwells intended are build
Monsters
Icewind Dale: Rime of the Frostmaiden
the god’s divine spark. The diamond has facets and a sharp point at the bottom. It hovers in the air, radiating intense cold all around it. When Auril speaks, her voice seems to emanate from the
dwells on Solstice, a frozen island hidden among the titanic icebergs in the Sea of Moving Ice. Few creatures know of this island, let alone how to reach it. See chapter 5 for information about
Monsters
Mordenkainen Presents: Monsters of the Multiverse
chambers, although other structural forms might be incorporated. The morkoth dwells among the creatures and objects it prizes most in a spacious vault at the center of the warren, where the celestial
failed save, the creature feels an intense urge to use its movement on each of its turns to enter the lair and to move toward the morkoth’s location (the target doesn’t realize it’s
Morkoth
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
network of narrow tunnels that connect several underground chambers, although other structural forms might be incorporated. The morkoth dwells among its most prized possessions in a spacious vault at the
not incapacitated. Any creature within 30 feet of such an entrance and able to see it must make a DC 15 Wisdom saving throw. On a failed save, the creature feels an intense urge to use its movement on
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Interesting Things About Thrane Flamekeep is the capital of Thrane and the seat of the Silver Flame. The Keeper of the Flame dwells in the great Cathedral of the Silver Flame, which holds a pillar of
fire born when Tira Miron sacrificed herself to bind the demon Bel Shalor. Faith is a part of daily life in Thrane, and divine adepts provide many important services. However, arcane magic is still a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
masonry. The chains are similar to the ones that bind Elturel. Characters who examine a chain can tell that some intense, supernatural force caused one or more of its links to sunder. Although the cause
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the martyr Tira Miron appear throughout the nation. Flamekeep The spiritual heart and capital of Thrane, Flamekeep is a massive fortress city. The Keeper of the Flame dwells in the great Cathedral of
the Silver Flame, which holds the pillar of fire born when Tira Miron sacrificed herself to bind the demon Bel Shalor. The cathedral is the seat of the Council of Cardinals and the primary garrison of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Elemental Plane of Fire like desert nomads, raiding other communities for treasure. Living Forges. Salamanders generate intense heat, and when they fight, their weapons glow red and sear the bodies of
, but others enlist the salamanders for their crafting skills, or bind them to forges and ovens to generate limitless heat. Salamander
Large elemental, neutral evil
Armor Class 15 (natural armor
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
voices of all others. Occasionally, two gods agree to share the services of an oracle. Oracles who try to remain independent often find themselves pursued by the agents of evil gods who would bind them to
.
7 Whenever I receive a divine vision, I get an intense pain in my head or chest.
8 One of the gods intends to use me as an oracle whether I want to listen or not.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
into the coils allow them to withstand the intense energy. Metals melt almost instantly in the furnaces of the Great Forge, and tools cast from those metals are enchanted with motes of primordial
haunt a being of pure destruction. When the mages of the Arcane Brotherhood first tapped into Maegera’s power, they used water magic to bind elementals that cooled the primordial’s rage and kept it asleep
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
lucky to see the morning.
— Tordek
The clan is the basic unit of dwarven society, an extended family that dwells together. Everything a dwarf does in life is devoted to improving or helping the
would term it, but it is just as intense. Dwarves are creatures of stone, and like stone they change only in response to extremes. The dwarves of the many worlds share much in common, but never
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
dressed in wizardly robes stands by one of the windows, caught in a fugue of intense contemplation. Perched on the corner of a table nearby is a spindly little demon with warty green skin, buggy eyes
devils, using the Creed Resolute to bind all Elturel to his dark deal.
“I wish to prove my theory, and I believe the evidence is locked inside the puzzle box.”
Sylvira is an expert on magic puzzle
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
several underground chambers, although other structural forms might be incorporated. The morkoth dwells among its most prized possessions in a spacious vault at the core of the warren, where the
feet of such an entrance and able to see it must make a DC 15 Wisdom saving throw. On a failed save, the creature feels an intense urge to use its movement on each of its turns to enter the lair and
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
a twisted network of narrow tunnels that connect several underground chambers, although other structural forms might be incorporated. The morkoth dwells among the creatures and objects it prizes most
failed save, the creature feels an intense urge to use its movement on each of its turns to enter the lair and to move toward the morkoth’s location (the target doesn’t realize it’s heading toward a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Mortuaries Red Wizards bind and reanimate dead flesh and bone in these halls. 86. Hall of Teleportation The walls of this massive hall are carved with reliefs of humanoid monarchs adorned with jeweled
leading west contains a white gate, which leads to the Flesh Golem Mortuaries. 90. Golem Pen Pillars of white marble glow with an intense white light that brightly illuminates the area. The light is so
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
pillars, their seemingly dead eyes open wide as if in a state of intense focus.
Silver Pillars. Exuding enchantment magic that dulls will and perception, the silver pillars cause any creature in the
dwells in this fine chamber with one Thayan apprentice (see appendix B for both stat blocks). The wizard is half asleep. Both have glyph keys attuned to the zone, as well as keys to the C cells. In
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
if the characters look into the shaft: Intense heat and light radiate up from the bottom of this smooth-sided shaft, and the crackle of flames is easily discernible from below. A chain ladder is coiled
dwells. Imix attacks any enemy who comes through the portal. However, he can’t pursue them into the world until the proper ritual is complete. Characters can close the portal only by hurling Tinderstrike
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
dwells on Solstice, a frozen island hidden among the titanic icebergs in the Sea of Moving Ice. Few creatures know of this island, let alone how to reach it. See chapter 5 for information about the
sharp point at the bottom. It hovers in the air, radiating intense cold all around it. When Auril speaks, her voice seems to emanate from the heart of the diamond. If Auril is killed in her third and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
that enters the stairs or the alcove leading to this area is struck with intense pain, imposing disadvantage on its attack rolls while it remains in this area. H16. Main Crypts Read the following as the
doesn’t break the agreements that bind the souls of Elturel’s people to Avernus. Holy Water Fonts. The two wide fonts here contain water that has been blessed by priests, enough to fill fifty flasks
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Abyssal Prisons Originally an area containing summoning traps, this sector has been changed into a place for confining demons. Thayans break the will of imprisoned fiends and bind them into service
. The stone serves as a contact stone in this zone. Heat. This chamber is uncomfortably hot due to the fire elemental in area 6. The heat grows more intense to the east and in the eastern secret
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, they must pay for her services. She charges 250 gp per person for training and another 25 gp per person per day of travel. Characters who want to be trained must undergo three days of intense lessons
belligerently protective treants. Thus, it is best “forgotten.” An immortal druid named Pheszeltan dwells deep in the woods and is willing to offer advice to those with the skill to reach him. Fork






