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Returning 23 results for 'feet the refrain'.
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feet the remain
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Spells
Player’s Handbook
damage on failed save or half as much damage on a successful one.
If the globe strikes a body of water, it freezes the water to a depth of 6 inches over an area 30 feet square. This ice lasts for 1
against your spell save DC to break free.
You can refrain from firing the globe after completing the spell’s casting. If you do so, a globe about the size of a sling bullet, cool to the touch
Monsters
Planescape: Adventures in the Multiverse
", "rollAction":"Dictate"}. The captain verbally commands up to three creatures it can see within 60 feet of itself. This magical command must be to undertake an action or to refrain from taking actions (for
Aura of Command. Allies within 30 feet of the captain are immune to the charmed and frightened conditions. This aura is suppressed while the captain has the incapacitated condition.Multiattack. The
Otiluke's Freezing Sphere
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Player’s Handbook (2014)
including water-based creatures), it freezes the liquid to a depth of 6 inches over an area 30 feet square. This ice lasts for 1 minute. Creatures that were swimming on the surface of frozen water
are trapped in the ice. A trapped creature can use an action to make a Strength check against your spell save DC to break free.
You can refrain from firing the globe after completing the spell, if you
Freezing Sphere
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
including water-based creatures), it freezes the liquid to a depth of 6 inches over an area 30 feet square. This ice lasts for 1 minute. Creatures that were swimming on the surface of frozen water
are trapped in the ice. A trapped creature can use an action to make a Strength check against your spell save DC to break free.
You can refrain from firing the globe after completing the spell, if you
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Geas 5th-level enchantment Casting Time: 1 minute Range: 60 feet Components: V Duration: 30 days You place a magical command on a creature that you can see within range, forcing it to carry out some
service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a Wisdom saving throw or become charmed by you for the duration. While
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Otiluke’s Freezing Sphere 6th-level evocation Casting Time: 1 action Range: 300 feet Components: V, S, M (a small crystal sphere) Duration: Instantaneous A frigid globe of cold energy streaks from
the liquid to a depth of 6 inches over an area 30 feet square. This ice lasts for 1 minute. Creatures that were swimming on the surface of frozen water are trapped in the ice. A trapped creature can
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Geas Level 5 Enchantment (Bard, Cleric, Druid, Paladin, Wizard) Casting Time: 1 minute
Range: 60 feet
Components: V
Duration: 30 days
You give a verbal command to a creature that you can see
within range, ordering it to carry out some service or refrain from an action or a course of activity as you decide. The target must succeed on a Wisdom saving throw or have the Charmed condition for
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Geas Level 5 Enchantment (Bard, Cleric, Druid, Paladin, Wizard) Casting Time: 1 minute
Range: 60 feet
Components: V
Duration: 30 days
You give a verbal command to a creature that you can see
within range, ordering it to carry out some service or refrain from an action or a course of activity as you decide. The target must succeed on a Wisdom saving throw or have the Charmed condition for
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Otiluke’s Freezing Sphere Level 6 Evocation (Sorcerer, Wizard) Casting Time: Action
Range: 300 feet (60 ft. Sphere)
Components: V, S, M (a miniature crystal sphere)
Duration: Instantaneous
A
damage on failed save or half as much damage on a successful one. If the globe strikes a body of water, it freezes the water to a depth of 6 inches over an area 30 feet square. This ice lasts for 1 minute
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Geas 5th-level enchantment Casting Time: 1 minute Range: 60 feet Components: V Duration: 30 days You place a magical command on a creature that you can see within range, forcing it to carry out some
service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a Wisdom saving throw or become charmed by you for the duration. While
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
within 60 feet of itself. This magical command must be to undertake an action or to refrain from taking actions (for example, “Throw down your weapons”).
A target must succeed on a DC 14 Wisdom
one more language
Challenge 8 (3,900 XP) Proficiency Bonus +3
Aura of Command. Allies within 30 feet of the captain are immune to the charmed and frightened conditions. This aura is suppressed
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Otiluke’s Freezing Sphere Level 6 Evocation (Sorcerer, Wizard) Casting Time: Action
Range: 300 feet
Components: V, S, M (a miniature crystal sphere)
Duration: Instantaneous
A frigid globe
or half as much damage on a successful one. If the globe strikes a body of water, it freezes the water to a depth of 6 inches over an area 30 feet square. This ice lasts for 1 minute. Creatures that
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. When skeletons encounter living creatures, the necromantic energy that drives them compels them to kill unless they are commanded by their masters to refrain from doing so. They attack without mercy
understands Abyssal but can’t speak
Challenge 2 (450 XP)
Charge. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Knight of Tu’narath A lawful evil githyanki knight named Dagaz rides a male young red dragon. These creatures begin the encounter 500 feet from the characters’ ship. Dagaz and the dragon are
misty step to board the vessel and goes after whoever is responsible. If the characters refrain from combat and inform Dagaz that they’ve encountered no mind flayers, she takes them at their word and bids
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
ceiling of which is uneven and ranges in height from 15 to 30 feet. The cave’s other features are as follows: Moss. Thick moss grows on the walls and the ceiling.
Fungi. The earthen floor gives rise to a
illumination. These creatures are not under the myconids’ control and fight only in self-defense. The myconid sprouts form an inner ring 6 feet in diameter, and the adults are in a protective ring 10 feet in
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
attack. If it can’t reach someone within 10 feet of it, the bear uses its action to make a DC 20 Strength check, breaking its leash on a success. Once free, it attacks the fire cultists if it can’t reach
. The sprites can’t be trusted to refrain from pranks, and Gariena wants no trouble. Reinforcements. Camp Hc4 arrives, attacking intruders first, then trying to finish off Gariena and the sprites. The
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. The goats turn hostile if the characters attack them. Avalanche Hundreds of feet up the mountain, you come to a glistening white expanse of packed snow. As you get about halfway across it, you hear a
avalanche is 200 feet wide, 100 feet long, and 30 feet deep. To run this event, first determine the marching order of the party and how far apart the characters are. Assume that the rearmost party member
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
(areas G7 through G12). The descriptions of the areas in this section are keyed to map 2.5 and map 2.6. Several graves have been dug up, leaving pits in the earth that are 6 feet deep, 2 feet wide, and 7
feet long. A number of stone mausoleums stand vacant, their doors hanging open. The interior of a mausoleum is dimly lit when its door is open and shrouded in darkness when the door is closed. As the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
violet key card can lower the platform to the area marked on map 7.3 by inserting the card into a card-locked panel on the wall opposite the lift. The platform descends at a rate of 10 feet per round
and introduces himself as Wreth. He explains the githyanki are hunting mind flayers and asks the characters if they’ve seen any aboard the ship. If the characters refrain from combat and point Wreth
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
floor opens onto a vertical shaft, 5 feet square and 20 feet deep. The door requires a successful DC 14 Wisdom (Perception) or Intelligence (Investigation) check to be noticed. Iron handrails are set
into one side of the shaft. It descends to a tunnel, 10 feet wide by 10 feet high, that leads to another identical vertical shaft that ascends into area 34. The tunnel and the shafts have neither light
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. A bristling crystal formation six feet high occupies the center of the chamber, filling the room with a soft rainbow glow and faint chiming sound. The colors of the gemstone formation constantly
here answers to the name Euryale, and though she expects to be attacked, she doesn’t initiate battle. This isn’t the same Euryale described in chapter 22. If the characters refrain from attacking and
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
. If smokepowder is set on fire, dropped, or otherwise handled roughly, it explodes and deals fire damage to each creature or object within 20 feet of it: 1d6 for a handful, 9d6 for a keg. A successful
obtain these treasures, and in exchange, they refrain from attacking the city, its harbor, and ships heading out to sea. If the waveservants wish harm to befall a ship or its crew, they leave a clam with
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
object within 20 feet of it: 1d6 for a handful, 9d6 for a keg. A successful DC 12 Dexterity saving throw halves the damage. Casting dispel magic on smokepowder renders it permanently inert. Garmult’s
from the Sea of Swords to obtain these treasures, and in exchange, they refrain from attacking the city, its harbor, and ships heading out to sea. If the waveservants wish harm to befall a ship or its






