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Returning 35 results for 'game caused living'.
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Monsters
Monster Manual
Walker. The yochlol ignores movement restrictions caused by webs.Multiattack. The yochlol makes two Caustic Lash attacks, and it can use Spellcasting to cast Web or Dominate Person if available.
Caustic
-Shift. The yochlol shape-shifting;shape-shifts into a Medium Humanoid or a Medium spider or back into its true form. Its game statistics are the same in each form. Any equipment it is wearing or carrying isnât transformed.
Spells
Playerâs Handbook
returning to your living body (and ending the spell) or attempting to possess a Humanoidâs body.
You can attempt to possess any Humanoid within 100 feet of you that you can see (creatures warded
game statistics.
Meanwhile, the possessed creatureâs soul can perceive from the container using its own senses, but it canât move and it is Incapacitated.
While possessing a body, you can
Monsters
The Book of Many Things
power to defy death.
RadiantChange Shape. The living portent magically transforms into a Humanoid while retaining its game statistics (other than its size and Brilliance trait). The transformation ends if the living portent is reduced to 0 hit points or uses a bonus action to end it.
Brilliance (True Form Only). The living portent sheds bright light for 30 feet and dim light for an additional 30 feet.Multiattack. The living portent makes two Radiant Strike attacks.
Radiant
Monsters
Journeys through the Radiant Citadel
transforms into a Medium owl, while retaining its game statistics (other than its size). This transformation ends if the tlacatecolo is reduced to 0 hit points or if it uses its action to end it.
Plague
mortals. These fiends spread an affliction that leaches heat and life from the living, dispersing it upon winds that rattle like a gasp from a frozen body. Sunlight staves off the disease, but those affected rarely survive the dark of night.Cold, Poison
Monsters
Journeys through the Radiant Citadel
appearance of the Humanoid it was in life, while retaining its game statistics. The assumed appearance ends if the haint is reduced to 0 hit points or uses an action to end it.Rising from the
a living creature. These spirits might mistakenly view innocents as those who killed them or entreat mortals to exact revenge on their behalf.Cold, Necrotic, PoisonAcid, Fire, Thunder; Bludgeoning
Backgrounds
Forgotten Realms: Heroes of Faerûn
your fellow Emerald Enclave members or by yourself, youâve learned essential skills for living with the land: how to track game, where to forage for useful herbs, and even how to forecast the
Monsters
Vecna: Eve of Ruin
ignores movement restrictions caused by webbing.Multiattack. The phisarazu makes one Bite attack and two Claw attacks. It can replace one of these attacks with Scintillating Spray if available.
Bite
transforms into a crab, drider, or giant crab, or returns to its true form. Its game statistics, except for its size, are the same in each form. Any equipment it is wearing or carrying isnât transformed.
Monsters
The Book of Many Things
, Wisdom, Charisma, and immunity to the charmed and frightened conditions. He otherwise uses the targetâs game statistics, but Gremorly doesnât gain access to the targetâs knowledge
âs Keep. Gremorly was a necromancer and misanthrope who had little patience for the living; he resolved to use the keep to create and house a ghostly army he would use to seize power. Gremorly
Monsters
Mordenkainen Presents: Monsters of the Multiverse
successful saves against the poison end it, and ending the poison removes any levels of exhaustion caused by it. Each failed save causes the target to gain another level of exhaustion. Once the target reaches
6 levels of exhaustion, it dies and instantly transforms into a living manes (see the Monster Manual) under the sibriexâs control. The transformation of the body can be undone only by a wish
Monsters
Quests from the Infinite Staircase
creature to take his place.
If the creature accepts, it is transformed into a noble djinni. The creatureâs game statistics are replaced by those of Nafas (including this trait), though it
circumstance, Nafas relies on adventurersâwhom he considers the living manifestations of a wish grantedâto respond to these calls.
To friendly adventurers and weary travelers along the
Monsters
Fizban's Treasury of Dragons
power manifests visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragonâs back, dancing and shifting with
normal rate.Cold, NecroticChange Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the
Monsters
Fizban's Treasury of Dragons
dragonâs psionic power manifests visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragonâs back
, but new ones form at a normal rate.Cold, NecroticChange Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This
monsters
restrictions caused by webs, and it knows the location of any other creature in contact with the same web.Multiattack. The aranea makes two attacks, using Bite, Slam, or Sling in any combination.
Bite
humanoid-spider hybrid form, or back into its true spider form. Its game statistics are the same in each form, except where noted. Any equipment it is wearing or carrying isnât transformed.
Magic Jar
Legacy
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Spells
Basic Rules (2014)
living body (and ending the spell) or attempting to possess a humanoid's body.
You can attempt to possess any humanoid within 100 feet of you that you can see (creatures warded by a protection from evil
container. On a success, the target resists your efforts to possess it, and you can't attempt to possess it again for 24 hours.
Once you possess a creature's body, you control it. Your game statistics
Sibriex
Legacy
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Monsters
Mordenkainenâs Tome of Foes
successful saves against the poison end it, and ending the poison removes any levels of exhaustion caused by it. Each failed save causes the target to suffer another level of exhaustion. Once the target
reaches 6 levels of exhaustion, it dies and instantly transforms into a living abyssal wretch under the sibriex's control. The transformation of the body can be undone only by a wish spell.The sibriex can
Elf
Legacy
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Species
Basic Rules (2014)
.
â Margaret Weis & Tracy Hickman, Dragons of Autumn Twilight
Elves are a magical people of otherworldly grace, living in the world but not entirely part of it. They live in places of
skill with sword, bow, and strategy.
Hidden Woodland Realms
Most elves dwell in small forest villages hidden among the trees. Elves hunt game, gather food, and grow vegetables, and their skill and
Species
Mordenkainen Presents: Monsters of the Multiverse
Duergar are dwarves whose ancestors were transformed by centuries living in the deepest places of the Underdark. That chthonic realm is saturated with strange magical energy, and over generations
identifies the type of creature they are. Most player characters are of the Humanoid type. A race tells you what your characterâs creature type is.
Hereâs a list of the gameâs
Species
Spelljammer: Adventures in Space
crowds. They're also natural swimmers.
Most giff believe they originated on one world, but their home world is now the stuff of legend, because no living giff has seen it or knows where it is. The
character is a member of the human race or one of the gameâs fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation
Species
Spelljammer: Adventures in Space
to fend for yourself.
3
A glitch caused you to forget your original programming. You donât remember who made you or where you came from.
4
You didnât like how you were being
, determined to find a greater purpose.
Creating Your Character
When you create your D&D character, you decide whether your character is a member of the human race or one of the gameâs
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
spirits whose deaths he had caused. Now, all living souls that dwell in Mordent are doomed to haunt the domainâs Darklord long after the demise of their mortal bodies.
father soon appeared to join the chorus of condemnation. Lord Godefroy possessed an adventurer and attempted to use the living body to put his familyâs spirits to restâbut the adventurer died, and then his
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
legion, but individual angels embody different approaches to ideals of justice, duty, law, and order. This diversity has caused some angels to leave the Boros Legion; they might join other guilds or
coloration. Some are crowned or surrounded by a glowing nimbus of light, and others have hair like living flame. Immortal Nature. Angels donât require air, food, drink, or sleep.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
magical energy unleashed during the Last War caused spell effects to take on sentience. A living spell appears much like a normal spell effect, except that its magical energy endures indefinitely. Living
Living Spells Of all the anomalies that emerged from the magical cataclysm that created the Mournland, the appearance of living spells might be the most mysterious. In some unknown fashion, the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Hidden Woodland Realms Most elves dwell in small forest villages hidden among the trees. Elves hunt game, gather food, and grow vegetables, and their skill and magic allow them to support themselves
good living by trading crafted items for metals (which they have no interest in mining). Elves encountered outside their own lands are commonly traveling minstrels, artists, or sages. Human nobles compete for the services of elf instructors to teach swordplay or magic to their children.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Hidden Woodland Realms Most elves dwell in small forest villages hidden among the trees. Elves hunt game, gather food, and grow vegetables, and their skill and magic allow them to support themselves
good living by trading crafted items for metals (which they have no interest in mining). Elves encountered outside their own lands are commonly traveling minstrels, artists, or sages. Human nobles compete for the services of elf instructors to teach swordplay or magic to their children.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
after they escape the city, a small group of Kalaman soldiers finds them and leads them to the larger force. The upheaval in the City of Lost Names has caused a momentary interruption in the conflict
: Warriors of Krynn game along with this adventure, consult the âWarriors of Krynn: Scenario 8â sidebar. Without Mass Combat. If you arenât using the Dragonlance: Warriors of Krynn game, continue with the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
its game statistics (other than its size and Brilliance trait). The transformation ends if the living portent is reduced to 0 hit points or uses a bonus action to end it.
Reactions
Price of
Living Portent Living portents are embodiments of prophecy sent by deities or other cosmic forces. These Celestials descend to Material Plane worlds in the form of falling stars. When the living
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
guidance, and should be shown Bahamutâs righteous way of living rather than ignored and treated as children. If the dragons refuse to engage the humanoids and focus only on their own advancement, the
lord who slew her. She demands the remains be returned and that Ambassador Brawnanvil make an apology on behalf of all dwarves for the wrongful deaths the Dragonmoots have caused. The Draakhorn
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
guidance, and should be shown Bahamutâs righteous way of living rather than ignored and treated as children. If the dragons refuse to engage the humanoids and focus only on their own advancement, the
lord who slew her. She demands the remains be returned and that Ambassador Brawnanvil make an apology on behalf of all dwarves for the wrongful deaths the Dragonmoots have caused. The Draakhorn
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
power from the spindle caused the Ythryn mythallar to shut down, which in turn caused the city to fall out of the sky and crash into the ice below. The inhabitants of Ythryn had only a few moments to
time, as though something was trying to siphon it all away. The demiplane expelled Iriolarthas in that instant, trapping the lich in Ythryn, and became a living demiplane (see appendix C). Iriolarthas
Adult Deep Dragon
Legacy
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monsters
Fizban's Treasury of Dragons
. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points
with whom they have alliances or enmities. Their lairs are highly individual. Some are woven from networks of living fungus. Others are built upon the ruins of ancient cities or carved into caves near
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Using Your Journal Use your journal to plan out your next game session (see âPreparing a Sessionâ in chapter 1). Then, when the game session is over, use the journal to capture anything else of
importance that might have bearing on future sessions, such as the name of an NPC you created on the fly or a critical piece of information the characters learned. During a game session, you can use your
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
drinking and carousing. He gets by on his looks and doesnât know what to do with his life, and has shown little interest in working for a living. Game Statistics Floon is a chaotic good Illuskan human commoner with an Intelligence of 7 (â2) and a Charisma of 13 (+1). He speaks Common.
Ancient Deep Dragon
Legacy
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monsters
Fizban's Treasury of Dragons
.
Change Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0
alliances or enmities. Their lairs are highly individual. Some are woven from networks of living fungus. Others are built upon the ruins of ancient cities or carved into caves near underground lakes.
Deep
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
and take their plunder sparingly, or the wrath of the Darklord will surely find them. Valachan has no established roads, but well-traveled game trails snake through the dense forest, marked out by
generations of inhabitants. These paths are easily spotted by those who know how to look for them. Every living thing in Valachan generates wily camouflage, venom, spines, tricks, or traps. Nothing here is safe, defenseless, or as it seems.Map 3.14: valachan View Player Version
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cannith, lest we forget â are living people with souls, deserving of the same rights as the rest of us. And yet, while philosophical debates rage and street protests grow heated, warforged who inhabit the
called the âLord of Blades,â these warforged donât seem to recognize the people of Thrane as living people with souls, so itâs hard to appreciate why we should treat them that way.
The Lord of






