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Spells
Player’s Handbook
You touch a closed door, window, gate, container, or hatch and magically lock it for the duration. This lock can’t be unlocked by any nonmagical means. You and any creatures you designate when
Spells
Player’s Handbook
or use portals, such as those created by the Gate spell, to enter the area. The spell proofs the area against planar travel, and therefore prevents creatures from accessing the area by way of the
damage from the spell.
The spell’s area can’t overlap with the area of another Forbiddance spell. If you cast Forbiddance every day for 30 days in the same location, the spell lasts until it is dispelled, and the Material components are consumed on the last casting.
Monsters
Planescape: Adventures in the Multiverse
and direction to the last portal it used as long as they’re on the same plane.Multiattack. The bariaur makes two Barbed Javelin or Shortbow attacks.
Barbed Javelin. Melee or Ranged Weapon Attack
eagerly suggesting gate-town attractions and other points of interest. Throughout their travels, these hardy wanderers absorb ambient planar energies, adapting to the vast and varied terrains of the Outer
Monsters
Quests from the Infinite Staircase
Dimensionally Bound. Nafas can’t leave the Infinite Staircase or be trapped within a container (such as an Iron Flask). Attempts to transport Nafas to another plane are wasted.
Last Wish. When
Nafas drops to 0 hit points, his body disintegrates into a whirl of multiversal dust that surrounds one creature responsible for his demise. That creature then hears Nafas’s last wish: for the
Magic Items
Tasha’s Cauldron of Everything
from for 100 years.
Failing Matrix. Whenever the Crook of Rao’s Absolute Banishment property is used, or when its last charge is expended, roll on the Extraplanar Reversal table. Any creatures
Curse (see the Iggwilv’s Curse property).
Iggwilv’s Curse. When the Crook was last used against Iggwilv, the Witch Queen lashed out at the artifact, infecting its magical matrix. Over
Forbiddance
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
portals, such as those created by the gate spell, to enter the area. The spell proofs the area against planar travel, and therefore prevents creatures from accessing the area by way of the Astral
overlap with the area of another forbiddance spell. If you cast forbiddance every day for 30 days in the same location, the spell lasts until it is dispelled, and the material components are consumed on the last casting.
Backgrounds
Baldur’s Gate: Descent into Avernus
Baldur’s Gate is a city badly in need of heroes, and every so often, one rises from among its own. Ordinary people who rise to greatness are beloved in local history, but the popular
for one last chance to win back the goodwill you’ve drunk away.
5
You once defeated a raging bugbear with a hand mirror, a mounted deer’s head, and two kicks to the groin. Later, you
Backgrounds
Baldur’s Gate: Descent into Avernus
Everybody’s always trying to get a leg up on somebody in Baldur’s Gate. One group’s con artist might be another’s revolutionary. Or maybe you’re just in it for yourself
, as long as you have seen an example of the kind of document or the handwriting you are trying to copy.
BALDUR’S GATE FEATURE: LONG-LOST HEIR
You’re well-versed in the mannerisms and
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
door, window, gate, container, or hatch and magically lock it for the duration. This lock can’t be unlocked by any nonmagical means. You and any creatures you designate when you cast the spell can open
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
door, window, gate, container, or hatch and magically lock it for the duration. This lock can’t be unlocked by any nonmagical means. You and any creatures you designate when you cast the spell can open
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
now missing data on the following gate-towns: Automata
Curst
Excelsior
Faunel
Glorium
Rigus
Sylvania
The mimir is also missing data on the last Great Modron March (see “The Last Great
: Mimir Restoration Tracker The Last Great Modron March Once data on all seven missing gate-towns is restored, the mimir can report on the Great Modron March. It provides the following details: The
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
4. Gauntlet Blingdenstone’s last line of defense is a wide, winding tunnel behind a gate similar to the one in area 1. Gate Towers Flanking the gate are two stone towers embedded in the cavern walls
. Peering through shuttered windows in each tower are four deep gnomes, eight in all. These gnomes operate winches that open and close the gate. If the characters are traveling with a deep gnome escort
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Folk Hero Baldur’s Gate is a city badly in need of heroes, and every so often, one rises from among its own. Ordinary people who rise to greatness are beloved in local history, but the popular
imagination can turn on such champions almost as quickly as it anoints them. Baldur’s Gate Feature: Social Vengeance You’ve lived your entire life in the Lower or Outer City of Baldur’s Gate. You grew up
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
can be dropped with a hard yank on a lever (located on the upper level, area 2A), but since it was last tested, the mechanism has rusted to the point where the gate will drop only 3 feet, then jam in place.
6. Main Gate This is the only entrance into the castle that’s used. When the castle was built, a pair of stout wooden gates and an iron portcullis closed off this 12-foot-wide, 10-foot-high gateway
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Folk Hero Baldur’s Gate is a city badly in need of heroes, and every so often, one rises from among its own. Ordinary people who rise to greatness are beloved in local history, but the popular
imagination can turn on such champions almost as quickly as it anoints them. Baldur’s Gate Feature: Social Vengeance You’ve lived your entire life in the Lower or Outer City of Baldur’s Gate. You grew up
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
described in “With Friends Like These”). Characters who loiter in the tavern can overhear patrons talking about the current happenings in Baldur’s Gate and the rumors from Elturel: “I’ll bet my last copper
Dealing with Tarina Tarina is a chaotic evil human bandit with a conniving mind. She plays regular games of Baldur’s Bones (see the “Taverns in Baldur’s Gate” sidebar) with a coterie of local dimwits
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
the last known refuges of the Chionthar dusthawk (use the hawk statistics), a once-common raptor whose numbers precipitously declined over the last century as regional turmoil and the ever-spreading
slums outside Baldur’s Gate consumed its habitat. Local legend holds that the dusthawk was Balduran’s favorite hunting bird, and that the Chionthar population is descended from his own personal hunting
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the last known refuges of the Chionthar dusthawk (use the hawk statistics), a once-common raptor whose numbers precipitously declined over the last century as regional turmoil and the ever-spreading
slums outside Baldur’s Gate consumed its habitat. Local legend holds that the dusthawk was Balduran’s favorite hunting bird, and that the Chionthar population is descended from his own personal hunting
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
can be dropped with a hard yank on a lever (located on the upper level, area 2A), but since it was last tested, the mechanism has rusted to the point where the gate will drop only 3 feet, then jam in place.
6. Main Gate This is the only entrance into the castle that’s used. When the castle was built, a pair of stout wooden gates and an iron portcullis closed off this 12-foot-wide, 10-foot-high gateway
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
damage is real. A character free of the vision can free another character from it by using an action to shake or slap them. If the characters defeat Hexacali, their last collective memory is of pinning
the naga down to be slain and raised as a bone naga. The vision then ends for all characters and can’t take hold of them again. 17c. Mirror Gate to Level 10 A wedge of dry land rises from the water to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Conspiracy in Baldur’s Gate The characters are all that’s left of a group that strove to change Baldur’s Gate and failed. Now the city’s leaders or other powerful figures seek to stamp out the last
Too long has the Guild monopolized control over criminal operations in Baldur’s Gate. You sought to add a little competition and break the Guild’s monopoly. It was going well after your last heist
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Around the Outlands Zaythir can help the characters piece together that to find R04M, they must restore the Mosaic Mimir by visiting the seven gate-towns for which it’s missing data. Then, it should
be able to relate the details about the last Great Modron March, which R04M was following. The characters might seek other sources for information about the last Great Modron March, but the event was
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
.
Sylvania’s residents welcome the characters and can answer questions about locations in the town and the gate (see the following section). As the characters explore the gate-town, any of the events
on the Sylvania Encounters table might occur. CoupleOfKooks “I said I’m coming! I just need to say a few words about the gate-town for this mimir fellow first. Hold on wait–wait. Who’s here? And
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Conspiracy in Baldur’s Gate The characters are all that’s left of a group that strove to change Baldur’s Gate and failed. Now the city’s leaders or other powerful figures seek to stamp out the last
Guild monopolized control over criminal operations in Baldur’s Gate. You sought to add a little competition and break the Guild’s monopoly. It was going well after your last heist, too — until the Guild
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Daask Formed by monstrous immigrants from Droaam, Daask has been building its power in the Khyber’s Gate and Malleon’s Gate districts of Sharn for the last decade. It is most infamous for its
. The seemingly random attacks by Daask are part of a larger plan that, if it succeeds, will eventually give Sora Katra a foothold in the heart of Khorvaire. Over the last two years, the Daask cell in
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
hands and forearms that speak to her beginnings as a manual laborer. Her youth was spent in the cellars and sewers of Baldur’s Gate, repairing pipes and clearing out the city’s filth. Thalamra rose from
such lowly work to become the minister of the city’s sewers and waterworks. Now she dresses in the finery that suits her station as a duke of Baldur’s Gate. Thalamra orchestrated the disappearance of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Trouble in Baldur’s Gate Chapter 1 begins in the independent city of Baldur’s Gate, where the characters find themselves trapped behind the city’s walls after the gates are sealed to keep out
hundreds of refugees from the neighboring land of Elturgard. However, the gates can’t hold back news that Elturgard’s capital has fallen, and that Grand Duke Ulder Ravengard of Baldur’s Gate is missing
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
neothelid’s cavern. Each wall is identical to that created by a wall of force spell, with these differences: The walls last until the psionic force generator in area 16c is deactivated. A disintegrate
spell cast on a wall destroys it for 1 minute, after which the psionic force generator in area 16c resummons the wall. 8b. Standing Gate to Level 19 In the middle of this otherwise empty cave is a pair of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
situation. 3 The characters reach a gate-town and find the last gate-town they visited in its place. To the inhabitants, everything is normal. After 1d4 days, the gate-towns return to their original
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
gates that can be sealed at a moment’s notice. Each gate incorporates a fortified Sharn Watch station. The neighborhood is home to refugees of the Last War, mainly the displaced peoples of Cyre. When
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
there’s a case that a noble doesn’t want investigated, it probably won’t be. The Guardians of the Gate came into being during the Last War to monitor the activities of foreign nationals and immigrants
. Their duties have expanded since the surge of refugees into Sharn following the Mourning, and the Guardians of the Gate closely supervise the district of High Walls. The Guardians are chosen from
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Exploring Faunel CoupleOfKooks “Faunel’s one of the wildest places in the Outlands–most of the locals here are talking animals! But don’t let yourself go primal. The last time things got too wild
, the whole gate-town tipped right into the Beastlands!”
–Zendri Cork, halfling herbalist at Camp Greenbriar
As the characters approach Faunel, read or paraphrase the following description: The
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Lower Tavick’s Landing Visitors arrive at Wroann’s Gate or Terminus, but they leave through Black Arch, the gateway to the rest of Sharn. This is a heavily fortified garrison district, designed to
one of the few changeling communities in Breland. These days, Lower Tavick’s Landing is best known for High Walls—a former residential district converted into a home for refugees from the Last War
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Basilisk Gate
For characters of level 1
Shortly after their arrival at the Basilisk Gate, the adventurers are drafted by a Flaming Fist captain and instructed to seek out and destroy Dead Three
Hellrider named Reya Mantlemorn.
Vanthampur Villa
For characters of level 3
Armed with evidence that Duke Vanthampur is a clear and present danger to Baldur’s Gate, the adventurers attack her villa
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
northward. At its final bend, the fog fills the entire passage, the last 20 feet of which are heavily obscured. At the end of the tunnel, hidden beneath a breakaway floor, is a 30-foot-deep pit with stone
open once the breakaway floor falls away. A character can spot the breakaway floor with a successful DC 13 Wisdom (Perception) check, but only if the fog has been cleared away. 9d. Arch Gate to Level 6 A






