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Returning 29 results for 'gave conversely locations'.
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Kobold
Legacy
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Species
Volo's Guide to Monsters
; animosity, gnomes tend to avoid or abandon settlements that have a severe infestation of kobolds, and conversely kobolds are usually driven out of communities that have a large gnome population
rock outcroppings, creating warrens above the water line.
Kobolds reside most commonly in hilly or mountainous terrain. Such locations usually have natural caves suitable for living space, plenty of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
expedition. The computer released killer mold into the ventilation system and caused the robots tasked with protecting the shipâs passengers and crew to turn against their creators. The mold later gave
. Conversely, it can plunge any room into darkness.
Robots and Androids. Aphelion can perceive through the senses of any nonmal functioning combat or worker robot thatâs within 1 mile of the spaceship. It can
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
ready for the party to level up. Conversely, you can hasten level advancement by awarding ad hoc XP for making discoveries, completing goals, roleplaying well, and surviving or avoiding deadly traps
fun distractions, alluring locations, and opportunities for characters to explore. Consequently, it can be hard to gauge what level the characters will be when they arrive at adventure locations
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
practice that can drain life from the world. Much of Athasâs magic lies in the hands of evildoers. Conversely, in the world of Eberron, magic is as commonplace as any other commodity. Mercantile houses sell
items, magical locations, and creatures that have supernatural powers? At what power level do these things go from everyday to exotic? How do authorities regulate and use magic? How do normal folks use
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Tavio gave him. (Give the players a copy of map 9.1.) The map is pieced together from several torn scraps and shows most of Xeluanâs tomb, minus locations that hadnât been uncovered at the time the
quarters and gave it to Leandro for safekeeping. Leandroâs Map If the characters seem interested in stopping the earthquakes and solving the mystery of Rilagoâs disappearance, Leandro shows them the map
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
lungs and itâs close by. Conversely, a message cantrip or similar magic can be used to get the plesiosaurusâs attention. The creature is curious to hear what the characters have to say: A reptilian
questions and knows the following information: âI used to just swim around the lake and eat fish.â âThe human who gave me this gift is named Ravisin and claimed to serve the Frostmaiden. Ravisin said I
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
realms of Thay and Halruaa) use the currencies of other realms when trading abroad because their own coins and tokens are feared to be magically cursed, and so are shunned by others. Conversely, the
coins stamped with leering demonic faces and called torments, that currency expresses a distinct flavor. Creating new coins connected to specific locations, like the toals of Waterdeep or the eclipsed
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
oracle. The Uthgardt spirit mounds are described in chapter 3, and their locations are marked on the maps of the North in that chapter. Lost Giant Relics Spirit Mound Relic Giant Lord Beorunnaâs
locations of all nine spirit mounds. He can take an hour to draw a crude map that shows where the spirit mounds are located relative to key landmarks and terrain features. He doesnât know what relics are
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Treasure Locations The cards of the common deck determine the locations of the Tome of Strahd (card 1), the Holy Symbol of Ravenkind (card 2), and the Sunsword (card 3). Swords (Spades) 1 of Swords
White Sun (chapter 8, area S4). 4 of GlyphsâShepherd Find the motherâshe who gave birth to evil.
The treasure lies in the tomb of King Barov and Queen Ravenovia (chapter 4, area K88). 5 of GlyphsâDruid
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Locations on the Upper Level The following locations are identified on map 6.3. 1. Guardroom Ice Cavern One frost giant keeps watch here at all times to prevent any unauthorized use of the long
has an ample supply of rocks and ice blocks at hand for hurling at opponents. If the giant hears noise from area 1, he rushes there to help; conversely, if attacked, he will raise a cry to bring the
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
takes, the syndicate is largely concerned with increasing wealth for its members at the expense of society at large. Conversely, the syndicate could be an underground organization of good-hearted people
Quest 1 Acquisition and Retrieval. You acquire assets for the syndicate. You steal important documents or clear out locations for use as hideouts. 2 Heists. You plan and execute elaborate robberies
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Lower Level Locations Francesca Baerald Map: monastery lower levelView Player Version The following locations are keyed to Map: Monastery Lower Level. M23: North Stairs This stairway connects the
drawers contains 60 PP. The second satchel contains four pearls worth 100 GP each. The third satchel is empty but used to contain a bejeweled necklace that Ronnom gave to Skalanthas as a gift (see area
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Locations in Bryn Shander The following locations are identified on map 2.1. Map 2.1: Bryn Shander View Player Version B1. Outer Gates The town has three sets of 15-foot-high hinged wooden gates
parents gave him up as a baby; he was raised in an orphanage and learned his survival skills as a teenager living on the streets of Suzail. He traveled west with a caravan to Baldurâs Gate, then sailed up
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Encounters in the Villa The following encounter locations, keyed to map 3.1, describe the Gralhund estate as it stands when the characters first arrive. The Zhents have taken over the downstairs
artifact. She gave a necklace of fireballs to her mechanical servant and sent it out to help retrieve the stone. It was careless and caught the Zhents in the fireball by mistake.â G16. Master Bedroom The
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Icewind Dale Quests Instead of enticing players with the tall tales in the previous section, you can use any or all of the following quests to entice characters into exploring the locations described
the Tiger Tribe who gave up the nomadic lifestyle and settled in Ten-Towns three years ago, before Aurilâs everlasting winter beset Icewind Dale. A secret Auril worshiper, Yselm is known throughout
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
locations are identified on map 7.4. Map 7.4: Hermitage Upper Floors and Cellar View Player Version 22. Abandoned Quarters A cast-iron potbelly stove squats to the north of the upper level of the
ten feet below. The pile of rubble covers the smashed remains of a chair.
Archais, the wizard of the old Firewatch Island garrison, once resided in this chamber. It was he who first gave the warning
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to explore other locations throughout the North. Whether the characters travel over land or by sea, use the âRandom Wilderness Encountersâ section in chapter 3 to stage encounters along the way
captivated a few adventurous admirers in her day. One of them, Arleosa says, was so enchanted with her that he gave her a wooden ring adorned with dancing nymphs and told her that it represented a special
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Encounter Locations The following encounters are keyed to the map of the ruined cloud giant keep. Map 12.2: cloud giants keep View Player Version C1. Front Yard The mountainside splits, leaving a
weather caught the attention of one of the Wind Dukes of Aaqa on the Elemental Plane of Air. This benevolent entity gave them access to powerful elemental magic in exchange for their fealty. After
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Observatory Locations The following locations are keyed to map 5, which shows the layout of the Clifftop Observatory. Map 5: clifftop observatory View Player Version D1: Overlook A broken and
statue is a small hexagonal indentation, about 1 inch wide and 2 inches deepâperfectly sized to accommodate the moonstone key Runara gave them. When the key is inserted into the base of either statue
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Cragmaw Hideout Locations The following locations are keyed to map 1.2. Mike Schley Map 1.2: Cragmaw Hideout View Player Version H1: Cave Mouth The goblinsâ trail ends at a cave in a hillside five
Cragmaw band that waylaid Sildar. The goblin gave Sildar a bad feeling, but the Cragmaws didnât seem to know the creature. The goblin whispered âyouâre not what Ruxithid wantsâ to Sildar before leaving the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
House of Cards Locations The following locations are keyed to map 18.1. Mike Schley Map 18.1: The House of CardsView Player Version 1: Entrance Every surface of this irregularly shaped room is made
nonmagical Jester card he gave them gains a magical property (see the âEffects of Single Cardsâ section in chapter 2). Secret Door. A secret door leads south to area 12. 12: Ruin This irregular
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Zorzulaâs Rest Locations The following locations are keyed to map 5.5. Mike Schley Map 5.5: Zorzulaâs Rest View Player Version Z1: Entrance The towering stone double door before you is free of
goblins by defeating the monsters in the forge (area Z7). If asked about Ruxithid, the goblins state that heâs probably in the blue room communing with the mighty gods that gave him and the other
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Villa Locations The following area descriptions are keyed to map 1.5. V1. Yard Nine lawful evil human guards patrol the yard in three groups of three. When the characters first arrive, these groups
unique in its design. This particular box belongs to Thavius Kreeg and was entrusted to Duke Vanthampur for safekeeping. Curious to know whatâs inside the box, the duke gave it to Thurstwell
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Locations M - P Maelstrom The daughters of King Hekaton reside in this undersea fortress, which stands amid reefs and barnacle-covered shipwrecks in the depths of the Trackless Sea. See chapter 10
other dwarfholds hidden deep below its mines. Bruenor Battlehammer gave up the title of King of Mithral Hall for the third and final time when he set out to reclaim the lost dwarven city of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Fane Locations F1. Wormâs Stair The skeleton of a giant worm is fused to the sides of this long tunnel, disappearing into a nearly vertical tunnel fifty feet above the floor. Wooden steps have been
the floor is thick, and the air is stale.
The dwarves of Tyar-Besil began to carve mining tunnels here, but they gave up when faced with too many threats pouring up from the Underdark. Four specters
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
locations are identified on map 6.2. Map 6.2: Sahuagin Lair Level 2 View Player Version 20. Large Hall After descending the stairs, you find yourselves in a large open area. Stone pillars rise from floor to
characters can hear fragments of the discussion taking place in the throne room (area 42). Conversely, the baron and those with him in area 42 can hear any noisy activity in the banquet hall. 42. Throne
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Lair Locations The following locations are identified on map 3.1. Map 3.1: Lizardfolk Lair View Player Version 1. North Entrance Tracks leading through the marsh to the door can be followed with a
42 or area 48) will come to investigate within 1d6 rounds. Conversely, any lizardfolk that want to pass into the western part of the lair are accompanied to the gate by a guard patrol, and the gate is
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
from a cluster of islands that humans refer to as the Red Rocks. One of the storm giants who found the queen also found a wooden coin painted with a golden goose insignia and gave it to Serissa
locations of shipwrecks, sahuagin strongholds, sea elf domains, and dragon turtle lairs. These rocks also record fables that are meant to be passed down from one generation to the next, including
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Bathhouse Locations The following area descriptions are keyed to map 1.3. D1. Courtyard Describe this location to the players as follows: This L-shaped courtyard features a trimmed lawn and nicely
be tortured. Under interrogation, she gave her captors information regarding the Oathoons and their security arrangements. She also witnessed the interrogation and death of Effinax, who was questioned






