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Returning 8 results for 'genies conflict lifting'.
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genies conflicts living
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Monsters
Fizban's Treasury of Dragons
trouble in the name of lifting the âcurse.â
4
Ettercap;Ettercaps captured a moonstone dragon wyrmling, who has so far avoided becoming dinner by teaching the ettercaps to create wild
volunteered to be a spy in a conflict between a group of pixie;pixies and a group of quickling;quicklings. Both sides believe the wyrmling is working exclusively for them.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Efreeti Hulking genies of the Elemental Plane of Fire, the efreet are masters of flame, immune to fire and able to create it on a whim. Fine silk caftans and damask robes drape their magma-red or
dwell in fiery regions such as volcanoes and the burning expanses of the worldâs deserts. Their love of the desert brings them into conflict with the djinn that ride the desert whirlwinds, and with the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragon wyrmling has convinced a lost white dragon wyrmling that the latter is also a moonstone dragon, cursed by an archfey of winter. The two travel together, causing trouble in the name of lifting
moonstone dragon wyrmling torments a group of lost modrons by tricking them into performing chaotic acts.
6 A moonstone dragon wyrmling has volunteered to be a spy in a conflict between a group of
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
arms in an X or raising a palm in a âstopâ gesture), a code word or phrase, touching or lifting a designated object, or anything else your group agrees on. Players should also feel safe to say âstop
playersâ needs seriously, and use every tool at your disposal to adjust how your shared story plays out. Intra-party Conflict When thereâs conflict between characters in an adventuring party, itâs usually a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
gesture (such as crossing the arms in an X or raising a palm in a âstopâ gesture), a code word or phrase, touching or lifting a designated object, or anything else your group agrees on. Players should
, lead by example. Take your playersâ needs seriously, and use every tool at your disposal to adjust how your shared story plays out. Intra-party Conflict When thereâs conflict between characters in an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
amount of space the drow take up on levels 3, 10, and 12. Heâs also concerned that the conflict between the githyanki on level 16 and the mind flayers on level 17 could spiral out of control
phylactery. Halaster has bound two genies (a dao and a marid) to level 19 and uses them to help adventurers accomplish this goal.
Goal 3: Strike Fear into Heroesâ Hearts. Halaster wants fewer
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
battleground for warring genies. After years of struggling beneath their genasi masters, human slaves arose to follow a Chosen of Ilmater, at first using nonviolent resistance, and then erupting in full
rebellion following his disappearance. They overthrew the genie lords of Calimport and Memnon, casting the remaining genies out of the cities and back to their elemental homes or into the depths of the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
up or down as an action from the first floors of the adjoining towers. Lifting the bars from within the central yard of area B2 requires a successful DC 15 Strength (Athletics) check, while bursting
wall to swing open (the door can be opened normally from the other side). Treasure. Among the arcanalothâs library is a volume entitled The Blood War, which describes the unending conflict between






