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Returning 9 results for 'genies conflict lurking'.
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Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
geas spell on it, compelling it to serve Jarûk the dao and Ichthyglug the marid. The genies use Urm as an intermediary to communicate insults to one another, but the mephit has grown weary of the
geniesâ game. It wants to be free of Halasterâs geas spell. Urm knows all about the competition between JarĂ»k and Ichthyglug, and tries to lead adventurers to both genies, one after the other. Urm offers
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Efreeti Hulking genies of the Elemental Plane of Fire, the efreet are masters of flame, immune to fire and able to create it on a whim. Fine silk caftans and damask robes drape their magma-red or
dwell in fiery regions such as volcanoes and the burning expanses of the worldâs deserts. Their love of the desert brings them into conflict with the djinn that ride the desert whirlwinds, and with the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Fey associates. Though Nathairâs magical powers are far greater than those of most faerie dragons (thanks in part to highly developed dragonsight), Nathair still prefers to resolve conflict with
folk. As such, some Fey teach their children to call Nathair Sgiathachâs name in times of trouble, on the chance that the faerie dragon might be lurking invisibly nearby, as well as to put out ceremonial offerings of the faerie dragonâs favorite food: apple pie.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Vaeveâs Offer A neutral drow mage named Vaeve is lurking around the battlefield, initially out of sight. Vaeve spots the fighting and realizes that the characters are her best hope for allies. She
least the characters can do in exchange for the useful information Vaeve shared. She refuses to go with them into the conflict.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
amount of space the drow take up on levels 3, 10, and 12. Heâs also concerned that the conflict between the githyanki on level 16 and the mind flayers on level 17 could spiral out of control
phylactery. Halaster has bound two genies (a dao and a marid) to level 19 and uses them to help adventurers accomplish this goal.
Goal 3: Strike Fear into Heroesâ Hearts. Halaster wants fewer
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
battleground for warring genies. After years of struggling beneath their genasi masters, human slaves arose to follow a Chosen of Ilmater, at first using nonviolent resistance, and then erupting in full
rebellion following his disappearance. They overthrew the genie lords of Calimport and Memnon, casting the remaining genies out of the cities and back to their elemental homes or into the depths of the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
-dead builder) is the only approach to the templeâs entrance. The skum lurking in the shipâs prow (area T3) keep an eye on the bridge and respond to any intruders. T2. Galley Pier The main deck of the
in the submerged chamber below this area. Development. Sgothgah recognizes that accomplished adventurers would be highly useful servants in its conflict against the aboleths sent from the Endless
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
suppliers. The minions of Iuz have only rarely come into direct conflict with Keoland, and its ongoing war with Keolandâs rivals makes the nation an acceptable trade partner in the eyes of the king. The
attempts on his life. Ingo (LN male human gladiator) tries to keep a low profile. He avoids taking sides in any conflict, but if his cover comes under pressure, he can be compelled to throw in with one
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
effect. âBooyahgâ means âmagicâ in the Goblin tongue. Should ye happen upon goblins chanting âbooyahg booyahg booyahg,â be warned! There might be a powerful sorcerer lurking in their midst.
â Elminster
places where they can get the raw materials to make weapons and armor. Their need for iron and other metals sometimes puts them in conflict with other races, but just as often, goblins get what they






