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Returning 35 results for 'gift contact lifting'.
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Backgrounds
Guildmastersâ Guide to Ravnica
Members of the Selesnya Conclave refer to their magic as âdoruvati,â a Sylvan word meaning âgift.â When you use these gifts of MatâSelesnya, graceful swirls of green and
.
Selesnya Contacts
d8
Contact
1
A wise centaur trainer believed in me even though I was a terrible student.
2
A good friend has risen to become a Ledev guardian.
3
I left
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Dark Bargains Characters who donât have a Dark Gift might gain one in the course of their adventures. At the DMâs discretion, sinister forces might contact a character and offer them a Dark Gift in
return for some service or future favor. If a character already has a Dark Gift, accepting such a bargain causes them to lose their current Dark Gift and gain a new one. A Dark Gift gained as a result
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Ignoble Bonds Between adventures, a noble contact might share their problems with a character or seek favors from a character. Roll or choose an option from the Ignoble Request table to determine
what the contact wishes. These requests target a specific rival or member of another family, and lead to increasingly dramatic treacheries. Ignoble Request d6 Request
1 Manufacture a business
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
an aberrant dragonmark. Thus, every Tarkanan has an unpredictable magical giftâand all of them are united by the fear and prejudice that most aberrant heirs elicit from other people. If you have a
contact in House Tarkanan, you might know someone on the Tarkanan Contacts table. Tarkanan Contacts d6 Contact 1 Rotting Bal (human) is an assassin, an expert in unarmed combat, and a founding
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Touch of Death Your touch is pain, harming whoever you come in contact with. The deathly power within you is beyond your control, afflicting any who touch your bare skin. By the same token, you can
deliver death to your enemies with your touch. Roll on or choose an option from the Deadly Touch table to determine how this Dark Gift presents itself. Additionally, you gain the traits that follow
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
resources or territory. Such conflicts arenât common, because two tribes will always prefer to expand in different directions if they come into contact, but they do happen.
For example, two
being able to fly is an incredible gift, and it would be expected for kobolds to interpret the wings as a blessing from Tiamat, ordinary kobolds resent urds and donât get along with them. Fragments
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
of Yan-C-Bin as well. Amarath and Nâvon wish to make contact with a cloud giant and have no interest in dealing with anyone else. If the characters get in the way, the cultists ignore them and call
stalker leaves it. Nâvon carries a pouch containing ten pinches of faerie dust. He offers the pouch to Zephyros as a gift (see âDevelopmentâ). One pinch of the faerie dust can substitute for the
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
the investigators suggests reaching out to her spirit for help. Whether characters use the spirit board or another method to contact Mara, her furious spirit appears and demands the characters aid her
by Mara might carry a piece of her spirit with them, potentially in the form of a Dark Gift (see chapter 1). The evil beneath the House of Lament adds to its prison of souls.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
iron, holding spells of conjuration and a wealth of forbidden lore about the sinister regions of the cosmos, a gift of the Fiend. Or it could be the tattered diary of a cultist tormented by contact
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
iron, holding spells of conjuration and a wealth of forbidden lore about the sinister regions of the cosmos, a gift of the Fiend. Or it could be the tattered diary of a lunatic driven mad by contact
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
and forced them to question their blind obedience to him. Prolonged contact with malevolent magic suffusing the chardalyn has made Xardorok extraordinarily paranoid. He keeps his two sons, Durth and
duergar ale made from mushrooms. Xardorok has been eager to take a fourth wife and has had his eye on Grandolpha Muzgardt for many years. He asked Grandolpha to his fortress to give her a giftâa
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
has access to certain magic items. You can purchase common magic items from your patron contact. The DM determines the available stock or can call for a group Intelligence (Investigation) check to
scroll. Research. Relying on an ancient beingâs network of contacts, the beingâs vast collection of lore, or perhaps the beingâs direct teaching helps you unearth hidden secrets. If you can contact
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
such efforts. You can call in a favor to delegate the work of researching lore (a downtime activity described in the Playerâs Handbook and Xanatharâs Guide to Everything) to a colleague, contact
Arcana, History, Nature, or Religion skills by this method, as if you were learning a language. A character can learn only one of these skills in this way. Academy Contact How much autonomy you have in
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
parents direct against those who kidnapped their child. At the other extreme, a dwarfâs gift of a personal item to someone else is a deep expression of commitment, love, and trust. The beneficiary of the
gift is expected to provide the item with the same careful stewardship exhibited by its creator â never letting it fall into an enemyâs hands and sparing no effort to recover it if is stolen
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
daily life in Zilargo, used both for entertainment and for trickery. The Thurimbar rod is a common magic item that amplifies this natural gift for purposes of creating music. The power to speak with small
.
2 You have a mysterious contact who sends you missions via sending; when you follow their instructions, you invariably receive a reward.
3 Youâve acquired a plot of land in Xenâdrik. Youâve
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. If needed, he can call upon his own psychic energy to contact his people, even across the planes. Anarchs A githzerai community works constantly to maintain a stable base of operations protected from
community by serving as both the receptacle for the psychic power of other githzerai and the means by which that power is employed. Anarchs have a special gift for stabilizing and controlling the chaos
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
of supernatural gift detailed in the Dungeon Masterâs Guide). You can cast speak with dead during a long rest to contact the spirit of a friend or family member without that spiritâs corpse. The
spiritâs answers to your questions manifest as whispers only you can hear. The charm does not function if the spirit you try to contact is Undead or was the target of speak with dead within the last 10 days
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
their inner strength during crises. Thanks to their ring of mind shieldingâa gift from their mother, who was also a magistrateâthey have not been affected by Wong-Haâs curse, as the spirit canât
contact the magistrate by speaking with the guards at the Seat of Dragons, the cityâs center of government.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
contact with the characters for as long as possible. When they are no longer able to conceal their presence, the wereravens greet the characters in humanoid form, clad in sandals and dusty black robes
to turn them into lycanthropes. Any member of the Scarlet Sash who bestows the âgiftâ of wereraven lycanthropy on a character becomes responsible for that characterâs conduct in the eyes of the other
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
again makes this âwindowâ go away. When the wall is transparent, creatures in the cabin can see out, but creatures outside the submarine canât see in. Wooden Trunk. The trunk isnât locked. Lifting
electrify the outer hull for 1 minute, after which the system requires 1 hour to recharge. Any creature that comes into contact with or starts its turn in contact with the outer hull when itâs electrified
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Fierna have a quota of souls they must meet. Belial largely leaves this task to Fierna, even turning over to her the mortals that directly contact him. Fierna offers her supplicants the gift of personal
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
of Prismeer.â They add that Zybilna is also the patron of the Witchlight Carnival, but Witch and Light have had no contact with her for some time. Throughout the conversation, Witch and Light never
is good, Mister Light offers each character a gift as they exit: a balloon animal of their choosing, crafted by Thaco, âa clown of few words but many talents.â Thaco fashions each balloon into whatever creature is asked for. Each balloon animal is tied with a ribbon and floats magically in the air.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
demon lord Juiblex. Though ghastly, the depictions are harmless.)
Close examination of the altar reveals that it bears an inscription in Abyssal that reads, âA gift of flesh, willingly given, can feed
into contact with flesh or is targeted by a successful dispel magic spell (DC 17). Freed from its stasis, the ochre jelly attacks. 10d. Caved-In Room This room has partially caved in, but someone has
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. The island is inherently magical, perhaps being an intrusion from a bizarre demiplane or the dream of a sleeping demigod.
9 Promised Land. The island is a gift from a god to a favored individual
humansâmake their home on the island.
2 First Contact. A prosperous civilization, unconnected to the great poleis, thrives on the island.
3 Strangers. A species not usually connected to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
in the possession of Candlekeep. Though the monks refer to this offering as the âentrance-gift,â it is a toll to be paid, and often a quite high one. To most, this requirement might seem difficult or
are told of it at the gates, and turned away kindly if they have no such gift. Heralds; priests of the gods Oghma, Gond, Deneir, and Milil; certain archmages; and others acknowledged as âfriends of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
tribes will always prefer to expand in different directions if they come into contact, but they do happen. For example, two neighboring tribes that want exclusive claim to a flock of mountain goats might
at random from kobold eggs, even in a tribe that has no adult urds. Although being able to fly is an incredible gift, and it would be expected for kobolds to interpret the wings as a blessing from
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
possess the Mist Walker Dark Gift (see chapter 1), allowing them to make their way between domains. Vistani donât enter the Mists lightly, though, knowing that each such passage holds inherent danger
into contact with a wide range of people. As the only outsiders that some remote communities see in the course of a year, the news and goods Vistani bring ensures a genuine welcome and renewal of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Hundelstone. She suggests they make contact with a gnome named Thwip Ironbottom, who lives there year-round. If one or more of the party members are Harpers, she tells them that Thwip serves as the
organizationâs eyes and ears in Hundelstone. Beldora uses her sending stone to inform Thwip that the characters are coming. Treasure. Upon the charactersâ arrival, Thwip gives them a gift: a Tiny clockwork
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
make contact with a mirror. A creature that makes contact with a mirror for the first time on a turn or starts its turn in contact with one takes 22 (4d10) psychic damage. A creature that passes
through the area without taking damage earns a gift of supernatural insight that lasts until it finishes a long rest. While it has this gift, the creature can roll a d8 and add the number rolled to one
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
happened to Zybilna, with whom he has lost contact. If you like, you can replace Madryck Roslof with a different NPC who better suits your campaign. Whether Madryck or someone else gives the quest, the
inspirationâthe source of my power.
âI have been unable to contact Zybilna for the better part of a year, and I fear something terrible has happened. My adventuring days are over, but Zybilna has
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
gift in exchange. House Thann is one of Waterdeepâs leading vintners, and although Cauldar is elderly and forgetful, he recalls with perfect clarity that the Thann family and Ziâs family are allies. He
conflict between dragons and giants, and she urges the characters to seek out a powerful good dragon, convince it to contact other good dragons, and use them to combat the giants. Naxene is confident
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
dissolves any organic material that comes in contact with it. If a creature lowers itself into the water, attacks the ooze from above, and then exits the well, the gelatinous cylinder squirms up the
Bavlorna stuffs dead creatures and stitches them together to create chimeric horrors. Crate. Bavlornaâs name is scrawled on one side of the crate. Lifting the lid releases a harmless swarm of flies
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
feel like a dangerous environment. The grate through which water flows into area D7 isnât locked or trapped, but lifting it open creates a lot of noise unless someone makes a successful DC 15 Dexterity
alerted by fighting elsewhere. The aberration does not fight alone. Sgothgah recently bestowed another gift on the councillor â a unique flesh golem made from fish, monstrous lobsters, sharks, and octopi
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
can contact the star and ask it questions as if using the Contact Other Plane spell, including all the risks associated with that spell. A character who examines the starlight glow and succeeds on a
elaborate throne made of cards.
The first creature that sits on the throne gains the Charm of the Throne supernatural gift (see chapter 8). While the charm lasts, however, the creature has disadvantage on
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
combination, the act releases a cloud of incendiary gas that ignites on contact with the air and fills a 20-foot-radius sphere centered on the chest. Any creature in the area must succeed on a DC 15 Dexterity
âTreasureâ), which was a gift from her parents, to seal the bargain. Cinderhild doesnât know where her father keeps his conch of teleportation but assumes itâs locked in his iron chest (see area 26A






