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Returning 35 results for 'gnomes constantly live'.
Species
Playerâs Handbook
big eyes and pointed ears, who live around 425 years. Many gnomes like the feeling of a roof over their head, even if that âroofâ is nothing more than a hat.
Gnome Traits
Creature Type: HumanoidSize: Small (about 3â4 feet tall)Speed: 30 feet
Gnomes are magical folk created by gods of invention, illusions, and life underground. The earliest gnomes were seldom seen by other folk due to the gnomesâ secretive nature and their
Monsters
Mordenkainen Presents: Monsters of the Multiverse
neâer-do-wells who live by their own codes of honor. They crave notoriety, often indulge in romantic trysts, and eke out livings as pirates and corsairs, rarely staying in one place for too long
a charming grin
2
Bows theatrically
3
Constantly flips their dagger
4
Punctuates sentences with a boisterous âHa-HA!â
5
Sings catchy sea chanteys
6
Monsters
Fizban's Treasury of Dragons
separate pieces, but they float in place, held aloft by psychic energy while the dragons live. These levitating horns and spines shift slightly with the dragonsâ moods, bobbing in amusement or
sapphire dragons sometimes forge peaceful relationships with rock gnomes or deep gnomes, relying on these folk to help protect the territory surrounding their lairs.
Martial Hoards
Sapphire dragons&rsquo
Monsters
Fizban's Treasury of Dragons
while the dragons live. These levitating horns and spines shift slightly with the dragonsâ moods, bobbing in amusement or flaring with anger.
Art of War
The warlike sapphire dragons devise
beneath the earth can easily find themselves at odds with a sapphire dragon if they cross into the dragonâs territory. But sapphire dragons sometimes forge peaceful relationships with rock gnomes
Monsters
Bigby Presents: Glory of the Giants
turn.A slumbering scion of Memnor appears as a dense, slowly drifting tower of clouds that never dissipates. Often, this cloud lingers over a remote valley, creating a constantly overcast sky. Sapient
creatures who live beneath this cloud often display superstitious and duplicitous behavior, almost unconsciously leaving gifts for ârain spiritsâ while playing mischievous pranks on each
Monsters
Fizban's Treasury of Dragons
in the horn and bone structures of their bodies. Their tail barbs and horn tips are all separate pieces, but they float in place, held aloft by psychic energy while the dragons live. These levitating
themselves at odds with a sapphire dragon if they cross into the dragonâs territory. But sapphire dragons sometimes forge peaceful relationships with rock gnomes or deep gnomes, relying on these folk
Baphomet
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
natures, for Baphomet envisions a world without restraint, where creatures live out their most savage desires.
Cults devoted to Baphomet use mazes and complex knots as their emblems, creating secret
become frightened and disoriented, as though constantly under threat of being hunted, and might lash out or panic even when no visible threat is nearby.
If a humanoid spends at least 1 hour within 1 mile
Monsters
Bigby Presents: Glory of the Giants
a constantly overcast sky. Sapient creatures who live beneath this cloud often display superstitious and duplicitous behavior, almost unconsciously leaving gifts for ârain spiritsâ while
Monsters
Eberron: Rising from the Last War
places where such creatures are willing to live side by side.
Some beholderkin serve Belashyrra as guards and agents, while others spend their lives in deep meditation, pursuing inner visions known only
more of the following effects:
Creatures within 1 mile of the passage sometimes feel as if theyâre being watched.
Beasts that live within 5 miles of the passage undergo magical
Monsters
The Wild Beyond the Witchlight
Trait. âI detest chores and would rather have other creatures do them for me.â
Ideal. âI donât care about the past or the future. I live in the present. What I do now, this very
independently, constantly scanning her surroundings. Stained and moldering patchwork garments hide much of the leathery, mummified flesh that stretches over Bavlornaâs compact frame and
Monsters
Fizban's Treasury of Dragons
their bodies. Their tail barbs and horn tips are all separate pieces, but they float in place, held aloft by psychic energy while the dragons live. These levitating horns and spines shift slightly with
they cross into the dragonâs territory. But sapphire dragons sometimes forge peaceful relationships with rock gnomes or deep gnomes, relying on these folk to help protect the territory
Monsters
Mordenkainen Presents: Monsters of the Multiverse
want to break the confines of civility and unleash their bestial natures, for Baphomet envisions a world without restraint, where creatures live out their most bloodthirsty desires.
Cults devoted to
frightened and disoriented, as though constantly under threat of being hunted, and might lash out or panic even when no visible threat is nearby.
If Baphomet dies, these effects fade over the course of
Monsters
Fizban's Treasury of Dragons
"}
Connected Creatures
1
An adult topaz dragon vies with a storm giant over territory. The giant keeps live seafood in a tide pool, and the dragon keeps drying out the pool in an effort to
cliffs, or beneath salt marshes where fresh water and sea water mingle, constantly grappling with their dislike of water to use flooded tunnels as secure entrances into their homes. They keep the
Gnome
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
) risks and dreaming large.
Bright Burrows
Gnomes make their homes in hilly, wooded lands. They live underground but get more fresh air than dwarves do, enjoying the natural, living world on the surface
or one from another source.
DEEP GNOMES
A third subrace of gnomes, the deep gnomes (or svirfneblin), live in small communities scattered in the Underdark. Unlike the duergar and the drow
Species
Mordenkainen Presents: Monsters of the Multiverse
renders them difficult to locate. These abilities have enabled them to survive for generations among the perils of the Underdark.
Like other gnomes, deep gnomes can live for centuries, up to 500 years
Deep gnomes, or svirfneblin, are natives of the Underdark and are suffused with that subterranean realmâs magic. They can supernaturally camouflage themselves, and their svirfneblin magic
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
;Kurtulmak: God of Koboldsâ sidebar). In the world they occupy, kobolds are often bullied and enslaved by larger creatures â or, when they live on their own, they are constantly fearful of
all life except for kobolds. He especially hates Garl Glittergold, gnomes, and fey creatures that enjoy playing pranks. He taught the first kobolds how to mine, tunnel, hide, and ambush. He is
Species
Wayfinder's Guide to Eberron
last five thousand years, while Khorvaire is constantly evolving. As an elf, consider your relationship with the past. Do you value the traditions of your ancestors? Or do you fear that your people
they came to Khorvaire, they battled the champions of the goblin empire. The greatest heroes of those struggles live on after death, known as the patron ancestors. When you became an adult, one of
Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
.
â Margaret Weis & Tracy Hickman, Dragons of Autumn Twilight
Elves are a magical people of otherworldly grace, living in the world but not entirely part of it. They live in places of
enjoy simple yet lovely jewelry.
A Timeless Perspective
Elves can live well over 700 years, giving them a broad perspective on events that might trouble the shorter-lived races more deeply. They are
Species
Wayfinder's Guide to Eberron
last five thousand years, while Khorvaire is constantly evolving. As an elf, consider your relationship with the past. Do you value the traditions of your ancestors? Or do you fear that your people
they came to Khorvaire, they battled the champions of the goblin empire. The greatest heroes of those struggles live on after death, known as the patron ancestors. When you became an adult, one of
Genasi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
, seeing them as accidents. Many feel nothing for their genasi children at all.
Some genasi live as outcasts, driven into exile for their unsettling appearance and strange magic, or assuming leadership
chip away at even a genasiâs sense of self, so they constantly push themselves to improve, honing their talents and perfecting their craft.
Genasi Lands
As rare beings, genasi might go their
Halfling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others form
nomadic bands that travel constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. But even these wanderers love peace, food, hearth, and home, though home
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
humans do, and most are expected to settle down into an adult life by around age 40. They can live 350 to almost 500 years. Size. Gnomes are between 3 and 4 feet tall and average about 40 pounds. Your
of gnomes, the deep gnomes (or svirfneblin), live in small communities scattered in the Underdark. Unlike the duergar and the drow, svirfneblin are as good as their surface cousins. However, their
Species
Mordenkainen Presents: Monsters of the Multiverse
skin.
3
You have exceptionally large ears.
4
A glittering mist constantly surrounds you.
5
You have a small spectral horn on your forehead, like a little unicorn horn.
6
Your
;t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. Fairies and harengons, however, have a life span of about a century.
Height and Weight
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
humans do, and most are expected to settle down into an adult life by around age 40. They can live 350 to almost 500 years. Size. Gnomes are between 3 and 4 feet tall and average about 40 pounds. Your
of gnomes, the deep gnomes (or svirfneblin), live in small communities scattered in the Underdark. Unlike the duergar and the drow, svirfneblin are as good as their surface cousins. However, their
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
Forest Gnomes The reclusive forest gnomes live simply in hillside dwellings deep in the woods. A neighbor could live only a few miles from a forest gnome settlement for a lifetime and never know it
. In these communities, anonymity and stealth help to ensure protection, peace, and survival. If they are discovered and treated well, forest gnomes make fine neighbors, but they usually avoid contact
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
renders them difficult to locate. These abilities have enabled them to survive for generations among the perils of the Underdark. Like other gnomes, deep gnomes can live for centuries, up to 500 years.
Deep Gnome Deep gnomes, or svirfneblin, are natives of the Underdark and are suffused with that subterranean realmâs magic. They can supernaturally camouflage themselves, and their svirfneblin magic
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Gnomes and Dragonmarks The Mark of Scribing appears among the gnomes of House Sivis. The gnomes of this house were among the first of their kind to leave Zilargo and live in human lands. They love
bureaucracy and intrigue as much as the gnomes of their homeland, but they have carefully cultivated a reputation for impartiality and secrecy, since their services rely on trust. Today, House Sivis
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
other gnomes, deep gnomes mature at the same rate humans do and are considered full-grown adults by age 25. They live 200 to 250 years, although toil and the dangers of the Underdark often claim them
Deep Gnome Traits Deep gnomes have the gnome traits in the Playerâs Handbook, plus the subrace traits below. Unlike other gnomes, svirfneblin tend to weigh 80 to 120 pounds. Short-lived compared to
Species
Spelljammer: Adventures in Space
Autognomes are mechanical beings built by rock gnomes. Sometimes, because of a malfunction or a unique circumstance, an autognome becomes separated from its creator and strikes out on its own.
An
you like to identify what event set you on the path to adventure. If nothing on the table appeals to you, work with your DM to create an origin story for your character.
Like gnomes, autognomes can
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
regularly with individuals of other races, especially if those individuals have something to teach them. Rock gnomes prefer to live on the edges of other settlements in their own enclaves, though the
Rock Gnomes When most folk on the Sword Coast and in the North talk about gnomes, they mean rock gnomes. Unlike their shy forest cousins, the inquisitive and irrepressible rock gnomes interact
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
sunlight to dapple the walls and floors and providing a means of egress for the many animals that live with the gnomes. Similar small openings are used for their cleverly hidden chimneys, disguised as
Forest Gnomes As the companions of nature and its animals, forest gnomes learn from their surroundings as if from a master teacher. They evade incursions into their wooded realm by great numbers of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Deep Gnomes Deep gnomes, or svirfneblin, are the pragmatic and often grumpy cousins of the gnome family, who live deep underground. The Underdark is full of danger, meaning that deep gnomes spend
the stone-like features of a deep gnome who finds a truly remarkable gem, and such a discovery lightens the mood in the enclave for a time. Elminster calls gnomes the Forgotten Folk â an apt name
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Bright Burrows Gnomes make their homes in hilly, wooded lands. They live underground but get more fresh air than dwarves do, enjoying the natural, living world on the surface whenever they can. Their
in the first place. Gnomes who settle in human lands are commonly gemcutters, engineers, sages, or tinkers. Some human families retain gnome tutors, ensuring that their pupils enjoy a mix of serious
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Bright Burrows Gnomes make their homes in hilly, wooded lands. They live underground but get more fresh air than dwarves do, enjoying the natural, living world on the surface whenever they can. Their
in the first place. Gnomes who settle in human lands are commonly gemcutters, engineers, sages, or tinkers. Some human families retain gnome tutors, ensuring that their pupils enjoy a mix of serious
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
folk with big eyes and pointed ears, who live around 425 years. Many gnomes like the feeling of a roof over their head, even if that âroofâ is nothing more than a hat. Gnome Traits Creature Type
Gnome ERIC BELISLE Gnomes are magical folk created by gods of invention, illusions, and life underground. The earliest gnomes were seldom seen by other folk due to the gnomesâ secretive nature and






