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Returning 35 results for 'gods consult last'.
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Monsters
Mythic Odysseys of Theros
hydra dies.
At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 10 hit points for
wild places of the world, being common foes for heroes seeking to test their mettle against terrors worthy of the godsâ notice. Most ironscale hydras inhabit lakes and boggy caverns, from which
Monsters
Mythic Odysseys of Theros
since its last turn, unless it has taken 40 or more fire damage since its last turn. Polukranos regains 20 hit points for each head regrown in this way.
Reactive Heads. For each head Polukranos has
world, and so great were its size and strength that the gods Nylea and Heliod combined their power to bind the monster deep within the Nessian Wood. That incarnation was slain, but the eternal ideal
Magic Items
Waterdeep: Dungeon of the Mad Mage
10 feet. If an effect requires a target and no eligible target is within range, nothing happens. Spells cast by the dodecahedron require no components. Roll a d12 and consult the following
darkness on itself. The effect has a duration of 10 minutes.
11â12
The next creature to touch the dodecahedron gains 1d10 temporary hit points that last for 1 hour.
Monsters
Fizban's Treasury of Dragons
progenitor of metallic dragons. Since fleeing the First World, he has made his home in the Seven Heavens of Mount Celestia and is often numbered among the gods of that plane. Adventurers and dragons alike
, Lightning, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksIf the aspectâs Platinum Brilliance trait has activated in the last hour, he can use the options below as legendary
Monsters
Fizban's Treasury of Dragons
sometimes even the physical forms of multiple echoes of the same dragon across the worlds of the Material Plane. Several of the dragons identified as dragon godsâincluding Aasterinian (described in the
. She has a particular loathing for dracoliches and other draconic Undead.
LightningIf the greatwyrmâs Metallic Awakening trait has activated in the last hour, it can use the options below as
Monsters
Fizban's Treasury of Dragons
physical forms of multiple echoes of the same dragon across the worlds of the Material Plane. Several of the dragons identified as dragon godsâincluding Aasterinian (described in the &ldquo
particular loathing for dracoliches and other draconic Undead.
ColdIf the greatwyrmâs Metallic Awakening trait has activated in the last hour, it can use the options below as legendary actions
Magic Items
Storm King's Thunder
The Korolnor Scepter is one of ten Ruling Scepters of Shanatar, forged by the dwarven gods and given to the ruling houses of the ancient dwarven empire. The Korolnor Scepterâs location was
Olorn Ridaugaur of Underspires), the Drakkalor Scepter (lying in the hoard of an ancient red dragon, Charvekannathor), the High Shanatar Scepter (last seen in the Nelanther Isles), the Iltkazar Scepter
Monsters
Fizban's Treasury of Dragons
;some say by choice. But others claim that she is imprisoned there to punish her for the evils she perpetrated when the gods sought to colonize the First World with their followers.
Mortals who hunger
path.Acid, Cold, Fire, Lightning, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksIf the aspectâs Chromatic Wrath trait has activated in the last hour, she can use the options
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Maglubiyet conquered the goblin gods, a trickster deity was determined to get the last laugh. Although Maglubiyet shattered its essence, this trickster god survives in a splintered form as possessing spirits
Monsters
Dragonlance: Shadow of the Dragon Queen
Solamnic Knight of the Order of the Rose, Soth was a paragon of virtue and justice who allowed his pride to lead him down an evil path. The gods gave Soth a chance at redemption, charging him with
.
In battle, Soth is a terror, wielding the last remnant of the Cataclysmâs fires to devastating effect. He usually uses his spellcasting ability only as part of his legendary actions.Necrotic, Poison
Monsters
Fizban's Treasury of Dragons
physical forms of multiple echoes of the same dragon across the worlds of the Material Plane. Several of the dragons identified as dragon godsâincluding Aasterinian (described in the &ldquo
particular loathing for dracoliches and other draconic Undead.
FireIf the greatwyrmâs Metallic Awakening trait has activated in the last hour, it can use the options below as legendary actions
Monsters
Fizban's Treasury of Dragons
physical forms of multiple echoes of the same dragon across the worlds of the Material Plane. Several of the dragons identified as dragon godsâincluding Aasterinian (described in the &ldquo
particular loathing for dracoliches and other draconic Undead.
AcidIf the greatwyrmâs Metallic Awakening trait has activated in the last hour, it can use the options below as legendary actions
Monsters
Fizban's Treasury of Dragons
physical forms of multiple echoes of the same dragon across the worlds of the Material Plane. Several of the dragons identified as dragon godsâincluding Aasterinian (described in the &ldquo
particular loathing for dracoliches and other draconic Undead.
FireIf the greatwyrmâs Metallic Awakening trait has activated in the last hour, it can use the options below as legendary actions
Backgrounds
Sword Coast Adventurer's Guide
and ruin. But for the last few generations, some bands among the tribes were tempted to settle, make peace, trade, and even to build towns. Perhaps this is why Uthgar chose to raise up the totems
nomadic elves, the Harpers, and the priesthoods devoted to the gods of the First Circle.
Suggested Characteristics
Use the tables for the outlander background below as the basis for your
Nilbog
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
damage to 0 and regains 1d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Reversal of Fortune"} hit points.When Maglubiyet conquered the goblin gods, he intended to leave only Khurgorbaeyag alive
as a harsh overseer who would keep the goblins under heel. But the goblinsâ pantheon included a trickster deity who was determined to get the last laugh. Although its essence was shattered by
Wand of Wonder
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
. Roll d100 and consult the following table to discover what happens.
If the effect causes you to cast a spell from the wand, the spell's save DC is 15. If the spell normally has a range expressed in
determines which ones are affected. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into dust and is destroyed
Human
Legacy
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Species
Basic Rules (2014)
pages were tales of bold heroes, strange and fierce animals, mighty primitive gods, and a magic that was part and fabric of that distant land.
â Elaine Cunningham, Daughter of the Drow
In the
build cities to last for the ages, and great kingdoms that can persist for long centuries. An individual human might have a relatively short life span, but a human nation or culture preserves
Species
Mordenkainen Presents: Monsters of the Multiverse
have lived on the worlds of the Material Plane since the worldsâ creation. Gifted by the gods with remarkable physical defenses and a mystical connection to the natural world, lizardfolk can
survive with just their wits in situations that would be deadly for other folk. Because of that fact, many lizardfolk myths state that their people were placed by the gods in the Material Plane to guard
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
characters. If, on completing the adventure, you wish to extend it further, consult the âExtending the Adventureâ section at the end of this chapter. Martin Mottet Isolated for centuries, the masked citizens of Cynidicea
seek to appease old gods, restless spirits, and ancient evils
Chapter 2: The Lost City Lost in the desert, the last great remnant of a once-prosperous civilization rises from the dunes. Within this ziggurat await untold riches and the sunken city of Cynidicea
Species
Spelljammer: Adventures in Space
it, giff are drawn to the Astral Plane because, on a deep psychic level, they remain connected to their creator gods, who have just enough divine spark left in them to imbue giff with sparks of their
determine your characterâs height or weight randomly, consult the Random Height and Weight table in the Playerâs Handbook, and choose the row in the table that best represents the build you imagine for your character.
Species
Spelljammer: Adventures in Space
Long ago, groups of elves ventured from the Feywild to the Astral Plane to be closer to their gods. Life in the Silver Void has imbued their souls with a spark of divine light. That light manifests
, consult the Random Height and Weight table in the Playerâs Handbook, and choose the row in the table that best represents the build you imagine for your character.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Traveling to the Gate Tonalli or other locals can easily mark a trail on the charactersâ map leading to the Gate of Illumination, a well-known sacred site. The route from the ruins of Twin Gods
events continue to rock the region. Consult the âVolcanic Threatsâ section earlier in the adventure for dangers that might occur. Additionally, at a point between the Xoxotla and the shrine, the characters come upon the aftermath of a battle.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
whims of the gods and petition them for glimpses of their vast insight. This gift also comes with a curse, though, which typically takes the form of dire insights. Consult the Oracle Curse table to
Oracle You possess a precious gift coveted not just by mortals but by the gods themselves: the gift of clear communication between the mortal and divine realms. As an oracle, you can perceive the
Species
Mordenkainen Presents: Monsters of the Multiverse
inhabited before Maglubiyetâs rise. Now many goblins pursue their own destinies, escaping the plots of both archfey and gods.
Creating Your Character
At 1st level, you choose whether your
, consult the Random Height and Weight table in the Playerâs Handbook, and choose the row in the table that best represents the build you imagine for your character.
Orc
Legacy
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Species
Mordenkainen Presents: Monsters of the Multiverse
devotion to other gods.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these
in our world. If youâd like to determine your characterâs height or weight randomly, consult the Random Height and Weight table in the Playerâs Handbook, and choose the row in the table that best represents the build you imagine for your character.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Inside the Observatory The interior of Twin Gods Observatory is hollow, with a spiral stone staircase rising to a roof with a commanding view of the region. Carvings along the observatoryâs interior
depict volcanic events and smoke formations, which the Watchers consult to inform their predictions. The stairs leading to the top of the tower are shallow and have no railing, winding around an open
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
shamans who consult the spirits and choose the paths of migration. In the past, the tribes stood alone, but during the Last War, many halflings came together under Lathon Halpum to defend their land
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
their lack of proper devotion. Occasionally a godâs weapon might fall into the wrong hands or go missing entirely, sparking fantastic quests. Consult the Weapons of the Gods Adventures table for
Artifacts Miraculous relics fill the tales of Theros. Among these legendary items, none are more renowned than the weapons of the gods themselves. These artifacts embody divine will and the power of
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
city wall, the characters are offered their freedom in return for defending the city. Last Bastion. Far from Lekar, the characters fall in with local survivors who say the city is the countryâs last
, or unprepared peasants preparing for the siege. Consult the âSurvivorsâ section of chapter 4 for suggestions on how to represent soldiers bound to face the horde.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
The Cataclysm As a last effort to avoid mass destruction, the gods sent the Thirteen Warnings, a series of signs meant to deter the kingpriest. Trees wept blood, fires raged unnaturally, and cyclones
struck the gleaming Temple of the Kingpriest. The gods also warned a few chosen mortals, reasoning that if any of them reached Istar and prevented the ritual, the world might not be beyond redemption
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
its apex of power just before its apocalyptic fall. The last kingpriest undertook ever more audacious magical feats, culminating in a ritual to attain godhood and rule Krynn forever in the name of good. At last, the gods acted, united in their condemnation of Istar.
Before the Cataclysm Krynnâs earliest centuries have passed into mythohistory. The story begins in the Age of Starbirth when the gods forged the world from primordial chaos. This periodâs records are
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
some authority in the hierarchy of the organization. This person might direct you and your adventures according to their interpretation of divine will, or they might trust the gods to lead you to do
what needs to be done. Of course, some priests (as well as lay functionaries) are more interested in their own agendas than any supposed divine will. Consult the Order Contact table to determine your
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
stolen boats, intending to capture the thieves as offerings to appease their gods. Five groups of three kuo-toa monitors led by a kuo-toa whip patrol the platforms at the waterâs edge. They ensure no
auguries are unclear, and the whip feels the need to consult the archpriest of the Deep Father (area 4). If the characters met or spoke with the archpriest of the Deep Father before coming here, the whip automatically refuses their request to leave.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
predetermined, spun out in a tapestry woven by a trio of semidivine women, the Fates. Gods arenât bound by the strands of fate, their lives and legends constantly changing and endlessly uncertain. In the
course of fate. They take their fate into their own hands and chart their own courses, striding boldly into the unknown, striking down supposedly invincible foes, and resisting the will of gods. Their
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
thorny bushes choke the streets. Statues representing the trickster gods leer from many junctions. Cautious characters can move through the city at a rate of 200 feet every 5 minutes. Even if they
. Whenever the party searches a ruined building, roll percentile dice and consult the Ruin Interior table to see what, if anything, the building contains. Ruin Interior d100 Ruin Contents 01â40






