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Returning 23 results for 'gond core leading'.
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Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Donjon Core Locations Prisoners are kept in the Donjon core. The following locations are keyed to map 17.2. The area described in this map is spherical; hallways leading off one edge of the map connect to other hallways on the opposite side. Mike Schley Map 17.2: Donjon CoreView Player Version
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
before the holiday to the House of Inspired Hands, Waterdeepâs temple of Gond, to coordinate with the acolytes in charge of organizing the parade. He preÂsents a detailed plan that commingles the
on this crisp and windy autumn day, the Sea Maidens Faire makes its way to the House of Inspired Hands to meet up with the Gond worshipers and their contraptions. From there, the parade strikes out in
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Beyond Baldurâs Gate Use the following tables to determine who or what the characters might encounter on the roads leading to and from Baldurâs Gate. Use these tables as often as desired. Encounters
guardian
11 1d6 entertainers (commoners)
12 1 gladiator leading an ox, which is hauling a prison wagon that contains a medusa wearing a burlap hood over her head and shackles on her wrists
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
Beyond Baldurâs Gate Use the following tables to determine who or what the characters might encounter on the roads leading to and from Baldurâs Gate. Use these tables as often as desired. Encounters
hire (thugs) 8 1d6 religious pilgrims (acolytes) 9 1d6 Guild agents (bandits) 10 1 archmage accompanied by a shield guardian 11 1d6 entertainers (commoners) 12 1 gladiator leading an ox, which is
Orc
Legacy
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Species
Volo's Guide to Monsters
herself and claw Maglubiyetâs beady eyes from his face to prevent him from taking them from her. The cosmic battle between the two pantheons has raged for eons without resolution, leading those
or less intact, the orcs leave themselves the option of returning to raid the community over and over.
When orcs fight elves, all of that changes. The enmity between the two races cuts to the core
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
ruby in Ghazrimâs ring has a white, star-shaped core that guides its wearer along the safest, shortest route to Gravenhollow. Society of Brilliance If one or more members of the Society of Brilliance
comes within a dayâs travel of the library can make a DC 15 Intelligence check to find the passage leading to Gravenhollow. If its check fails, it can try again after 8 hours of searching and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
wide-eyed, fast-talking priest of Gond laments that a thief stole her designs for a âpocket clock.â She describes the thief as a tall, perfume-scented man in black wearing a red scarf.
4 A
young boy belonging to a wealthy patriar family. One of the boyâs nine bodyguards checks to make sure the character is okay.
12 A shady broker claims to know exactly what the party needs, leading
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
priest of Gond laments that a thief stole her designs for a âpocket clock.â She describes the thief as a tall, perfume-scented man in black wearing a red scarf. 4 A chatty stranger, Ellyn Harbreeze
bodyguards checks to make sure the character is okay. 12 A shady broker claims to know exactly what the party needs, leading characters to the Undercellar to show them a selection of interesting but shady
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
time on a turn or starts its turn there takes 55 (10d10) fire damage. Outer Walls The holdâs 20-foot-thick curtain walls are faced with blocks of carved basalt and filled with a rubble core. The walls
, with stone stairs along the inside walls leading between floors. Tower doors shown on the map allow access from ground level. All towers also have doors that open onto the walkways of adjoining curtain walls, as well as trapdoors that open onto the towersâ roofs.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Hands, dedicated to Gond, presents an altogether less peaceful experience. Here, all the great innovative minds of the city invent and experiment, attempting to create everything from flying machines
walls leading into an alley that passes under the surrounding buildings. At night, these tiles glimmer dimly with the blue light of foxfire. More than one route leads into the Blue Alley, as this
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Spaceship Locations, Level 4 The fourth level of the spaceship is the service deck. It is the central node of the ship, the brain from which the shipâs core functions derive their processing power
threatening. Aphelion thanks the characters for their services. As a reward, the supercomputer divulges the true history of the events leading up to the shipâs crash as outlined in this adventureâs
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
their grievances against the Xaryxian Empire, while Xeleth attempts to twist every point against them. Resolve this debate by having one of the charactersâwhichever one is leading the argument in favor
to the radiant core of Xaryxis, along with anything it is wearing or carrying. (The zodar is immune to this effect.) A creature that enters the star or ends its turn there takes 132 (24d10) radiant
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the gargoyle who gave her the gem is a messenger from House Druuâgiir, and that killing Lorthuun will redeem her. 7b. Zhentarim Warehouse The double doors leading to the Zhentarim warehouse are made of
magic. The gemâs star-shaped core is a magical compass that guides the ringâs wearer along the safest, shortest route to Gravenhollow. Ghazrim is aware of the ringâs property and gives the ring to the characters if they claim to be headed that way.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the characters investigate the circumstances leading to the assault, bystanders tell them that one of the guards noticed a golden pin the merchant was wearing inside his collar. Though adornment for
the influence of Demogorgon. Many are developing tics, habits, and behaviors that fly against their core beliefs, including guards flaunting their corrupt behavior, the use of adornment for adornmentâs
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the cave is 10 feet higher than the eastern portion, and the ledge can be scaled with a successful DC 10 Strength (Athletics) check. The stone staircase leading up to the ledge is on the north side of
or falls from the bridge. Secret Way. Hidden at the back of one hook horrorâs crevice is a narrow passage leading 20 feet up to area G7. The opening to this tunnel requires a successful DC 15 Wisdom
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, and Zglarrd) are supposed to be cleaning up the cargo hold but are just pushing junk around and annoying Dredavexâs flesh golem. Unless one of the gnome ceremorphs is leading the party through the
nonfunctional unless the power core is fixed, which is beyond the ceremorphsâ capability. N4. Battle Deck This middle deck has an open cowl. Mounted to the deck is a forward-facing ballista. The walls are lined
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
overwhelmingly foul stench fills this destroyed and empty room. Where the prow should be is a gaping hole leading into the putrid core of Havockâs heart.
The rod piece was consumed by the hertilod lurking
talking to Figaro in area Z5. Z5: Companionway The forward end of this hallway is buried in Havockâs flesh. The stern end holds two doors and two stairways leading up, and another door on the port
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
experiments, replacing them with pauperâs corpses and weighted coffins. Should any of the familyâs misdealing come to light, it would doubtlessly shock the city to the core and potentially force
secret doors leading to its vaults hidden by clever mechanisms and cleverer magic. Mike Schley The Seatower of Balduran In addition to defending the city, the Seatower also serves as the local
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
deceased for her experiments, replacing them with pauperâs corpses and weighted coffins. Should any of the familyâs misdealing come to light, it would doubtlessly shock the city to the core and potentially
also speak of the Fistâs treasury, kept in a lead-lined vault somewhere beneath the Officersâ Tower and surrounded by yards of solid stone, the secret doors leading to its vaults hidden by clever
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
entertaining hallmark of assignments handed down from Head Office, and plausible deniability is one of the core competencies of any successful Acquisitions Incorporated franchise.) The Backstory
lairing in that cave. Moreover, any number of traps, hazards, and monsters might be guarding the passage leading from the cavern to the holes. The characters might also try to keep things entirely legal
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
north wall on the landing between two staircases, one leading up and the other leading down. The stony debris from the blast is frozen in midair outside the tower.
Characters who peer through the
weight (240 pounds with all his gear), thus preventing him from falling when the temporal stasis ends. If rescued and questioned, Strongheart explains his role in leading Valorâs Call to the palace (see
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
transmuter (see appendix B) works here, with a wight leading two sentient gray oozes and two sentient ochre jellies to guard her. Sentient oozes are the same as normal versions of such monsters, except
Nature The power of nature is stripped down to its most destructive core in this zone. 105. Temple of Plague A glowing green mist drifts around a shrine of binding in this white marble chamber. To the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, let us proceed together to the vaults.â
Rizwin leads the wedding party through the double doors to the north, through the corridor leading past the barracks where dwarf guards can be seen lounging
a solid background in company history might recall that this is the same vault that the core members of Acquisitions Incorporated once robbed.) Vault Doors and Keys. Each vault door is covered in






