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Returning 35 results for 'good conceal letting'.
Other Suggestions:
gods conceal leading
gods conceal lasting
gods conceal leaving
god conceal leading
god conceal lasting
Monsters
Storm King's Thunder
Detect Invisibility. Within 60 feet of the tressym, magical invisibility fails to conceal anything from the tressymâs sight.
Keen Smell. The tressym has advantage on Wisdom (Perception) checks
others will be normal cats.
Tressym have good memories, particularly when it comes to danger. For example, a tressym that sees a human use a wand of lightning bolts remembers the danger of &ldquo
Monsters
Acquisitions Incorporated
you get taken prisoner by a group of sociopathic adventurers who end up letting you die after you save their sorry lives. One minute, youâre a dead goblin named Splug. And then youâre alive
again, and it seems like a really good idea to play up the drama of resurrection with a cool new name â and a master plan for cold, cold revenge against those who betrayed you.
Every once in a
Monsters
Curse of Strahd
for instigating the stoning. He wears a cowl to conceal his mutilation.
Kasimir's feeling of loss is tinged with simmering rage. Patrina now speaks to her brother in dreams, telling him how years of
prepared plus the following spells: arcane lock, comprehend languages, hold person, identify, locate object, nondetection, polymorph, protection from evil and good, and wall of stone.Cold
Forest Gnome
Legacy
This doesn't reflect the latest rules and lore.
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Species
Playerâs Handbook (2014)
sylvan forests, using illusions and trickery to conceal themselves from threats or to mask their escape should they be detected. Forest gnomes tend to be friendly with other good-spirited woodland folk
, and they regard elves and good fey as their most important allies. These gnomes also befriend small forest animals and rely on them for information about threats that might prowl their lands.
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
Dragons
Aasimar bear within their souls the light of the heavens. They are descended from humans with a touch of the power of Mount Celestia, the divine realm of many lawful good deities. Aasimar are
Aasimar are placed in the world to serve as guardians of law and good. Their patrons expect them to strike at evil, lead by example, and further the cause of justice.
From an early age, an aasimar
Charlatan
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Playerâs Handbook (2014)
, you promise to deliver. Common sense should steer people away from things that sound too good to be true, but common sense seems to be in short supply when youâre around. The bottle of pink
Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe, and how they see the
Backgrounds
Baldurâs Gate: Descent into Avernus
sound too good to be true, but common sense seems to be in short supply when youâre around. The bottle of pink-colored liquid will surely cure that unseemly rash, this ointment â nothing
.
Suggested Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe
Backgrounds
Baldurâs Gate: Descent into Avernus
miracles for the helpless at Twin Songs, and youâve seen patriars who worship good deities turn their backs on the poor daily. Bearing witness to such things, and meditating on their
background. On the other hand, if you want to go in a more religious direction, the acolyte might be what youâre looking for. Or you could even be a charlatan, posing as a wise and holy person and letting pious fools support you.
Backgrounds
Guildmastersâ Guide to Ravnica
journals or hidden away in someoneâs mind. Even you might not be aware of all the reasons behind the missions you carry out. Sometimes a missionâs sole purpose is to conceal the
Traits
d8
Personality Trait
1
Iâm good at hiding my true thoughts and feelings.
2
When Iâm in doubt about revealing something, I assume itâs a secret, and I
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Hidden Wanderers While aasimar are strident foes of evil, they typically prefer to keep a low profile. An aasimar inevitably draws the attention of evil cultists, fiends, and other enemies of good
, all of whom would be eager to strike down a celestial champion if they had the chance. When traveling, aasimar prefer hoods, closed helms, and other gear that allows them to conceal their identities
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
in sylvan forests, using illusions and trickery to conceal themselves from threats or to mask their escape should they be detected. Forest gnomes tend to be friendly with other good-spirited woodland
folk, and they regard elves and good fey as their most important allies. These gnomes also befriend small forest animals and rely on them for information about threats that might prowl their lands
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the other mongrelfolk in the abbey to hoot and holler with excitement as they wait to be fed. The windows of the north wing are made of leaded glass that is translucentâgood for letting in light but not good for seeing through. The windows of the east wing are broken outward and have damaged shutters.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Cultist Cultists swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their
beliefs. Cultist
Medium humanoid (any race), any non-good alignment
Armor Class 12 (leather armor)
Hit Points 9 (2d8)
Speed 30 ft.
STR
11 (+0)
DEX
12 (+1)
CON
10 (+0
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
offer to be the charactersâ guide and good luck charm on the road. Even if the characters donât accept Ollinâs company, the performer is traveling in the same direction and tags along anyway. Ollin
keeps their distance only if threatened or rebuffed in extremely clear terms. Ollin Ollin is a chaotic good tiefling. They use the priest stat block but have Performance +3 rather than Persuasion, and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
lap if the characters decide to visit the Caer. Here are a couple reasons why the characters might go there: Looking for a good nightâs rest in Caer-Dineval, the characters are directed to the castle
confined Crannoc to his quarters while spreading stories about the speakerâs ill health to conceal their presence and restrict access to the castle. The cultists keep the speaker alive in case they
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
believed, that he is the master of his own fate. When he was alive, Strahd could admit to letting his emotions get the better of him from time to time. Now, as a vampire, he is more monster than man
. In his mind, her death couldnât have been prevented, and what is done cannot be undone. In life, Strahd lived to conquer. In undeath, he conquers stillânot realms, but people, driving good souls to
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
conceal my contempt for others.
8 I truly regret the things I have done and will do whatever I can to atone.
Shadow Dragon Ideals d6 Ideal
1 Merciless. Life doesnât offer second
occupy my attention. (Neutral)
6 Compassion. My existence is misery, and no one else should have to suffer such torment. (Good)
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. The middle-aged innkeeper, Cora Mulphoon (neutral good human commoner), treats her guests like royalty while trying to conceal the fact that she is barely making ends meet. Coraâs Loss. Cora is
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
you have a chance to get into the camp and look around again, that would be the ideal way to spot anything thatâs changed.
âI donât recommend letting yourselves get captured,â he adds with a wry smile
in Greenest alarmed the wyrmspeaker. Rezmir knows that Leosin is investigating the Cult of the Dragon, but she doesnât know whether the monkâs appearance in Greenest was a coincidence, a good guess, or
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
but wary, usually willing to share their wells or cisterns, and part with the goods they store away in return for goods in trade. I have met a few who show greater hospitality, letting strangers make
camp within the shelter of the low stone walls that surround their steadings. They are a good and honest people, by and large. Away from the vicinity of these settlements, there are threats aplenty
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
take on the roles of their faction allies as well as their regular characters. This can range from letting each player control the overall actions of the NPCs in a single faction, to creating multiple
subgroups so that characters can split off and have their own adventures. While this involves a good deal more coordination among the game group, it can add a lot of detail, intrigue, and interaction to the campaign.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
you have a chance to get into the camp and look around again, that would be the ideal way to spot anything thatâs changed.
âI donât recommend letting yourselves get captured,â he adds with a wry smile
, a good guess, or a sign that the cultâs whole plan has been compromised. She isnât willing to take chances: sheâs heading north with the accumulated treasure immediately.
Compendium
- Sources->Dungeons & Dragons->Thievesâ Gallery
Holga Kilgore Holga Kilgore is a member of the Uthgardt Elk Tribe, and her strength and scowl conceal a generous heart. Sheâs a woman of few words who lets her actions (and punches) speak for her. A
fight. Holga Kilgore Medium Humanoid, Chaotic Good
Armor Class 15 (Unarmored Defense)
Hit Points 120 (16d8 + 48)
Speed 40 ft.
STR
19 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
11 (+0
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
life. A tressym can also mate with a normal cat, though only one out of every ten of their offspring will be a tressym; the others will be normal cats. Tressym have good memories, particularly when it
(10 XP)
Detect Invisibility. Within 60 feet of the tressym, magical invisibility fails to conceal anything from the tressymâs sight.
Keen Smell. The tressym has advantage on Wisdom (Perception
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. It takes a successful DC 15 Strength check to break down a door that is barricaded shut. Floors. Cracked and uneven flagstones conceal a dirt floor underneath. Light. A small amount of natural light
cloaks of the Redbrands and claim to be emissaries sent by Iarno âGlasstaffâ Albrek, the Redbrand leader, to meet with King Grol. A good DM rewards this kind of clever thinking by giving the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
deliver. Common sense should steer people away from things that sound too good to be true, but common sense seems to be in short supply when youâre around. The bottle of pink-colored liquid will surely
kind of document or the handwriting you are trying to copy. Suggested Characteristics Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
finish the military campaign he started long ago, letting him return to Avernus and take on the forces of Zariel. Further, he is open about his rivalry with Lynx. He claims that the retired rogue is
after the missing components only to add them to her collection of stolen rarities, and that she has no intention of putting them into the service of good. As he talks with the characters, Sir Ursas
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
are meant to help organize, and even inspire, the action of a D&D campaign. The rules are a tool, and we want our tools to be as effective as possible. No matter how good those tools might be, they
but not with another. When I write about the RAI interpretation of a rule, Iâll be pulling back the curtain and letting you know what the D&D team meant when we wrote a certain rule. RAF. Regardless of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
than I could overcome with my wits and talents. There, I said it. Iâm just not good enough to try it by myself.
âEveryone else thinks this is a foolâs errand,â he continues. âThe kingâs tomb, where
diary. Liking the idea of letting the characters set off the traps and fight all the deadly monsters, Drannin and his crew hatch a plan to dupe the characters. One of Dranninâs companions, a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Details Did they kill for justice or just for the thrill? Define the particulars of the murder, either by letting the players craft their own or by rolling on the Murder Details table. Murder Details d6
many were crippled on Thinsterâs table or died under his inexpert knife. For them, you put an end to Thinsterâs practice for good.
4 The first step to healing is admitting you have a problem. The
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
Details Did they kill for justice or just for the thrill? Define the particulars of the murder, either by letting the players craft their own or by rolling on the Murder Details table. Murder Details d6
Thinsterâs table or died under his inexpert knife. For them, you put an end to Thinsterâs practice for good. 4 The first step to healing is admitting you have a problem. The second is seeing your
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
character who has at least 3 renown in the Harpers or the Lordsâ Alliance, or a character who belongs to a Waterdavian noble family, makes a good argument and succeeds on a DC 15 Charisma (Persuasion
) check. A character who is impersonating a noble or an official makes a good argument and succeeds on a DC 15 Charisma (Deception) check. If the check fails, Magister Barch sees through the ruse and uses
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
shoulder. The haggard figure squints at you over the top of an enormous tankard, then waves invitingly to the seats across from him.
Commodore Krux Krux is a lawful good giff shipmate (see Booâs
accosted by four lawful evil astral elf warriors (see Booâs Astral Menagerie) wearing cloaks and visors to conceal their identities. These elves (named Faarfryn, Helix, Kekarion, and Lannis) seek to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
a grassy or snow-covered surface, but it can change its color to match and then conceal itself under a thin layer of vegetation or actual snow. Stationary Hunters. A trapper needs to eat about a
remnants as bait: a creature that stops to investigate the bones for valuables stands a good chance of becoming the trapperâs next meal. Trapper
Large monstrosity, unaligned
Armor Class 13 (natural
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
twelve in the past. Four members are present when the characters arrive at Chalet Brantifax: Madrina Natterask, Taspar Hatchhill, Rennick Groka, and Vinique. Madrina Natterask Lawful good human
reminds me that anything is possible.â Flaw. âI love sticking my beak into everyoneâs business.â Taspar Hatchhill Lawful good human wereraven (age 71) The oldest member of the kindness and the chaletâs






