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Returning 21 results for 'govern contests location'.
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given contest location
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Monsters
Icewind Dale: Rime of the Frostmaiden
her divine spark vanishes. She is dead until the next winter solstice, when she reappears at full health in a cold, remote location of her choosing.
Frigid Aura. So long as Auril has at least 1 hit
against Auril, who retreated to the coldest corner of Toril to escape their fury.
After a world-shaking event known as the Sundering, most of the gods withdrew from Toril, leaving mortals to govern
Monsters
Icewind Dale: Rime of the Frostmaiden
Sundering, most of the gods withdrew from Toril, leaving mortals to govern their own fates without the godsâ meddling, but the Frostmaiden could not stay away for long. Auril returned to her icy
has taken, how many levels of exhaustion they have, and what conditions are affecting them currently.
Auril instantly teleports to any location on the island. If the space she chooses as her
Monsters
Icewind Dale: Rime of the Frostmaiden
Toril to escape their fury.
After a world-shaking event known as the Sundering, most of the gods withdrew from Toril, leaving mortals to govern their own fates without the godsâ meddling, but the
to any location on the island. If the space she chooses as her destination is already occupied, Auril appears in the closest unoccupied space to it instead.
Auril telepathically communicates with any
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
accomplishments and how they fit into the webs of wealth and patronage that govern noblesâ activities â so it is beyond the scope of a pamphlet this size to attempt to describe their particulars. I can
abroad, as well as the many expressions of the arts. They spend coin to fund celebrations, contests at the Field of Triumph, upkeep at the cityâs temples and shrines, civic projects, guild events, and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
survivors who were just outside the city at the time told of a towering wave along the Adirohit River that marked its demise; subsequent attempts to reach its former location found nothing but endless
cities as a reminder that life in Shankhabhumi can easily be swept away. Power in each city is shared between three factionsâfifteen senators who officially govern the affairs of the city-state; a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
Mythals Mythals are some of the most powerful magic in the world of Toril, constructs that bind and shape the Weave in a particular location, sometimes so powerfully that the rules of magic or even
reality can be bent or rewritten. A mythal is a permanent field of overlapping magical wards and effects tied to a specific location. In its original usage, this term applied to the works of High Magic
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
Fortuitous Happenstance. The Shieldmeet festival features a number of games of chance, skill, and bravery, from dice and darts, to drunken running, to wrestling and other physical contests
protect settlers â and additional guards hired to protect those who do the work. With its location near two great rivers and its proximity to a third (the Laughingflow, forming a trio the locals
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
themselves. Towns and cities are the seats of the nobles who govern the surrounding area, and who carry the responsibility for defending the villages from attack. Occasionally, a local lord or lady
areas where large expanses of fertile, arable land surround a location accessible to trade, almost always on a navigable waterway. Cities almost always have walls, and the stages of a cityâs growth
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and one that is wholly or partly underground, an orc chieftain typically opts for the latter. If the surface location happens to be a ruin left behind by another race, orcs are more likely to use it
their differences or engage in contests of strength. War Chiefâs Quarters Adjacent to the main chamber is the room where the war chief resides, holds council, and hands out blessings or punishments
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
a location or under a specific circumstance, as described in the text. It usually describes locations so the players know whatâs happening and have a sense of what their charactersâ options are
Supersede General Rules. General rules govern each part of the game, but the game also includes class features, spells, magic items, monster abilities, and other elements that can contradict a general
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
to jump the gap falls 10 feet into area S7. S18: Security Station This is a complex location, so review it carefully before reading the following text to the players to set the scene: This area is
location to avoid the enraged brass dragon. The duodrone then activated a silent alarm and caused the light bulb on the console to flash red. Justine Jones Qaaraâs Arrival. The silent alarm triggers a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
often include text in a box like this, which is meant to be read aloud to the players when their characters first arrive at a location or under a specific circumstance, as described in the text. It
Rules. General rules govern each part of the game, but the game also includes class features, spells, magic items, monster abilities, and other elements that can contradict a general rule. When an
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
of the worlds. In this tale, Annam defeated Memnor but was left so weakened by the contest that Annam fled to his private sanctum, leaving his children to govern the affairs of the giants. Memnor is
cleverer of the two, often outwitting his brother in contests where Thrymâs greater strength might otherwise let him prevail. Their history of competition ranges from striving to outdo each other in
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
regional, and usually involved bragging rights or hunting territory. Differences were settled by individual contests of might, wits, or skill. That situation persisted for generations, until the red
rediscover its location: some hope to recapture the lost glory of Ostoria, but others want only to claim the mighty weapons of legend said to be entombed in its frozen halls.
Annamâs Offspring: The
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
tiered, open-air ballrooms soar into the sky on the alabaster branches of wise, old sycamores. The Seven Spiritors, eidolons of revelry from the plane of Arborea, govern the gate-town. Neither living nor
gateâs current location, but the portal never stays there for long. Regional Effects The region containing Sylvaniaâs planar gate is influenced by the magic of Arborea, creating one or more of the
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
Military Force The whole machine of war is barbaric. In a sane world, conflicts would be resolved by contests of apocalyptic magics or by continent-reshaping brawls between titanic, soul-fueled
devastating attack against an enemy force. 2 Defensive Operations. You must preserve the safety of an important location such as a civilian population center, a supply depot, or strategically critical
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
and light within its area (see each area descriptions for details) and throughout the complex â in particular they help to obfuscate the location of the Phylactery Vault. A successful DC 10 Wisdom
overloaded, those gates will attune themselves to the location where the power of the Chosen is being directed â the vault itself. In order to create that overload, six black gates in other sectors must
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
of Toril to escape their fury. After a world-shaking event known as the Sundering, most of the gods withdrew from Toril, leaving mortals to govern their own fates without the godsâ meddling, but the
currently. Auril instantly teleports to any location on the island. If the space she chooses as her destination is already occupied, Auril appears in the closest unoccupied space to it instead. Auril
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
subterranean settings. Fear Incarnate. Meenlocks are spawned by fear. Whenever fear overwhelms a creature in the Feywild, or in any other location where the Feywildâs influence is strong, one or more meenlocks
Charisma (Deception) check with advantage to deceive the targetâs mind into thinking it believes one idea or feels a particular emotion. The target contests this attempt with a Wisdom (Insight) check
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
(upper east) has a stern expression. The message above it reads, âIn this, the tenth year of her reign, may she govern forever in splendor.â Face 4 (lower east) has a serene expression. The message above
her beloved Thiru-taya. As long as the meeting remains cordial, ZalkorĂ© can reveal much about Omu. She can direct characters to its general location (âbetween the fire peaks and the great iron mine
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the homes of families, cloud giants arenât isolated. Every family or individual knows where its nearest neighbors are, even if the location is hundreds of miles away, and those neighbors know where
. Often in legends these contests are bloody battles, but some tales have the brothers acting side by side on grand adventures. Surtur is seen as the more clever of the two, and fire giants emulate his






