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Returning 35 results for 'grave contract level'.
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grove construct level
grave contact level
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Monsters
Monster Manual
sunlight, it has Disadvantage on attack rolls and ability checks.Multiattack. The vampire makes two attacks, using Grave Strike or Sickening Ray in any combination.
Grave Strike. Melee Attack Roll: +10
;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction":"Grave Strike"}, reach 5 ft. Hit: 9 (1d8 + 5);{"diceNotation":"1d8+5", "rollType":"damage", "rollAction":"Grave Strike", "rollDamageType
Spells
Playerâs Handbook
turn.
Grave Bolt (Skeletal Only). Ranged Attack Roll: Bonus equals your spell attack modifier, range 150 ft. Hit: 2d4 + 3 + the spellâs level Necrotic damage.
Rotting Claw (Putrid Only). Melee
(no action required by you). If you donât issue any, it takes the Dodge action and uses its movement to avoid danger.
Using a Higher-Level Spell Slot. Use the spell slotâs level for the
Monsters
Baldurâs Gate: Descent into Avernus
Grave Magic. When the master of souls cast a spell that deals damage, it can change the spell's damage type to necrotic.
Spellcasting. The master of souls is a 5th-level spellcaster. Its spellcasting
:
Cantrips (at will): chill touch (see âActionsâ below), mage hand, message, prestidigitation
1st level (4 slots): burning hands, detect magic, ray of sickness (see âActionsâ below), shield
2nd level (3 slots
Monsters
Baldurâs Gate: Descent into Avernus
Limited Magic Immunity. Mahadi canât be affected or detected by spells of 6th level or lower unless he wishes to be. He has advantage on saving throws against all other spells and magical
rest. The curse lasts until it is lifted by a remove curse spell or similar magic.
Summon Erinyes (1/Day). Mahadi summons Ilzabet, an erinyes bound to him by an infernal contract. The erinyes appears
Monsters
Baldurâs Gate: Descent into Avernus
Spellcasting. The skull lasher is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5;{"diceNotation":"1d20+5","rollType":"to hit"} to hit with spell attacks). It has
the following wizard spells prepared:
Cantrips (at will): mage hand, message, prestidigitation
1st level (4 slots): detect magic, protection from evil and good, ray of sickness (see âActions
Monsters
Curse of Strahd
Spellcasting. Madam Eva is a 16th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 17, +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Spellcasting"} to hit with
spell attacks). Madam Eva has the following cleric spells prepared:
Cantrips (at will): light, mending, sacred flame, thaumaturgy
1st level (4 slots): bane, command, detect evil and good, protection
Monsters
Planescape: Adventures in the Multiverse
hits a creature with an Unerring Blade attack during this movement, each spell of 5th level or lower on the creature ends, and the creature has the incapacitated condition until the end of the kolyarut
: Monsters of the Multiverse) and punished in brutally decisive fashion.
In cases where the terms of a contract or a foundational truth of an agreement come into question, the Kolyarut sends a component part
Monsters
Adventure Atlas: The Mortuary
Counterspell. Skall chatters his teeth to interrupt a creature he can see within 60 feet of himself that is casting a spell. If the spell is 4th level or lower, it fails and has no effect. If the spell
is 5th level or higher, Skall makes an Intelligence check (DC 10 + the spellâs level). On a successful check, the spell fails and has no effect. Whatever the spellâs level, the caster
Monsters
Van Richtenâs Guide to Ravenloft
5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5;{"diceNotation":"1d20+5","rollType":"spell","rollAction":"Spellcasting"} to hit with spell attacks). It requires no
somatic or material components to cast its spells. The priest has the following wizard spells prepared:
Cantrip (at will): mage hand
1st level (3 slots): magic missile, shield
2nd level (2 slots
Equipment
contract using your blood as ink, you lose all levels in your current classes and have the option of gaining levels equal to your character level in any combination of the illrigger, paladin, and warlock
The archdevil who created Shadowkeep for Count Rhodar von Glauer wrote up another contract on human skin that Rhodar hasnât signed. The contract is written in Infernal.
When you sign this
Deathlock Mastermind
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainenâs Tome of Foes
,disguise self, mage armor
Spellcasting. The deathlock is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction
, minor illusion, poison spray
1stâ5th level (2 5th-level slots): arms of Hadar, blight, counterspell, crown of madness, darkness, dimension door, dispel magic, fly, hold monster, invisibility
Turn
Skull Lord
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainenâs Tome of Foes
Legendary Resistance (3/Day). If the skull lord fails a saving throw, it can choose to succeed instead.
Master of the Grave. While within 30 feet of the skull lord, any undead ally of the skull lord
makes saving throws with advantage, and that ally regains 1d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Master of the Grave"} hit points whenever it starts its turn there.
Evasion. If the
Chill Touch
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8
against you until the end of your next turn.
This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
feats
Epic Boon Feat (Prerequisite: Level 19+)
You gain the following benefits.
Ability Score Increase. Increase one ability score of your choice by 1, to a maximum of 30.
Grave Resistance. You have
Giff
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainenâs Tome of Foes
refuse to fight other giff, and will never agree to a contract unless it stipulates that they can sit out a battle rather than wage war against their kin. A giff prizes the reputation of its unit above its
building a bomb big enough to level a fortification. They gladly accept payment in kegs of gunpowder in preference to gold, gems, or other currency.
No Honor in Magic. Some giff become wizards
Summon Undead
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Tashaâs Cauldron of Everything
slot of 4th level or higher, use the higher level wherever the spellâs level appears in the stat block.
Undead Spirit
Medium undead
Armor Class 11 + the level of the spell (natural armor
)
Hit Points 30 (Ghostly and Putrid only) or 20 (Skeletal only) + 10 for each spell level above 3rd
Speed 30 ft.; fly 40 ft. (hover) (Ghostly only)
STR
12 (+1)
DEX
16 (+3)
CON
15 (+2
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the grave. Asmodeus takes their soul and makes them a pit fiend, in his service for eternity. Mahadi can offer the following gifts in exchange for a soul contract: Magic Item. Asmodeus gifts the
rendered, guests need not fear being trapped within, since Mahadi is very serious about maintaining the contract between host and guest. Each guest must agree to this formal arrangement prior to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
.
Grave Domain Features Cleric Level Feature 1st Domain Spells, Circle of Mortality, Eyes of the Grave 2nd Channel Divinity: Path to the Grave 6th Sentinel at Deathâs Door 8th Potent Spellcasting 17th
you can cast it as a bonus action. Eyes of the Grave At 1st level, you gain the ability to occasionally sense the presence of the undead, whose existence is an insult to the natural cycle of life. As
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Axe from the Grave An Adventure for 6th-Level Characters Famed bard Froderic Dartwild is dead, and his beautiful mandolin, called Golden Axe, has been stolen from his grave. Even worse, Froderic has
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
infirmary, tattered paper fan 10â12 Sewer pipe Infinite Well The Abyss Celestial blood, demon ichor 13â15 Cell door Prison Carceri Broken key, length of chain 16â18 Open grave Dead Nations Hades
Faceless mask, scrap of gray cloth 19â21 Trapdoor Grease Pit Gehenna Bloody knife, lava rock 22â24 Furnace door Bank of Abbathor The Nine Hells Pinch of sulfur, signed contract 25â27 Iron gate Armory Acheron
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Whispers of the Grave Prerequisite: 9th level You can cast speak with dead at will, without expending a spell slot.
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Fey Contracts A fey contract is formed when a creature receives a gift (or the promise of a gift) from a Fey and is expected to give the Fey something in return. The gift can be almost anything, and
the contract forms as soon as the gift is received. Accidental Fey Contracts A creature can accidentally stumble into a fey contract in a number of ways. The one bit of good news for the novice
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Divine Domains At 1st level, a cleric gains the Divine Domain feature. The following domain options are available to a cleric, in addition to those offered in the Playerâs Handbook: Forge and Grave.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
contract with the archdevil, trading the souls of their children for power, good health, and long life. The soul of Osvaldo, their eldest son, was taken immediately, and he was transformed into a chain
devil. The souls of the younger twins, Terenzio and Elzerina, will be taken when they turn nine years old. A provision in the contract allows the Cassalanters to buy their way out of it, but doing so
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it canât regain hit points until the start of your next turn. Until then
, the hand clings to the target. If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn. This spellâs damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it canât regain hit points until the start of your next turn. Until then
, the hand clings to the target. If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn. This spellâs damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
. Wails from the Grave 3rd-level Phantom feature As you nudge someone closer to the grave, you can channel the power of death to harm someone else as well. Immediately after you deal your Sneak Attack
otherwise be lost to the grave. How did you discover this grim power? Did you sleep in a graveyard and awaken to your new abilities? Or did you cultivate them in a temple or thievesâ guild dedicated
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
The Murkmire Malevolence An Adventure for 1st-Level Characters Unbeknownst to anyone but a disgraced academic, the Varkenbluff Museum of Natural History is in grave danger. Archaeologists at a nearby
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
âYour future is written in your blood. Sheâll open your veins to paint the story hidden in your heart.â
Uldrakâs Grave
For characters of level 8
âA fallen titan or a wimp with delusions of
Chapter 3: Avernus - Path of Devils Demon Zapper
For characters of level 8
âThe purest of souls lures fiends into a hellish trap. Zap! Zap!â
Bone Brambles
For characters of level 8
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Elzerina. Under the terms of the contract, their souls will be forfeit on their ninth birthdays, and that day is fast approaching. But Victoro can buy his way out of the obligation by providing, as the
contract states, âone shy of a million gold coins and the sacrifice of one shy of a hundred unfortunate souls.â Victoro is well schooled, suave, slow to anger, and blessed with good health, long life
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
land safely on the island â every attempt to come ashore has been met by a horde of undead. The guild posts a lucrative contract offer in nearby coastal communities, seeking adventurers willing to secure
for a party of four to six 5th-level characters. ABOUT THE ORIGINAL
âIsle of the Abbeyâ was designer Randy Maxwellâs contribution to 1992âs Dungeon 34.
In designing this adventure, Maxwell
Compendium
- Sources->Dungeons & Dragons->Monster Manual
ability checks.
Actions
Multiattack. The vampire makes two attacks, using Grave Strike or Sickening Ray in any combination.
Grave Strike. Melee Attack Roll: +10, reach 5 ft. Hit: 9 (1d8 + 5
vampireâs next turn.
Hunger of Hadar (Recharge 5â6). The vampire casts Hunger of Hadar (level 5 version), requiring no spell components and using Charisma as the spellcasting ability (spell save DC 18
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
creatures to pass through the cavern, so the Stonecloaks avoid this area. Casting a spell of 1st level or higher in this cavern has a chance of waking the mummy lord equal to the spellâs level Ă 10 percent
. If the mummy lord awakens, the duergar mummies in area 6b rise out of their mass grave and emerge from that area, moving to attack all creatures in the mummy lordâs lair. 6b. Mass Grave The floor of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
these details before play begins so the adventures progress seamlessly. To ensure the characters are always prepared for their next heist, make sure their level matches the heistâs level, as shown in the
Heist Adventures table. For example, the characters should be 2nd level before undertaking âThe Stygian Gambit.â Heist Adventures Adventure Level Description The Murkmire Malevolence 1 Retrieve a
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
following spells, requiring no material components:
At will: detect magic, disguise self, mage armor
Spellcasting. The deathlock is a 10th-level spellcaster. Its spellcasting ability is Charisma
, mage hand, minor illusion, poison spray
1stâ5th level (2 5th-level slots): arms of Hadar, blight, counterspell, crown of madness, darkness, dimension door, dispel magic, fly, hold monster, invisibility






