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Returning 35 results for 'green changelings locations'.
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Monsters
Fizban's Treasury of Dragons
with opalescent scales and ruffs of emerald-green fur running down their chins, chests, backs, and tails. One horn arcs from the back of a moonstone dragonâs skull and another at the tip of the
":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
An ancient moonstone dragon and an ancient green dragon vie for supremacy in a primeval forest.
2
An ancient
Monsters
Fizban's Treasury of Dragons
and ruffs of emerald-green fur running down their chins, chests, backs, and tails. One horn arcs from the back of a moonstone dragonâs skull and another at the tip of the nose; the two horns
might include a secluded grove on the Material Plane, a well-protected tower in the Feywild, and even a hidden corner of the Ethereal Plane. Moonstone dragons often use locations in the Feywild as
Monsters
Fizban's Treasury of Dragons
creates a dancing mote of green flame around a creature it can see within 60 feet of it. The target must succeed on a DC 17 Dexterity saving throw or take 31 (9d6);{"diceNotation":"9d6", "rollType
supernatural occurrences.
Shimmering Green
A emerald dragon wyrmling;wyrmling emerald dragon's scales are a dull, pale green, but they develop into richer and more varied shades of green as the dragon ages
Monsters
Fizban's Treasury of Dragons
mote of green flame around a creature it can see within 60 feet of it. The target must succeed on a DC 20 Dexterity saving throw or take 42 (12d6);{"diceNotation":"12d6", "rollType":"damage", "rollAction
.
Shimmering Green
A Emerald Dragon Wyrmling;wyrmling emerald dragon's scales are a dull, pale green, but they develop into richer and more varied shades of green as the dragon ages. Eventually, the
Spells
Xanathar's Guide to Everything
foot of movement through the fog costs 2 extra feet. To a creature immune to this effect, the fog obscures nothing and looks like soft mist, with motes of green light floating in the air.
Grasping
within the warded area:
A constant gust of wind in two locations of your choice
Spike growth in one location of your choice
Wind wall in two locations of your choice
To a creature immune to this effect, the winds are a fragrant, gentle breeze, and the area of spike growth is harmless.
Backgrounds
Guildmastersâ Guide to Ravnica
and companions you lead can travel between any two locations in the city twice as fast as your speed would normally allow. The paths of the undercity are haunted by dangers that rarely brave the
animate dead, plant growth
4th
giant insect, grasping vine
5th
cloudkill, insect plague
Golgari magic is often accompanied by a sickly green glow and a rotting
Species
Acquisitions Incorporated
, the verdan found that they were often mistaken for smaller, green-skinned half-elves. Attracting curiosity but no real questions, they have thus been able to make their way reasonably freely in the
became the verdan covered an enormous area. As the verdan fled to the surface world, they emerged in culturally diverse locations. Some found themselves near dwarven strongholds, others near elven
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Droaamite Characters Minotaurs, orcs, gnolls, tieflings, changelings, and other monstrous species all have a place in Droaam. Consider these questions when making a Droaamite character: What Makes
You Different? The people of Droaam arenât just humans with horns or green skin. Think about the unique aspects of your people and what makes you different from humanity, both physically and culturally
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Droaamite Characters Minotaurs, orcs, gnolls, tieflings, changelings, and other monstrous species all have a place in Droaam. Consider these when making a Droaamite character. What Makes You
Different? The people of Droaam arenât just humans with horns or green skin. Think about the strengths of your people and what makes you different from humanity, both physically and culturally. Are You Proud
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
rope bridge and pools of green slime Terrain features that provide a change of elevation, such as pits, stacks of empty crates, ledges, and balconies Features that either inspire or force characters
and their enemies to move around, such as chandeliers, kegs of gunpowder or oil, and whirling blade traps Enemies in hard-to-reach locations or defensive positions, so that characters who normally attack at range are forced to move around the battlefield Different types of monsters working together
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Strixhaven Stadium Locations Built less than a century ago, Strixhaven Stadium is a monument to the status and legacy of the university. Important games of Mage Tower are played here, including the
famous Battle of Strixhaven. The battle takes place only every three years, so the characters can experience it only once. The following locations are keyed to map 4.4. Map 4.4: strixhaven stadium
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. Moonstone dragons often use locations in the Feywild as their primary residences, locations on the Material Plane for entertaining guests, and locations on the Ethereal Plane for storage. Occasionally
version of the black dragon lairâs tower (map 5.2) makes a great Feywild audience chamber, while a vibrant, living version of the green dragon lairâs enormous tree (map 5.10) makes for a very
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Dragon, Faerie An invisible green faerie dragon takes an interest in the adventurers and follows them for a while. If the characters are in good spirits, the tiny dragon plays harmless pranks on them
gargoyles and âsnake peopleâ that watch over the city. It also knows things about other nearby landmarks or locations, as you determine.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Interesting Locations The Anvil was once The Golden Anvil, House Ghallandaâs flagship inn in Sharn. Now itâs faded and forgotten, but it still has traces of its former glory. Thereâs a few gaming
of changelings; the theme and tone of the inn changes every week. Itâs said to have ties with the Tyrants, which keeps troublemakers away. The Butcherâs is a combination butcher shop and bar in
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
barrier is riddled with numerous secret holes through â or, more often, underneath â its stones. Knowledge of such secret passagesâ locations is jealously guarded, and the hidden ways are used only
sparingly, for the risk of discovery is too great to use them routinely. Nevertheless, if the Old Wall were ever to be seriously tested, its defenders might find it far less impenetrable than it seems. Green
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
barrier is riddled with numerous secret holes through â or, more often, underneath â its stones. Knowledge of such secret passagesâ locations is jealously guarded, and the hidden ways are used only
sparingly, for the risk of discovery is too great to use them routinely. Nevertheless, if the Old Wall were ever to be seriously tested, its defenders might find it far less impenetrable than it seems. GREEN
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
geographical overview of the setting; information on key locations, personalities, and organizations; an introductory adventure; and a bestiary of monsters and villains. Eberron Campaign Setting (3.5E
comprehensive overviews of Aundair, Breland, Karrnath, Thrane, and the Mournland, including postwar status, government, and economy, as well as important locations, communities, organizations, and NPCs
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
appropriate attire. Security Levels Security Level Rank Locations 1: Green Visitor Administration (except Record Room), Sea Dock (except Cargo area), Simulations Deck (except Officersâ Mess) 2: Red
Exploring the Academy The characters are now free to explore the campus. See âAcademy Locationsâ below for information on each area noted in the orientation tasks. Security Levels Spelljammer Academy
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ancient Green Dragon Ancient green dragons are creatures of legend, rarely seen by their servants or foes. Via magic and well-hidden agents, these dragons stoke suspicion between allies and undermine
noble works. As bonds fray, the dragons reap rewards of greater wealth and control. Eventually the ambitions of ancient green dragons stretch beyond their territories as they seek control over
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
desert caravan, elves succumbing to a green dragonâs gaseous breath weapon, a red dragon burning down what might be the Castle Ward of Waterdeep, and a black and white dragon circling over a cold swamp
tapestries and a successful DC 20 Intelligence (History) check reveals their locations in the Sword Coast region. The blue dragons are attacking a caravan crossing the desert of Anauroch, the white and
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
caravan, elves succumbing to a green dragonâs gaseous breath weapon, a red dragon burning down what might be the Castle Ward of Waterdeep, and a black and white dragon circling over a cold swamp
and a successful DC 20 Intelligence (History) check reveals their locations in the Sword Coast region. The blue dragons are attacking a caravan crossing the desert of Anauroch, the white and black
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Areas of the Theater The following locations are keyed to map 4.4. View Player Version P1. Lobby This plush lobby is decorated with red carpet and ornate wallpaper. On display here are several
. Stage Managerâs Office This room holds a desk covered in papers. The stage manager (commoner) stays here between performances. P7. Green Room A trio of mismatched couches and a stained beige rug are the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
body with one moon (Eysix) 100 million miles (1 dayâs travel) Imperial Citadel City in space 100 million miles (1 dayâs travel) Locations in Xaryxispace The following locations are depicted on the map
Xaryndar is a lush, green planet that teems with life. The flora of the world grow to extraordinary size thanks to the light of Xaryxis, and many of the planetâs most formidable creatures are various
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Tepui Locations The following locations are keyed to map 14.1. Map 14.1: ghost orchid tepuiView Player Version A1: Waterfall Pool As the characters approach the base of the tepui, read or paraphrase
and has a faint green tinge. This mist is 50 feet thick and extends 100 feet from the cliff wall. Creatures that enter the mist must succeed on a DC 15 Constitution saving throw or become infected
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
house on a hillside at the east side of town.
As you approach, you see children playing on the town green, and townsfolk tending to chores or running errands at the shops in town. Many people look up
and smile as you approach, but all return to their business as you go by.
The characters can visit various locations in Phandalin and talk to the townsfolk. When he hired the characters, Gundren
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
: Noteworthy Locations Location Description District Crystals of Denion This gallery deals in rare and expensive magic items. The selection is limited, and Denion looks for items that are both
travelers to immediately access the services of House Sivis, House Deneith, and others. Terminus, Lower Tavickâs Landing Velvetâs Staffed by changelings, this comfortable inn specializes in fulfilling
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
of vivid flowers dot the green hills.
As you reach the top of yet another riseâthis one blanketed with fragrant heatherâthe scenery is interrupted by a giant web that stretches out just a couple
emissaries had planned to take the book to her as payment for information about the star. Map of the Region. Another corpse clutches a hastily drawn map of the Tegefed Mountains, marked with the locations of Cernant Valley and the Tower of the Heavens (see map 3.1).
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Notable Locations Like Khorvaire, Sarlona primarily occupies the northern hemisphere of Eberron, and it has all the climatic and topographic variety one would expect given its immensity. A few places
, creating the first changelings, skulks, and tiefling bloodlines. Ohr Kaluun was ultimately consumed by the feuds of its paranoid mage-lords and the crusading legions of its neighbors. Today, it is a shunned
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the city. But it also holds opportunities you canât find anywhere else. If youâre looking for smuggled goods or a place to lie low, head to Dura. Dura Quarter: Noteworthy Locations Location
safest establishments in Lower Dura. Callestan, Lower Dura The Broken Mirror A curious tavern owned by a family of changelings, the Broken Mirror changes its appearance and theme every week. Itâs
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
feet down, the sinkhole is filled with murky green water. Hundreds of frogs hop from one floating plant to another.
The massive rib cage and fine wing bones of a dragon rise above the murk. Vines
stout vines, so climbing into or out of the grotto is easy and automatically successful. The bones are the remains of Ormalagos, an adult green dragon better known during her lifetime as Needle. She used
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
âand where they are most vulnerable. The following locations are keyed to map 7.4. Damien Mammoliti Map 7.4: Spaceship Level 4 View Player Version S61: Server Room (Green) Boxy, metal towers hum
Spaceship Locations, Level 4 The fourth level of the spaceship is the service deck. It is the central node of the ship, the brain from which the shipâs core functions derive their processing power
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
Leilon Point Locations The following locations are keyed to the map of Leilon Point. Farmhouses The families inside the unlabeled buildings on the map of Leilon Point are farmers, fishers, and their
, Marciano ordered everyone in Leilon Point to remain inside until further notice and wait for help to come from Leilon. Marciano describes the raiders as green-scaled monsters with finned heads. After
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
on the town green and townsfolk tending to chores or running errands at shops. Many people look up as you approach, but all return to their business as you go by.
If Sildar Hallwinter is with the
this part of the adventure, the characters can visit the various locations in Phandalin and talk to the NPCs there. (See the âTown Descriptionâ section for details.) The town is small enough that it
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, every foot of movement through the fog costs 2 extra feet. To a creature immune to this effect, the fog obscures nothing and looks like soft mist, with motes of green light floating in the air
area: A constant gust of wind in two locations of your choice Spike growth in one location of your choice Wind wall in two locations of your choice To a creature immune to this effect, the winds are a fragrant, gentle breeze, and the area of spike growth is harmless.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
magic concealing it. A hidden door is otherwise identical to other doors in the complex. Locations of hidden doors are marked on map 7.3. Lighting The interior of the complex is brightly lit by crystal
sconces holding eerie green flames. The flames canât be extinguished by any means. Planar Trammels When a creature within the complex casts a spell or uses an effect that would transport itself or






