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Returning 35 results for 'grove college lead'.
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Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the party. A myconid sprout traveling with a troupe of infected myconids, Rumpadump has avoided infection and can also lead characters to the grove. He also expresses concern that the corrupted spores of its previous traveling companions might have also infected its home.
Going to Neverlight Grove Because so few Underdark travelers have ever stumbled upon Neverlight Grove, it rarely appears on any maps. Nearly all the routes leading to it are dangerous and difficult
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Arriving at the Grove While many passages lead to Neverlight Grove, most are little more than narrow fissures riven by trickles of water. Only one natural tunnel is fit for relatively easy travel by
Medium creatures, formed by a drying underground stream and dimly lit by glowing lichen. Upon entering the cavern of the grove, characters leave the horrors of the Underdark behind. They find
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, such as a background choice. From the start, your character is making decisions that will lead to their eventual college choice. Chapter 1 describes each of the colleges. How do you decide which of
Choosing a College At Strixhaven, students choose their colleges at the start of their second year. But even during a characterâs first year, you make college-related decisions for your character
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
her strength. After being welcomed to the grove by Phylo, Zuggtmoy melded with the sovereign in secret, seducing it with the promise of a paradise for the mushroom folk if Phylo would lead them to
soul of a colony. Zuggtmoyâs Influence Initially weakened by the summoning ritual that wrenched her from the Abyss, Zuggtmoy found her way to Neverlight Grove, drawn by the strength of its fungal
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Chapter 5: Neverlight Grove Communities of myconids can be found throughout the Underdark. These intelligent, vaguely humanoid fungi lead lives of work and shared contemplation, providing shelter and
safe passage to any who approach them peacefully. The relative isolation of Neverlight Grove, its abundance of food and water, and the welcoming nature of its inhabitants might bring the characters
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
several days now, instead sending a representative (see âThe Circle of Mastersâ in area 5). Times in Neverlight Grove are strange and worrisome indeed. ROLEPLAYING THE MYCONIDS
Myconids lead lives
Circles The circles in Neverlight Grove are divided by specialized function, with each circle performing a specific role in the colony. Seven circles are present in the grove, each containing an
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
characters rescued Armin from Redwood Grove or the other elves from the dragonâs lair, they are in attendance and lead cheers and songs about the charactersâ heroics. The council members offer the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Arriving at the Temple The Temple of the Restful Lily is built around a fey-enchanted hot spring in a large open grove in the High Forest. The woodland trail accessed through the portal created by
anyone tries to forcibly enter the abandoned shrine or the tower. If the characters are intent on starting this part of the adventure with combat, you might lead off with a challenging fight against the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
following topics to guide the conversation with Clystran: Clystran is eager to leave the grove before the Dragon Army attacks again. He hopes the dragonnels can slip past the Dragon Armyâs winged forces amid
the chaos. He intends to lead the characters to the tunnels in the foundation of the flying citadel. He urges them not to attack during the flight or otherwise draw attention to themselves. Once the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Temple of the Restful Lily This grand temple and bathhouse rests in a serene and ancient grove in the High Forest, southeast of Silverymoon. The temple was built over a century ago by the author of
insecurities and tricking them into accepting dark bargains that ultimately lead to misery. The temple consists of three buildings. What was once Sylvarieâs private tower has been taken over by the hags as a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
they might be working for Shemeshka through intermediaries seeking to track R04M. When the characters come within sight of the walking castle, read the following description: Amid a grove of strange
trees stands an ornate tower. Around it, toppled pillars lie scattered. A short stairway rises from the ground to a stone terrace, where six openings lead into the structure.
The walking castle is
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
College of Swords Bards of the College of Swords are called blades, and they entertain through daring feats of weapon prowess. Blades perform stunts such as sword swallowing, knife throwing and
juggling, and mock combats. Though they use their weapons to entertain, they are also highly trained and skilled warriors in their own right. Their talent with weapons inspires many blades to lead double
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
might lead some characters back to Araj to aid the drow apprentice.
Araumycos At the center of the network of caves and passages inhabited by Araumycos, the cavern where Juiblex and Zuggtmoy battled in
battlefield out of a sense of self-preservation. Unleashing the demons within Araumycos does considerable damage to the fungal colony, but doesnât destroy it. Neverlight Grove If the characters inform the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
devoid of other students or staff. Map 3.1: the biblioplex View Player Version B1. Main Entrance Enchanted marble steps lead up 5 feet to a small plaza at the Biblioplexâs entrance. The double doorâs
. Once a character chooses a college at the start of second year, they receive a set of college robes, a knit hat, a scarf, a tunic, and gloves free of charge. (This set normally costs 5 gp.) In
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
-grandchildren who lead their own trades or are Kings of Coin. Their power stems less from magic and more from their far-reaching connections. Elucidarium The bardic college of Zinda, the Elucidarium, is the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Enclave lead the charge, followed by the wererats of Clan Goldwhisker. Svirfneblin under Chief Dorbo Diggermattock form the rearguard and provide ranged support. If the ghosts participate, they attack from
ingredients from Neverlight Grove, their metal equipment is immune to the corrosive effects of oozes. If the characters procure weapons in Gracklstugh, they can call for ranged artillery support during
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
killing a unicorn, and lead the unicorn to a shrine for shelter.
3 Find a scout from the shrine who has gone missing.
4 Escape a shrine after being captured and held there for crimes against
the forest.
5 Rescue trophy hunters being tortured at a shrine.
6 Earn a druidâs trust to learn a valuable secret about the forest.
7 Retrieve a sacred weapon held in the grove
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Random Events The adventurers must contend with a variety of events as they lead their forces through the Underdark. Every other day of travel or camping in the Underdark, an event automatically
Sight rot 6 Zuggtmoyâs spores (see chapter 5, âNeverlight Groveâ) Madness One NPC party member goes mad. To determine the kind of madness, roll a d6 and consult the Madness table below. To determine
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
both Karametra and Nylea here. Summer Nexus. Located in an olive grove west of the city proper, the Summer Nexus is covered by a leafy green canopy. As a shelter from summerâs heat, the nexus is a
once a lionâs den. The cave contains a burial ground and is rumored to lead all the way into the underworld. Setessan children occasionally dare each other to see who can make it the farthest into the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
Locations on the Grove Level Map 1.2: Grove Level View Player Version The grove level and the fortress level connect through the shaft that leads from area 41 to 42. The following locations are
open.
Belak prepares various experimental concoctions in his laboratory and the small chambers that lead off it (see the sections below), with the fumbling aid of goblins that serve him. Any noise
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
grow into a magical grove. Order of the Gauntlet. The delegation was also transporting the body of a knight who was killed fighting orcs in the Spine of the World. The knight was to be interred with
, it just could be the lead. CHARACTER ADVANCEMENT
This adventure assumes that the characters begin this chapter at 3rd level. Some of the Haunted Keeps are tougher than others. Feathergale Spire is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to a grave in the middle of this cavern. The grave stands amid a grove of dead, burned trees. It is marked with a headstone that reads in Common, âHere lies Crissann, human friend and companion.â The
obtain the wand from the grave, the will-oâ-wisp tries to lead them to Wyllowâs tower and a showdown with the archdruid. If the characters refuse to avenge Crissann, the will-oâ-wisp attacks them
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
-controlled clerics lead unsuspecting worshipers to the lair of an adult green dragon.
6 An adult green dragon works to corrupt a young gold dragon trapped in the green dragonâs woods.
7 Wood
who once guarded the treantsâ grove.
Ancient Green Dragon Connections d4 Connected Creatures
1 An ancient green dragon returns to the same sylvan forest every year to feed upon a herd of
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
are art pieces representative of various media. Students from Prismari College typically tend this space, and three Prismari pledgemages (see chapter 7) can be found here most days, either cleaning
recruiting first-year students to the society. B13. Amphitheater This impressive stage is used for lectures, for assemblies, and as a gathering place in case of emergencies. Magic steps lead up to the stage
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the ring to stay away from it, saying that something is wrong with it and it doesnât lead to home anymore. Anyone who ignores her warning and steps into the ring to try to use it sees an image that
emerald the size of a halflingâs head (worth 25,000 gp). Once the worm is dead, a search of its gullet yields the enormous gemstone. L11. Xanthoriaâs Grove of Horrors An unlocked wooden door seals off
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
difficult times. Trostani spends most of her time in the towering tree of Vitu-Ghazi, the Selesnya guildhall. There she communes with MatâSelesnya and with the dryads who lead individual Selesnya
Actions). Trostani casts suggestion. This counts as one of her daily uses of the spell.
Awaken Grove Guardians (Costs 3 Actions). Trostani animates one or two trees she can see within 120 feet of her
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
travel. If a creature has visited the door before, this time is halved. Doors along the staircase can lead anywhere. The Infinite Staircase Doors table provides a sampling of doors and destinations that
foliage Ancient grove on the plane of Arborea 10â12 Freshly painted barn door Bucolic homestead on the plane of Arcadia 13â15 Tent flap made of animal hides Upset stomach of an herbivorous behemoth in the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
gold medallion. Stairs beyond the bar lead up to a balcony on the second floor. Eight doors along the open upstairs hallways likely lead to bedrooms.
The characters can explore the common room and
characters have returned to this scene, lead to a perpetually well-stocked kitchen. A food preparation table set with storage cabinets stands against one wall. Food is always ready on the table as if Propha
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
among them. Wagons and wheelbarrows are parked just about everywhere, free for anyone to use. The oxen needed to pull the wagons are kept in the livestock fields (area G5). A grove of trees south of
town is home to three young treants. If the town or the abbey comes under attack, their job is to animate nearby trees and aid in the townâs defense. The grove is also home to an awakened tree named
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
training at this site. 4 Elite Institute. This cutthroat college of science or the arts accepts only the crĂšme de la crĂšme of society and talent. 5 Vault of Secrets. This conspiracy strives to keep or
solving the worldâs mysteries is important or desirable. The Academy Quests table presents a few of the sort of endeavors your work or studies lead you to undertake. Academy Quests d6 Quest 1
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
of a mythic fantasy campaign: Divine Trials. Seeking a gift or favor from the gods, the adventurers undertake a series of trials that lead them to the realms of the gods, where the adventurers can
Necromancy. Vampires open a college of necromancy, attracting evil necromancers who need fresh corpses for their studies. An order of vampire hunters seeks the charactersâ help. Undying Monarch. A
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
a more direct meaning beyond simply âwealâ or âwoe.â You can use omens to nudge the characters to an adventure location, to lead them to an oracle who lives far from the polis, or to hint at the true
seem to alter course to lead to a specific destination.
3 09 Birds fly in parallel rows, like a marching army.
4 10 Eddies in a stream subside, and the water flows in a straight line
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
quenched their thirst. If the characters improved the cubâs attitude, she gladly agrees to lead the characters to the fountain. G9: Fountain All Heal Tomas Duchek The enchanting waters of the
with a Pearl of Power. G11: Barkburrsâ Grove Matias Tapia Spooky faces haunt the burled trees of the barkburrsâ gloomy thicket A dense grove here consists of eerie oak trees. From the corner of the eye
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
G8, inside the inn)
Lifferlas, awakened tree (starts at area G6, in the grove of trees)
Zi Liang, acolyte of Chauntea (starts at area G7)
Miros Xelbrin, innkeeper (starts at area G8, inside the
the characters deal with the threats inside the walls, townsfolk emerge from their longhouses and begin to scour the fields for stray threats. Characters who join the search find trails that lead back
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
saying that it is what it is, and who can say what end it might eventually lead toward? Although Shuushar is by far the most sane, stable, and honest of the adventurersâ fellow prisoners, he is also the
details). Stool Stool is a myconid sprout captured by Sarith Kzekarit. Stool is lonely and frightened, wanting only to return to its home in Neverlight Grove. If befriended by the characters, Stool gladly






