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Returning 35 results for 'grown corner living'.
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Monsters
Dragonlance: Shadow of the Dragon Queen
territorial instinct and a predatory urge to hunt and devour living prey. They run on all fours and rear up onto their hind legs when they corner their quarry. When they strike, they wallop foes about
Monsters
Van Richten’s Guide to Ravenloft
grown carrion stalker in 1d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Weeks"} weeks. Any effect that cures diseases or removes the poisoned condition that targets the corpse instantly
and tentacles. When an adult carrion stalker detects movement, it bursts from its corpse-cradle to attack, intent on implanting its young into the living and starting its species’ life cycle
Monsters
Strixhaven: A Curriculum of Chaos
exploration and discovery through the lens of creating a direct conduit to the past.
She founded Lorehold College to ensure mortals would never forget the lessons of the past. After living for centuries
, Velomachus has grown tired of watching the same mistakes repeated continually. She hopes her college’s teachings will foster the skills to either predict future pitfalls by taking lessons from those
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
full-grown specimen has a body 30 feet in diameter and legs that are at least 30 feet long. When it wraps its legs tightly around its body and closes its eyes, the asteroid spider resembles nothing so
living brain functions like a spelljamming helm, allowing the spider to travel through Wildspace without a ship. It often haunts asteroid belts, lurking among normal asteroids until a spelljamming ship
Monsters
Candlekeep Mysteries
recruit new members. Under Bak Mei’s cruel tutelage and eccentric training methods, the order has grown in power and numbers, living in seclusion while he planned his revenge on his former
death, Bak Mei became obsessed with living an unending life. He began collecting texts on the subject, consulting with practitioners of the necromantic arts, and seeking audiences with dark forces.
The
Monsters
Princes of the Apocalypse
Amphibious. The dragon can breathe air and water.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Living Shadow. While in dim light or darkness
dragon that drink such water regurgitate it within minutes.
Fog lightly obscures the land within 6 miles of the lair.
If the dragon dies, vegetation remains as it has grown, but other effects fade over 1d10;{"diceNotation":"1d10","rollType":"roll"} days.AcidNecrotic
Monsters
Fizban's Treasury of Dragons
spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back, dancing and shifting with the dragon’s mood.
Embodiment of
to ask for help getting home.
6
A topaz dragon is building a tableau of desiccated creatures and has grown obsessed with catching one treasure hunter who escaped the dragon’s clutches
Monsters
Fizban's Treasury of Dragons
visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back, dancing and shifting with the dragon
, but the dragon is too proud to ask for help getting home.
6
A topaz dragon is building a tableau of desiccated creatures and has grown obsessed with catching one treasure hunter who escaped the
Monsters
Fizban's Treasury of Dragons
power manifests visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back, dancing and shifting with
from the sea, but the dragon is too proud to ask for help getting home.
6
A topaz dragon is building a tableau of desiccated creatures and has grown obsessed with catching one treasure hunter
Monsters
Fizban's Treasury of Dragons
existence and connected through portals under the dragon’s control. A lair might include a secluded grove on the Material Plane, a well-protected tower in the Feywild, and even a hidden corner of
, a well maintained and above-water version of the black dragon lair’s tower (map 5.2) makes a great Feywild audience chamber, while a vibrant, living version of the green dragon lair’s
Monsters
Fizban's Treasury of Dragons
dragon’s psionic power manifests visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back
injured and stranded far from the sea, but the dragon is too proud to ask for help getting home.
6
A topaz dragon is building a tableau of desiccated creatures and has grown obsessed with catching
Monsters
Fizban's Treasury of Dragons
might include a secluded grove on the Material Plane, a well-protected tower in the Feywild, and even a hidden corner of the Ethereal Plane. Moonstone dragons often use locations in the Feywild as
tower (map 5.2) makes a great Feywild audience chamber, while a vibrant, living version of the green dragon lair’s enormous tree (map 5.10) makes for a very comfortable bedchamber in a grove on
Equipment
Druids, rangers, and clerics devoted to gods of nature are often found aboard living ship;living ships, as are Wildspace explorers who don’t want to have to worry about their ship’s air
envelope becoming fouled during a long voyage.
This ship’s main distinctive feature is the fully grown treant on the aft deck. The treant has a speed of 0 because its roots are woven into the
Backgrounds
Sword Coast Adventurer's Guide
among the people as living embodiments of his power. Perhaps they needed a reminder of who they were and from whence they came. The Chosen of Uthgar led bands back to the old ways, and most of your people
in the Chondalwood, or the magic-hating human tribes of the sweltering jungles of Chult.
You might have grown up in one of the tribes that had decided to settle down, and now that they have
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Living Ship Druids, rangers, and clerics devoted to gods of nature are often found aboard living ships, as are Wildspace explorers who don’t want to have to worry about their ship’s air envelope
becoming fouled during a long voyage. This ship’s main distinctive feature is the fully grown treant on the aft deck. The treant has a speed of 0 because its roots are woven into the deck; it and the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
22: Workers’ Chambers These sparse living quarters contain desks, beds, and shelves. Red doors connect areas 22b, area 22c, and area 22d to area 22a and the hallway to the west. 22a: Communal Room A
. A secret door is hidden in the northeast corner. 22b: Oily Floor Spilled, flammable oil makes a 10-foot square of this room’s floor difficult terrain. 22c: Glowing Orb A glass orb wrapped in
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
Lifestyle and Society Denizens of the Radiant Citadel strive to sustain an egalitarian society. Every citizen is entitled to a basic income that affords them the necessities of living and dignity in
nature, foodstuffs and other materials are carefully conserved, and goods are reused or recycled when possible. Similarly, most food is vegetarian and is grown in green spaces throughout the city
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Lifestyle and Society Denizens of the Radiant Citadel strive to sustain an egalitarian society. Every citizen is entitled to a basic income that affords them the necessities of living and dignity in
nature, foodstuffs and other materials are carefully conserved, and goods are reused or recycled when possible. Similarly, most food is vegetarian and is grown in green spaces throughout the city
Kenku
Legacy
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Species
Volo's Guide to Monsters
kenku make an easy living serving as messengers, spies, and lookouts for thieves’ guilds, bandits, and other criminal cartels. A network of kenku can relay a bird call or similar noise across the
adventurers are usually the survivors of a flock that has sustained heavy losses, or a rare kenku who has grown weary of a life of crime. These kenku are more ambitious and daring than their fellows
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
floor.
Unseen Servant. Standing silently in the northwest corner is a living unseen servant (see appendix A).
The rusty iron wheel can be rotated a half turn in either direction, squealing loudly
level. Resetting the wheel to its original position reactivates these traps. The living unseen servant doesn’t announce its presence to anyone. If the characters turn the wheel but fail to destroy
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Waterdeep for years, switching identities as often as needed to keep its true nature hiden. It has grown accustomed to living among mortals and, much to its own astonishment, is rather fond of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
sign that Tharizdun had gifted it with the task of nurturing the kraken until it was fully grown. Sgothgah knew the kraken could never be raised to maturity in the Endless Nadir — even in Sgothgah’s
remote corner of it — without risking discovery by the other aboleths. So Sgothgah fled the abyss, taking with it the juvenile kraken and a number of loyal aquatic minions. It headed for coastal waters
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. A blot of shadow in the corner of a dusty crypt might be a shadow crossing, as might an open grave. Shadow crossings form in gloomy places where spirits or the stench of death lingers, such as
missing enough stones that they appear pockmarked. The sky is corpse gray, and the breeze blows cold and humid, bringing a chill to the skin.
The city’s living residents include necromancers, corrupt
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
city without incident, but the festivities are unignorable. Colorful flowers and paper decorations hang between buildings, and delicious scents waft from the food stalls at every street corner. Locals
became the satirical face of the government; and Los Diablitos, comical renditions of fiends from local fables. The living and the dead celebrate the Night of the Remembered in San Citlán
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Odunos The Returned of Odunos despise the living, feeling sparks of pleasure when they destroy whatever the living value, be it property or people. Within their city, armed Returned gangs roam the
, Tymaret the Murder King, a servant of Erebos tasked with returning Phenax to the Underworld. Knowing that Phenax could disguise himself as anyone, Tymaret slaughters all living souls, just to be thorough
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Har’Akir, among the living or the dead, denies his will, but the Darklord’s wishes are few. He cares only for order and to find his lost ka. Children of Ankhtepot. The Darklord is served by many of the
Ankhtepot has grown bored with mortal concerns, the Children of Ankhtepot have pursued their own vices. Many dream and despair in their crypts. Others foment small cults of their own. And still others
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
raise up the totems among the people as living embodiments of his power. Perhaps they needed a reminder of who they were and from whence they came. The Chosen of Uthgar led bands back to the old ways
, and most of your people abandoned the soft ways of civilization. You might have grown up in one of the tribes that had decided to settle down, and now that they have abandoned that path, you find
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
since his transformation, Strahd’s lust for life has grown. He broods in his castle, cursing the living for all he has lost and never admitting to his role in the tragedy. KATERINA LADON The Summer
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
living in area 2 scoops up the items when it passes through its lair. All the items except the gems dissolve in the ooze’s body. The stones fascinate the creature’s tiny brain, so it “spits out” the
gems in the corner and collects them. The ooze won’t bother those who enter, look around, and leave. It fights back if attacked, and it attacks (probably with surprise) anyone who takes gems.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
be unlatched only from the outside. Each stasis pod is big enough to hold a Large creature and has AC 11, 15 hit points, and immunity to poison and psychic damage. If a living creature is placed in a
creature is removed from the stasis pod or the stasis pod’s power is shut off, the creature regains consciousness after 1 minute or once it takes damage. The pods in the southwest corner were ruined when
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
defends itself with all the resources at its disposal. Many settlements, however, simply vanish if they are discovered, retreating to some uncharted corner of the forest to begin anew. The rare forest
gnomes who leave their people to become adventurers often draw upon their closeness to nature and their magical gifts to serve as guides, scouts, or mystics. Living close to nature also makes forest gnomes
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
2G. Upper Barracks Pharblex Spattergoo (see appendix D for statistics) and his personal retinue of ten bullywugs use this level of the barracks as their living quarters. No one else has any business
the alarm if trouble develops. Like all areas occupied by bullywugs, this chamber is a mess. Reed pallets, dirty baskets, and animal bones litter the floor. Treasure In the southeast corner of the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
living in area 2 scoops up the items when it passes through its lair. All the items except the gems dissolve in the ooze’s body. The stones fascinate the creature’s tiny brain, so it “spits out” the
gems in the corner and collects them. The ooze won’t bother those who enter, look around, and leave. It fights back if attacked, and it attacks (probably with surprise) anyone who takes gems.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
2G. Upper Barracks Pharblex Spattergoo (see appendix D for statistics) and his personal retinue of ten bullywugs use this level of the barracks as their living quarters. No one else has any business
the alarm if trouble develops. Like all areas occupied by bullywugs, this chamber is a mess. Reed pallets, dirty baskets, and animal bones litter the floor. Treasure In the southeast corner of the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
only grown. He broods in his dark castle, cursing the living for stealing away what he lost, and never admitting his hand in the tragedy he created.
and sate that hunger by drinking the blood of the living. Vampires abhor sunlight, for its touch burns them. They never cast shadows or reflections, and any vampire wishing to move unnoticed among the






