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Returning 35 results for 'guardian confined looking'.
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Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Banrion the Unicorn As the guardian of the fey woods, the unicorn Banrion has grown weary in her losing battle against the hags, and remains effectively confined to the rocky plateau that is her lair
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
of Chitza-Atlan, the guardian of the gateway to the underworld. This guardian has two functions: to prevent any but the dead from entering these ruins, and to keep those creatures in the ruins
confined there. Thus, if any character tries to exit this room by any door other than the one entered from, the centaur mummy (see appendix B) animates and attacks the characters. The mummy will also defend
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
her quarters (area 11b), or vice versa. A light cantrip cast on the top of her staff lights her path. Skriannaâs shield guardian marches a few steps behind her. Floating nearby is a grell valet that
, not she, must stand aside. If this leads to violence, the headmaster quells the conflict as quickly as possible and tells Skrianna that she is confined to her quarters. Once she is out of sight of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
keep their distance and avoid harming the shield guardian, it ends its âattackâ after a few rounds and wanders off, looking for other denizens to terrorize.
the comings and goings of the guildâs goblinoids for some time. Shield Guardian The Dungeon Level is home to a meandering, defective shield guardian operating under the delusion that itâs a wizardâs
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
lap if the characters decide to visit the Caer. Here are a couple reasons why the characters might go there: Looking for a good nightâs rest in Caer-Dineval, the characters are directed to the castle
confined Crannoc to his quarters while spreading stories about the speakerâs ill health to conceal their presence and restrict access to the castle. The cultists keep the speaker alive in case they
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
stalagmites as in the southern districts. Openness doesnât mean welcoming, however. The duergar who ply their trades here are wary of all the foreigners confined by law to this part of the city. A wave of
with drow, svirfneblin, orcs, and others â pay little attention to the characters unless they are looking to do business. Guards posted at the gates make it clear to the characters that non-duergar are
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Body Horror Villains Villains of this genre present as tragic figures, whether theyâre hereditary cannibals, captives enduring some forced metamorphosis, scientists looking to reverse death, or
scientist who, hoping to keep their spouse alive, grafted the spouse onto their body
3 A seething mass of fungi that grows more intelligent with every sapient life it engulfs
4 A guardian
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Guardian Spirit If the party communed with Theodora during the sĂ©ances, the adventureâs climax unfolds as follows. Hidden Halvhrests. After the characters explore and leave area 24, the house detects
domain. Reunion. Eventually the party emerges from the Mists, but Regan and Vastion donât follow. Looking back, the characters see the spirits of the two youngsters along with their parents as they fade
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the Ancestral Guardian Rather than calling upon the spirits of your ancestors, you are in communion with the franchise executives and corporate raiders who have traveled your path before. These paragons
of commerce still exist in the spirit world, bemoaning their losses and looking to balance their debts in the afterlife by providing guidance to others. Sometimes these spirits appear as officious
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
dungeon with monsters. His old gates were destroyed by the Spellplague, but Halaster has replaced them with new ones, most of which have destinations confined to the dungeon. These gates are not subject
minute upon activation. Creatures peering through the open gate can see the destination beyond as though they are looking through an open doorway into that location. A gate canât open within the area of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
boulder is five feet tall and colored brown with dark streaks and spots. Leaning against it is what appears to be a bamboo staff.
In the mud around the base of the boulder is a moving shape, looking like
saving throw should be made before attacks are made. Creatures encountered here are unaffected by the mud. Guardian. The creature at the base of the boulder is a giant crayfish (see appendix B). If it
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Four goblins dressed in cold weather clothing stand guard atop each tower. The rampart battlements grant them half cover against attacks from outside the fort. They are supposed to be looking outward
of them has two goblins in cold weather clothing and two wolves stationed atop it. If an alarm sounds, the goblins begin looking for targets on the ground to pick off with their shortbows. If the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
when it already has one active, the first orb disappears, freeing the creature inside.
Drone Patrols Small groups of detention drones patrol the Donjon Sphere looking for escapees or intruders. When
. Drone Patrols d6 Patrol Composition 1â2 1d6 quadrones 3 1d4 suits of animated armor 4â5 2 helmed horrors 6 1 shield guardian
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
lord has captured a red dragon wyrmling and is looking to train the willful creature as a pet.
2 A red dragon wyrmling adopted a nest of fire snakes, which have now grown into salamanders who
child has secretly hidden and raised a red dragon wyrmling from an egg. The wyrmling is bonded to the child, but dangerous to anyone else.
5 A bound fire elemental serves as the guardian of an
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
-looking oversized furnishings. In the center of the room, a red-skinned creature wearing armor of flame, bronze, and volcanic stone sits cross-legged on the floor, studying a chessboard.
The creature
area, because Taraz can and will harm creatures in his chamber.) The characters are perfectly safe in the corridor. (True, as long as Taraz is confined to area 22.) Taraz has no desire to harm the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
-looking oversized furnishings. In the center of the room, a red-skinned creature wearing armor of flame, bronze, and volcanic stone sits cross-legged on the floor, studying a chessboard.
The creature
, because Taraz can and will harm creatures in his chamber.) The characters are perfectly safe in the corridor. (True, as long as Taraz is confined to area 22.) Taraz has no desire to harm the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Captured by the Yuan-ti Characters captured by the yuan-ti are stripped of their gear, fitted with manacles (one set binding the wrists and another binding the ankles), and confined to the pits in
area 8. Their gear is stored in area 13 until it can be studied and inventoried by the storeroomâs guardian, Azi Mas. If the characters donât escape within 1 hour, they are visited by the yuan-ti
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
faces of the guests. Not all of them are amused. 31â32 A shifter glowers in a corner booth, looking angry at the world. 33â34 A warforged bard uses its body as a percussion instrument to entertain the
interactions of the clientele, paying close attention to any dragonmarked characters. 55â56 A House Cannith tinker examines the structure of the vehicle closely, looking concerned and asking
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
26. Terraced Aquarium You are looking out and down into an enormous chamber defined by terraced steps that ring the entire area and descend toward a central enclosure.
A few feet south of the door
, water laps at the edge of the stone floor. Looking to the side, you can see that the ring of the terrace that lies beyond is a ten-foot-deep ring of water held in by a nearly transparent wall
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
once all the characters are out of danger: A tearing sound precedes the appearance of a silvery ripple hovering in the air nearby. From the anomaly, a frantic-looking scarlet macaw shoots forth
Yarana. The Ghost Orchid Tepui is under siege by alien creatures. Chimagua, our guardian, has fallen into a deathly slumber. If the great spirit dies, all is lost. If you are brave souls, seek the
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
and deafened conditions scrabbles along the ground, looking for its head. The zombie attacks any creature it detects. 2 1d4 will-oâ-wisps offer to guide the characters to their destination but might
hostile cloud of vampiric mistâ with an audible wheeze. 8 1d6 + 2 vargouillesâ fly through the halls, looking for their next meal. The vargouilles attack the characters on sight. 9 1d4 spawns of Kyuss
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
(see appendix C). Azaka has wandered far and wide through the jungle in tiger form. She is acquainted with Saja Nâbaza, the powerful and wise guardian naga of Orolunga, and gladly leads characters to
the naga if theyâre looking for guidance. Azaka stands 6 feet tall and weighs about 150 pounds. She will not willingly spread her lycanthropic curse. She is also afraid of heights and will not
Magic Items
Infernal Machine Rebuild
in front of you, and points toward you. The DM determines whether a creature currently looking for you is drawn to your location. Additionally, when a creature attacks you for the first time during
guardian appears next to you, functioning as if you had cast the Mordenkainen's faithful hound spell. The guardian disappears if you die, regain hit points, or regain consciousness.
No one takes you
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
outsiders. The gray dwarves constantly try to manipulate contracts to take advantage of foreign merchants, looking for any excuse to enslave random visitors who appear weak or vulnerable â including
allowed to hold honest jobs, and their rights are hardly ever recognized by the duergar. Even slaves are held in higher regard. Derro scuttle about like vermin and are mostly confined to hovels built
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
-great castle. The forests of the Shadowfell hold sinister-looking trees, their branches reaching out to snare travelersâ cloaks, and their roots coiling to trip those who pass by. Shadow dragons and
villainous beings become Darklords, able to exercise great power but confined to realms that twist their desires, capturing them in cycles of dread and despair. Mists surround each of the Domains of Dread
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. (The statues are impressive-looking but harmless.)
Basalt Doors. At the back of the dais stands a set of double doors made of carved black basalt, flanked by two glowing quartz pillars. Above the
impervious to damage. The golem canât be reasoned with. It enters the altar again only if it perceives no threats on the dais. If it goes berserk, the golem abandons its role as guardian and leaves the dais
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
refuses to stop until someone delivers the adventurer responsible.
3 A prosperous-looking city appears among the desert dunes, drawing explorers and treasure hunters aplenty, but itâs an
blue dragon leads a fanatically loyal mercenary squad.
5 A young blue dragon schemes to take over a guardian nagaâs ancient temple.
6 A mummy lord keeps a young blue dragon bodyguard as a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
having an agent of the Harpers approach the party and suggest that they visit Moongleam Tower, particularly if theyâre looking for a faster mode of travel. Moongleam Tower is described in more detail
lock spell). The topmost level is the crypt itself, which contains a stone sarcophagus watched over by a shield guardian that is trained to lift the lid whenever someone speaks the name Myrna aloud. The
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Chult, but not in enough detail to locate them on a map. The unnamed author does, however, make many mentions of his only traveling companion: a shield guardian named Vorn. If the characters befriend
Wakanga, he gives them the journal and shows them on Syndraâs map where it was found (he accurately indicates the hex containing the guardian; see âVornâ in chapter 2 for more information). The
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
ki-rin is celebrated far and wide as a harbinger of destiny, a guardian of the sacred, and a counterbalance to the forces of evil. Good Personified. Ki-rins are the embodiment of good, and simply
god. Some are horse-shaped, looking like gigantic unicorns, and are often used as guardians. Others have draconic features and tend to be aggressive foes of evil. One horn is most common, but a ki
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. This doesnât, however, affect any benefits gained from Exams. L6. Deansâ Reception Room A simple desk faces a pair of uncomfortable-looking benches in this sparse, hexagonal reception room. Six
the party has not already encountered the invisible stalker that serves as the wingâs guardian, itâs currently in this room. It waits until intruders move to leave the room, then attacks from behind
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
. Before the myconid leader lapsed into unconsciousness, it created this guardian to keep outsiders away. As described on the previous page, the water level here varies by up to 10 feet with the tides. At
toward the myconids, one violet fungus attacks them, extending long tendrils that cause immediate rot when they touch living flesh. Read this text: As you advance into the cave, a sickly looking mushroom
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
academy, and isnât looking for friendship from anyone. It shadows adventurers and casts detect thoughts spells on them to glean their true intentions. The mind flayer considers itself intellectually
pleasure in abusing and manipulating others with her magic. She is accompanied at all times by her shield guardian bodyguard (she wears its amulet), as well as a grell valet that carries her spellbook
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
. Each summer, except in years when Shieldmeet occurs, a vast Hiring Fair is held in Yartar, during which all sorts of undesirable folk gather north of the town looking for work as guards, miners
fortified structure on the west bank of the Surbrin (the town sits primarily on the east), whose outer wall has frequently been torn down and rebuilt. Itâs rumored that guardian skeletons rise when
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. A vein of turquoise runs through the east wall diagonally, looking like a stream. The granite in the vein has been carved to look like a school of trout.
Stone Basin. A large, empty basin is
. Troglodyte Mob A horrible stench fills this chamber, the floor of which is covered with loose rocks. Twelve captured troglodytes are confined to these quarters, but the guard stationed outside their door






