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Returning 35 results for 'guardian continual large'.
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Spells
Player’s Handbook
A Large spectral guardian appears and hovers for the duration in an unoccupied space that you can see within range. The guardian occupies that space and is invulnerable, and it appears in a form
appropriate for your deity or pantheon.
Any enemy that moves to a space within 10 feet of the guardian for the first time on a turn or starts its turn there makes a Dexterity saving throw, taking 20
Monsters
Monster Manual
Bound. The guardian is magically bound to an amulet. While the guardian and its amulet are on the same plane of existence, the amulet’s wearer can telepathically call the guardian to travel to
it, and the guardian knows the distance and direction to the amulet. If the guardian is within 60 feet of the amulet’s wearer, half of any damage the wearer takes (round up) is transferred to
Monsters
Monster Manual
Celestial Restoration. If the naga dies, it returns to life in 1d6;{"diceNotation":"1d6", "rollType":"roll", "rollAction":"Celestial Restoration"} days and regains all its Hit Points unless Dispel
Monsters
Icewind Dale: Rime of the Frostmaiden
":"Force Fist","rollDamageType":"force"} force damage. If the target is a Large or smaller creature, the living spell can move it up to 5 feet and move with it, without provoking opportunity attacks
. The living spell can grapple only one creature at a time and can't use Force Fist until the grapple ends.A living Bigby's hand is a Large, hovering hand of shimmering, translucent force. It often
Monsters
The Book of Many Things
magical force at a creature it can see within 30 feet of itself. The creature must succeed on a DC 15 Constitution saving throw or be encased in the orb, which expands to a size just large enough to
Monsters
Planescape: Adventures in the Multiverse
Large or smaller creature, it must succeed on a DC 14 Strength saving throw or have the prone condition.
Shining Blade (True Form Only). Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType
, continual flame
Teleport. The archon teleports, along with any equipment it is wearing or carrying, to an unoccupied space it can see within 120 feet of itself.Hound archons are the foot soldiers of
Monsters
The Book of Many Things
orb of magical force at a creature it can see within 30 feet of itself. The creature must succeed on a DC 15 Constitution saving throw or be encased in the orb, which expands to a size just large
mechanical animal or plant.
This Construct doesn’t have a control amulet and can’t be controlled like other shield guardian;shield guardians.Poison
Monsters
Mordenkainen Presents: Monsters of the Multiverse
of it and emerge from a second living tree within 60 feet of it that it can see, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger.Multiattack. The
everlasting guardian.
The ritual to create a wood woad is a primeval secret passed down through generations of forest-dwelling societies and druid circles. Performing the ritual isn’t necessarily an
Monsters
Waterdeep: Dungeon of the Mad Mage
, dispel magic
4th level (3 slots): stone shape, guardian of faith
5th level (2 slots): contagion, insect plague
6th level (1 slot): harmMultiattack. The mummy can use its Dreadful Glare and makes one
.
Enlarge (Recharges after a Short or Long Rest). For 1 minute, the mummy lord magically increases in size, along with anything it is wearing or carrying. While enlarged, the mummy lord is Large, doubles
Guardian of Faith
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
A Large spectral guardian appears and hovers for the duration in an unoccupied space of your choice that you can see within range. The guardian occupies that space and is indistinct except for a
gleaming sword and shield emblazoned with the symbol of your deity.
Any creature hostile to you that moves to a space within 10 feet of the guardian for the first time on a turn must succeed on a
Shield Guardian
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
Bound. The shield guardian is magically bound to an amulet. As long as the guardian and its amulet are on the same plane of existence, the amulet's wearer can telepathically call the guardian to
travel to it, and the guardian knows the distance and direction to the amulet. If the guardian is within 60 feet of the amulet's wearer, half of any damage the wearer takes (rounded up) is transferred to
monsters
have the Petrified condition, it turns to stone, regains 50 Hit Points, and has the Petrified condition for 1 hour.Multiattack. The vampire makes two Claw attacks and uses Bite or Guardian’s
", "rollDamageType":"Slashing"} Slashing damage plus 7 (2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"Necrotic"} Necrotic damage. If the target is a Large or
Guardian Naga
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
Rejuvenation. If it dies, the naga returns to life in 1d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Rejuvenation"} days and regains all its hit points. Only a wish spell can prevent this
Magic Items
Lost Laboratory of Kwalish
heavily muscled warrior, and its great helm is unusual in that it has no openings — only a broad glass plate in the front with a second piece of glass above it. Strange plates, tubing, and large
armor as a shield guardian that has stored a magic missile spell cast using a 4th-level spell slot. When the armor is reduced to 0 hit points, its defenses are rendered inert and it can be safely
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Guardian of Faith Level 4 Conjuration (Cleric) Casting Time: Action
Range: 30 feet
Components: V
Duration: 8 hours
A Large spectral guardian appears and hovers for the duration in an
unoccupied space that you can see within range. The guardian occupies that space and is invulnerable, and it appears in a form appropriate for your deity or pantheon. Any enemy that moves to a space within 10
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Guardian of Faith 4th-level conjuration Casting Time: 1 action Range: 30 feet Components: V Duration: 8 hours A Large spectral guardian appears and hovers for the duration in an unoccupied space of
your choice that you can see within range. The guardian occupies that space and is indistinct except for a gleaming sword and shield emblazoned with the symbol of your deity. Any creature hostile to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Guardian of Faith 4th-level conjuration Casting Time: 1 action Range: 30 feet Components: V Duration: 8 hours A Large spectral guardian appears and hovers for the duration in an unoccupied space of
your choice that you can see within range. The guardian occupies that space and is indistinct except for a gleaming sword and shield emblazoned with the symbol of your deity. Any creature hostile to
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Guardian of Faith Level 4 Conjuration (Cleric) Casting Time: Action
Range: 30 feet
Components: V
Duration: 8 hours
A Large spectral guardian appears and hovers for the duration in an
unoccupied space that you can see within range. The guardian occupies that space and is invulnerable, and it appears in a form appropriate for your deity or pantheon. Any enemy that moves to a space within 10
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Shield of Faith
2nd Level Aid
Augury
Blindness/Deafness
Calm Emotions
Continual Flame
Enhance Ability
Find Traps
Gentle Repose
Hold Person
Lesser Restoration
Locate
Speak with Dead
Spirit Guardians
Tongues
Water Walk
4th Level Banishment
Control Water
Death Ward
Divination
Freedom of Movement
Guardian of Faith
Locate Creature
Stone
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
amulet.
Construct Nature. A shield guardian doesn’t require air, food, drink, or sleep.
Shield Guardian
Large construct, unaligned
Armor Class 17 (natural armor)
Hit Points 142
Shield Guardian Wizards and other spellcasters create shield guardians for protection. A shield guardian treads beside its master, absorbing damage to keep its master alive as long as possible
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
2nd Level
Aid
Augury
Blindness/Deafness
Calm Emotions
Continual Flame
Enhance Ability
Find Traps
Gentle Repose
Hold Person
Lesser Restoration
Locate Object
Prayer of Healing
Walk
4th Level
Banishment
Control Water
Death Ward
Divination
Freedom of Movement
Guardian of Faith
Locate Creature
Stone Shape
5th Level
Commune
Contagion
Dispel Evil and Good
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, corridors, and staircases are lit by continual flame spells cast in sconces. The flames still point toward the ceiling, betraying their magical nature. They give off no heat. Room and Door Heights. All rooms
that must be surmounted to get from one room to another). Tunnels. The shield guardian punched holes through the floor and gouged out tunnels in some places during its escape from the spire
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Carpenter
Shield Guardian Large Construct, Unaligned
AC 17 Initiative −1 (9)
HP 142 (15d10 + 60)
Speed 30 ft.
Ability Score Mod Save
Str 18 +4 +4
Dex 8 −1 −1
Con 18 +4
Shield Guardian Device-Controlled Magical Bodyguard Habitat: Urban; Treasure: None An intimidating magical automaton, a shield guardian obeys its master’s commands and protects its master from
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
lanthorns have continual flame spells cast on them. The black slate slab once served as a chalkboard and has a few chalk marks on it. Vilnius and Quasit Hiding behind the lectern is Vilnius (NE male
-down V hidden under his robes. Of exquisite design, the amulet is worth 1,000 gp. It is the control amulet for the shield guardian in area X35. Although he can tell that the amulet is magical, he
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
deliver unrefined ore to the foundry.
Map 5.2 includes an inset map that shows the foundry’s interior, which is one large, open space. The building has no ceiling, allowing heat and smoke to escape
. Ore from the Slagline’s buckets can be dumped via chute into any of the foundry’s five large furnaces. Treasure. Characters who loot the foundry find three sets of smith’s tools and two sets of
Compendium
- Sources->Dungeons & Dragons->Monster Manual
vulnerabilities of a legendary monster. Guardian Naga Large Celestial, Lawful Good
AC 18 Initiative +4 (14)
HP 136 (16d10 + 48)
Speed 40 ft., Climb 40 ft., Swim 40 ft.
Ability Score Mod Save
Guardian Naga Enduring Serpentine Lore Keeper Habitat: Desert, Forest, Planar (Upper Planes); Treasure: Relics Alejandro Pacheco Guardian nagas are immortal, serpentine scholars that possess perfect
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, accosting enemies with its spells and poisonous spittle. Guardian Naga
Large monstrosity, lawful good
Armor Class 18 (natural armor)
Hit Points 127 (15d10 + 45)
Speed 40 ft.
STR
19 (+4
Guardian Naga Wise and good, the beautiful guardian nagas protect sacred places and items of magical power from falling into evil hands. In their hidden redoubts, they research spells and hatch
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
into the wall. The south wall is sloped and has a large rectangular window five feet wide by seven feet high. The window looks into a hallway, through a rectangular hole in the hallway floor, and
farther down into a well-lit room shaped like a cylinder tipped on its side.
The helmed figure is a tomb guardian: a flesh golem clad in plate armor (AC 17). Its task is to pull the lever when it sees
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
the guild was more concerned with zealotry than justice. They take the field for large military engagements. Boros Creatures Challenge Creature Source 1/8 Mastiff MM 1/4 Frontline medic GGR 1/2
Soldier GGR 1/2 Viashino (lizardfolk) MM 2 Flame-kin (azer) MM 2 Skyjek roc GGR 3 Knight MM 3 Veteran MM 4 Reckoner GGR 5 Battleforce angel GGR 7 Firefist GGR 8 Guardian giant GGR 10 Deva MM 12 Firemane angel GGR 16 Planetar MM 21 Solar MM 23 Aurelia GGR
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, particularly a large dungeon or a cave network, the DM can summarize movement between encounters: "After killing the guardian at the entrance to the ancient dwarven stronghold, you consult your map
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
dungeon, particularly a large dungeon or a cave network, the DM can summarize movement between encounters: "After killing the guardian at the entrance to the ancient dwarven stronghold, you consult your map
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
statues depicting knights with dragon-winged helms and shields.
Rainwater trickles through cracks in the ceiling, flowing down the west wall and adding to a large puddle on the floor.
Five sets of
wall. These panels depict silver dragons in flight. Beyond the glass doors lies a dark, misty room that appears to be a chapel.
A continual flame spell was cast on the crystal chandelier long ago and has never been dispelled. The knight statues are lifelike but inanimate.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
have only one creature Grappled by this action at a time.
Shield Guardian Large Construct, Unaligned
AC 17 Initiative −1 (9)
HP 142 (15d10 + 60)
Speed 30 ft.
Ability Score Mod Save
.
Bonus Actions
Aquatic Charge. The sahuagin swims up to its Swim Speed straight toward an enemy it can see.
Salamander Large Elemental, Neutral Evil
AC 15 Initiative +2 (12)
HP 90 (12d10 + 24
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
successful DC 15 Strength check. Double doors have iron hinges and swing open in one direction or the other, like normal doors. Chasms. Large chasms or rifts zigzag through this part of ancient Tyar
illuminate areas they use frequently with continual flame spells cast on torches in bronze wall sconces. The rest of the level is dark. Treasure. Many denizens of the temple carry small amounts of treasure
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
others as large as the space created by a demiplane or Mordenkainen’s magnificent mansion spell. The Avowed try to keep track of all the extradimensional spaces in Candlekeep, but a few forgotten
heights vary, ranging from as low as ten feet to as high as one hundred feet in the tallest towers. The Avowed use floating disks, each one large enough to hold three Medium creatures, to reach the






