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Returning 35 results for 'guardians certain losing'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
, guardians of the sacred, and counterbalances to the forces of evil.
Ki-rins are an embodiment of good, and simply beholding one can evoke fear or awe in an observer. A typical ki-rin looks like a
reveres and the function each typically performs in service to that god. Some resemble gigantic unicorns; these are often used as guardians. Others have draconic features and tend to be aggressive foes
Monsters
Waterdeep: Dungeon of the Mad Mage
lich often haunts the abode it favored in life, such as a lonely tower, a haunted ruin, or an academy of black magic. Alternatively, some liches construct secret tombs filled with powerful guardians
recesses, emerging to destroy those who dare to disturb the lichâs work.
A lich encountered in its lair has a challenge rating of 22 (41,000 XP).
Lair Actions
On initiative count 20 (losing
Monsters
Curse of Strahd
academy of black magic. Alternatively, some liches construct secret tombs filled with powerful guardians and traps.
Everything about a lichâs lair reflects its keen mind and wicked cunning, including
its lair has a challenge rating of 22 (41,000 XP).
Lair Actions
On initiative count 20 (losing initiative ties), Exethanter can take a lair action to cause one of the following magical effects
Monsters
Journeys through the Radiant Citadel
"} bludgeoning damage and is knocked prone. On a successful save, a creature takes half as much damage and isnât knocked prone.More than mere waterway guardians, riverines are embodiments of particular
).
Lair Actions
On initiative count 20 (losing initiative ties), the riverine can take one of the following lair actions; the riverine canât take the same lair action two rounds in a row
Monsters
Mordenkainen Presents: Monsters of the Multiverse
ocean to the void of the Astral Plane. Anything on or within a certain distance of a morkothâs isle is drawn with it in its journey through the planes. Thus, people from lost civilizations and
is underwater.
A morkoth encountered in its lair has a challenge rating of 12 (8,400 XP).
Lair Actions
On initiative count 20 (losing initiative ties), the morkoth can take one of the following
Monsters
Eberron: Rising from the Last War
, Belashyrra has a challenge rating of 23 (50,000 XP).
Lair Actions.
While within the Citadel of Lidless Eyes, Belashyrra can invoke the ambient magic to take lair actions. On initiative count 20 (losing
âI perceive certain types of people â vocations or entire societies â as hideous monsters.â
3
âSomeone is watching everything I do.â
4
âWhen I
Monsters
Fizban's Treasury of Dragons
restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before swapping back.
5
Actions
On initiative count 20 (losing initiative ties), the dragon can take one of the following lair actions; the dragon canât take the same lair action two rounds in a row:
Beguiling Whisper
Monsters
Fizban's Treasury of Dragons
negotiate an end to the restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks
their lairs.
The challenge rating of a legendary amethyst dragon increases by 1 when itâs encountered in its lair.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon can
Monsters
Fizban's Treasury of Dragons
are the most common materials they use in the construction of a lair, crystal and other precious minerals feature prominently in certain areas. In this way, crystal dragonsâ hoards literally
encountered in its lair.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon can take one of the following lair actions; the dragon canât take the same lair action two rounds in a
Monsters
Fizban's Treasury of Dragons
certain areas. In this way, crystal dragonsâ hoards literally become the fabric of their homes.
Crystal Dragon Lair Features
The crystal dragon lair shown in map 5.7 is the home of a dragon who
of a legendary crystal dragon increases by 1 when itâs encountered in its lair.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon can take one of the following lair
Lich
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
haunts the abode it favored in life, such as a lonely tower, a haunted ruin, or an academy of black magic. Alternatively, some liches construct secret tombs filled with powerful guardians and traps
, emerging to destroy those who dare to disturb the lichâs work.
A lich encountered in its lair has a challenge rating of 22 (41,000 XP).
Lair Actions
On initiative count 20 (losing initiative
Valindra Shadowmantle
Legacy
This doesn't reflect the latest rules and lore.
Learn More
monsters
Tomb of Annihilation
a lonely tower, a haunted ruin, or an academy of black magic. Alternatively, some liches construct secret tombs filled with powerful guardians and traps.
Everything about a lichâs lair
the lichâs work.
A lich encountered in its lair has a challenge rating of 22 (41,000 XP).
Lair Actions
On initiative count 20 (losing initiative ties), the lich can take a lair action to cause
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mordenkainen Presents: Monsters of the Multiverse
order from the encroachments of Fiends and other extraplanar threats. Gruumshâs blessings have made orcs tireless guardians and mighty allies wherever they are found, even when they turn their
, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types donât have rules themselves, but some rules in the game affect creatures of certain types
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Temporary Hit Points Temporary Hit Points are granted by certain effects and act as a buffer against losing real Hit Points. See also chapter 1 (âDamage and Healingâ).
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Temporary Hit Points Temporary Hit Points are granted by certain effects and act as a buffer against losing real Hit Points. See also âPlaying the Gameâ (âDamage and Healingâ).
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
powerful guardians and traps. Everything about a lichâs lair reflects its keen mind and wicked cunning, including the magic and mundane traps that secure it. Undead, constructs, and bound demons lurk in
shadowy recesses, emerging to destroy those who dare to disturb the lichâs work. A lich encountered in its lair has a challenge rating of 22 (41,000 XP). Lair Actions On initiative count 20 (losing
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Creature Type Each monster has a tag that identifies the type of creature it is. Certain spells, magic items, class features, and other effects in the game interact in special ways with creatures of
magically created creatures such as homunculi, modrons, and shield guardians. Dragons are scaly beings of ancient origin, such as red dragons and wyverns. Elementals are beings from the Elemental
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Creature Type Each monster has a tag that identifies the type of creature it is. Certain spells, magic items, class features, and other effects in the game interact in special ways with creatures of
as angels and pegasi, with ties to the Upper Planes. Constructs are magically created creatures such as homunculi, modrons, and shield guardians. Dragons are scaly beings of ancient origin, such as red
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Gorgons Bull-like Guardians with Petrifying Breath Habitat: Forest, Grassland, Hill; Treasure: Any Kai Carpenter A gorgon petrifies victims with its deadly breath, then tramples them to pieces
under their iron hooves, gorgons exhale gouts of noxious gas. Gorgons are created by magic-users to serve as guardians. The process for creating a gorgon is labor intensive and dangerous, with one
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
located on a mountain peak. Second, portals often have guardians charged with ensuring that certain creatures donât pass through. A portalâs guardian is typically a powerful magical creature, such as a
djinni, a sphinx, a titan, or an inhabitant of the portalâs destination plane. Finally, most portals arenât open all the time, but open only in particular situations or when a certain requirement is met
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
slay the unwary. It is filled with rich treasures both precious and magical, but in addition to the aforementioned guardians, there is said to be a demilich who still wards his final haunt. Be warned
characters of a certain levelâthough high-level adventurers are certainly necessaryâbut for players who enjoy a mental challenge and DMs who want to put their own spin on this truly unique dungeon.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
guardians can better fight to protect their tribes and their allies. In order to cement ties to their ancestral guardians, barbarians who follow this path cover themselves in elaborate tattoos that celebrate
raging and another creature you can see within 30 feet of you takes damage, you can use your reaction to reduce that damage by 2d6. When you reach certain levels in this class, you can reduce the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the sphere is located in the Astral Sea, the characters must reach it, probably using teleportation magic or a spelljamming vessel. Adventure Hooks Certain powerful organizations know the Donjon
after a character draws the Donjon card and disappears. Asteria knows the pain of losing a friend to unjust imprisonment and offers to help. She draws a replica of the teleportation circle inside the
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
about losing them to an unlucky roll of the dice or decision by a single player. The GM often awards characters with retainers in lieu of other treasure. Such rewards shouldnât be lost easily
. Some features can only be used a certain number of times per day (as noted in the retainerâs stat block). Additionally, if a retainerâs signature attack is a weapon attack, they typically gain an extra
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
test traps. Iron Kiln The dwarves use the iron contraption on the dais to craft tomb guardians from the corpses of slain adventurers. As the characters arrive, the tomb dwarves are in the process of
the Yellow Banner, but certain things might jog her memory. If the players get stuck, you can use the Starfallen as a means to provide hints to keep the adventure on track.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, losing 1 foot of depth per minute. Box. The box can be unlocked and opened while the statue holds it. Prying it from the statueâs grasp requires a successful DC 20 Strength (Athletics) check and causes
a successful DC 15 Dexterity check. Opening the box without the proper key, however, causes the acid overhead to plunge. The boxâs interior is lined with thin sheets of lead to thwart certain forms
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
-rins are celebrated far and wide as harbingers of destiny, guardians of the sacred, and counterbalances to the forces of evil. Ki-rins are an embodiment of good, and simply beholding one can evoke
vary in appearance based on the deity each one reveres and the function each typically performs in service to that god. Some resemble gigantic unicorns; these are often used as guardians. Others have
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
heavenly mountain of Celestia might be located on a mountain peak. Second, portals often have guardians charged with ensuring that undesirable people donât pass through. Depending on the portalâs
, such as a genie, sphinx, titan, or native of the portalâs destination plane. Finally, most portals donât stand open all the time, but open only in particular situations or when a certain requirement
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
feed on their fear and despair. Dungeon builders and Underdark tyrants sometimes venture into the Shadowfell to capture balhannoths for use as guardians. Balhannoth
Large Aberration, Typically
as a guardian in the Underdark might lair in caves near Underdark passages and guard the ways in and out of its keepersâ enclave. Lair Actions On initiative count 20 (losing initiative ties), a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
addicted to the thrill of winning or losing everything on a turn of fortune. For some, gambling is less a matter of chance and more a matter of seeking every advantage to ensure the outcome. The best
.
4 Iâve lost so much to gambling that I refuse to spend money on anything anymore.
5 Nothing is certain. Planning is a cowardâs act.
6 I canât be sure who Iâve swindled, cheated, or
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
to have transformed into a pillar of fire and vanished into the wind, but until her death is certain, the lektoi are reluctant to name a new monarch. Anax and Cymede have no children, so the kingâs
Lukos march to finish the task. Oromai. The watchers are the guardians of the Kolophon who protect the fortress from invaders and maintain order within its walls. Flamespeakers Prominent spellcasters
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
actions like these, but only at certain times of the year or when the influence of the Feywild is strong. The following lair actions are options for grandmothers and powerful aunties. Grandmothers
hagâs most powerful ability. Lair Actions On initiative count 20 (losing initiative ties), the hag can take a lair action to cause one of the following effects, but canât use the same effect two
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
hyper-evolved specimens are called Simic hybrids, though they sometimes refer to themselves as guardians. Extensive Adaptation A hybridâs biological enhancements can change its appearance drastically
Vedalken. Animal Enhancement. Your body has been altered to incorporate certain animal characteristics. You choose one animal enhancement now and a second enhancement at 5th level. At 1st level, choose one
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Cleric Subclasses A Cleric subclass is a specialization that grants you features at certain Cleric levels, as specified in the subclass. Each Cleric subclass is named after a domain of existence that
connection to this divine domain ensures you always have certain spells ready. When you reach a Cleric level specified in the Life Domain Spells table, you thereafter always have the listed spells
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
shares that view. A number of Zhentarim agents believe that the cultâs victory is inevitable, and that by standing against the cult, the Zhentarim risk losing everything. If events are going too
Ideals: Logic, greed (âIâm certain we can come to an agreement that all parties will favor. But if not, we have other means of settling the issue.â) Interaction Traits: Polite, mercantile, ruthless






