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Returning 35 results for 'guide connected leading'.
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guise connect leading
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
lanterns leading weary travelers to respite.
A faerie pathlighter has an almost angelic appearance. Their large, white wings become more translucent toward the edges. Motes of magical light drift around
creatures found throughout the wilds of Eldraine. While often seen as foolish, ouphes are magically connected to the natural world and know more about the secret lives of trees, mushrooms, and moss than
Monsters
Mythic Odysseys of Theros
all others. Over time, such a resident nymph often becomes connected with their aquatic home through sightings and stories, becoming a guardian of the place and, in effect, a manifestation of its
belief, and certainly numerous reports tell of charmed nymphs leading lost seafarers home. Yet, if tales of naiad-led galleys appearing amid the headwaters of mountain rivers are true, only the nymphs
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
connected to one another.
False Appearance. If the yggdrasti is motionless and rooted in the ground at the start of combat, it looks just like a dead tree and has advantage on its initiative roll. Moreover
Tree, yggdrasti look like gigantic, dead trees covered with barnacles. They fly through Wildspace and the Astral Sea with their topmost branches leading the way and their withered roots trailing behind
Monsters
Fizban's Treasury of Dragons
.
Connected Creatures
In the Feywild, moonstone dragons interact mostly with pixie;pixies, sprite;sprites, and other Fey creatures who revere and serve the dragon. Outside the Feywild, they often prefer to
communicate with other creatures through dreams.
Young Moonstone Dragon Connections
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
Monsters
Fizban's Treasury of Dragons
know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create
.
8
An emerald dragon has been spying for a villainous cabal, ensuring the villains remain one step ahead of the adventurers.
Connected Creatures
Emerald dragons generally go out of
Monsters
Fizban's Treasury of Dragons
of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create illusions
emerald dragon has been spying for a villainous cabal, ensuring the villains remain one step ahead of the adventurers.
Connected Creatures
Emerald dragons generally go out of their way to
Monsters
Journeys through the Radiant Citadel
, requiring no spell components, targeting any point along the river itâs connected to.
Riverâs Bounty. Freshwater fauna and flora reproduce rapidly and thrive in the waters within 1 mile of
lair. The tracks lead to potential shelters and safe passages across the riverâs waters, while also leading away from areas that the riverine prefers to remain undisturbed.
If the riverine dies
Species
Eberron: Rising from the Last War
purely natural animals; the mark allows its bearer to guide a hippogriff as easily as a horse.
House Vadalis
Leader: Dalin dâVadalis
Headquarters: Foalswood (near Varna, Eldeen Reaches
; thereâs a lot of turnover at the bulette ranch. But these exotic creatures arenât enough to satisfy the most innovative members of the house, leading to the practice of magebreeding. Using
Backgrounds
Baldurâs Gate: Descent into Avernus
hazardous and you remain in good standing with your temple.
BALDURâS GATE FEATURE: RELIGIOUS COMMUNITY
Youâre tightly connected with the religious community of Baldurâs Gate
my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful)
6
Aspiration. I seek to prove myself worthy of my godâs favor by matching my actions against
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
closed, though most are unlocked and donât require portal keys to enter. Each door on the staircase occupies a landing with at least two staircases connected to it, leading to and from other landings
Doors and Landings Endless doors along the staircase connect it to destinations throughout the multiverse. These doors function as planar portals (see the Dungeon Masterâs Guide) and are typically
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
City of the Dead I could write a book about the City of the Dead. It is such a fascinating place, filled with so much history and so many stories. But alas, there would be few buyers for Voloâs Guide
all. Long ago, Waterdavians largely abandoned the practice of burying their dead, instead entombing them in mausoleums. For centuries, the major mausoleums here have each been connected to an
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
several natural fissures in the floor (leading to the underground lake below), and is used as a privy. Manipulating Time Having a mechanical guide spend 1 charge in this area causes the lizardfolk to
32. Guardroom Four lizardfolk renders are stationed here, assigned to watch over the gemsmith in area 31. Corridor The small corridor leading east across from the guardroom dead-ends at a point with
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
a potential route out, leading them to another location in the Underdark where it is supposed to be. Then they need to find a map or guide for the potential route, which could involve them in what is
Gaining Access By the time they have visited the locations detailed in the previous chapters, the characters should have knowledge of a route to the surface world and a map or guide to help them
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Loyalty Having the adventurers leading an expanded party gives you the opportunity to use the optional loyalty rules in chapter 4, âCreating Nonplayer Characters,â of the Dungeon Masterâs Guide. You
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
9. Artisansâ Chambers This connected series of rooms are currently being used as small apartments and storerooms for the muralists and sculptors laboring inside the tomb. The rooms are small, sparse
Having a mechanical guide spend 1 charge in this area causes 1d4 + 1 artisans to either return here from their labors, or depart for their work.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Redemption A halfling warlock named Remi Duskweather renounced her pact and dedicated herself to serving a holy order (potentially one connected with a cleric or paladin in the party). As her final
, a blessing of protection, or a blessing of understanding, all of which are described in the Dungeon Masterâs Guide.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Conclusion When the characters defeat Hellenrae and her followers or convince them to guide them deeper into the temple, they are done with the monastery portion of the adventure. The Ancient Stair
(area M24) descends about 250 feet, leading to a quarter-mile passage in a natural cavern. This passage in turn leads to area B1 in the Temple of Black Earth (see chapter 4).
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
T14: Secret Vaults Four secret vaults are connected to the main temple (area T13), and two more are connected to the hall of statues (area T4). The vaults are basically identical, but each contains a
(see the Dungeon Masterâs Guide) 5 Casket containing a mummified human corpse in the fetal position wearing a gold necklace (worth 750 GP) 6 Basket containing a randomly determined Uncommon magic item (see the Dungeon Masterâs Guide)
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
below the retreat pierces the fabric of the planes. Two rifts in the planar fabric open in the depths of the trench, one leading to the Shadowfell and the other to the Elemental Plane of Water. Sluggish
the currentâs source and enter the connected plane. Storm Call. A creature that meditates within the Meditation Chamberâs rune circle for 10 minutes and succeeds on a DC 20 Intelligence (Arcana
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Vecnaâs Grasp Features Areas in Vecnaâs Grasp have the following features. Ceilings The ceiling is 40 feet high in area E1 and 10 feet high in the tunnels leading away from that cavern. Lighting
Teleportation As long as Vecna is conducting his ritual, teleportation magic doesnât function in this place or any of the connected demiplanes. There is an exception to this rule: thanks to their Vecnaâs Links
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Reaching the Peaks The Cartophileâs maps and notes guide the characters from their starting location into the Barrier Peaks, leading them as far as a series of caverns that Kwalishâs original
wilderness encounters along the way, especially within the thick band of woods that surrounds the pass leading up and into the mountains, and which is infused with elements of the Feywild. See appendix A
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
unvisited destination marked on their map. Roll 2d8 if the characters are returning to a destination theyâve visited previously. Roll 2d10 if a native guide is leading the characters to their destination. If
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Going to Neverlight Grove Because so few Underdark travelers have ever stumbled upon Neverlight Grove, it rarely appears on any maps. Nearly all the routes leading to it are dangerous and difficult
their way here. Alternatively, three of the partyâs companions can guide them to Neverlight Grove. Stool, the charactersâ fellow prisoner from chapter 1, is a myconid sprout from the grove, captured by
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
comes within a dayâs travel of the library can make a DC 15 Intelligence check to find the passage leading to Gravenhollow. If its check fails, it can try again after 8 hours of searching and
contemplation. Stone Giant Guide If the characters donât have the ring to guide them, a duergar NPC (for example, Ghuldur Flagonfist in Mantol-Derith) might suggest that they talk to Stonespeaker Hgraam in
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Narrative Combat Instead of resolving the battle with miniatures, youâll guide your players through a series of tough dilemmas, each leading to a different battlefield encounter. Their actions on the
field determine the overall success or failure of the battle. Use the Battle Flowchart provided nearby to guide your players through the conflict. Each box on the chart introduces a different mission
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Planes of Existence Eberron is part of the Great Wheel of the multiverse, as described in the Playerâs Handbook and the Dungeon Masterâs Guide. At the same time, it is fundamentally apart from the
, and none can say whether they are lifeless rocks or thriving worlds. Some sages believe that the moons are connected to the planes, or that they might even be physical extensions of the planes, but
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Lairs and Hoards Dragons are deeply connected to the worlds in which they dwell. The magic of the Material Plane flows through them. It empowers their breath weapons and their tremendous might; it
power are pooled in one place. âWhatâs in a Hoard?â provides tables to determine the contents of a dragonâs hoard, expanding on the treasure tables in the Dungeon Masterâs Guide. Fizban argues with a smug statue in the lair of an amused brass dragon
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Tunnel A secret trapdoor in the floor opens to an access tunnel leading to area 5. It can be found with a successful DC 12 Wisdom (Perception) check. Manipulating Time Having a mechanical guide spend 1
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
the player characters links it to the next one. Other campaigns involve long-running plots, a cast of recurring NPCs, and themes that span multiple adventures, leading toward a climactic conclusion. As
world of the DMâs creation or in a published campaign setting, such as the Forgotten Realms or Greyhawk (the latter is described in the Dungeon Masterâs Guide).
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
22. Alchemical Lab This laboratory space is filled with worktables holding tubing, glassware, and all manner of alchemical experiments. All the various experiments are connected by silver wires to a
mummy rot antidote, and one vial of thessaltoxin antidote. See appendix C for all these items. Manipulating Time Having a mechanical guide spend 1 charge in this area advances the experiments underway
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
kind, connected by silver wires to other tables holding stoic-looking lizardfolk. More silver wires connect the tables to a complex control panel standing between them.
The experiment underway in
in the underground lake to uncover more of the gems there.) Creatures Four lizardfolk shamans work here as lab managers, overseeing two lizardfolk renders connected to a pair of locathah. If attacked
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Economy and Trade With trade ways running north and south along the Sword Coast, a port on the Sea of Swords, and the Chionthar River leading inland, Baldurâs Gate is perfectly situated for its role
in Baldurâs Gate. Baldurâs Gate has plenty of exports, notably fish, fish glue, and sea salt, but its main economic force is trade itself. The city boasts multiple large and well-connected trade
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
-or-flight situation, leading to one or more characters becoming fugitives. If the party includes one or more characters who arenât lawful, such an outcome is likely. To mitigate this drawback, you
players that one or more characters have been arrested. You can describe the arrest, the subsequent detention, and the events leading up to the trial. The drawback to this approach is that player
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
spellcasterâs nefarious schemes.
8 A moonstone dragon that accidentally stumbled through a portal to the Material Plane canât find a way back home to the Feywild.
Connected Creatures In the
dreams. Moonstone Dragon Wyrmling Connections d6 Connected Creatures
1 An abandoned moonstone dragon wyrmling is being raised by a family of faerie dragons, who eagerly encourage the
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
Economy and Trade With trade ways running north and south along the Sword Coast, a port on the Sea of Swords, and the Chionthar River leading inland, Baldurâs Gate is perfectly situated for its role
in Baldurâs Gate. Baldurâs Gate has plenty of exports, notably fish, fish glue, and sea salt, but its main economic force is trade itself. The city boasts multiple large and well-connected trade






