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Returning 35 results for 'guiding conflict leaders'.
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guarding conflict leader
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Monsters
Ghosts of Saltmarsh
, sacred flame, thaumaturgy
1st level (4 slots): cure wounds, guiding bolt, sanctuary
2nd level (3 slots): lesser restoration, spiritual weapon
3rd level (2 slots): dispel magic, speak with deadPriests
bring the teachings of their gods to the common folk. They are the spiritual leaders of temples and shrines and often hold positions of influence in their communities. Evil priests might work openly
Monsters
Waterdeep: Dragon Heist
): light, sacred flame, thaumaturgy
1st level (4 slots): cure wounds, guiding bolt, sanctuary
2nd level (3 slots): lesser restoration, spiritual weapon
3rd level (2 slots): dispel magic, spirit
damage on a failed save, or half as much damage on a successful one.Priests bring the teachings of their gods to the common folk. They are the spiritual leaders of temples and shrines and often hold
Monsters
Waterdeep: Dragon Heist
with spell attacks). Avi has the following cleric spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy
1st level (4 slots): cure wounds, guiding bolt, sanctuary
2nd level (3 slots
);{"diceNotation":"1d6","rollType":"damage","rollAction":"Mace","rollDamageType":"bludgeoning"} bludgeoning damage.Priests bring the teachings of their gods to the common folk. They are the spiritual leaders
Monsters
Storm King's Thunder
hit with spell attacks). The priest has the following cleric spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy
1st level (4 slots): cure wounds, guiding bolt, sanctuary
2nd level
to the common folk. They are the spiritual leaders of temples and shrines and often hold positions of influence in their communities. Evil priests might work openly under a tyrant, or they might be
Monsters
Guildmastersâ Guide to Ravnica
with spell attacks). It has the following cleric spells prepared:
Cantrips (at will): fire bolt, light, sacred flame, spare the dying
1st level (4 slots): guiding bolt, healing word, heroism, shield
, inspiring all who serve alongside them. They often act as the point of contact between the Boros Legion and the angelic leaders.
Priest
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
): light, sacred flame, thaumaturgy
1st level (4 slots): cure wounds, guiding bolt, sanctuary
2nd level (3 slots): lesser restoration, spiritual weapon
3rd level (2 slots): dispel magic, spirit
":"Mace","rollDamageType":"bludgeoning"} bludgeoning damage.Priests bring the teachings of their gods to the common folk. They are the spiritual leaders of temples and shrines and often hold positions of
Sahuagin Priestess
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
has the following cleric spells prepared:
Cantrips (at will): guidance, thaumaturgy
1st level (4 slots): bless, detect magic, guiding bolt
2nd level (3 slots): hold person, spiritual weapon (trident
maritime trade and drawing other races into the bloody conflict.
So intense is sahuagin hatred for the aquatic elves that the sea devils have adapted to combat their ancient foes. A sahuagin born near
Half-Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
united under the leadership of a mighty warlock or having fought to a standstill after years of conflict, orc and human communities, sometimes form alliances. When these alliances are sealed by
marriages, half-orcs are born. Some half-orcs rise to become proud leaders of orc communities. Some venture into the world to prove their worth. Many of these become adventurers, achieving greatness for
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
with that of snakes, producing a caste-based society of hybrids in which the most snakelike are the leaders and the most humanlike are spies and agents in foreign lands.
Humans Transformed
The
cluster of allied city-states. Conquered neighbors were allowed to keep their leaders and culture so long as they paid tribute, swore allegiance to the victors, and incorporated their conquerors
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Personal Motives Not every conflict involves a fight between light and darkness. The vast majority of people are driven by simple motives: greed, fear, pride, or ambition. One person just wants to
get some gold in their pocket. Another wants to impress a paramour. A leader guiding their nation into war is motivated both by fear of their neighbors and the sincere belief that Khorvaire would be
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Priest Priests bring the teachings of their gods to the common folk. They are the spiritual leaders of temples and shrines and often hold positions of influence in their communities. Evil priests
might work openly under a tyrant, or they might be the leaders of religious sects hidden in the shadows of good society, overseeing depraved rites. A priest typically has one or more acolytes to help
Compendium
- Sources->Dungeons & Dragons->Monster Manual
goals. They might become patrons of whole cities, advising leaders and helping generations flourish. Adult Bronze Dragon Huge Dragon (Metallic), Lawful Good
AC 18 Initiative +10 (20)
HP 212 (17d12
, it can choose to succeed instead.
Actions
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Repulsion Breath or (B) Spellcasting to cast Guiding Bolt
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
) check. The leaders of the gang, Uktarl Krannoc and Harria Valashtar, were lovers once, but their relationship soured recently. Theyâre fed up with each other, and each is plotting to eliminate the
other and take control of the gang. Harria is the likely winner of this conflict, because she recently acquired a flesh golem that wandered up from level 2. Struck by Harriaâs resemblance to its creator
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
a contact with the House, you must have an aberrant dragonmark to join it. House Tarkanan remains neutral in the conflict between the crimelords and wonât accept contracts against gang leaders.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
themselves in war. Some leaders focus on healing the lingering wounds of the conflict, while others work to ensure that their people will have an edge when fighting begins anew. The Last War is one
Chapter 4: The Last War Khorvaire is still rising from the ashes of the Last War. The consequences of a century of conflict canât be offset with a single treaty. The Last War didnât end because
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
use these conflicts, look for opportunities in your adventures to introduce creatures in service to the three villainous groups. Give goals to these villains that bring their operatives into conflict
, raiding poorly defended settlements and stealing cattle; demand tribute in the form of food or treasure; and destroy territorial rivals (draconic or otherwise). A Chromatic Dragon Arc. The conflict
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
encounters allows you to combine these encounters into a larger obstacle or problem the adventurers must overcome. Make Peace The characters must convince two opposing groups (or their leaders) to end the
conflict that embroils them. As a complication, the characters might have enemies on one or both of the opposing sides, or some other group or individual might be instigating the conflict to further
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
under the leadership of a mighty warlock or having fought to a standstill after years of conflict, orc and human communities, sometimes form alliances. When these alliances are sealed by marriages
, half-orcs are born. Some half-orcs rise to become proud leaders of orc communities. Some venture into the world to prove their worth. Many of these become adventurers, achieving greatness for their mighty deeds.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
History of Ravnica More than ten thousand years ago, a war tore across the world of Ravnica. Ten armies battled for control of the world in a conflict that ended with the creation of a magical
contract of immense power known as the Guildpact. The leaders of each of the ten armies â ancient beings known as paruns â were the signatories to the Guildpact, and they became the first guildmasters of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
doesnât come easily for these disparate groups. But even for orders and organizations that have been in conflict in the past, the âenemy of my enemyâ is easily understood. To coordinate their efforts
about the cultâs activities, and their heroics have been brought to the attention of powerful leaders and earned them a place at the council table. If you didnât play Hoard of the Dragon Queen, a
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
groups (or their leaders) to end the conflict that embroils them. As a complication, the characters might have enemies on one or both of the opposing sides, or some other group or individual might be
instigating the conflict to further its own ends. Protect an NPC or Object. The characters must act as bodyguards or protect some object in their custody. As a complication, the NPC under the partyâs
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
under the leadership of a mighty warlock or having fought to a standstill after years of conflict, orc and human communities, sometimes form alliances. When these alliances are sealed by marriages
, half-orcs are born. Some half-orcs rise to become proud leaders of orc communities. Some venture into the world to prove their worth. Many of these become adventurers, achieving greatness for their mighty deeds.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
doesnât come easily for these disparate groups. But even for orders and organizations that have been in conflict in the past, the âenemy of my enemyâ is easily understood. To coordinate their efforts
about the cultâs activities, and their heroics have been brought to the attention of powerful leaders and earned them a place at the council table. If you didnât play Hoard of the Dragon Queen, a
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
waste to entire civilizations, invasions of vast armies or extraplanar hordes, assassinations of world leaders. These world-shaking events title the chapters of history. In a D&D game, such events
around the characters and in response to their actions. World-shaking events force conflict. They set new events and power groups in motion. Their outcomes change the world by altering the tone of the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, reveal a vital secret, or end a destructive conflict. When the other gods send their champions to circumvent divine agreements, Kruphix often calls upon his champions to set things right. The Kruphixâs
a dangerous secret, such as the location of a fountain of immortality, by any means necessary.
4 Bring proof of a powerful conspiracy to the leaders of a human polis while evading or defeating
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Kalakeri Domain of Betrayal and Revenge Darklord: Ramya Vasavadan Genres: Gothic horror and dark fantasy Hallmarks: Monstrous leaders, family intrigue, war-torn nation Mist Talismans: Ornate but
characters from Kalakeri, consider asking them the following questions.
How has the war between the Vasavadans affected you? Residents of Jadurai live in the midst of conflict. Are you on Ramyaâs or
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
elves will continue this provocation⊠that their main interest is conflict with a worthy foe, and that they want Darguun or Karrnath to declare war. Valenar is a feudal kingdom. The elves are warrior
Cyre, now theyâre vassals of Valenar. Some hated the Cyrans and welcome the elves. Others despise their new leaders and are plotting against them. But life hasnât changed much for the commoners, and most donât actually care who wears the crown.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the city leaders you might bump into in Upper Central or at the Tain Gala. If your character has the noble background, you might already know one of them. Sharn Councilors d12 Councilor 1 Sorik
as a separate city within the city. He has a reputation for stirring up conflict and setting the other councilors against one another. 8 Kilk (changeling) represents the merchants of Lower Tavickâs
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
representative of the Devkarin, so the elves claim a privileged position within the guild for the moment. Members of the Golgari Swarm live in the shadow of Jarad and the leaders of the individual factions
disaster. Most guild members believe itâs best to keep their heads down and stay out of the political conflict and to avoid attracting the disfavor of the Ochran, the guildâs order of assassins. More
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
the alliance of the Doomspace factions as he is of anything that doesnât turn him a profit. If the characters mention the conflict with the Xaryxian Empire, Vocathâs demeanor turns cold, since that
glint in his eye, he adds, âIâll arrange a private meeting for you with the faction leaders if you can survive three battles in my arena, with no rest between them. Representatives of the factions will
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Sahuagin Baron During times of great conflict, Sekolah blesses particularly ruthless sahuagin warriors with increased size and an additional pair of arms, transforming them into sahuagin barons
. These boons elevate the recipientsâ status among their kind, and they become champions or leaders. Sahuagin baronsâ blood is infused with profane magic capable of searing their enemies and making these
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Oreskos, a meeting place for the tribes, and the home of leonin leaders. Stone buildings and slender windmills jut above the plain, their pale colors and metal decorations shimmering in the light and
into conflict with wary leonin hunting nearby. Sunâs Mirror This vast, placid lake sits at the center of Oreskos. No matter the weather around it, the lakeâs surface remains undisturbed, and often
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
. If Vocath isnât around to negotiate a peaceful end to the conflict, Xelethâs fleet docks at the base and deploys troops once itâs safe to do so. Enemy leaders are rounded up and executed, and any
Reaction Annoyed that the characters have brought Prince Xelethâs fleet to his doorstep, Vocath does all he can to prevent the characters from dragging him deeper into their conflict with the Xaryxian
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Villains of the Last War Just as adventurers are shaped by their experiences in the Last War, villains often carry the physical and mental scars of the conflict. When developing the details of a
experienced horrors during the war and targets the people they believe to be responsible. 3 The villain is using the skills they learned during the war to target war profiteers or national leaders. 4 The
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
â Alliance, a shaky coalition that proactively eliminates threats to their mutual safety and prosperity. Alliance leaders are often contentious, while their operatives seek honor and glory for themselves and
for each giant head brought to their gates. Rumors that the Lordsâ Alliance was behind King Hekatonâs disappearance have not yet reached the alliance leaders. Were the alliance to learn of these rumors






