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Returning 35 results for 'guild coins least'.
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Monsters
Waterdeep: Dragon Heist
Pack Tactics. Noska has advantage on an attack roll against a creature if at least one of his allies is within 5 feet of the creature and the ally isn't incapacitated.
Dwarven Resilience. Noska has
. Hit: 5 (1d10);{"diceNotation":"1d10","rollType":"damage","rollAction":"Heavy Crossbow","rollDamageType":"piercing"} piercing damage.Noska is a ruthless enforcer in the Xanathar Guild. A green slime in
Monsters
Guildmastersâ Guide to Ravnica
Hive Mind. The kraul is immune to the charmed and frightened conditions while within 30 feet of at least one other kraul.
Pack Tactics. The kraul has advantage on an attack roll against a creature if
at least one of the kraul's allies is within 5 feet of the creature and the ally isn't incapacitated.
Spider Climb. The kraul can climb difficult surfaces, including upside down on ceilings, without
Monsters
Guildmastersâ Guide to Ravnica
around Ravnica, and at least one medusa is thought to be angling for control of the entire guild at the moment.
Not all gorgons are so ambitious; some prefer to simply stalk the endless shadows of the
dreams of one day reclaiming control of the Golgari Swarm, or at least causing pain to its current guildmaster, Jarad Vod Savo (whose own sister displaced the medusas from their position).
Monsters
Guildmastersâ Guide to Ravnica
creatures that canât reproduce. A few multiply and become part of the guildâs standard menagerie.
Creating a Krasis
To create a krasis, choose the appropriate stat block: category 1
a success.
8
Regeneration. The krasis regains hit points (2 for a category 1, 5 for a category 2, and 10 for a category 3) at the start of each of its turns if it has at least 1 hit point
Monsters
Guildmastersâ Guide to Ravnica
reproduce. A few multiply and become part of the guildâs standard menagerie.
Creating a Krasis
To create a krasis, choose the appropriate stat block: category 1 (Medium), category 2 (Large), or
Regeneration. The krasis regains hit points (2 for a category 1, 5 for a category 2, and 10 for a category 3) at the start of each of its turns if it has at least 1 hit point.
Minor Adaptations
Monsters
Guildmastersâ Guide to Ravnica
creatures that canât reproduce. A few multiply and become part of the guildâs standard menagerie.
Creating a Krasis
To create a krasis, choose the appropriate stat block: category 1
on a success.
8
Regeneration. The krasis regains hit points (2 for a category 1, 5 for a category 2, and 10 for a category 3) at the start of each of its turns if it has at least 1 hit point
Monsters
Fizban's Treasury of Dragons
, or at least get close without arousing suspicion. Once in a position to observe, the dragon studies the day-to-day life of local folk, with a keen interest in any magical phenomena.
Emerald dragons
hunts for buried coins for the dragonâs hoard.
3
A galeb duhr acts as a door guard to a young emerald dragon;young emerald dragon's lair.
4
A young emerald dragon invites repeated
Backgrounds
Guildmastersâ Guide to Ravnica
The prospect of immense wealth is the promise of membership in the Orzhov Syndicate. All of the guildâs endeavors channel wealth from Ravnican society into the ranks of the Orzhov â and
you can work your way into a more prominent position.
Regardless of your past and the wealth of your family, your initial status with the guild is near the bottom, until you have proven your value
Backgrounds
Guildmastersâ Guide to Ravnica
of seaweed, a vial of jellyfish stingers, a glass bottle of unidentified slime, and a belt pouch containing 10 gp (Azorius 1-zino coins)
Clades and Projects
As a Simic researcher, you are part of a
ât be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.
Simic Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you
Backgrounds
Guildmastersâ Guide to Ravnica
Sylvan
Equipment: A Selesnya insignia, a healerâs kit, robes, a set of common clothes, and a belt pouch containing 5 gp (Azorius 1-zino coins)
Feature: Conclaveâs Shelter
As a
member of the Selesnya Conclave, you can count on your guild mates to provide shelter and aid. You and your companions can find a place to hide or rest in any Selesnya enclave in the city, unless you have
Backgrounds
Guildmastersâ Guide to Ravnica
coins
Feature: Undercity Paths
You know hidden, underground pathways that you can use to bypass crowds, obstacles, and observation as you move through the city. When you arenât in combat, you
light of the surface world, so your journey isnât guaranteed to be safe.
Golgari Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Golgari Guild
Backgrounds
Guildmastersâ Guide to Ravnica
member of the Azorius guild, which both enacts and enforces the laws that make Ravnican society function smoothly and safely.
Skill Proficiencies: Insight, Intimidation
Languages: Two of your
-minted 1-zino coins)
Feature: Legal Authority
You have the authority to enforce the laws of Ravnica, and that status inspires a certain amount of respect and even fear in the populace. People mind
Backgrounds
Guildmastersâ Guide to Ravnica
, a set of common clothes, a belt pouch containing 10 gp (a mix of Azorius and Boros 1-zino coins), and a bottle of sweet, red juice
A Flair for the Dramatic
Rakdos performance styles typically fuse
the crime. Most people are too daunted by you to report your wrongdoing to the Azorius.
Rakdos Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Rakdos
Backgrounds
Baldurâs Gate: Descent into Avernus
of the Guild or pressed into dirty and dangerous work by unscrupulous masters.
You grew up on the streets alone, orphaned, and poor. You had no one to watch over you or to provide for you, so you
.
You begin your adventuring career with enough money to live modestly but securely for at least ten days. How did you come by that money? What allowed you to break free of your desperate
Backgrounds
Guildmastersâ Guide to Ravnica
;s wing, a tattered piece of a Boros banner (a souvenir from a famous battle), a set of common clothes, and a belt pouch containing 2 gp (Boros-minted 1-zino coins)
Feature: Legion Station
You have
lifestyle between adventures.
Boros Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Boros Guild Spells table are added to the spell list of your
Backgrounds
Guildmastersâ Guide to Ravnica
and twisted remains of a failed experiment, a hammer, a block and tackle, a set of common clothes, and a belt pouch containing 5 gp (Azorius 1-zino coins)
Feature: Urban Infrastructure
The popular
with the law, the guild canât shield you from the repercussions.
Izzet Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Izzet Guild Spells table
Backgrounds
Guildmastersâ Guide to Ravnica
Equipment: A Gruul insignia, a hunting trap, an herbalism kit, the skull of a boar, a beast-hide cloak, a set of travelerâs clothes, and a belt pouch containing 10 gp (Azorius 1-zino coins
food and fresh water in these areas for yourself and up to five other people each day.
Gruul Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Gruul
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Coins Rogue Swashbuckler Philanthropist Trader Merchant Guild Member Beggar Thief Tax Collector Miser
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Coinage As should be expected of any city of standing, Waterdeep mints its own coins. All taxes, fines, and guild fees must be paid either in Waterdavian coin or the currency of any member
operators of swift-exchange businesses â including drays and hire-coaches â not to accept anything but coins minted in Waterdeep. Though you can trade your coinage for Waterdeep currency with anyone
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
black markets; fair and equitable trades Four of coins Merchant A rare commodity or business opportunity; deceitful or dangerous business transactions Five of coins Guild Member Like-minded individuals
Coins This suit symbolizes avarice and the desire for personal and material gain. It is also symbolic of gluttony, lust, and obsession. On the side of good, this suit can suggest the accumulation of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Hand. Sheâs a trained assassin with powerful political connections.â Getting Inside. âThe windows of the guildhouse are boarded up, and its doors are usually locked. At least three guild members have
want to get your hands on a master key, your best bet is to snatch it from Elix the Saint, who frequents a seedy tavern called the Tipsy Tankard.â Guildhouse Guards. âBy late evening, most guild
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
party finds a map in an old bottle that leads to a buried treasure chest filled with ancient coins. 5 The local merchantsâ guild, enamored with the partyâs exploits, offers to sponsor the characters. 6
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
following information: The Goldwarren is Anisaâs famous gold mine. Itâs run by a group called the Aurum Guild. At least seven miners are trapped in the mine. Prince Simbon, the son of Anisaâs king, is not
widely respected in the empire. Prince Kirina comes from the neighboring city of Niba. Heâs a charismatic figure whoâs well-liked by the Aurum Guild. Feel free to supplement this information with any
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
charge 1 gp per month or 10 gp for a yearâs dues paid in advance. A guild can expel a member for any number of reasons, not the least of which is failing to pay dues. GUILDS OF WATERDEEP
Bakers
Guild Membership Any characters with the guild artisan background are assumed to have free membership in one Waterdeep guild of their choice. Arcane spellcasters living in the city are required by
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
diameter and at least 1/4-inch thick. Due to the sheer amount of precious metal used to make them, these coins are worth ten times more than their normal-sized counterparts. For example, one giant-sized
Kinds of Treasure Use these guidelines in conjunction with the information in the Dungeon Master's Guide to detail treasures adventurers might find in ancient ruins built by giants. Coins Giants
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Guilds and Guild Law No aspect of life in Waterdeep goes untouched by at least one of its more than forty guilds. Virtually every profession has an associated guild, and thereâs hardly a citizen of
the city who doesnât belong to one or more guilds, or doesnât work for someone who does. As a visitor to Waterdeep, you need to know this, lest you run afoul of âGuild Law.â Guild Law isnât technically
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
dragonmarked houses or house members with eccentric interests and deep pockets. Guilder. Every dragonmarked house is more than a single family. Each house encompasses at least one guild that operates just
like a traditional craft or trade guild, and hundreds of people associate with these guilds while having no other relationship to the houses that oversee them. The Guilder is among these, perhaps being a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Castle Ravenloftâs wine cellar (chapter 4, area K63). 5 of CoinsâGuild Member I see a dark room full of bottles. It is the tomb of a guild member.
The treasure lies in the crypt of Artank Swilovich
dead, under mountains of gold coins.
The treasure lies in a crypt in Castle Ravenloft (chapter 4, area K84, crypt 31). 5 of SwordsâMyrmidon Look for a den of wolves in the hills overlooking a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
inside, having barricaded the doors with furniture. Trying to break down the doors are four members of the Xanathar Guild (CE male human bandits) under the command of a dwarf enforcer named Noska
1 gp each to watch Noskaâs back. The characters can turn them against Noska by offering a larger bribe (at least 5 gp each). If the characters turn the hooligans against Noska or reduce the dwarf to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
hungry xorn emerges from a wall behind them and demands food (in Terran). If the characters donât quickly feed the xorn at least 50 gp worth of gems or coins, it attacks them. If the xorn is properly fed or reduced to fewer than half its hit points, it sinks back into the stone.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Whatâs in a Hoard? Great piles of coins are all well and good, but the best treasures are the ones with memories attached. Let me tell you about my collection of pie plates!
-Fizban
The random
treasure tables in the Dungeon Masterâs Guide can help you quickly generate a hoard for a dragon of any age. (As suggested in that book, you should roll on the hoard tables at least twice for legendary
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
guild-specific, but there are general benefits that apply no matter which guild you belong to: Renown 3 or Higher. When you have a renown score of at least 3 with your own guild, you are an established
Guild Membership You establish your characterâs membership in a guild by choosing that guildâs background from among those detailed in this chapter. This book assumes that you have chosen a guild and
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Izzet NPCs Though the Izzet League officially serves the function of maintaining the cityâs public works, most of its members join the guild to indulge their insatiable curiosity for magical
very least, a loud boom. Nearly all Izzet members have some capability with magic. Izzet NPCs include chemisters, who work extensively with the magic alloy mizzium, and their attendants. The Izzet
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
races from Droaam. As a result, members of the Findersâ Guild can expect at least a modicum of respect while traveling in Droaam Gatekeepers. House Tharashk and the druidic sect of the Gatekeepers share
Finders Guild Across Khorvaire, the inquisitives of House Tharashk have a reputation for discretion and cunning. Members of that house operate the Finders Guild, a loose collection of independent
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
with opportunities for work and camaraderie: the Clifftop Adventurerâs Guild and the Deathsgate Guild. Membership Benefits. Those who are accepted into either adventurerâs guild must pay dues of 12 gp
each year. The primary benefit of belonging to a guild is access to work, since the guildmaster can connect parties of adventurers with patrons and jobs suited to their talents. Beyond that, there are






