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Returning 29 results for 'guild concerned letting'.
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Backgrounds
Sword Coast Adventurer's Guide
shield dwarf clans learned long ago that only proud fools who are more concerned for their egos than their craft turn away promising apprentices, even those of other races. If you arenât a dwarf
.
Suggested Characteristics
Use the tables for the guild artisan background below as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity
Backgrounds
Sword Coast Adventurer's Guide
(which could pertain to certain individuals in the group, such as your sponsor or mentor). Your ideal might be concerned with the prevailing philosophy of your court or organization.
Guild
intrigues of interest in the group are.
Suggested Characteristics
Use the tables for the guild artisan background in the Playerâs Handbook as the basis for your traits and motivations
Backgrounds
Baldurâs Gate: Descent into Avernus
a frivolous lark. Youâve maintained a solitary vigil outside the cavern entrance ever since.
2
You crossed the Guild in a bad way. Fortunately, its members think youâre dead. Less
background. On the other hand, if you want to go in a more religious direction, the acolyte might be what youâre looking for. Or you could even be a charlatan, posing as a wise and holy person and letting pious fools support you.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Guild Artisan Thereâs always work for a talented individual in Sharn. Masons work on the towers. Smiths hammer away in the cogs. Bakers and brewers tend to the endless appetites of the common folk
. The largest guilds are tied to the dragonmarked houses. The Fabricatorâs Guild of House Cannith deals with manufacturing trades, while the Hosterlerâs Guild of House Ghallanda covers inns, taverns, and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
Suggested Characteristics Use the tables for the guild artisan background in the Playerâs Handbook as the basis for your traits and motivations, modifying the entries when appropriate to suit your
, such as your sponsor or mentor). Your ideal might be concerned with the prevailing philosophy of your court or organization.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
family? As an entertainer or guild artisan, are you preserving a particular Cyran tradition? What Drives You? Are you determined to solve the mystery of the Mourning? Do you want to help other refugees
? Or are you only concerned with your personal survival? Is there something you want to recover from the Mournland, or would you prefer to never set foot in it again? Do you hold a grudge against the nations that fought against Cyre in the war, or are you only concerned with the future?
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
you? Is your wand or weapon an heirloom of your family? As an entertainer or guild artisan, do you preserve a particular Cyran tradition? What Drives You? Are you determined to solve the mystery of the
Mourning? Do you want to help other refugees, or are you concerned only with your personal survival? Is there something you want to recover from the Mournland, or would you prefer to never set foot in
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
the guild was more concerned with zealotry than justice. They take the field for large military engagements. Boros Creatures Challenge Creature Source 1/8 Mastiff MM 1/4 Frontline medic GGR 1/2
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
guild. Members of House Dimir ultimately receive their orders from this source without having any idea of who issued the order or why. Messages to agents are funneled through thought strands (see
âSpell: Encode Thoughtsâ later in this section) and telepathic couriers. By design, you donât have much interaction with other members of your guild. You might never meet your primary guild contact face
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, the group employs many agents and spies to look after its interests. The Circle of Eight is much less benevolent than the Harpers; its wizards are not particularly concerned about tyranny and are more
the Hart (usually referred to as the Knights of the Hart). This society of human and elf nobles has branches in Furyondy, Veluna, and the Vesve Forest. Though principally concerned with the danger
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
well be a Zhent or Xanathar Guild spy. If they appear intent on involving themselves further in the conflict between the Zhentarim and the Xanathar Guild, Staget imparts some free advice before letting
conclude that the dead men are members of the Zhentarim and the Xanathar Guild, since violent encounters between the two factions are becoming ever more frequent. While his constables search the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
noble upbringing. His trust is easily gained but impossible to restore once broken. On the night of the abduction, Renaer was concerned that Floon was too intoxicated to find his way home by himself and
hid the dragons somewhere in the city. They think they can find it by using an artifact called the Stone of Golorr, which was in the hands of the Xanathar Guild until recently. Apparently, someone stole
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Details Did they kill for justice or just for the thrill? Define the particulars of the murder, either by letting the players craft their own or by rolling on the Murder Details table. Murder Details d6
People are talking. Members of the Watch, the Flaming Fist, the Guild, or others are asking questions. If they find out what the characters did, their trial will be short and their deaths will be just
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
Details Did they kill for justice or just for the thrill? Define the particulars of the murder, either by letting the players craft their own or by rolling on the Murder Details table. Murder Details d6
, the Guild, or others are asking questions. If they find out what the characters did, their trial will be short and their deaths will be just. Determine the fallout of the charactersâ murderous deeds
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
throughout the guild, he values results over success, accepting and even anticipating that Izzet experiments will end in gloriously unpredictable ways. However, the dragon rarely concerns himself with the
day-to-day running of the guild, preferring to craft long-range plans and let underlings implement the details. Overseeing the daily operations of the guild is the purview of the Izmundi, a board of
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
a new opportunity, a new challenge, a new intrigue. It is a place where a promising adventurer like you can find your path to glory, riches, or power through your allegiance to your guild. But first
clothes approach your group from around the side of the prison. His deep blue face bears a gentle but concerned expression. He raises his hand to hail you and speaks in a low tone as his eyes take in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
embellisher of facts. For all his faults, though, Volo is a soft-hearted sort who cares for nothing as much as his friends. At present, he is grievously concerned for the well-being of one of them. He
his fatherâs hidden cache of dragons. Before the interrogation could begin, members of the Xanathar Guild ambushed and killed the Zhent guards in the warehouse. The new arrivals mistook Floon for
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
creatures. Utopians generally interpret the Holdfast principle as being about staying rooted in nature, and the Upwelling as concerned with slow, predictable, cyclical improvement. So they remain hidden in
change in order to survive, and slow, small steps in pursuit of an ideal vision arenât enough. The future of the guild is in imminent danger, and the Simic need to focus on survival. Adaptationists
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Krebbyg works closely with Felârekt Lafeen, and the two collaborate well despite their disparate alignments. Krebbyg prefers to follow Felârektâs lead, letting him do most of the thinking and talking
bullets. Soluun Xibrindas Soluun is a sadistic, fanatical bully who is fiercely loyal to Bregan Dâaerthe, and to Jarlaxle in particular. His younger brother, Narâl, has infiltrated the Xanathar Guild
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
enclaveâs meeting places. The Lordsâ Alliance The Lordsâ Alliance is a shaky compact of aggressive political powers concerned with mutual security and prosperity. Fighters and sorcerers are prevalent among
or power â preferably both â in as short a time as possible. The Harpers, the Lordsâ Alliance, and the Zhentarim compete within the city. The local thievesâ guild, the Hand of Yartar, vies for a
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
syndicates range from the local thievesâ guild, to a corrupt consortium of merchant princes, to a ring of otherworldly invaders infiltrating all levels of society for a nefarious purpose. Whatever form it
takes, the syndicate is largely concerned with increasing wealth for its members at the expense of society at large. Conversely, the syndicate could be an underground organization of good-hearted people
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
. Consider featuring recurring elements such as these in your game: Community. Introduce a small group or community the characters can think of as their people, like a village, neighborhood, guild, or crew
a characterâs player directly, but instead consider handing over your narrative reins and letting a player describe the perfect detail. For example, say you have a peaceful village you plan to feature
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Threats d10 Threat
1 2d4 giant rats
2 1 bandit captain and 1d6 bandits demand a âstreet useâ tax
3 1d6 Guild pickpockets (spies)
4 1d4 ghouls picking at corpses left in the
visitors might bring with them. Few seek the churchâs services on their own. Rather, most who come to dwell at the church either have a room rented for them by concerned family or receive a somewhat
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
patrol Table I: Outer City Threats d10 Threat 1 2d4 giant rats 2 1 bandit captain and 1d6 bandits demand a âstreet useâ tax 3 1d6 Guild pickpockets (spies) 4 1d4 ghouls picking at corpses left in the
rented for them by concerned family or receive a somewhat mysterious â and usually unexpected â invitation from the instituteâs superintendent, Mother Aramina, a lawful good female human priest
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Look for ways to incorporate the charactersâ fortunes into your campaign. A characterâs shadow returns to them when the fortune comes to fruition, letting that character know this is the moment
. The character is given a leadership position on the council of a village, a guild, or an organization. Alternatively, a young creatureâsuch as an owlbear cub or a griffon hatchlingâis left in the
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
Rilsa Rael, the Guild kingpin of Little Calimshan. While Needle loathes the Guild, he sees in Rilsaâs egalitarian tendencies the potential for a hero of the people, and naively hopes sheâll transform
the Guild from a predatory criminal organization into a community police force serving the cityâs downtrodden. Baldurâs Mouth is a prime source of opportunity for adventurers in the city, as Needle is
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Rilsa Rael, the Guild kingpin of Little Calimshan. While Needle loathes the Guild, he sees in Rilsaâs egalitarian tendencies the potential for a hero of the people, and naively hopes sheâll transform
the Guild from a predatory criminal organization into a community police force serving the cityâs downtrodden. Baldurâs Mouth is a prime source of opportunity for adventurers in the city, as Needle is
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
glares at your intrusion.
âTell us,â the governor continues, âare your people still preparing for battle?â
Along with Lord Bakaris and Governor Miat, the meeting includes guild leaders and
. âThere is a condition, though.â
Governor Miat explains the following points: Kalamanâs leaders are concerned about the threat posed by the enemy that attacked Vogler. The city has woefully little
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
garbage. 21. Marinersâ Guildhall The marinersâ guild serves all the towns along the coast, providing a bunk and a meal for sailors passing through. Sea captains in search of a crew stop here, as do
enough to maintain his cover, Eliander suspects his true origin. 23. Carpentersâ Guildhall Run by a snobby gnome named Jilar Kanklesten (N female gnome commoner), the carpentersâ guild has plenty of






