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Returning 28 results for 'guise converse locations'.
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Monsters
Fizban's Treasury of Dragons
might include a secluded grove on the Material Plane, a well-protected tower in the Feywild, and even a hidden corner of the Ethereal Plane. Moonstone dragons often use locations in the Feywild as
their primary residences, locations on the Material Plane for entertaining guests, and locations on the Ethereal Plane for storage. Occasionally, though, a whimsical moonstone dragon delights in shaking
Monsters
Fizban's Treasury of Dragons
the Ethereal Plane. Moonstone dragons often use locations in the Feywild as their primary residences, locations on the Material Plane for entertaining guests, and locations on the Ethereal Plane for
and converse with it in its dreams. The creature remembers its conversation with the dragon upon waking.
Planar Transition. The veil between planes is thinned near a moonstone dragonâs lair
Monsters
Fizban's Treasury of Dragons
abilities to cloak themselves and watch from afar. When an emerald dragon is old enough, the dragon might take on the guise of a creature that can blend in with the local population, or at least get
.
Emerald Dragon Lairs
Emerald dragons make their lairs in caves and subterranean ruins, favoring locations that have been abandonedâand ideally forgottenâby other creatures. They are most
Monsters
Fizban's Treasury of Dragons
cloak themselves and watch from afar. When an emerald dragon is old enough, the dragon might take on the guise of a creature that can blend in with the local population, or at least get close without
for a history of the gods the dragon is compiling.
Emerald Dragon Lairs
Emerald dragons make their lairs in caves and subterranean ruins, favoring locations that have been abandoned&mdash
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Twinkle Locations The following locations are keyed to the map of Twinkle. T1. Twinkle Main Deck A rowboat on this deck of the ship covers a hatch used for loading and unloading large cargo into the
Galley Crew members converse, play games, and share meals around the table and eight chairs attached to the floor of this cabin.. T8. Twinkle Cargo Cabin Several large crates are secured in this cabin
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Reaching the Tomb The following locations provide different ways to access Xeluanâs tomb. Ruined Citadel Oztocanâs most prominent landmark is the ruined citadel around which the town was built. A
Aminta and attack anyone who tries to enter the tunnel without an escort. If the characters come here in the guise of workers, five of the guards lead them to area X1 at the start of the next shift change
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
(Persuasion) check convinces him to converse, though most of Zhelsuelâs responses are cutting and brief: Zhelsuel shares any of the information from the âSilvanestiâs Exilesâ or âZhelsuelâ sections. If
able to glean more information about the cityâs location. The following locations (detailed later in this chapter and shown on map 5.1) are of particular interest to Dalamar: Blue Phoenix Shrine
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Icingdeath Locations The following locations are keyed to the map of Icingdeath. I1. Icingdeath Main Deck A rowboat on this deck of the ship covers a hatch used for loading and unloading large cargo
, raising the ballistae and ammunition to the main deck via rising pillars. I8. Icingdeath Galley. Crew members converse, play games, and share meals around the table and eight chairs attached to the floor
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ghast Gravecaller Ghast gravecallers wield fell magic and converse with corpses. They might pose as liches or vampires. Ghast Gravecaller Medium Undead, Chaotic Evil
AC 16 Initiative +3 (13)
HP
, Urban; Treasure: Any
Ghosts arise when living creatures die in a state of extreme emotion or having left an important task undone. These incorporeal spirits haunt locations that are meaningful to
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Wheelwatch Locations The following locations are keyed to map 4.2. Map 4.2: wheelhouse outpost View Player Version W1: Courtyard The fortâs courtyard holds several small structures with wooden roofs
sivak draconian (see appendix B) stands guard in human guise. Itâs using its Shape Theft reaction to take the form of a Kalaman soldier it killed. If slain, it shifts back to its true form. Two
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Temple of Paladine Locations The following locations are keyed to map 6.4. Map 6.4: temple of paladine View Player Version P1: Causeway As characters near the templeâs grounds, read or paraphrase
below. One round later, four slimy mummies emerge from the three pits. These lawful neutral Undead seek to defend the temple. They wonât converse with characters, but they return to their soggy tombs if
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Court of Orestes Locations The area around the Court of Orestes and its interior locations are identified on map 4.16. Map 4.16: Court of Orestes View Player Version 1. Khystonos Riverbank When the
Antiophesâs wrath. The lampad attacks, using his Corpse Stride ability to teleport between locations in the tombâparticularly areas 4, 5, 7, and 8. If seriously wounded, Antiophes teleports to area 8
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Gate of Illumination Locations The following locations are keyed to map 8.1. Map 8.1: gate of illuminationView Player Version I1: Cave Entrance A 30-foot-long tunnel leads from the entrance of the
willing to converse with them and explain the following: Izel awoke several months ago and can tell that the other tlexolotls dwelling in volcanoes across the region are still asleep. Izel treats these
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Locations in Bryn Shander The following locations are identified on map 2.1. Map 2.1: Bryn Shander View Player Version B1. Outer Gates The town has three sets of 15-foot-high hinged wooden gates
Flamebeardâs Firebrandy. So, Baric has adopted the guise of an unemployed caravan guard, and his plan is to hang around Kelvinâs Comfort for a few days, on the chance that his quarry will walk right
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Raided Catacombs Locations The following locations are keyed to map 4.4. Map 4.4: raided catacombs View Player Version R1: Hall of Knights Stairs descend into a stone chamber engulfed in violet
with Knight Sarlamir. If the characters converse with her, she introduces herself as Knight Jandin, a knight of the Order of the Sword who died during the Cataclysm. She shares the information from
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Temple Locations T1-T9 The following locations are keyed to the maps of the Temple of the Restful Lily. Map 7.1: temple of the restful lily View Player Version T1. Lobby The double doors open to the
asked of them. Both are disguised scarecrows (see âCoven Minionsâ earlier in the adventure). The music is a permanent auditory illusion. During the day, the hag Dread Morgan is often here in the guise of
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
Lesser Cavern Locations The following locations are keyed to map 1.1. Mike Schley Map 1.1: Lesser Caverns View Player Version L1: Entry Caverns This wide chamber is ringed with a mixture of rough
enters his lairâespecially hardened adventurers. When he notices the characters, Lludd greets them in Common. Parleying with Lludd. If the characters converse with Lludd, he offers to point them toward a
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Lair Locations The following locations are keyed to Map: Shivering Deaths Lair. D1: Lair Entrance A wide cleft in an icy cliffside marks the entrance to Shivering Deathâs lair. Frozen bones protrude
companion into battle and fights at its side. Heldalf and his mammoth flee if either of them is reduced to 30 Hit Points or fewer.
Talking with Heldalf. If the characters want to converse and know Giant
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Cave Locations The following locations are keyed to map 4.1. Mike Schley Map 4.1: Wave Echo Cave View Player Version W1: Cave Entrance The entrance tunnel leads into a large natural cavern supported
western half of the cavern, watching for any Undead incursions. A doppelganger named Vhalak supervises the operation in the guise of a drow. If a fight breaks out in the main cavern, the two bugbears in
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
of their hoard and feel no need to consolidate it in specific locations. A dragon emperor might accept fealty from lesser sovereigns and nobles who govern parts of the realm in the dragonâs name, or
. An emperor might rule openly in dragon form, which discourages aggressive neighbors from provoking the dragonâs wrath. Often, though, dragons adopt a Humanoid guise to rule, constructing elaborate
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Landro Locations The following locations are keyed to map 4.3. Dyson Logos Map 4.3: Landro View Player Version L1: Cave Entrance The jagged cave entrance in the side of the mountain resembles a
manifests a physical entity to converse with the party. Proceed to the âGraymatter Guardianâ section below. Hidden Sentinels. This chamber contains false walls made of thin metal plates. A character
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Greater Caverns Locations The following locations are keyed to map 6.3. Mike Schley Map 6.3: Greater Caverns View Player Version G1: Warren Tunnels The domed ceiling of this chamber drips with
that enters his lairâespecially hardened adventurers. When he notices the characters, Lludd greets them in Common. Parleying with Lludd. If the characters converse with Lludd, he offers to point them
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Lesser Caverns Locations The following locations are keyed to map 6.2. L1: Entry Caverns This wide chamber is ringed with a mixture of rough-hewn and natural passageways leading away from the
crystal cave. Three bizarre creatures with stone-lidded eyes converse in grating tones. Each has three clawed arms, three stumpy legs, and a barrel-like body.
Three xorn from the Elemental Plane of Earth
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dragons is Bahamut, the Platinum Dragon. He dwells in the Seven Heavens of Mount Celestia, but often wanders the Material Plane in the magical guise of a venerable human male in peasant robes. In this
covet magic items that allow them to converse with interesting personalities. An intelligent telepathic weapon or a magic lamp with a djinni bound inside it are among the greatest treasures a brass
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
View Player Version The following locations are identified on map 2.5. FAST-FLOWING WATER
The underground river that cuts through this level of the dungeon presents a serious hazard. Those who fall
the party succeeds in getting her to converse: The doors to the north lead to halls infested with undead and cursed magic. The door to the southwest leads into the old kitchens, guarded by more
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
. Haunted Haunted environs include homes burdened by wicked deeds, the sites of mass killings, and locations where individuals died while experiencing powerful fear, sorrow, or hatred. Haunted places
reflections. Creatures, objects, and energy reflect, refract, duplicate, or are transported elsewhere. Such locations arise from the intrusion of a theorized Plane of Mirrors upon the Material Plane, or
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Lower Palace Locations P11. Carriage House When the characters open one of the doors leading to this chamber and peer inside, read: The doors swing open to reveal a crystal carriage hitched to a pair
of glass statues shaped like pegasi. Folded silk butterfly wings are attached to the roof of the carriage.
Zybilna used this flying carriage to travel to other locations in the Feywild. The
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Bathhouse Locations The following area descriptions are keyed to map 1.3. D1. Courtyard Describe this location to the players as follows: This L-shaped courtyard features a trimmed lawn and nicely
intruders, she uses a disguise self spell to appear as a frail old woman named Nebra. In this guise, she claims to be a florist who was captured by the Dead Three and brought to the dungeon as a






