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Returning 35 results for 'have of even'.
Magic Items
Dungeon Masterâs Guide
You gain a +1 bonus to Armor Class while you wear this armor. You are considered trained with this armor even if you lack training with Medium or Heavy armor.
Magic Items
Dungeon Masterâs Guide
These crystal lenses fit over the eyes. While wearing them, you have Advantage on Wisdom (Perception) checks that rely on sight. In conditions of clear visibility, you can make out details of even extremely distant creatures and objects as small as 2 feet across.
Spells
Playerâs Handbook
, read its thoughts, or magically detect its location, and no spellânot even Wishâcan gather information about the target, observe it remotely, or control its mind.
Spells
Playerâs Handbook
important details, amusing revelations, or even secret lore that has never been widely known. The more information you already know about the thing, the more precise and detailed the information you
Magic Items
Dungeon Masterâs Guide
3 Fireball (save DC 15).
You can hurl multiple beads, or even the whole necklace, at one time. When you do so, increase the damage of the Fireball by 1d6 for each bead after the first (maximum 12d6).
Magic Items
Dungeon Masterâs Guide
to push the button again, the rod doesnât move, even if it defies gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can take
Spells
Playerâs Handbook
2d12 Lightning damage.
On each of your subsequent turns, you can take a Bonus Action to deal 1d12 Lightning damage to the target automatically, even if the first attack missed.
The spell ends if the
Spells
Playerâs Handbook
sender if it knows you, and can answer in a like manner immediately. The spell enables targets to understand the meaning of your message.
You can send the message across any distance and even to other
Magic Items
Dungeon Masterâs Guide
This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. The jug sloshes when it is shaken, even if the jug is empty.
You can take a Magic action
Magic Items
Dungeon Masterâs Guide
guardian to attack its enemies or to guard the wielder against attack. If an attack threatens to injure the wearer, the construct can magically absorb the blow into its own body, even at a distance.
Magic Items
Dungeon Masterâs Guide
an even number) or tails (on an odd number). The roll also determines the effect:
Heads. Target one creature you can see within 60 feet of yourself. The target makes a DC 13 Wisdom saving throw. On a
Spells
Playerâs Handbook
bridge and survives the fall, it believes the bridge exists and something else caused it to fall.
An affected target can even take damage from the illusion if the phantasm represents a dangerous
Spells
Playerâs Handbook
You make terrain in an area up to 1 mile square look, sound, smell, and even feel like some other sort of terrain. Open fields or a road could be made to resemble a swamp, hill, crevasse, or some
Spells
Playerâs Handbook
example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking. Similarly, you can cause the illusion to make different sounds at different times, even
Magic Items
Dungeon Masterâs Guide
Poisoned condition for 1 hour. On an even roll, the eater gains 5d6 Temporary Hit Points for 1 hour.
02â10
A geyser erupts and spouts water, beer, mayonnaise, tea, vinegar, wine, or oil (DM
âs choice) 30 feet into the air for 1d4 minutes.
11â20
A Treant sprouts. Roll any die. On an odd roll, the treant is Chaotic Evil. On an even roll, the treant is Chaotic Good
Monsters
Monster Manual
curses one creature it can see within 30 feet of itself. The revenant knows the distance to and direction of the cursed target, even if it is on a different plane of existence. The curse ends on the target if the revenant uses this Bonus Action on a different creature.
Spells
Playerâs Handbook
effect immediately after the trigger occurs for the first time, whether or not you want it to, and then Contingency ends.
The contingent spell takes effect only on you, even if it can normally target
Spells
Playerâs Handbook
reach into it.
Tongues. Creatures of any types you choose can communicate with any other creature in the area even if they donât share a common language.
Vulnerability. Creatures of any types you choose have Vulnerability to one damage type of your choice while in the area.
Monsters
Monster Manual
", "rollAction":"Ooze Cube", "rollDamageType":"Acid"} Acid damage.
Transparent. Even when the cube is in plain sight, a creature must succeed on a DC 15 Wisdom (Perception) check to notice the cube if the
Magic Items
Dungeon Masterâs Guide
commands even if it doesnât know the language in which the commands are given. If you issue no commands or give the creature a command that is likely to result in its death or imprisonment, it
Magic Items
Dungeon Masterâs Guide
The contents of this foul manuscript are the meat and drink of the wicked. It contains knowledge so horrid that to even glimpse the scrawled pages invites doom.
Most believe the lich-god Vecna the
divined.
Nature canât abide the bookâs presence. Ordinary plants wither in its presence, common animals are unwilling to approach it, and the book gradually destroys whatever it touches. Even
Spells
Playerâs Handbook
adjust these payments based on the circumstances under which you cast the spell. If the task is aligned with the creatureâs ethos, the payment might be halved or even waived. Nonhazardous tasks
Magic Items
Dungeon Masterâs Guide
, two other weapons locked away under White Plume Mountain. It wants the three weapons to be reunited and wielded together in combat, even though it violently disagrees with Whelm and finds Wave tedious
Species
Playerâs Handbook
big eyes and pointed ears, who live around 425 years. Many gnomes like the feeling of a roof over their head, even if that âroofâ is nothing more than a hat.
Gnome Traits
Creature Type: HumanoidSize: Small (about 3â4 feet tall)Speed: 30 feet
Spells
Playerâs Handbook
the normal water level is restored.
Redirect Flow. You cause flowing water in the area to move in a direction you choose, even if the water has to flow over obstacles, up walls, or in other unlikely
Species
Playerâs Handbook
, and churning seas and to face the monsters that lurk there. Even when they turn their devotion to other gods, orcs retain Gruumshâs gifts: endurance, determination, and the ability to see in
Backgrounds
Playerâs Handbook
odd jobs and services in exchange for access to their libraries. You whiled away many a long evening studying books and scrolls, learning the lore of the multiverseâeven the rudiments of magicâand your mind yearns for more.
Magic Items
Dungeon Masterâs Guide
believes that only that person should wield it, even if the bearerâs alignment differs from that of the weaponâs or the bearerâs goals later clash with the weaponâs goals
Magic Items
Tashaâs Cauldron of Everything
This cloak shifts color and texture to blend with the terrain surrounding you. While wearing the cloak, you can use it as a Spellcasting Focus for your Druid and Ranger spells.
While you are in an area that is Lightly Obscured, you can Hide as a Bonus Action even if you are being directly observed.
Magic Items
Candlekeep Mysteries
While you wear this helm, you gain a +1 bonus to AC and remain aware of your surroundings even while youâre asleep, and you have advantage on Wisdom (Perception) checks that rely on sight.
As
Monsters
Eberron: Rising from the Last War
imposing creatures, about the size of a tall human, and are fierce enough to take down even larger prey.
In the wild, an untrained clawfoot can easily hold its own in combat, but they are even fiercer
Monsters
Mordenkainen Presents: Monsters of the Multiverse
of the Feywild. These warlocks commonly associate with lesser Fey creatures such as boggle;boggles, quickling;quicklings, and redcap;redcaps or even satyr;satyrs and sprite;sprites (both appear in the
Monster Manual).
Warlocks
Warlocks gain arcane might through magical pacts with mysterious entities. While some use their abilities to serve the sources of their power, others use them to undermine or even destroy these entities.
Monsters
Waterdeep: Dungeon of the Mad Mage
","rollDamageType":"poison"} poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.Poison, Psychic
Ruby of the War Mage
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Xanathar's Guide to Everything
weapon by pressing the ruby against it for at least 10 minutes. Thereafter, the ruby canât be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends.
Magic Items
Strixhaven: A Curriculum of Chaos
This metal bottle carries delicious, warm coffee. The bottle comes with a stopper, which is attached to the bottle by a little chain. Even when open, the bottle won't accept any liquid other than the






