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Returning 25 results for 'lashes space'.
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Monsters
Planescape: Adventures in the Multiverse
", "rollAction":"Matter Manipulation"}):
1–2: Astral Step. The githzerai can teleport, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see. In addition
":"damage", "rollAction":"Retaliating Light", "rollDamageType":"force"} force damage, as magic lashes out in retribution.
Monsters
Phandelver and Below: The Shattered Obelisk
":"recharge", "rollAction":"Unleash Void"}. The mind flayer opens a rift into the Far Realm, centered on a point the mind flayer can see within 60 feet of itself, and a tentacle lashes across creatures near the
its AC against that attack roll, potentially causing it to miss. Then the mind flayer, along with any equipment it is wearing or carrying, magically teleports up to 60 feet to an unoccupied space it can
Monsters
Vecna: Eve of Ruin
+6", "rollType":"damage", "rollAction":"Caustic Blast", "rollDamageType":"acid"} acid damage.
Psychic Whip. Tasha psychically lashes out at one creature she can see within 90 feet of herself. The
she is wearing or carrying, to an unoccupied space she can see within 60 feet of herself.Tasha’s path to greatness began when she was adopted by the arch-hag Baba Yaga, who named her Natasha
Monsters
Van Richten’s Guide to Ravenloft
Aberrant Rejuvenation. When the emissary drops to 0 hit points, its body melts away. A greater star spawn emissary instantly appears in an unoccupied space within 60 feet of where the lesser emissary
teleports to an unoccupied space it can see within 30 feet of it and can make a Lashing Maw attack.
Psychic Lash (Costs 3 Actions). The emissary targets a creature it can see within 30 feet of it and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
a d6):
1–2: Astral Step. The githzerai can teleport, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see. In addition, its walking speed increases to
duration, whenever a creature within 5 feet of the githzerai hits it with a melee attack roll, that creature takes 3 (1d6) force damage, as magic lashes out in retribution.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
hit, reach 5 ft. or range 120 ft., one target. Hit: 21 (6d4 + 6) acid damage.
Psychic Whip. Tasha psychically lashes out at one creature she can see within 90 feet of herself. The target must make a
damage on a successful one. Tasha then teleports, along with any equipment she is wearing or carrying, to an unoccupied space she can see within 60 feet of herself.
Tasha’s path to greatness began
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
). The mind flayer opens a rift into the Far Realm, centered on a point the mind flayer can see within 60 feet of itself, and a tentacle lashes across creatures near the rift. Each creature other than
attack roll, potentially causing it to miss. Then the mind flayer, along with any equipment it is wearing or carrying, magically teleports up to 60 feet to an unoccupied space it can see.
Hinchel Or
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
drops to 0 hit points, its body melts away. A greater star spawn emissary instantly appears in an unoccupied space within 60 feet of where the lesser emissary disappeared. The greater emissary uses the
the start of its turn.
Psychic Orb. The emissary makes a Psychic Orb attack.
Teleportation Maw (Costs 2 Actions). The emissary teleports to an unoccupied space it can see within 30 feet of it and
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
its turn, the apprentice can move through the space of other creatures. The first time the apprentice enters a creature’s space on a turn, that creature must succeed on a DC 12 Dexterity saving throw
or be knocked prone. If the apprentice ends its turn in another creature’s space, the apprentice takes 5 (1d10) force damage and is pushed into the nearest unoccupied space.
Prismari Pledgemage
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
make two unarmed strikes (+9 to hit, reach 10 ft., one target). On a hit, the giant deals 13 (2d6 + 6) bludgeoning damage. The rampage happens in a broad plaza, so there is plenty of space for the
different combatants to maneuver. The giant moves in the characters’ direction and lashes out. Two duergar guards and two duergar xarrorn (see appendix C) respond to the giant’s roaring, racing in to join
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
7. Pain and Pleasure T’rissa Auvryndar has converted these temple barracks into torture chambers. The screams of the drow in areas 7d and 7e echo throughout this space. 7a. Entryway This room is
large, rotating platform with leather straps takes up most of the room. Pellanonia is strapped to the platform while Ghirith lashes her with a scourge.
Gear. Lying on a chair in the northeast
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, its spiny carapace deflects harm and can reflect magical attacks. The tarrasque is a creature of tireless rage. It lashes out at any creature that catches its attention, thrashing with claws and its
all swallowed creatures, each of which falls in a space within 10 feet of the tarrasque and has the Prone condition. If the tarrasque dies, any swallowed creature no longer has the Restrained
Equipment
the nearest unoccupied space in that direction equal to the result times five feet. (e.g. 35 feet for a result of 7 on 2d6).
53–54
Strange glowing fungus sprouts in a 20-foot radius around
triggering creature is momentarily pulled into the Space Between Worlds. They vanish from their space until the start of their next turn. When they reappear, they must make a DC 15 Intelligence
Equipment
nearest unoccupied space in that direction equal to the result times five feet. (e.g. 35 feet for a result of 7 on 2d6).
53–54
Strange glowing fungus sprouts in a 20-foot radius around the
triggering creature is momentarily pulled into the Space Between Worlds. They vanish from their space until the start of their next turn. When they reappear, they must make a DC 15 Intelligence saving
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
physical might with psi-infused weapon strikes, telekinetic lashes, and barriers of mental force. Many githyanki train to become such warriors, as do some of the most disciplined high elves. In the world of
feet to an unoccupied space you can see. Alternatively, if it is a Tiny object, you can move it to or from your hand. Either way, you can move the target horizontally, vertically, or both. Once you
Equipment
the nearest unoccupied space in that direction equal to the result times five feet. (e.g. 35 feet for a result of 7 on 2d6).
53–54
Strange glowing fungus sprouts in a 20-foot radius around
triggering creature is momentarily pulled into the Space Between Worlds. They vanish from their space until the start of their next turn. When they reappear, they must make a DC 15 Intelligence saving
Equipment
teleported to the nearest unoccupied space in that direction equal to the result times five feet. (e.g. 35 feet for a result of 7 on 2d6).
53–54
Strange glowing fungus sprouts in a 20-foot
–60
The triggering creature is momentarily pulled into the Space Between Worlds. They vanish from their space until the start of their next turn. When they reappear, they must make a DC 15
Equipment
nearest unoccupied space in that direction equal to the result times five feet. (e.g. 35 feet for a result of 7 on 2d6).
53–54
Strange glowing fungus sprouts in a 20-foot radius around the
triggering creature is momentarily pulled into the Space Between Worlds. They vanish from their space until the start of their next turn. When they reappear, they must make a DC 15 Intelligence saving
Equipment
the nearest unoccupied space in that direction equal to the result times five feet. (e.g. 35 feet for a result of 7 on 2d6).
53–54
Strange glowing fungus sprouts in a 20-foot radius
The triggering creature is momentarily pulled into the Space Between Worlds. They vanish from their space until the start of their next turn. When they reappear, they must make a DC 15 Intelligence
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
small basket into a 5-foot-square space within 20 feet of it. A swarm of insects (centipedes) with 11 hit points emerges from the basket and rolls initiative. At the end of each of the swarm’s turns
-square section of wall or floor within 5 feet of the target.
5. Rot Grub Pot. The kobold throws a clay pot into a 5-foot-square space within 20 feet of it, and it breaks open on impact. A swarm of rot
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
invisible condition and creates an illusory duplicate of itself in its space, then teleports, along with any equipment it is wearing or carrying, to an unoccupied space within 15 feet of itself. The
Wisdom saving throw or be unable to speak until the start of the corrupter’s next turn.
Debilitating Touch. The corrupter’s squirming tentacle lashes out at a creature the corrupter can see within 30
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
trampled. The creature must make a DC 18 Dexterity saving throw. On a failed save, it takes 44 (8d10) bludgeoning damage and has the prone condition in the closest unoccupied space outside the
thin vapor drift through the space, emanating from narrow cracks in the floor and several giant holes in the ceiling. Through the space echoes the clangor of thousands of metallic feet. Countless modrons
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
supplies lie scattered about the space.
Treasure. Though most of the bottles in this room have been ruined, a few are in fairly good shape. A thorough search yields a potion of healing (superior) and a
poison damage. Every time the mycelium takes damage, a random effect occurs as determined by rolling on the Mycelium Effects table. Mycelium Effects d6 Effect 1–2 The mycelium lashes out and makes
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
since. She’s friendly to all and loves belly rubs. Z9: Pantry The stone of the outpost gives way to a floor of cool, packed earth. Barrels and crates crowd the space, and the smell of mildew is thick
’ magical energy lashes back at the character. Once a spire has been reduced to 0 hit points, it shatters into 1d6 salvageable shards. Each shard can be used as a spellcasting focus, and these shards can be
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
their spells and lashes out at enemies who harm them. Many reckoners are minotaurs.
Reckoner
Medium humanoid (any race), lawful neutral
Armor Class 18 (plate)
Hit Points 52 (8d8 + 16)
Speed
, the creature is immune to Borborygmos’s Bellow for the next 24 hours.
Wide Berth (Costs 3 Actions). Borborygmos moves up to half his speed and can move through the space of any creature smaller






