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Returning 13 results for 'light saint'.
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Monsters
Curse of Strahd
capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.No creature in Barovia is older than the master of the Abbey of Saint Markovia in Krezk. This
nameless holy figure, whom others call the Abbot, was drawn to the abbey after Saint Markovia died by Strahd's hand. He sought to restore the abbey after it fell to corruption, but was himself
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
appear these words: âMay her light cure all illness.â The âguardsâ on the wall are propped-up scarecrows that wear corroded chain shirts and clutch rusted spears (see area S18). A character who
succeeds on a DC 10 Wisdom (Perception) check discerns the charade. The double doors are heavy but unlocked. They can be pushed open to reveal a foggy courtyard (area S12). Map 8.3: Abbey of Saint Markovia - Upper Floor & CellarView Player Version
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Areas of the Abbey (S6-S12) The following areas correspond to labels on the maps of the Abbey of Saint Markovia below. The mongrelfolk that infest the abbey are all descendants of one familyâthe
the Dungeon Masterâs Guide) or choose from the available options on the table to determine how that particular mongrelfolkâs madness is expressed. Map 8.2: Abbey of Saint Markovia - Ground FloorView
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Abbey of Saint Markovia in Krezk (chapter 8). Lighting the Beacon When the skull of Argynvost is placed in the dragonâs mausoleum (area Q16), the dragonâs spirit transforms into a brilliant light
that fills this room and flashes across the valley like the beacon of a lighthouse. Even if the tower is cast down, the light of Argynvost remains where it is, flashing in the sky. Although the mountains
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
â bellies warm and their spirits up. Looming high above Krezk is the Abbey of Saint Markovia, once a convent and hospital, now a madhouse overrun with wickedness. After Saint Markovia and her followers
Strahd appearing in other guises. The truth, however, is even more disturbing. The gleam in her eyes was like warm sunlight on a still pond. That light is gone forever. When I try to imagine those eyes, all I see is a mad abyss.
âStrahd von Zarovich
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
The Abbot No creature in Barovia is older than the master of the Abbey of Saint Markovia in Krezk. This nameless holy figure, whom others call the Abbot, was drawn to the abbey after Saint Markovia
the form of a strikingly handsome human priest in his late twenties or early thirties. More than a hundred years ago, the deva was sent from the Upper Planes to honor the legacy of Saint Markovia. He
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
wants to raise their son from the dead. He claims that the âgods of lightâ want the Krezkov bloodline restored. The characters can try to interfere in the raising of Ilya Krezkov. Otherwise, the
burgomaster digs up his sonâs corpse. Without needing the requisite material components, the Abbot casts a raise dead, returning Ilya to life with 1 hit point. Anna Krezkova praises the Abbot and Saint
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the Abbey of Saint Markovia (chapter 8, area S9). 3 of GlyphsâHealer Look to the west. Find a pool blessed by the light of the white sun.
The treasure lies beneath the gazebo in the Shrine of the
âPaladin I see a sleeping prince, a servant of light and the brother of darkness. The treasure lies with him.
The treasure lies in Sergeiâs tomb (chapter 4, area K85). 3 of SwordsâSoldier Go to the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
locked. If the characters open any and look inside, they see that the rooms on each side of the hall are dimly lit by natural light that filters through dirty, shuttered windows. The door at the east
fighting if a character separates them. The statue is a little over 5 feet tall and carved from a single piece of wood. It depicts Saint Markovia. Close inspection reveals that it is covered with bite
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
Way of the Open Hand, as described in the Monastic Tradition class feature in the Playerâs Handbook. Order of the Yellow Rose Also known as the Disciples of Saint Sollars the Twice-Martyred, the
shadow, so too does the spirit have a light. That light is called the sun soul. Brothers and sisters of the Order of the Sun Soul train to tap into the âspiritual light withinâ and manifest it as
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
of evil for centuries on end and is worn and weary. A bell tower rises toward the back, and flickering light shines through holes in the shingled roof. The rafters strain feebly against their load
candlesticks and candelabras light every dusty corner in a fervent attempt to rid the chapel of shadows. At the far end of the church sits a claw-scarred altar, behind which kneels a priest in soiled
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the treasure automatically. Crypt 6 Saint Markovia: Dead for all time The 10-foot-square section of floor in front of this crypt is a pressure plate that releases four poison darts hidden in tiny holes
, except for one thighbone. If the characters disturb Saint Markoviaâs remains, add: A ghostly form appears above the dust, so faint that you can barely discern more than part of a face. From this
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, suspended on block and tackle above several containersâmostly small casks and crates, although thereâs an earth-encrusted coffin here as well.
Elix the Saint (lawful evil, human bandit captain; see
the âElix the Saintâ section earlier in the adventure) works here during the day. Armed with a crowbar, he examines containers stolen by the Agile Hand. He then records their contents (and the






