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Returning 19 results for 'linger sight'.
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Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
who linger among this land’s pastures and colorful cottages can’t escape the feeling of being watched, or the impression that the idyllic fields have a distinctly somber cast. The locals dismiss such
her accursed offspring. Meanwhile, lingering in forests and hiding beneath the earth, resentful fey watch and plot, offering cruel bargains to those who wander beyond Mother’s sight. The people of
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, creating a magical threat that can fill a structure and linger for years. When magic-users create gorgons, they often enchant them to ignore those who confront the creature with a specific command key
intruder so long as the intruder remains in its sight. But if the intruder ventures out of sight and then returns without again presenting the command key, the gorgon attacks. Those in a gorgon’s
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Becklin encourages the characters to linger near the dock, while many mourning locals in small fishing craft assemble in the nearby water. When you’re ready for the funeral to begin, Becklin takes
Festival, we celebrate you, Ispin. Good travels, friend. Until we meet again.”
With that, the boat bearing Ispin’s body drifts down the river and eventually out of sight. After a moment of silence
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
12. Melairkyn Foundry The foundry is unbearably hot. Characters who linger here for 1 hour or more while the forges are operating are subject to the effects of extreme heat (see chapter 5 of the
sight.
Open Pits. Three 10-foot-square pits in the floor contain discarded scraps of metal.
The pits are 70 feet deep but partially filled with scrap metal that reduces their effective depth. The
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Both fortifications are within sight, but screaming winds carry fog that makes judging distances difficult.
Corpses of many-legged horrors lie around you. The largest corpse is a massive spider with
spyder-fiend combatants of the battle linger near the characters: a quavilithku spyder-fiend and three kakkuu spyder-fiends (stat blocks for both appear in appendix A). They’re busily hollowing out the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
senses the location of its target across planar boundaries, but such detection is accurate only to within a thousand yards; to close the remaining distance, the steel predator locates its prey by sight
predator. Battle damage can cause this instinct to fail, however, causing the steel predator to linger in the area, hunting and killing other creatures that resemble its target, that fit the target’s
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
sight of interesting details in the notes spread around the room. The notes suggest Kedjou is researching a unique conjuration spell. A character can steal a page from the notes by succeeding on a DC
priest is investigating how to summon powerful creatures and cause them to linger for longer than usual. Pushing Kedjou Characters might challenge Kedjou on his animosity toward Prince Simbon or question
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
spirit actually does linger in the statue. Once the cloakers are defeated, the statue glows faintly. The first injured creature to touch the statue regains 45 (10d8) hit points. Once the statue heals
with sight rot (detailed in the Dungeon Master’s Guide). Strong wind disperses the mist for 1 minute, while removing its source in the Crystal Caves causes the mist to vanish. Through the Falls
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
might linger at the river’s edge. Perhaps adventurers seek to help such a lost soul pass on to the Underworld, or they might offer to pay for passage if a spirit shares valuable information with them. In
instruments in sight. It’s said that living creatures that hear this song are driven to the depths of despair. A massive statue of Athreos watches over this chamber and the guardians who reside there
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
visible for miles, though a clear line of sight over such a distance is rare underground. Even so, adventurers using light sources in a dungeon often attract monsters, just as dungeon features that
airflow. Though it’s rare for a dungeon to be sealed so tightly that adventurers have trouble breathing, the atmosphere is often stifling and oppressive. What’s more, odors linger in a dungeon and can be
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
help Phandalin by learning more about them. Pip wants to be a hero just like the characters, whom he idolizes. After Pip followed the gemmules for a while, the creatures dropped from sight. They fell
: Marthungrim’s Home View Player Version Three encephalon gemmules (see appendix A) linger amid the rubble of the collapsed stairs. If attacked from above, they retreat into the surrounding rooms. Marthungrim’s
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
through its rocky mass suggests that some spark of life might still linger deep within. Anyone who visits the city does so either at the behest of the githyanki or in stealth. Fortunately for those who
githyanki are required to report to one of these districts regularly for weapon practice. Non-githyanki that venture into these areas are attacked on sight unless accompanied by a knight who can vouch
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
cursory investigation turned up little of interest. Unbeknownst to him, several free-willed Undead linger here. S2: Entry The tunnels that wind through the foundation of the flying citadel rise via a
reading “Acont, Prince of Minotaurs.” Two skeletal knights (see appendix B) and a minotaur skeleton stand guard in this room and attack intruders on sight. Brickwork Seals. Each occupied crypt is
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
ground behind the northernmost statue.
Four chocatrices dwell in this barn and attack intruders on sight. Each one uses the Cockatrice stat block, but a creature who gains the Petrified condition from
Indifferent toward the characters but can’t abide guests in his kitchen; the longer they linger here, the more irritable he becomes until his attitude shifts to Hostile. If the characters fight Uncle
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
chores. Brimskarda attacks intruders on sight and commands her minions to do the same. If the duchess drops to 0 hit points, the mephits retreat to the fireplace and the goblins cower under the tables
clanging of metal and see ripples of heat throughout this brightly lit area. Those who linger here are susceptible to the effects of extreme heat (see the “Wilderness Survival” section in chapter 5 of the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
intent of making it linger in the area and perform an act related to its associated emotion. The effect lasts 24 hours. The following list notes some of the most common emotional echoes, where they tend to
that rely on sight. The eyestalks vanish after 1d4 days. 10 Bathing in the spring causes a creature’s voice to sound sinister. For the next 24 hours, the creature’s voice grants it advantage on Charisma
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
with mirrors. Each mirror on the wall corresponds to a security mirror elsewhere in the casino, and whatever is happening within line of sight of the mirrors is displayed here. Three tiefling security
Employee-Only Area These three hallways are used frequently by casino employees. At your discretion, characters who linger here might encounter one or more of these employees heading to or from the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
-themed outfits) arrive in coaches drawn by unicorns and driven by satyrs. Characters who linger on the patio might see one or more of these coaches arrive and deposit their guests. P2: Foyer The front
by succeeding on a DC 13 Charisma (Persuasion) check, but this check is made with disadvantage if Zorhanna is within the sprite’s line of sight. Guests. At any given time during the gala, 1d6 + 2
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
of sight near an open secret door leading to the crystal room (area D12). These creatures are loyal to Aerstigga, who commanded them to stay here until she needs them. They are Hostile toward
they could do more than raise their weapons. Their restless spirits linger here as five Ghosts. The spirits are Chaotic Neutral. They emerge from their frozen corpses if the pillars entombing them are






