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Returning 35 results for 'manner smite with only advances fall for lure'.
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manner state with only advanced fall for life
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manner state with only advanced fall for live
manner smith with only advanced fall for life
manner smith with only advanced fall for like
Monsters
Guildmasters’ Guide to Ravnica
Dexterity saving throw or take 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Earth Tremors","rollDamageType":"bludgeoning"} bludgeoning damage and fall prone. Any structure or object
Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the wurm. If the wurm dies, a swallowed creature is no longer restrained by
Monsters
Baldur’s Gate: Descent into Avernus
, branding smite (at 4th level), revivify
1/day each: geas, raise dead
Special Equipment. Arkhan wields Fane-Eater and wears a suit of Obsidian Flint Dragon Plate. The armor gives Arkhan advantage on
, Arkhan uses branding smite to channel the radiant power of Tiamat into his weapon attacks. If a fight turns against him, he uses the teleport power of the Hand of Vecna to return to his tower with as
Monsters
Mordenkainen Presents: Monsters of the Multiverse
;t command the demons, which simply accompany the war band and attack whatever creatures the gnolls fall upon.
Because maw demons are indiscriminate in their hunger, their stomachs contain all manner
in that area must succeed on a DC 11 Dexterity saving throw or take 11 (2d10);{"diceNotation":"2d10","rollType":"damage","rollAction":"Disgorge","rollDamageType":"acid"} acid damage and fall prone in
Monsters
Eberron: Rising from the Last War
(4 slots): command, compelled duel, hellish rebuke, wrathful smite
2nd level (3 slots): branding smite, crown of madness, darkness, find steed, magic weaponMultiattack. The knight attacks twice with
donning it, each bone knight understood that their former life was over.
The Fall of the Emerald Claw. During the Last War, many bone knights took service with the Order of the Emerald Claw, helping
Monsters
Acquisitions Incorporated
with spell attacks). He has the following paladin spells prepared:
1st level (4 slots): command, compelled duel, cure wounds, wrathful smite
2nd level (2 slots): aid, branding smite, lesser restoration
skill in battle, and for his propensity to fall asleep as soon as a fight is done (as well as countless other inopportune times). More immediately notable is the unique physical trait that all members
Monsters
Mordenkainen Presents: Monsters of the Multiverse
this manner.
Magic Resistance. The neothelid has advantage on saving throws against spells and other magical effects.Tentacles. Melee Weapon Attack: +13;{"diceNotation":"1d20+13","rollType":"to hit
on a single turn from a creature inside it, the neothelid must succeed on a DC 18 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space
Monsters
Baldur’s Gate: Descent into Avernus
can be permanently slain. Mahadi acts as the eyes and ears of Asmodeus in Avernus. As a deal broker and moderator, he’s privy to all manner of dealings that might otherwise escape the attention
existence, catering to their every whim and desire. While he is equally cordial to all guests of the Wandering Emporium, those entering his establishment fall under a special contract and therefore
Monsters
Mordenkainen Presents: Monsters of the Multiverse
-rin moves up to half its speed without provoking opportunity attack;opportunity attacks.
Smite. The ki-rin makes one Hoof, Horn, or Sacred Fire attack.Ki-rins are noble, celestial creatures. In the
lair, winds buoy creatures that fall due to no act of the ki-rin or its allies. Such creatures descend at a rate of 60 feet per round and take no falling damage. Aberrations, Fiends, and Undead don
Neothelid
Legacy
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Monsters
Volo's Guide to Monsters
this manner.
Innate Spellcasting (Psionics). The neothelid’s innate spellcasting ability is Wisdom (spell save DC 16). It can innately cast the following spells, requiring no components:
At
swallowed creatures, which fall prone in a space within 10 feet of the neothelid. If the neothelid dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20
Monsters
Mordenkainen's Fiendish Folio Volume 1
be a cross between a lizard and insect. They emerge from the Ethereal Plane to fall upon their victims with their vicious claws, but their aim is no to kill. Instead, a xill injects its victim with a
paralytic poison. When their the poison overwhelms their target, the xill snatches the victim and returns to the Ethereal. The ultimate fate of unfortunates carried off in this manner is not known, but
Ki-rin
Legacy
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Monsters
Volo's Guide to Monsters
regains spent legendary actions at the start of its turn.
Detect. The ki-rin makes a Wisdom (Perception) check or a Wisdom (Insight) check.
Smite. The ki-rin makes a hoof attack or casts sacred flame
concentrate for the change in weather to persist.
Within 3 miles of the lair, winds buoy non-evil creatures that fall due to no act of the ki-rin or its allies. Such creatures descend at a rate of 60 feet
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
22. Alchemical Lab This laboratory space is filled with worktables holding tubing, glassware, and all manner of alchemical experiments. All the various experiments are connected by silver wires to a
mummy rot antidote, and one vial of thessaltoxin antidote. See appendix C for all these items. Manipulating Time Having a mechanical guide spend 1 charge in this area advances the experiments underway
Kenku
Legacy
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Species
Volo's Guide to Monsters
resist the lure of a beautiful sparkling treasure, the kenku plotted to steal the item and escape to the Material Plane.
Unfortunately for the kenku, their master discovered their plan before they could
.
Kenku thieves, con artists, and burglars adopt animal noises, typically those common in urban settings. In this manner, kenku can call out to each other while those who overhear them mistake them for
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Godfrey has the following paladin spells prepared:
1st level (4 slots): command, divine favor, thunderous smite
2nd level (3 slots): branding smite, magic weapon
3rd level (3 slots): blinding
smite, dispel magic
4th level (2 slots): staggering smite
Characters who inspect the fireplace notice a shield-shaped patch on the wall above the mantelpiece. A magic shield once hung above the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
forth to smite evil? Are you a glorious champion of the light, cherishing everything beautiful that stands against the shadow, a knight whose oath descends from traditions older than many of the gods
pursue your holy quest and the manner in which you conduct yourself before gods and mortals. Your oath and alignment might be in harmony, or your oath might represent standards of behavior that you
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Haunted Heroes Ravenloft encourages you and your group to safely explore the thrill of all manner of ghost stories, mysteries, and other tales of terror. While chapter 4 guides DMs in how to craft
atmospheric adventures, the spookiest scenarios will fall flat if you and the other players aren’t prepared to engage with some degree of suspense. By the same token, the DM can’t craft an enjoyably
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
form in its own right. A gymnastic performance might incorporate jump or feather fall. The effects of the thaumaturgy cantrip—booming voice, influence flames, spontaneous sounds—are a boon for any
of the Mournland, while House Thuranni is based in Karrnath and the Lhazaar Principalities. Each house has its own theatres, companies, and star performers, but you don’t need a dragonmark to get into show business; the houses train and license all manner of artists and entertainers.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Paradise Lost Before the Blood War reduced it to a blasted wasteland, Avernus was a honey trap created by Asmodeus, a paradise of infinite delights designed to lure and enrapture mortals. Fragments
source and fades after a few moments. The characters find a relic that survived the fall of paradise, such as a beautiful vase or toppled statue. The first character to touch the relic experiences a fleeting moment of pure joy.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Marina bore a striking resemblance to Strahd’s beloved Tatyana, both in appearance and manner, and she became Strahd’s obsession. He seduced her in the dead of night and feasted on her blood, but before
Wines vineyard (chapter 12), in the hope that the wereravens who protect the vineyard will try to reclaim it. She keeps it in her hut as bait to lure her enemies to their deaths. The gem has given her
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
into the lava. Spells that slow one’s fall (such as feather fall) function normally. Creatures who spend 1 hour or longer in the chasm or in any of the areas open to it are susceptible to the effects of
. Magma Mephits Four magma mephits lounge in this small lava pool. If the characters parley with the mephits in a language they understand, the mephits try to lure the characters toward area 39c, hoping
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
without killing the knight who wears it, and when donning it, each bone knight understood that their former life was over. The Fall of the Emerald Claw. During the Last War, many bone knights took service
14, +6 to hit with spell attacks). It has the following paladin spells prepared:
1st level (4 slots): command, compelled duel, hellish rebuke, wrathful smite
2nd level (3 slots): branding smite
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Chapter 1: A Tale of Two Cities Baldur’s Gate began as a harbor town where traders would meet with “ghost lighters” — folk along the Sword Coast who used lights to lure fogbound ships to shore. When
booty. In the years since, Baldur’s Gate has grown into a walled city. Today, its foggy streets run red with the blood of unfortunates who fall prey to evil opportunists, many of whom count themselves as
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
battle, and for his propensity to fall asleep as soon as a fight is done (as well as countless other inopportune times). More immediately notable is the unique physical trait that all members of his clan
is Charisma (spell save DC 13, +5 to hit with spell attacks). He has the following paladin spells prepared:
1st level (4 slots): command, compelled duel, cure wounds, wrathful smite
2nd level (2
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
forth to smite evil? Are you a glorious champion of the light, cherishing everything beautiful that stands against the shadow, a knight whose oath descends from traditions older than many of the gods
pursue your holy quest and the manner in which you conduct yourself before gods and mortals. Your oath and alignment might be in harmony, or your oath might represent standards of behavior that you have not yet attained.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, searing smite
2nd level (3 slots): hold person, magic weapon
3rd level (3 slots): dispel magic, elemental weapon
4th level (3 slots): banishment, staggering smite
5th level (2 slots
death knight must see the attacker and be wielding a melee weapon.
LORD SOTH
Lord Soth began his fall from grace with an act of heroism, saving an elf named Isolde from an ogre. Soth and Isolde
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
festivals. The answer to the question “When does this adventure take place?” can be as simple as “in the winter” or “during the fall harvest festival.” Timed Events Extraordinary events coinciding with
werewolves with a particularly strong bloodlust. The appearance of a comet in the sky might portend all manner of significant events. The festivals of the gods can serve as opportunities to launch adventures, especially if the gods themselves are involved.
Compendium
- Sources->Dungeons & Dragons->Rrakkma
uses Sulfurous Impersonation to try and lure them in quickly with promises of aid. Since the characters won’t be able to hear the creature due to the winds, its communication consists of gestures only
debris.
SOCIAL
If the gith wish to speak with the elder oblex, it is happy to waste their time with idle conversation. It tells them all manner of seemingly useful things that aren’t true.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. The gnolls don’t command the demons, which simply accompany the war band and attack whatever creatures the gnolls fall upon. Because maw demons are indiscriminate in their hunger, their stomachs
contain all manner of oddities in addition to the remains of their recent prey. You may choose one or more items appropriate for your campaign for a maw demon to contain, or roll on the Maw Demon’s Stomach
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
portray him, the Cartophile might fall under suspicion by the characters in the manner of so many too-helpful NPCs. You can opt to run with such suspicions by giving the Cartophile a secret agenda. He
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
distress, which are designed to lure the characters onward. The tunnel floor is a counterweighted beam. Its overbalancing point is the third square north of the door. When one or more characters move
initiative. On initiative count 10, all characters north of the door fall prone and slide 10 feet to the north. A character can attempt to scramble back up the ramp to the south by making a successful DC 10
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, allowing it to serve as a member of the crew. A number of creatures equal to the ship’s creature capacity can be animated in this manner at any given time. Smuggler’s Banner This flag is meant to be flown
captain’s choice. Hostile creatures aboard the ship don’t move with the ship and fall into the water it once occupied. Once this item is used to teleport, it can’t teleport in this way again for 2d6
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
culture fall under Ephara’s influence. Scholarship is closely connected to Ephara, as is art—particularly poetry, sculpture, and architecture. Ephara is also highly concerned with civic wisdom and
thrive. Civic responsibility is essential in Ephara’s eyes, and having an engaged citizenry is important. The pursuit of knowledge is also a vital task, and she encourages advances in philosophy and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
is an ideal candidate, as is the unicorn Mooncolor (see “Demon Zapper”). Sacrificing such a creature to Arkhan is an evil act. In battle, Arkhan uses branding smite to channel the radiant power of
fall in battle, Arkhan uses revivify and raise dead spells to bring them back to life as soon as possible. If Arkhan finds himself overwhelmed with opposition, he orders the abishai to attack. Arkhan
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
spellbook. He greets intruders in a friendly manner and suggests they partake of the wine while he finishes his work. The scroll turns to dust once the work is complete. Treasure. Elan’s black leather
-covered spellbook contains all the spells he has prepared plus the following: confusion, counterspell, fabricate, feather fall, glyph of warding, magic weapon, seeming, and water breathing. If his
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
40 feet high. A creature swept over a waterfall takes no damage from the fall. However, at the start of its turn in the lower basin, the creature must succeed on a DC 15 Strength saving throw or be
node is telepathically projecting these images to frighten trespassers and ultimately lure them to its lair. Whenever a character responds to this telepathic contact, a link is established. The






