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Returning 35 results for 'manner some with only advances force for lower'.
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Spells
Player’s Handbook
Choose an area of terrain no larger than 40 feet on a side within range. You can reshape dirt, sand, or clay in the area in any manner you choose for the duration. You can raise or lower the area
affect a 40-foot square, you can create a pillar up to 20 feet high, raise or lower the square’s elevation by up to 20 feet, dig a trench up to 20 feet deep, and so on. It takes 10 minutes for
Monsters
Monster Manual
cause the guardian to store one spell of level 4 or lower. To do so, the wearer must cast the spell on the guardian while within 5 feet of it. The spell has no effect but is stored within the guardian
", "rollType":"damage", "rollAction":"Fist", "rollDamageType":"Force"} Force damage.Protection. Trigger: An attack roll hits the wearer of the guardian’s amulet while the wearer is within 5 feet of
Spells
Player’s Handbook
Wish is the mightiest spell a mortal can cast. By simply speaking aloud, you can alter reality itself.
The basic use of this spell is to duplicate any other spell of level 8 or lower. If you use it
saving throw or a foe’s Critical Hit. You can force the reroll to be made with Advantage or Disadvantage, and you choose whether to use the reroll or the original roll.
Reshape Reality. You may
Magic Items
Dungeon Master’s Guide
one of your ability scores by 2. You can’t decrease an ability that has a score of 5 or lower. Alternatively, you can choose not to adjust your ability scores, in which case this card has no
Movement. The avatar can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.
Actions
Multiattack. The
Monsters
Planescape: Adventures in the Multiverse
Axiomatic Mind. The nonaton can’t be compelled to act in a manner contrary to its nature or its instructions.
Combat Ready. The nonaton has advantage on initiative rolls.
Disintegration. If
-foot-tall, 20-foot-radius cylinder of magical force rises from that point. Each creature in that area must make a DC 15 Dexterity saving throw. On a failed save, a creature takes 21 (6d6);{"diceNotation
Monsters
Planescape: Adventures in the Multiverse
Axiomatic Mind. The hexton can’t be compelled to act in a manner contrary to its nature or its instructions.
Combat Ready. The hexton has advantage on initiative rolls.
Disintegration. If the
", "rollAction":"Pincer", "rollDamageType":"force"} force damage. If the target is a creature, it must succeed on a DC 17 Constitution saving throw or have the incapacitated condition until the end of its
Magic Items
Tomb of Annihilation
destroys both the staff and the life force trapped within it. The staff doesn’t explode if destroyed in this manner, but its destruction causes the sphere to be destroyed as well.
(History) checks is doubled.
You can’t be blinded, charmed, deafened, frightened, petrified, or stunned.
Undead with a challenge rating of 2 or lower will neither threaten nor attack you unless
Monsters
Spelljammer: Adventures in Space
successful one. After the giff throws the grenade, roll a d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Force Grenade"}; on a roll of 4 or lower, the giff has no more grenades to throw.
":"Musket","rollDamageType":"piercing"} piercing damage.
Force Grenade. The giff throws a grenade up to 60 feet, and the grenade explodes in a 20-foot-radius sphere. Each creature in that area must make a
Monsters
Strixhaven: A Curriculum of Chaos
Constitution saving throw or take 35 (10d6);{"diceNotation":"10d6", "rollType":"damage", "rollAction":"Unravel Magic", "rollDamageType":"force"} force damage, and each spell of 5th level or lower on the
archaic makes two Force Strike attacks. It can also use Gravity Shift, if available.
Force Strike. Melee or Ranged Spell Attack: +14;{"diceNotation":"1d20+14", "rollType":"to hit", "rollAction":"Force
Monsters
Planescape: Adventures in the Multiverse
damage if it fails.Multiattack. The null makes two Force Dagger attacks.
Force Dagger. Melee or Ranged Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Force Dagger"} to
hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3);{"diceNotation":"1d4+3", "rollType":"damage", "rollAction":"Force Dagger", "rollDamageType":"piercing"} piercing damage plus 13 (3d8
Monsters
Planescape: Adventures in the Multiverse
Axiomatic Mind. The decaton can’t be compelled to act in a manner contrary to its nature or its instructions.
Combat Ready. The decaton has advantage on initiative rolls.
Disintegration. If
. While most modrons are the lower-ranked base modrons—monodrone;monodrones, duodrone;duodrones, tridrone;tridrones, quadrone;quadrones, and pentadrone;pentadrones—the upper-tier hierarch
Monsters
Candlekeep Mysteries
Limited Spell Immunity. The golem automatically succeeds on saving throws against spells of 7th level or lower, and the attack rolls of such spells always miss it.
Unusual Nature. The golem doesn
., one target. Hit: 27 (4d10 + 5);{"diceNotation":"4d10+5","rollType":"damage","rollAction":"Slam","rollDamageType":"force"} force damage.
Crystal Dart. Ranged Weapon Attack: +10;{"diceNotation
Monsters
Vecna: Eve of Ruin
, reach 10 ft., one creature casting a spell of 3rd level or lower. Hit: 22 (4d10);{"diceNotation":"4d10", "rollType":"damage", "rollAction":"Antimagic Swipe", "rollDamageType":"force"} force damage
", "rollDamageType":"piercing"} piercing damage plus 11 (2d10);{"diceNotation":"2d10", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"force"} force damage.
Stunning Gaze (Recharge 5–6);{"diceNotation
Monsters
Planescape: Adventures in the Multiverse
Axiomatic Mind. The septon can’t be compelled to act in a manner contrary to its nature or its instructions.
Combat Ready. The septon has advantage on initiative checks.
Disintegration. If
from the rank directly above it and in turn acts as the superior to the rank directly below it, passing down commands from paragons of law to the lowliest monodrone. While most modrons are the lower
Monsters
Planescape: Adventures in the Multiverse
effects.
Planar Form. An Planar Incarnate (Celestial Form);incarnate on the Upper Planes is a Celestial. An incarnate on the Lower Planes is a Fiend.
Siege Monster. The incarnate deals double
hit, reach 15 ft., one target. Hit: 27 (3d12 + 8);{"diceNotation":"3d12+8", "rollType":"damage", "rollAction":"Slam", "rollDamageType":"force"} force damage.
Energy Bolt. Ranged Spell Attack: +12
Monsters
Planescape: Adventures in the Multiverse
Axiomatic Mind. The octon can’t be compelled to act in a manner contrary to its nature or its instructions.
Combat Ready. The octon has advantage on initiative checks.
Disintegration. If the
are the lower-ranked base modrons—monodrone;monodrones, duodrone;duodrones, tridrone;tridrones, quadrone;quadrones, and pentadrone;pentadrones—the upper-tier hierarch modrons hold
Monsters
The Book of Many Things
Axiomatic Mind. The drone can’t be compelled to act in a manner contrary to its nature or its instructions.
Disintegration. If the drone dies, its body disintegrates into dust, leaving behind
":"Shortbow","rollDamageType":"piercing"} piercing damage.
Detention Orb. The drone launches a tiny orb of magical force at a creature it can see within 30 feet of itself. The creature must succeed on a
Monsters
Planescape: Adventures in the Multiverse
effects.
Planar Form. An incarnate on the Upper Planes is a Celestial. An Planar Incarnate (Fiend Form);incarnate on the Lower Planes is a Fiend.
Siege Monster. The incarnate deals double damage to
, reach 15 ft., one target. Hit: 27 (3d12 + 8);{"diceNotation":"3d12+8", "rollType":"damage", "rollAction":"Slam", "rollDamageType":"force"} force damage.
Energy Bolt. Ranged Spell Attack: +12
Monsters
Spelljammer: Adventures in Space
","rollAction":"Crushing Fist"} to hit, reach 5 ft., one target. Hit: 21 (2d10 + 10);{"diceNotation":"2d10+10","rollType":"damage","rollAction":"Crushing Fist","rollDamageType":"force"} force damage
);{"diceNotation":"4d10","rollType":"damage","rollAction":"Forced Teleport","rollDamageType":"force"} force damage, and the zodar teleports it, along with any equipment it’s wearing or carrying
Magic Items
Keys from the Golden Vault
hits automatically and deals 3 (1d4 + 1) force damage to the target.
5
Until the next dawn, Beasts with an Intelligence score of 3 or lower are hostile to you.
6
Nothing seems to go your way. Until the next dawn, you have disadvantage on ability checks.
or be knocked prone.
4
The shard releases three glowing darts of magical force that target one random creature within 30 feet of you. If no such target exists, you become the target. Each dart
Monsters
Van Richten’s Guide to Ravenloft
Limited Spell Immunity. The swarm automatically succeeds on saving throws against spells of 3rd level or lower, and the attack rolls of such spells always miss it.
Swarm. The swarm can occupy
the swarm has half of its hit points or fewer, plus 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollAction":"Bite","rollDamageType":"force"} force damage.Spell Redirection. In response to a
Monsters
Phandelver and Below: The Shattered Obelisk
", "rollAction":"Arcane Bolt"} to hit, range 120 ft., one target. Hit: 28 (8d6);{"diceNotation":"8d6", "rollType":"damage", "rollAction":"Arcane Bolt", "rollDamageType":"force"} force damage.
Spellcasting
, disguise self, mage hand, prestidigitation
1/day each: dominate monster, globe of invulnerability, invisibility, modify memory, plane shift (self only), wall of force
Thundering Blast (Recharge 5–6
Monsters
Tomb of Annihilation
+3","rollType":"damage","rollDamageType":"force"} force damage per beam), minor illusion, and poison spray
3/day: suggestion
Magic Resistance. The yuan-ti has advantage on saving throws against spells
body with a serpentine lower body instead of legsMultiattack (Yuan-ti Form Only). The yuan-ti makes two ranged attacks or two melee attacks, but can constrict only once.
Bite (Snake Form Only). Melee
Monsters
Fizban's Treasury of Dragons
", "rollType":"damage", "rollAction":"Antimagic Breath", "rollDamageType":"force"} force damage on a failed save, or half as much damage on a successful one. Every spell of 3rd level or lower ends on
(4d6);{"diceNotation":"4d6", "rollType":"damage", "rollAction":"", "rollDamageType":"force"} force damage and be pushed up to 60 feet away from the eyedrake.
4: Fire Ray. The target must make a DC
Monsters
Bigby Presents: Glory of the Giants
ft., one creature casting a spell of 5th level or lower. Hit: 26 (4d12);{"diceNotation":"4d12", "rollType":"damage", "rollAction":"Spell Reflection", "rollDamageType":"force"} force damage, and the
);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Arcane Beam"}. The colossus fires a beam of magical force from its chest, hands, or head in a 150-foot line that is 10 feet wide. Each
Monsters
Bigby Presents: Glory of the Giants
":"Glaive", "rollDamageType":"force"} force damage.
Rock. Ranged Weapon Attack: +11;{"diceNotation":"1d20+11", "rollType":"to hit", "rollAction":"Rock"} to hit, range 60/240 ft., one target. Hit: 23
Strength saving throw or have the prone condition. After the stalker throws the rock, roll a d6;{"diceNotation":"1d6", "rollType":"roll", "rollAction":"Rock"}; on a roll of 3 or lower, the stalker has
Monsters
Phandelver and Below: The Shattered Obelisk
’s Intelligence score, but can’t sense anything else about it. A creature protected by a mind blank spell, a nondetection spell, or similar magic can’t be perceived in this manner
":"Incorporeal Movement", "rollDamageType":"force"} force damage if it ends its turn inside an object.
Legendary Resistance (5/Day). If the refraction fails a saving throw, it can choose to succeed instead
Monsters
Strixhaven: A Curriculum of Chaos
daemogoth dies, or the pact is broken by any effect that can remove a curse.
The daemogoth chooses one spell from the necromancy or enchantment school that is 3rd level or lower. The bound creature can
);{"diceNotation":"2d10", "rollType":"damage", "rollAction":"Agonizing Burst", "rollDamageType":"force"} force damage. If the target is a creature, the daemogoth regains 5 hit points.
Terrify (Recharge 4–6
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"Incorporeal Movement", "rollDamageType":"force"} force damage if it ends its turn inside an object.
Unusual Nature. The allip doesn’t require air, food, drink, or sleep.Maddening Touch. Melee Spell
the creation of an allip. Secrets protected in this manner range in scope from a demon lord’s true name to the hidden truths of the cosmic order. The creature acquires the secret, but the curse
Monsters
Fizban's Treasury of Dragons
", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage plus 9 (2d8);{"diceNotation":"2d8", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"force"} force
creates a shining bead of gravitational force in its mouth, then releases the energy in a 60-foot cone. Each creature in that area must make a DC 20 Strength saving throw. On a failed save, the
Monsters
Fizban's Treasury of Dragons
the lower level brings a creature to the upper level. A creature or object dropped down one of the chimneys continues falling endlessly unless it or some outside force has the means to slow or stop it
", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage plus 13 (3d8);{"diceNotation":"3d8", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"force"} force
Monsters
The Book of Many Things
saving throw. On a failed save, the creature takes 49 (11d8);{"diceNotation":"11d8", "rollType":"damage", "rollAction":"Hollow Void", "rollDamageType":"force"} force damage and has the stunned condition
’s turn. The champion regains spent legendary actions at the start of its turn.
Crush. The champion unleashes a burst of crushing force on a creature it can see within 30 feet of itself. The
Monsters
Mordenkainen Presents: Monsters of the Multiverse
traps or melee-oriented clockworks—and at shorter ranges, burst with explosive force.
Clockworks
Gnomes’ tinkering with magic and mechanical devices has produced many failed Constructs
but also has resulted in genuine advances, such as clockworks. The methods used to craft clockworks have been shared between gnome communities over many generations.
Individual Designs
Gnome artisans
Monsters
Eberron: Rising from the Last War
): freedom of movement, Mordenkainen's faithful hound
5th level (2 slots): animate objects, wall of force
Warforged Resilience. The Lord of Blades has advantage on saving throws against being poisoned, is
plus 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollDamageType":"force"} force damage.
Bladed Wings. Melee or Ranged Weapon Attack: +11;{"diceNotation":"1d20+11","rollType":"to hit"} to hit
Spells
Forgotten Realms: Heroes of Faerûn
Bonus Action on later turns, you can unleash a shining bolt from the mote, targeting one creature within 120 feet of yourself. Make a ranged spell attack. On a hit, the target takes Force or Radiant
of level 7 or lower that targeted only you and didn't create an area of effect, you can take a Reaction to deflect that spell back at the spell's caster; the caster makes a saving throw against that spell using that caster's own spell save DC.






