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Returning 35 results for 'manner some with only affect for for lands'.
Spells
Player’s Handbook
Choose an area of terrain no larger than 40 feet on a side within range. You can reshape dirt, sand, or clay in the area in any manner you choose for the duration. You can raise or lower the area
affect a 40-foot square, you can create a pillar up to 20 feet high, raise or lower the square’s elevation by up to 20 feet, dig a trench up to 20 feet deep, and so on. It takes 10 minutes for
Monsters
Journeys through the Radiant Citadel
mountain heights and alpine vales against trespassers. A wynling rarely engages a threat directly, preferring to deter intruders by harassing them with thefts and pranks. Many travelers return from lands
, lured by high-spirited music and sweet foods. Away from their open, wild homes, wynlings cause all manner of mysterious accidents.
Monsters
Van Richten’s Guide to Ravenloft
porcelain dolls are the most common, all manner of deadly stuffed animals, crawling jack-in-the-boxes, bloodthirsty poppets, murderous jewelry box ballerinas, and so forth might be carrionettes. These
malicious toys are skilled deceivers and, despite some having existed for generations, often affect unsettlingly childlike personalities. Among the most notorious of these terrors is the carrionette Maligno, Darklord of the domain of Odaire (detailed in chapter 3).Poison, Psychic
Move Earth
Legacy
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Spells
Basic Rules (2014)
Choose an area of terrain no larger than 40 feet on a side within range. You can reshape dirt, sand, or clay in the area in any manner you choose for the duration. You can raise or lower the area
’s elevation, create or fill in a trench, erect or flatten a wall, or form a pillar. The extent of any such changes can’t exceed half the area’s largest dimension. So, if you affect a 40
Species
Eberron: Rising from the Last War
and established House Phiarlan in Khorvaire. These elves are expert entertainers, giving them access to all manner of places and secrets. Known to few, there has always been an elite force of spies and
espionage in the lands west of the Mournland, while Thuranni operates in the eastern lands. As a rule, Phiarlan elves are the better spies and Thuranni agents are superior assassins. Thuranni and Phiarlan
Modify Memory
Legacy
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Spells
Basic Rules (2014)
modified memory too nonsensical to affect a creature in a significant manner.
A remove curse or greater restoration spell cast on the target restores the creature's true memory.
At Higher Levels
another spell, this spell ends, and none of the target's memories are modified.
While this charm lasts, you can affect the target's memory of an event that it experienced within the last 24 hours and
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
with that of snakes, producing a caste-based society of hybrids in which the most snakelike are the leaders and the most humanlike are spies and agents in foreign lands.
Humans Transformed
The
body, thought, and emotion. Freed from the limitations of their human bodies, the yuan-ti used their new abilities to conquer new lands and expand their borders.
One Race, Many Forms
The bodies of all
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
: Concentration, up to 2 hours Choose an area of terrain no larger than 40 feet on a side within range. You can reshape dirt, sand, or clay in the area in any manner you choose for the duration. You can raise or
lower the area’s elevation, create or fill in a trench, erect or flatten a wall, or form a pillar. The extent of any such changes can’t exceed half the area’s largest dimension. So, if you affect a 40
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
of terrain no larger than 40 feet on a side within range. You can reshape dirt, sand, or clay in the area in any manner you choose for the duration. You can raise or lower the area’s elevation, create
or fill in a trench, erect or flatten a wall, or form a pillar. The extent of any such changes can’t exceed half the area’s largest dimension. For example, if you affect a 40-foot square, you can
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
: Concentration, up to 2 hours Choose an area of terrain no larger than 40 feet on a side within range. You can reshape dirt, sand, or clay in the area in any manner you choose for the duration. You can raise or
lower the area’s elevation, create or fill in a trench, erect or flatten a wall, or form a pillar. The extent of any such changes can’t exceed half the area’s largest dimension. So, if you affect a 40
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
of terrain no larger than 40 feet on a side within range. You can reshape dirt, sand, or clay in the area in any manner you choose for the duration. You can raise or lower the area’s elevation, create
or fill in a trench, erect or flatten a wall, or form a pillar. The extent of any such changes can’t exceed half the area’s largest dimension. For example, if you affect a 40-foot square, you can
Species
Mordenkainen Presents: Monsters of the Multiverse
Underdark near the lairs of the earliest dragons. In some lands, kobolds serve chromatic or metallic dragons—even worshiping them as divine beings. In other places, kobolds know too well how
, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures
Species
Mordenkainen Presents: Monsters of the Multiverse
Created by the Cat Lord—a divine being of the Upper Planes—to blend the qualities of humanoids and cats, tabaxi are a varied people in both attitude and appearance. In some lands, tabaxi
’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead.
Life
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
all manner of strange and deadly creatures. Duergar and drow — dark reflections of dwarves and elves — live in these sunless lands, as do the svirfneblin, or deep gnomes. Most surface-dwelling folk
aren’t threatened or even disturbed by denizens of the deep places, but the creatures occasionally emerge to raid or to seek some kind of goal in the surface world. Among the lands of the Underdark
Backgrounds
Baldur’s Gate: Descent into Avernus
faiths, are relegated to the Outer City’s Twin Songs neighborhood — but new ones arrive constantly, carried by travelers and proselytizers from far-flung lands. A character with this
or other religious communities. Their study of the history and tenets of their faith and their relationships to temples, shrines, or hierarchies affect their mannerisms and ideals. Their flaws might
Firbolg
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Species
Volo's Guide to Monsters
firbolgs only when the events affect the forest.
Even in the face of an intrusion, firbolgs prefer a subtle, gentle approach to prevent damage to their territory. They employ their magic to make the forest
forest’s children by their deeds, habits, and other actions.
By the same token, their tribe names merely refer to their homes. When dealing with other races, firbolgs refer to their lands by
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
established House Phiarlan in Khorvaire. These elves are the finest entertainers in the land, giving them access to all manner of places and secrets. But the elves do more than entertain. There has always been
Thuranni. House Phiarlan continues to offer entertainment and espionage in the lands west of the Mournland, while Thuranni operates in Karrnath, the Lhazaar Principalities, and the eastern lands. As a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Khorvaire. These elves are expert entertainers, giving them access to all manner of places and secrets. Known to few, there has always been an elite force of spies and assassins within House Phiarlan. Only
Schism, it resulted in a split withinin Phiarlan—and the foundation of House Thuranni. House Phiarlan continues to offer entertainment and espionage in the lands west of the Mournland, while Thuranni
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Founding Baldur’s Gate Centuries ago, the hero Balduran spent years questing in lands across the Sea of Swords and beyond. When finally he returned to his village of Gray Harbor, he brought fantastic
community, and the settlement known as Baldur’s Gate began appearing on maps of the Sword Coast. The city’s surprising growth attracted all manner of people. Peasants affected by raiding and war, farmers
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Founding Baldur’s Gate Centuries ago, the hero Balduran spent years questing in lands across the Sea of Swords and beyond. When finally he returned to his village of Gray Harbor, he brought fantastic
community, and the settlement known as Baldur’s Gate began appearing on maps of the Sword Coast. The city’s surprising growth attracted all manner of people. Peasants affected by raiding and war, farmers
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
modified. While this charm lasts, you can affect the target’s memory of an event that it experienced within the last 24 hours and that lasted no more than 10 minutes. You can permanently eliminate all
memory doesn’t necessarily affect how a creature behaves, particularly if the memory contradicts the creature’s natural inclinations, alignment, or beliefs. An illogical modified memory, such as
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
modified. While this charm lasts, you can affect the target’s memory of an event that it experienced within the last 24 hours and that lasted no more than 10 minutes. You can permanently eliminate all
memory doesn’t necessarily affect how a creature behaves, particularly if the memory contradicts the creature’s natural inclinations, alignment, or beliefs. An illogical modified memory, such as
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
within the house’s walls. The House of Lament is capable of imposing itself over other lands and can appear in other Domains of Dread. A version of the house stands in western Borca (see chapter 3
violent storm discovers that the Mists surround the house in all directions. The Mists affect those who enter them as described in chapter 3.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
monarch, but various factions oppose the union. Trouble is brewing. Bugbear scouts are making incursions into civilized lands and spying on settlements, as a prelude to a hobgoblin warlord’s invasion. A
puppet show in a market square predicts a tragic outcome if two noble houses on the cusp of declaring war on each other refuse to reconcile. NPC adventurers in a city are being murdered in a similar yet unusual manner, hinting at a future threat to the player characters.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
of fog. THE LANDS OF BAROVIA: COMMON FEATURES
Unless the text says otherwise, the following rules apply to doors, secret doors, locks, and webs in these lands.
Doors. A wooden door can be forced
open with a successful DC 10 Strength check, or DC 15 if the door is barred or reinforced in some other manner. Increase the DC by 5 if the door is made of stone, or by 10 if it is made of iron
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
market attracts visitors from distant lands with delicious foods, rare treasures, and all manner of unpredictable fortunes. Tourists nicknamed this ever-changing district the “Dancing Night Market
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Story Overview Ages ago, the vicious warlord Dalk Dranzorg ravaged the countryside at the head of a bandit army. After conquering the lands of Count Cordon Silvra, he took the lord’s fortress
. Shouting her frustrations into the night, Mara was answered by a voice from the shadows. This sinister force would give her the power to take back her home and rule her lands, but she would never
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Invitation to a Funeral Ispin Greenshield wished to have his life celebrated in a simple way, with friends from the lands he traveled joining for festivities and sharing stories. Upon Ispin’s death
friends are holding a memorial for him in the manner he always wanted. It will take place here in Vogler on the eve of the Kingfisher Festival. I write to ask you to do Ispin one last honor and attend
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
descended on Q’barra, along with brigands, deserters from the war, and all manner of criminals and opportunists. There’s one small complication: Q’barra is home to a number of ancient civilizations
collection of small mining towns. In Hope, the law goes only as far as the people willing to enforce it. And beyond these human regions lie the unexplored lands of the scales.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the war, fears of attacks by foreign agents resulted in the establishment of a number of laws that affect adventurers. The soldiers of House Deneith have full authority to act as agents of the Sharn
unauthorized use of magic. Inhabitants must dress “in a manner that upholds the solemn dignity of this proud ward.” Blademarks and officers of the Watch can choose how to interpret this. Typically, armor
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
number of laws here that affect visitors, including adventurers, to this day. The soldiers of House Deneith have full authority to act as agents of the Sharn Watch in Upper Tavick’s Landing, and staff of
district. Another law requires inhabitants to dress “in a manner that upholds the solemn dignity of this proud ward.” Blademarks and officers of the watch can choose how they interpret this
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
prepared the perfect situation, stand-in, or poison accordingly. However, Ivana has a facile understanding of true love and companionship, so those who behave in an unexpectedly selfless manner might
she does close Borca’s borders, the Mists rise as a wall of acrid chemicals that affect creatures as detailed in “The Mists” section at the start of this chapter.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
characters arrive. Sansuri has little regard for “puny folk” and doesn’t consider them a threat. How she reacts to the characters depends on the manner in which they approach her castle: If the characters
approach her castle in a nonthreatening manner, Sansuri instructs her castellan, Cressaro, to escort them to her audience chamber (area 1), where she greets them formally. In a noncombat situation
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Circle of Dreams Normally, druids who come from the Circle of Dreams have a connection to the dreamy lands of the Feywild. As an Acquisitions Incorporated druid, you maintain this connection and expand
engaging with the land in a sustainable and efficient manner. As a druid of the Circle of the Land, your role in your franchise makes extensive use of your knowledge of nature. Your expertise ensures
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
unique lands touched by the magic of the gods. A mystical island could be the ultimate destination of a nautical adventure, or a magical interlude amid a larger seafaring campaign. When creating a
island, giving rise to all manner of magical properties. Island Environments While a mystical island could be a simple spur of rock and sand jutting from the ocean depths, there’s the potential to make






