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Returning 24 results for 'manner such with only about fangs for list'.
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Tabaxi
Legacy
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Species
Volo's Guide to Monsters
stories, artifacts, and lore. Those who survive this period of wanderlust return home in their elder years to share news of the outside world. In this manner, the tabaxi remain isolated but never ignorant
on a geographical feature located in or near the clan’s territory.
The following list of sample tabaxi names includes nicknames in parenthesis.
Tabaxi Names: Cloud on the Mountaintop (Cloud
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
spellcaster is to replace one or more of its spells. You can substitute any spell on the NPC’s spell list with a different spell of the same level from the same spell list. Swapping spells in this
manner doesn’t alter an NPC’s challenge rating. Armor and Weapon Swaps. You can upgrade or downgrade an NPC’s armor, or add or switch weapons. Adjustments to Armor Class and damage can change an NPC’s
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
replace one or more of its spells. You can substitute any spell on the NPC's spell list with a different spell of the same level from the same spell list. Swapping spells in this manner doesn't alter
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Flight of the Vampire Hidden in a compartment above the western set of double doors is a dressed wooden mannequin that looks exactly like Strahd. It wears a black cloak, its fangs are bared, and its
arms and clawed fingers are outstretched in a threatening manner. The mannequin is attached to a rope that runs through pulleys fastened along the length of the hallway ceiling. When one or more
compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
, while others are partially transformed by a vampire’s bite. All manner of macabre bargains and necromantic influences might also give rise to a dhampir. Regardless of their origins, dhampirs exhibit
damage. Vampiric Bite. When you use your Unarmed Strike and deal damage, you can choose to bite with your fangs. You deal Piercing damage equal to 1d4 plus your Constitution modifier instead of the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
The Story Thus Far . . . As the Cult of the Dragon has grown bolder, its actions have drawn attention. Your character has stumbled into the Cult’s scheme in some manner or has a connection to dragons
survived, but they think you’re dead. Now is your chance for vengeance! Your hit list consists of three names: a human cultist named Frulam Mondath, a half-orc named Bog Luck, and a half-dragon named Rezmir
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The Story Thus Far ... As the Cult of the Dragon has grown bolder, its actions have drawn attention. Your character has stumbled into the cult’s scheme in some manner or has a connection to dragons
they think you’re dead. Now is your chance for vengeance! Your hit list consists of three names: a human cultist named Frulam Mondath, a half-orc named Bog Luck, and a half-dragon named Rezmir. You
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
The Story Thus Far . . . As the Cult of the Dragon has grown bolder, its actions have drawn attention. Your character has stumbled into the Cult’s scheme in some manner or has a connection to dragons
survived, but they think you’re dead. Now is your chance for vengeance! Your hit list consists of three names: a human cultist named Frulam Mondath, a half-orc named Bog Luck, and a half-dragon named Rezmir
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the seal outside the room. If the characters do so, the rakshasa turns invisible and makes its way out of Undermountain with the goal of working all manner of evil in Waterdeep — but not before
made entirely of glued teeth and fangs.
Arch. Set into the middle of the south wall is a stone arch. Carved into its keystone are three human-like stick figures holding hands.
Arch Gate to Level 17
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
formed monstrosity has spindly limbs that belie great strength. Its broad maw holds a long tongue and rows of fangs, both of which it uses to grab and swallow a creature or perhaps an object the
to it by its creator and communicates with nearby banderhobbs in a psychic manner. Agents of Evil. During its brief existence, a banderhobb attempts to carry out the bidding of the one who birthed it
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
WORLDS
The tale of Ostoria is drawn from the Forgotten Realms. Think of it as a good example of how giants developed on many worlds, as it captures their rise and fall from prominence in a manner that
assailed it and flowed around it, until only its iron spires jutted above the ice like great, gray fangs. Eventually the relentless ice buried it utterly, and Voninheim was abandoned. Many giants seek to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
through 6 has a true name that it keeps secret. A demon can be forced to disclose its true name if charmed, and ancient scrolls and tomes are said to exist that list the true names of the most powerful
demons.
A mortal who learns a demon’s true name can use powerful summoning magic to call the demon from the Abyss and exercise some measure of control over it. However, most demons brought to the Material Plane in this manner do everything in their power to wreak havoc or sow discord and strife.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
trolls tear from their victims and graft onto themselves in this manner. Dire Troll
Huge Giant, Typically Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 172 (15d12 + 75)
Speed 40 ft
into a venom troll. Lingering poison infuses the troll’s blood and tissue, and poison leaks from the pores to coat the troll’s fangs and claws. These creatures are especially dangerous in close combat
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
lands on a rocky outcropping and engages them in conversation. If the characters offend the dragon, she falls on them with bare fangs and sharp claws. What Berythrach Knows. Berythrach knows the
the characters approach in a peaceful manner, one of the scouts runs back to the vale to fetch their leaders, Laira Na’Gwaylar (lawful good, gnome veteran) and Saleen Glimmershade (neutral, gnome druid
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
appears as a hunched figure with one muscular and one withered arm. She has catlike eyes, and rust-red hair covers her head, back, and arms. Her sharp fangs cause her to slur when she speaks, and she
, as described in the “Hag Covens” sidebar in the Monster Manual. The green hags use the following list of spells for their Shared Spellcasting trait, replacing the suggested spells:
1st level (4
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
just another item on the franchise’s to-do list, and no one ever discovered the super-secret basement beyond. After Hoobur Gran’Shoop led his undead minions in the attack on the lighthouse, the gnome
you want the characters to claim the construct, it fights until destroyed. Wizzy also joins the fray, but he moves in a stilted and exaggerated manner that shows he’s not acting of his own free will
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Chambers. Each of the meeting chambers is humbly appointed with a large round table and chairs, plus a pair of sideboards containing dishes and cutlery. The menu and beverage list are posted on one wall in
seeker’s preferred place of study in Candlekeep (usually a chamber in the Pillars of Pedagogy). Not all books in the collection can be checked out in this manner, however; the rarest and most dangerous
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
werebear assumes hybrid form and greets them in a friendly manner. It has no clothing or manufactured weapons nearby, so it prefers its hybrid form over its true goliath form. The werebear is happy to
list: Affra, Alif, Amina, Brynjar, Chen, Eremon, Hekili, Hishi, Iona, Kamakani, Koamalu, Ling, Margrath, Marrak, Nawra, Noboru, Omolara, Otilia, Quan, Saladin, Shatha, Sigurd, Stalvin, Udo, and Yngvild
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
intent of making it linger in the area and perform an act related to its associated emotion. The effect lasts 24 hours. The following list notes some of the most common emotional echoes, where they tend to
orchards and encourages creatures to confess their love to others and endlessly list their favorite things Sorrow: Appears in ruins and swamps, particularly around quicksand, and overwhelms creatures with
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
in an orderly manner.
Several sharks eye you hungrily as you enter.
Five shell sharks (see appendix C) swim above the racks in this room. They have not been fed in some time and attack the
goes to the top of the list for the next fight in the arena. On important occasions, more than two hundred sahuagin fill the arena to watch the sport, but at present fifty-five are here: forty-nine
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
spell from its list of prepared spells, using a spell slot as normal.
Kenku
Medium humanoid (kenku), chaotic neutral
Armor Class 13
Hit Points 13 (3d8)
Speed 30 ft.
STR
10(+0
Languages Modron
Challenge 1/8 (25 XP)
Axiomatic Mind. The monodrone can’t be compelled to act in a manner contrary to its nature or its instructions.
Disintegration. If the monodrone dies
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
shopping district is patronized by those with gold to spare. All manner of fine jewelry and expensive clothing can be found here, along with aristocratic food and lodging. Upper Tavick’s Landing
Families were those that received standing invitations to the first Tain Gala. Though the list has remained generally stable through the years, just last year Celyria expelled the ir’Moros family and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
wearing a Sacred Stone robe and mask, or anyone escorted by individuals dressed in such a manner. The symbol on the north door is the symbol of elemental earth. M9. Shrine of Stone The stairway in the
stop prepared instead of power word kill. His list of prepared spells is otherwise the same as the lich presented in the Monster Manual.) If the characters recognize Renwick (perhaps from the stories
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
tomes in a separate library upstairs (area P38), but this room still contains a vast collection of books on all manner of subjects. It exists in a demiplane. Because of the library’s demiplanar nature
them that Zybilna keeps her most prized books in a smaller upstairs library and urges them to explore it instead. He even takes the time to write down a list of eight book titles found there that might






