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Returning 35 results for 'manners stitched with only are from for like'.
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Magic Items
Bigby Presents: Glory of the Giants
The back of this weatherworn leather glove is adorned with three large metal hooks shaped like a mole’s claws. Stitched into the glove’s palm is the mountain rune.
The glove is
Monsters
Curse of Strahd
love. Her visits to the castle were nonetheless frequent, and she never traveled without her fool, the delightful Pidlwick. The little man was like a ray of sunshine in Castle Ravenloft, and though he
. Eventually, it was shut away like a discarded toy.
Evil Toy. Pidlwick II was kept in a small closet adjacent to one of the guest bedrooms. On rare occasions when someone stayed there, Pidlwick would
Urchin
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
I eat like a pig and have bad manners.
6
I think anyone who’s nice to me is hiding evil intent.
7
I don’t like to bathe.
8
I bluntly say what other people are hinting at
of questions.
3
I like to squeeze into small places where no one else can get to me.
4
I sleep with my back to a wall or tree, with everything I own wrapped in a bundle in my arms.
5
Elf
Legacy
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Species
Basic Rules (2014)
high cliff over the fabled city of Qualinost.
Four slender spires rose from the city’s corners like glistening spindles, their brilliant white stone marbled with shining silver. Graceful
, bronze, and almost bluish-white, hair of green or blue, and eyes like pools of liquid gold or silver. Elves have no facial and little body hair. They favor elegant clothing in bright colors, and they
Backgrounds
Baldur’s Gate: Descent into Avernus
a pig and have bad manners.
6
I think anyone who’s nice to me is hiding evil intent.
7
I don’t like to bathe.
8
I bluntly say what other people are hinting at or hiding
.
3
I like to squeeze into small places where no one else can get to me.
4
I sleep with my back to a wall or tree, with everything I own wrapped in a bundle in my arms.
5
I eat like
Species
Van Richten’s Guide to Ravenloft
veins making it clear that they’ve been touched by death. Other reborn are marvels of magic or science, being stitched together from disparate beings or bearing mysterious minds in manufactured
you like it now?
6
A memory carries a vivid smell or sensation. What are you going to do to recreate that experience?
Reborn Origins
Reborn might originate from circumstances similar to
Compendium
- Sources->Dungeons & Dragons->Divine Contention
.
Personality. “Yes, I eat like a pig and have bad manners, but those are my only flaws, I swear. I’m darn near perfect otherwise.”
Ideal. “The low are lifted up, and the high and mighty are brought down
. Change is the nature of things.”
Bond. “I like gold. I like its color, its texture, its majestic gleam.”
Flaw. “It’s not stealing if I need it more than someone else.”
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
.
Personality. “Yes, I eat like a pig and have bad manners, but those are my only flaws, I swear. I’m darn near perfect otherwise.”
Ideal. “The low are lifted up, and the high and mighty are brought down
. Change is the nature of things.”
Bond. “I like gold. I like its color, its texture, its majestic gleam.”
Flaw. “It’s not stealing if I need it more than someone else.”
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
. “Yes, I eat like a pig and have bad manners, but those are my only flaws, I swear. I’m darn near perfect otherwise.”
Ideal. “The low are lifted up, and the high and mighty are brought down. Change is
the nature of things.”
Bond. “I like gold. I like its color, its texture, its majestic gleam.”
Flaw. “It’s not stealing if I need it more than someone else.”
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
.
Personality. “Yes, I eat like a pig and have bad manners, but those are my only flaws, I swear. I’m darn near perfect otherwise.”
Ideal. “The low are lifted up, and the high and mighty are brought down
. Change is the nature of things.”
Bond. “I like gold. I like its color, its texture, its majestic gleam.”
Flaw. “It’s not stealing if I need it more than someone else.”
Backgrounds
Sword Coast Adventurer's Guide
from observing nature.
5
I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.
6
I’m always picking things up, absently
Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)
2
Greater Good. It is each person’s responsibility to make the most happiness for the whole tribe
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
dark places under the furnishings. Other possible haunts include animalistic forms stitched into the bedding; pillows contorting to form sizable, fanged maws; or a room looking exactly like a character’s childhood bedroom.
Backgrounds
Guildmasters’ Guide to Ravnica
their manners in your presence and avoid drawing your attention; they assume you have the right to be wherever you are. Showing your Azorius insignia gets you an audience with anyone you want to talk to
.
3
When I give an order, I expect it to be obeyed.
4
I just want things the way I like them: neat, orderly, and clean.
5
No wrongdoing can escape my watchful gaze.
6
I always say
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Quest: Wake-up Call After making introductions, Haldryck tells the characters they look light on their feet and in possession of good manners. He could use their help. Read the following boxed text
aloud: “Three guests sleeping in the common room this evening requested to be woken before sunrise, but I have a morning errand to attend to, so I won’t be able to fulfill my promise to them. I’d like
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
travel supplies, frost giants like to carry trophies from their battles to boast about. Frost Giant Bag Contents 210 (6d6 × 10) sp 105 (3d6 × 10) ep 140 (4d6 × 10) gp 3 (1d6) pp 3 (1d4 + 1) boulders
used to skin animals 7 A sack of dried meat strips, with “Wolf Treats” stitched in Giant on the front 8 Six large iron caltrops 9 Three ivory tusks, each worth 10 gp 10 Two polar bear pelts, each worth 20 gp 11 A massive, gold-tipped war horn worth 50 gp 12 Five large blue quartz gems, each worth 25 gp
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Glantri
3 A dazzling array of crystals carved to refract any light passing through them into star-like patterns
4 An oversized monocle custom-made for the crystal dragon, who thinks it looks
stylish
5 A children’s coin bank shaped like an owlbear, with beautiful blue gemstone eyes
6 An ancient water clock that tells the time with perfect accuracy
7 A star chart reproducing
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
for being asleep!” it says. “It’s been a long time since I’ve seen travelers like you in these parts.”
The tree is a treant. The satyrs call it call Feynor. Feynor embraces the satyrs and welcomes
’ behavior (“I’m sure they’re grateful to you, but they’re so happy to be home they forgot their manners”) and then asks why the characters are traveling through the forest. If they respond truthfully, Feynor
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Talenta Halflings The halflings who migrated across Khorvaire in the company of humans ended up looking very human in dress, manners, and customs. Their cousins who remain in the Talenta Plains could
with claws and teeth from past dinosaur companions, or adopt dinosaur-like mannerisms. Wherever you travel, your connection to the dinosaurs of your home remains strong. Finally, it can be helpful to
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
useful: DM Screen. Many DMs like to use a screen to shield their notes and dice rolls from players. It’s bad manners to peek over the screen! Miniatures and Battle Grid. Some DMs use a battle grid and
polyhedral dice (shown in chapter 1). You can find dice like these in game stores and from online retailers. Dice-rolling apps are also available. Character Sheet. To keep track of important
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
illuminates his face, which is painted like a grinning jack-o’-lantern. Although he appears to be a petite man wearing face paint and a fool’s costume, Pidlwick II is actually a clockwork effigy of the
man, but a mockery of one. This thing is not a creature of flesh and bone, but a construct made of dyed leather stitched and tightly wrapped over an articulated frame. You hear the soft tumbling and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
be more than one of a given art object. 25 GP Art Objects 1d10 Object 1 Silver ewer 2 Carved bone statuette 3 Gold bracelet 4 Cloth-of-gold vestments 5 Black velvet mask stitched with silver
1 Silver chalice set with moonstones 2 Bundle of sheet music representing the lost dirges of a famous composer 3 Carved wooden harp with ivory inlay and zircon gems 4 Gold idol 5 Gold comb shaped like
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
No. 3. Several empty wine bottles are strewn about the floor around the cot. Roleplaying Clovin Clovin stands 4 feet, 7 inches tall and has a barrel-like shape. His right head is fully formed and
the characters lift the black shroud covering the larger table, read: Beneath the shroud lies a creature made of stitched-together body parts. You recognize some of these parts as your own! The
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
scolds those who display bad manners or foolish behavior. She can easily mimic the sound of breaking glass, which she likes to use to create a distraction. Personality Trait. “I can be trusted with a
use their powers of mimicry to frighten strangers. They can also throw their voices to make it seem like the sounds are coming from other parts of the chalet. If you’re not sure how to handle this
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
N7. Blinsky Toys This cramped shop has a dark entrance portico, above which hangs a wooden sign shaped like a rocking horse, with a “B” engraved on both sides. Flanking the entrance are two arched
commoner), calls himself “a wizard of tiny wonders,” but he has been consumed by despair lately because no one seems to like him or want his toys. His fascination for eerie playthings causes most other
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
at an angle. Sprouting from her misshapen shoulders are two pairs of arms — her original limbs above those of her brother. She wears a poorly stitched robe made from other garments and designed to fit
polished crystal orb carved to look like a glistening doppelganger eyeball (usable as an arcane focus), and a spell scroll of flesh to stone.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
is the largest market square in the city, but the Trades Ward is like a market town in itself — and is easily thrice the Market’s size. This ward bustles day and night with activity, both on the
, such that Azuth, god of wizards, was forced to appear and set things right. He is said to have stitched reality and the Weave back together, but a wrinkle in the fabric remains. To this day, magic
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
attracts 1d4 hungry vampire spawn (see below), which arrive in 1d4 + 1 rounds. 6 A wizard’s spellbook with a black velvet dust jacket over its stitched leather cover. The book contains all the spells
(Perception) score of 16 or higher, the party isn’t surprised. In that case, read: Creatures with pale flesh scuttle across the ceiling like spiders, their red eyes glowing in the dark. As they draw near
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
mithral key shaped like a Y, and tells them it’s one of six keys required to activate the weapon of mass disintegration in area 37. Alussiarr doesn’t know where the other five keys are kept. If the
. Gruesome mosaics made from humanoid bones decorate stone-framed panels set into the walls.
Furnishings. Arrayed about the room are six divans made of stitched flesh stretched over bone frames and a table
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
nonetheless frequent, and she never traveled without her fool, the delightful Pidlwick. The little man was like a ray of sunshine in Castle Ravenloft, and though he failed to amuse Strahd, he delighted
followed, Pidlwick II tried its best to fill its namesake’s shoes, but the effigy’s mere presence was upsetting to Tatyana, and it was never called on to perform. Eventually, it was shut away like a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
shelves contain books of Feywild lore, all written in Elvish, each of which has a withered frog’s body stitched into its spine. Kissing the frog or stroking it with a moistened finger causes the frog to
with Skabatha, and the horrible curses she put on each of them for failing to uphold their end. Magic Mirror. The oval mirror built into one of the bookcases functions like the magic mirror in area B1
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear. 6 I’m always picking things up, absently fiddling with them, and sometimes accidentally breaking them
. 7 I feel far more comfortable around animals than people. 8 I was, in fact, raised by wolves. d6 Ideal 1 Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
buildings are constant, and anything not nailed or tethered down is as good as lost. The gusts gnaw at Bedlam’s residents just as they do its structures. The citizens’ patience, manners, and joy dwindle in
lower districts forgo windows altogether, lest they be shattered by hazardous debris hurled by the winds—and the hotel’s roof comes to a sharp point. From outside, the joint looks like a giant
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
flighty djinn, the ground-hugging dao, and the fuming efreet. Large and piscine, marids are a strange sight to behold, particularly when clad in the finely stitched vests and colorful pantaloons they
it a crime for a lesser being to interrupt one of their tales, and offending a marid is a sure way to invoke its wrath. “The marid poured out of the flask like water and said, ‘Your wish is my
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
together to serve as Strahd’s bride. Characters within 5 feet of Vasilka can see the seams in her powdered skin where disparate body parts stolen from Krezkite graves have been carefully stitched together
they threaten Vasilka. He sheds his disguise and assumes his true angelic form, hoping that sight is enough to make them back down. The Abbot would like to find a proper bridal gown for Vasilka. If the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
its skull and bones remain intact. A skeleton key does not trigger any trap placed in a room or on a door of the tomb. Each skeleton key has a skull that extends into a carved key-like shape. These
the tomb are stitched together by tomb dwarves and bolted into suits of armor. Once complete, these shambling golems are released into the tomb to hunt intruders. A tomb guardian is a flesh golem clad






