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Returning 35 results for 'march some with only are for for life'.
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marches some with only are for for life
mark some with only are for for life
match some with only are for for life
marks some with only are for for life
Monsters
Mordenkainen's Fiendish Folio Volume 1
by this attack dies, with its body and everything it is wearing and carrying, except magic items, exploding into a cloud of ash. The creature can be restored to life only by means of a wish spell
attempt to unmake life, taking 42 (12d6);{"diceNotation":"12d6","rollType":"damage","rollDamageType":"necrotic"} necrotic damage on a failed save, or half as much damage on a successful one. Ygorl then
Backgrounds
Ghosts of Saltmarsh
the normal amount of time (up to 16 hours) each day before being subject to the effect of a forced march (see “Travel Pace” in chapter 8 of the Player’s Handbook). Additionally
solution for every problem, and following it is imperative. (Lawful)
3
Embracing. Life is messy. Throwing yourself into the worst of it is necessary to get the job done. (Chaotic)
4
Backgrounds
Guildmasters’ Guide to Ravnica
You are a member of a teeming horde — one small part of a sprawling organism. Just as you are part of the swarm, the swarm is part of a larger ecosystem, a never-ending cycle of life, death
, rot, and rebirth. You have spent your life in the slow churn of that ecosystem, in the dark places of the city where the messy parts of existence are on display. There is little squeamishness among the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Fighter The Purple Dragon Knight’s focus on combat leadership makes it the ideal model for the Knights of the Watch. Charged with protecting the lands of Bissel, Gran March, Geoff, and Keoland from
Baklunish incursions, these knights combine strict discipline, a near-monastic way of life, and ample study of battle tactics and strategy to remain vigilant against attack.
Backgrounds
Guildmasters’ Guide to Ravnica
’s march of progress.
Skill Proficiencies: Animal Handling, Athletics
Tool Proficiencies: Herbalism kit
Languages: Choose one of Draconic, Giant, Goblin, or Sylvan
I am determined that one day I will lead my clan — or a new one.
2
I would give my life for my clan chieftain.
3
The chieftain of another clan has a grudge against me.
4
I am
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Life in Zinda Art, commerce, and magic fill the lives of Zinda’s people and touch on every aspect of society. The Bloodletters Clad in aprons stained with jeli dye, Bloodletters proselytize a life
the daturas, also known as spirit shepherds. Daturas speak for and protect the spirits of the jungle. A datura might go years without meeting another member of the order, spending their life escorting
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, Ilvara is obsessed enough to cast raise dead to restore them to life (assuming the character’s soul is willing to return). Captured characters are disarmed, their hands bound with spider-silk rope, and
gagged. The drow march them back to Velkynvelve unless Menzoberranzan is closer, in which case Ilvara takes them there instead. The characters will need to come up with a new plan of escape, ideally
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, and the inexorable march of time. According to their own legends, dwarves were formed from iron, mithral, earth, and stone on the Soulforge of Moradin. After the All-Father breathed life into them in
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
it to him. Lukas can give them a rough map of the village, though he notes a lot can change in seventy years. Personality Trait. “Every since me wife died, my life has been a dreary march toward death
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
everyone: The dream is as vivid as anything you remember from your actual life. You feel the sweltering sun beating down as you take shelter in the shadow of a tumbledown tower. In the distance, a vast
army is on the march across mud-churned farm fields. The need to hide from that force overwhelms you, and you quickly retreat inside the tower.
Inside the tower’s half-ruined walls, you discover a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
plead with the characters to spare the villain’s life, to prove that they are better than the villain. A weak NPC might beg for a chance to win favor from the characters by undertaking a dangerous but
villain is camped nearby, but they also learn that another part of the villain’s forces is about to march into a village and burn it to the ground. The characters must choose between taking out the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Beneath the Waves Schools of silvery fish swarm around the characters as they descend through the first few hundred feet of the Nightsea. Life in the sunlight zone begins to thin as the water changes
DC 10 Constitution saving throw or gain 1 level of exhaustion. A creature that has a swimming speed can swim all day without penalty and uses the normal forced march rules in the Player’s Handbook. The
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
in search of mighty heroes, to plead for their aid.
“In my time, I was pharaoh of this realm. It was green and beautiful, blessed by the gods with magical waters that gave life to our land and
into the Border Ethereal and continues his solemn march. Amun Sa doesn’t harm the party and makes no further attempts to defend himself. If Amun Sa’s ghost is slain, he appears to the characters again
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
ruling over its domain. Long ago, the beholder heard rumors of an arcane device known as the Maze Engine, capable of shifting the gears of reality. During the last Great Modron March, Karazikar
Oblivium and raised here, knowing no other life. Many of the beholder’s slaves worship it, particularly those born here, their minds warped by the aberration’s charm rays and their lifelong captivity
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Vedalken
MATT STEWART
Nothing is perfect. Vedalken not only believe this fact, they rejoice in it. Every imperfection is a chance for improvement, and progress is an endless march toward a state
your Wisdom score increases by 1. Age. Vedalken mature slower than humans do, reaching maturity around age 40. Their life span is typically 350 years, with some living to the age of 500. Alignment
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
a life-threatening situation. The following rules determine how far a character or monster can move in a minute, an hour, or a day. Travel Pace While traveling, a group of adventurers can move at a
perceptive, while a slow pace makes it possible to sneak around and to search an area more carefully. Forced March. The Travel Pace table assumes that characters travel for 8 hours in day. They can push
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
a life-threatening situation. The following rules determine how far a character or monster can move in a minute, an hour, or a day. Travel Pace While traveling, a group of adventurers can move at a
perceptive, while a slow pace makes it possible to sneak around and to search an area more carefully (see the “Activity While Traveling” section later in this chapter for more information). Forced March
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
time (up to 16 hours) each day before being subject to the effect of a forced march (see “Travel Pace” in chapter 8 of the Player’s Handbook). Additionally, you can automatically find a safe route to
problem, and following it is imperative. (Lawful) 3 Embracing. Life is messy. Throwing yourself into the worst of it is necessary to get the job done. (Chaotic) 4 Might. The strong train so that they might
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
afflicted with madness, Kurr can’t bring himself to kill any living creature except in self-defense. If the characters spare his life, Kurr can act as a guide, for he has explored a great deal of the
become separated from its fellows (see “March to Nowhere”), and there is a 75 percent chance that it is looking to rejoin them. If the characters can understand its language, the monodrone repeatedly
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Lukos march to finish the task. Oromai. The watchers are the guardians of the Kolophon who protect the fortress from invaders and maintain order within its walls. Flamespeakers Prominent spellcasters
or their family estates and go about the leisured life of aristocrats. Their households are run by a class of servants made up of lektoi who were unable or unwilling to undertake a military career
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, Sylvania, or Xaos—but Gzemnid’s Realm is elusive, even by the mutable standards of the Outlands. The portion of the Great Modron March that R04M belonged to became lost in a magically shifting cave
cast a spell. “You beg for power from a weakling! Their pathetic magic is nothing in my realm!” Marching Modrons Thousands of modrons march through the caves, unaware that they’re traveling in an
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, a comfortably dressed orc gives an enthusiastic wave and says, “Welcome friends, and a blessed March of Vice to you! How can your cousin Nargis help you tonight?”
The tavern’s proprietor, Myx
(Insight) check intuits that something weighs heavily on Nargis’s mind, though the tavern keeper won’t say what (see “Nargis’s Confession” below). If asked about the attempt on Zenia’s life, Nargis
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Types of Hauntings The Spirit of
Lady Theodora Halvhrest When the party enters the house, few menaces initially present themselves. As characters explore, though, spirits gradually stir to life
through a wall or character.
10–11 Only a portion of the spirit appears—such as a hand, eye, heart, nervous system, or skull.
12–13 The spirit uses the room as they might have in life. If the
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
never received one in life. Merle lies in the casket but occasionally sits up to hear his own eulogies. The Dusters ask the characters if they’d like to say anything on behalf of the deceased. 6 A lost
(githyanki warriors) march toward a portal to the Astral Plane to honor a fallen comrade. The githyanki attack characters who interrupt their solemn procession but accept any who share the load as
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
plays an entire jaunty, military-style march. This alerts the Earl in area C3 to the presence of intruders, if the characters have not already encountered the clockwork butler. Treasure. The
set of armor, a random set comes to life as animated armor and attacks. Only one of the suits attacks at a time, and it doesn’t leave the area if the characters flee. However, if the characters leave
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
—broken and consumed by the march of eternity. It has no sense of empathy or compassion, driven only to unmake so that the resulting base elements of reality can fuel the multiverse’s endless cycles of
into a cloud of ash. The creature can be restored to life only by means of a wish spell.
Entropic Touch. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) necrotic damage
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
struggles against the savage forces of chaos, and life attempts to persevere against the agents of death and strife, sometimes in places where even the gods themselves have not been exempt from
thin, the long-subjugated Bedine people rebelled. Having defeated or besieged the dwarfholds of the North, orcs march on Silverymoon. In Cormyr and Sembia, the Netherese and the Cormyreans traded ground
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
penetrate the foe’s defenses. Murderers carry many javelins with them, which they throw from hiding and wield in melee, and they also carry garrotes to cut off sounds of screaming.
The Host on the March
pregnant and give birth while on campaign. Such offspring are called Warborn, a title they keep for life. The Warborn are thought to be blessed by Maglubiyet, and as a result these young goblinoids are
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
brilliantly lit indoor garden. The room’s domed ceiling glows with warm light, giving life to the lush plants along the stream. Nestled among the ferns, flowers, and palm trees in the garden are two
area P64. It was dug with a spoon by Prit, the gnome in area P54. P44: March of the True Faith Hieroglyphs cover the ceiling and floor of this corridor. Chiseled by a scribe to please the pyramid’s
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
wildfire as they march forward. More broadly, they favor the direct approach and the simple plan to more oblique machinations. That’s one reason they loathe the cultists of elemental water, with all their
the razerblast dies. Razerblasts remember little of their life before they the power of elemental fire transformed them. Now they follow the orders of the flamewraths and the cult leaders without
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Gnome Gods Who forged the chains that bind Tiamat in Avernus? Why do the modrons go on the Great March? Who is the Lady of Pain, really? I can’t tell you, but the answers lie in the Golden Hills. And
youngsters quickly learn to recognize that their favorite character, the god of the gnomes, is about to steal the show. A joker and a prankster, Garl Glittergold reminds gnomes that life is to be
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
over to drop off their gear, four cadets march toward them. One of those cadets—a confident-looking moon elf—hurls her kit bag onto the bunk before the character can get there. “Change of plan, greenie
: “What life event in your past drove you to live in this moment, right now?” “Tell me where you wish to be one year hence. What shall the cosmos make of you?” “Something inside your mind holds you
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
on the floor. Four mechanical constructs resembling wolf-sized, dog-headed cockroaches march in a circle around the perimeter of the cylinders.
The constructs are four skitterwidgets (see the end of
rest of my life in the cold darkness of space, surrounded by books and skitterwidgets.”
Ideal. “Knowledge is power, and most people are undeserving of it. Not me, though. I am knowledge incarnate
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
rows of dragon-carved marble columns march the length of the hall, most completely covered in luminescent fungus. The cobbled floor is cracked and stained, and on it sit many small wooden tables. The
druidic theories on the cycle of life and death (worth 150 gp). Cubbyholes in the desk hold 365 gp and four agate gems (20 gp each). 54. Grove Gate Twigs and roots are piled on the floor of this
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
land. This particular ghost is all that remains of a person drained of life by Strahd (decide whether it’s a man or a woman). It appears and hisses, “No one will ever know you died here.” It then attacks
specific trinket from the table, or create one on the fly. Vistani Bandits You catch a whiff of pipe smoke in the cold air and hear laughter through the fog. These Vistani servants of Strahd march through






