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Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Chapter 2: Dungeon Master's Tools As the Dungeon Master, you oversee the game and weave together the story experienced by your players. You’re the one who keeps it all going, and this chapter is for
you. It gives you new rules options, as well as some refined tools for creating and running adventures and campaigns. It is a supplement to the tools and advice offered in the Dungeon Master’s Guide
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Horror Content Survey Take advantage of the time before your first game session to learn about your players’ thoughts related to horror adventures. To do this, create a brief list of questions
following list is not exhaustive; customize your list to include elements you imagine could arise during adventures. End the list with a space where players can add other topics to avoid or that they’re
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
wraps up. You might have noticed that these steps are similar to the “Step-by-Step Adventures” list at the start of chapter 4. In many ways, a campaign is just an adventure writ large. In an ongoing
campaign, one adventure flows naturally into the next. Later sections of this chapter offer inspiration and advice for each of these four steps. The chapter concludes with a campaign example.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
DC 12 Wisdom (Perception) check, and list the names of individual outlaws that have passed through. They also make reference to something called “the Monastery of the Distressed Body” and its “Grand
those defenders activate only every 20 minutes, and within 50 to 100 feet of the characters.
Appendix D: Magic Items. As a reminder, many items listed in the appendix — even though thematic to the adventure — are not level appropriate. The appendix offers advice for limiting their use.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Dagdra’s ledger, three items at a time (see the Dagdra’s List table below). The dwarf calls out the three items, and a character must make an ability check using one of the skills noted for an item to
devil then vanishes, and the party gains a failure point. Dagdra’s List Item Ability Check
Chultan bold-tan body lotion Intelligence (Investigation) or Wisdom (Survival)
Feathered “dino






