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Returning 35 results for 'master scores with only are from for lead'.
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Backgrounds
Player’s Handbook
Ability Scores: Constitution, Intelligence, CharismaFeat: LuckySkill Proficiencies: Animal Handling and PersuasionTool Proficiency: Navigator's ToolsEquipment: Choose A or B: (A
) Navigator's Tools, 2 Pouches, Traveler's Clothes, 22 GP; or (B) 50 GP
You were apprenticed to a trader, caravan master, or shopkeeper, learning the fundamentals of commerce. You traveled broadly, and you
Magic Items
Dungeon Master’s Guide
97–00
97–00
Void
Each card’s effect is described below.
Balance. You can increase one of your ability scores by 2, to a maximum of 22, provided you also decrease another
one of your ability scores by 2. You can’t decrease an ability that has a score of 5 or lower. Alternatively, you can choose not to adjust your ability scores, in which case this card has no
Monsters
Thieves’ Gallery
child, and she guards her adoptive community with nature’s ferocity. The Circle of the Moon has taught her to heed her primal instincts, which rarely lead her astray. She can be brusque, but
, except she keeps her current hit points, her hit point maximum, this bonus action, her alignment, and her Intelligence, Wisdom, and Charisma scores.
Monsters
Strixhaven: A Curriculum of Chaos
ruthlessly and master the art of insults and discouragement (and in some cases, petty trash talk). Regardless, nearly all members of Silverquill College carry themselves with a fearsome, never-second
any hit the pledgemage scores against the creature is a critical hit. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Monsters
Candlekeep Mysteries
’s role in the theft.
Personality Trait. “The technique of the Immortal Lotus is beautiful and powerful. I will succeed Master Bak Mei.”
Ideal. “The ancient traditions and secret
martial arts must be preserved and learned. Hiding them away in libraries dishonors our teachers.”
Bond. “The Immortal Lotus is my new family. Bak Mei will lead me to a brighter future
Magic Items
Waterdeep: Dungeon of the Mad Mage
.
The orb is sentient and has the personality of a scholar. Its alignment is determined by rolling on the alignment table in the “Sentient Magic Items” section in the Dungeon Master’s
Guide. Regardless of its alignment, the orb has an Intelligence of 18, and Wisdom and Charisma scores determined by rolling 3d6 for each ability. The orb speaks, reads, and understands four languages
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"piercing"} piercing damage. If the leucrotta scores a critical hit, it rolls the damage dice three times, instead of twice.
Hooves. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to
venerate Yeenoghu—particularly his gnoll followers—view leucrottas with great respect. Although a leucrotta is unlikely to lead a gnoll war band, it can influence the leader and might
Monsters
Mordenkainen Presents: Monsters of the Multiverse
proficiencies; it can’t cast spells; it can’t understand language; and if its Intelligence and Charisma scores are higher than 5, they become 5. Each time the target finishes a long rest
of creatures they attack, stealing away thoughts for delivery to whatever master they happen to serve. Hydroloths also savor finding lost things, especially those that have been swallowed up in the
Monsters
Eberron: Rising from the Last War
throw, she can choose to succeed instead.
Magic Resistance. Sul Khatesh has advantage on saving throws against spells and other magical effects.
Master of Magic. Sul Khatesh has advantage on
Intelligence, Wisdom, and Charisma scores, as well as this action. Her statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that
Magic Items
Mythic Odysseys of Theros
. You gain a +3 bonus to attack and damage rolls made with this bow, and you suffer no disadvantage when attacking at the weapon’s long range. Additionally, Ephixis scores a critical hit on a d20
.
See “Artifacts” in chapter 7 of the Dungeon Master’s Guide for details on randomly determined properties.
Arrows of the Seasons. The four arrows—each associated with a season
Magic Items
The Book of Many Things
*
65
Warrior
66
Well
67–00
Roll again
*Found in the Deck of Many Things as depicted in the Dungeon Master’s Guide
Aberration. You gain telepathy within a range of 90
feet.
Beast. You immediately transform into a random Beast with a CR of 5 or lower. Your game statistics—including your ability scores, hit points, and possible actions—are replaced by the
Gray Dwarf (Duergar)
Legacy
This doesn't reflect the latest rules and lore.
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Species
Sword Coast Adventurer's Guide
with your Dungeon Master to see if you can play a gray dwarf character.
Duergar see themselves as the true manifestation of dwarven ideals, clever enough not to be taken in by the treacherous deceptions
obliterated by Moradin’s betrayal. The duergar lead bleak, grim lives devoid of happiness or satisfaction, but they see that as their defining strength — the root of duergar pride, as it were — rather than a drawback to be corrected.
Ancient Brass Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise
appear in the sand within 6 miles of the dragon’s lair. The tracks lead to safe shelters and hidden water sources, while also leading away from areas that the dragon prefers to remain undisturbed
Moonblade
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
, the sword lies dormant. It functions like a normal longsword until a worthy soul finds it and lays claim to its power.
A moonblade serves only one master at a time. The attunement process requires a
new rune appears on the blade. You remain attuned to the weapon until you die or the weapon is destroyed.
A moonblade has one rune on its blade for each master it has served (typically 1d6 + 1). The
Species
Mordenkainen Presents: Monsters of the Multiverse
creates a mystical bond between the giver and the receiver of a gift.
On some worlds, such bonds lead hobgoblins to form communities with deep ties to one another. In Eberron and the Forgotten Realms, vast
fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score
Magic Items
Lost Laboratory of Kwalish
or at any other point during the adventure.
Flames. The Grand Master of the Monastery of the Distressed Body becomes your enemy. The bone devil seeks your ruin, savoring your suffering before
attempting to slay you. If the Grand Master has already been defeated, you gain the enmity of Garret Levistusson’s patron — a similarly powerful devil.
Fool. For the duration of the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Merchant KAMILA SZUTENBERG Ability Scores: Constitution, Intelligence, Charisma
Feat: Lucky (see chapter 5)
Skill Proficiencies: Animal Handling and Persuasion
Tool Proficiency: Navigator’s
Tools
Equipment: Choose A or B: (A) Navigator’s Tools, 2 Pouches, Traveler’s Clothes, 22 GP; or (B) 50 GP
You were apprenticed to a trader, caravan master, or shopkeeper, learning the fundamentals
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Human Traits It’s hard to make generalizations about humans, but your human character has these traits. Ability Score Increase. Your ability scores each increase by 1. Age. Humans reach adulthood in
HUMAN TRAITS
If your campaign uses the optional feat rules from chapter 6, your Dungeon Master might allow these variant traits, all of which replace the human’s Ability Score Increase trait
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
+7
Resistances Necrotic
Immunities Charmed (except from its vampire master)
Gear Daggers (10)
Senses Darkvision 60 ft.; Passive Perception 14
Languages Common plus one other language
CR 3
(XP 700; PB +2)
5 Traits
Vampiric Connection. While the familiar and its vampire master are on the same plane of existence, the vampire can communicate with the familiar telepathically, and
Compendium
- Sources->Dungeons & Dragons->Monster Manual
+7
Resistances Necrotic
Immunities Charmed (except from its vampire master)
Gear Daggers (10)
Senses Darkvision 60 ft.; Passive Perception 14
Languages Common plus one other language
CR 3
(XP 700; PB +2)
5 Traits
Vampiric Connection. While the familiar and its vampire master are on the same plane of existence, the vampire can communicate with the familiar telepathically, and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
belonged to Garret Velryn, a wilderness guide who led a small expedition up Kelvin’s Cairn. The dog is agitated and tries to lead the characters to Garret’s house. Garret’s husband, Keegan, is
alarmed to see the dog without its master and fears for Garret’s life. He asks the characters to head toward Kelvin’s Cairn, find Garret, and see him safely back to Targos.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
quarry makes a Dexterity (Stealth) check at the end of each round, after every participant in the chase has taken its turn. The result is compared to the passive Wisdom (Perception) scores of the pursuers
. If the quarry consists of multiple creatures, they all make the check. If the quarry is never out of the lead pursuer’s sight, the check fails automatically. Otherwise, if the result of the quarry’s
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
, smelting, forging, and religion. If the tribe has any spellcasters, this caste includes them. Lashers follow the lead of the tribe’s boss, and enforce their will on other goblins with whips
.
— Elminster
Booyahg Caster. This goblin served under a hobgoblin wizard, stole a look at its master’s spellbook, and learned a little wizardry by aping the gestures and words it remembered
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Nolzur Fated to one day become a spellcaster of great renown, Nolzur (a neutral male human master thief) has not yet begun to hone his magical art in this time, but has already started a
specialization in alchemy that will one day lead to the crafting of such items as his famed Nolzur’s marvelous pigments. In this age, Nolzur most recently studied with Thessalar, learning secrets of alchemy and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
as patrons for warlocks are not gods. A warlock might lead a cult dedicated to a demon prince, an archdevil, or an utterly alien entity — beings not typically served by clerics. More often, though
, the arrangement is similar to that between a master and an apprentice. The warlock learns and grows in power, at the cost of occasional services performed on the patron’s behalf. The magic bestowed on a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
as patrons for warlocks are not gods. A warlock might lead a cult dedicated to a demon prince, an archdevil, or an utterly alien entity — beings not typically served by clerics. More often, though
, the arrangement is similar to that between a master and an apprentice. The warlock learns and grows in power, at the cost of occasional services performed on the patron’s behalf. The magic bestowed on a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
character you want to play. For example, a halfling could be a good choice for a sneaky rogue, a dwarf makes a tough warrior, and an elf can be a master of arcane magic. Your character race not only
affects your ability scores and traits but also provides the cues for building your character’s story. Each race’s description in this section includes information to help you roleplay a character of that
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
character you want to play. For example, a halfling could be a good choice for a sneaky rogue, a dwarf makes a tough warrior, and an elf can be a master of arcane magic. Your character race not only
affects your ability scores and traits but also provides the cues for building your character’s story. Each race’s description in this chapter includes information to help you roleplay a character of that
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
takes the role of the Dungeon Master (DM). The DM acts as the lead storyteller, the keeper of secrets, and the referee. This document provides everything you need to know to get started as a DM.
The
the game and teaches you, the Dungeon Master, how to run it for them. This short adventure is meant to last approximately 1-2 hours of play. John Grello Below relevant adventure text, you’ll see
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
master. Cauldron A detect magic spell can’t penetrate the cauldron’s lead shell. It weighs 10 pounds and contains 1d10 doses of a transparent magic liquid that smells and tastes like vinegar. Any creature
buttress the 20-foot-high ceiling of this hall. A cavity in the southernmost pillar contains a covered lead cauldron visible to anyone south of the pillar. A stained wooden spoon hangs from a hook
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. He has served the master for uncounted years and is devoted to him. Cyrus tries to get the characters to retire to their “room in the tower” (area K49). If the characters aren’t sure what room he is
talking about, he offers to lead them there. If the characters follow Cyrus, he tells them to stay close to him as he leads them through the south door to area K61 and deliberately sets off the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Adventures The Dungeons & Dragons game consists of a group of characters embarking on an adventure that the Dungeon Master presents to them. Each character brings particular capabilities to the
adventure in the form of ability scores and skills, class features, racial traits, equipment, and magic items. Every character is different, with various strengths and weaknesses, so the best party of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
lead down to the chamber’s sunken floor, with fences erected around lower tunnels that lead to areas 11 and 14. Scores of fat pigs snort, waddle about, wallow in the mud, and gorge themselves at
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
-take of the players describing what they want their characters to do, and the Dungeon Master telling the players what happens as a result. On a large scale, that might involve the characters spending a
rescued prisoner, pleading for mercy from an orc chieftain, or persuading a talkative magic mirror to show a distant location to the adventurers. The rules in part 2 (especially "Using Ability Scores" and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
quarry makes a Dexterity (Stealth) check on Initiative count 0 each round, after every participant in the chase has taken its turn. If the quarry is never out of the lead pursuer’s sight, the check fails
automatically. Otherwise, compare the check’s total to the Passive Perception scores of the pursuers. If the quarry consists of multiple creatures, they all make the check separately, so it’s possible






