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Returning 35 results for 'master some with only are feels for leathery'.
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Monsters
Spelljammer: Adventures in Space
. Another theory is that all zodars are working in concert to achieve some master objective. A third, less ominous idea is that zodars lost their sense of purpose when their creator vanished, and they are
struggling to find their new role.
A zodar can cause speech to issue from the air around it on three occasions in its lifetime. When it feels compelled to speak, it chooses its words wisely. It can
Yeenoghu
Legacy
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Monsters
Out of the Abyss
. Those that ate of great Yeenoghu’s kills became gnoll;gnolls, emulating their master’s ways. Few others worship the Beast of Butchery, but those who do tend to take on a gnoll-like aspect
covered in matted fur and taut, leathery hide, his face like a grinning predator’s skull. Patchwork armor made of discarded shields and breastplates is lashed onto his body with heavy chains
Magic Items
Tomb of Annihilation
the outside of the ring, which normal heat can’t melt. The ring feels ice cold to the touch and initially numbs the hand that wears it, but this cold ceases to be felt by one who is attuned to
the ring.
The Ring of Winter is sentient and tries to take control of any creature that wears it (see “Sentient Magic Items” in chapter 7 of the Dungeon Master’s
Species
Sword Coast Adventurer's Guide
Since not all tieflings are of the blood of Asmodeus, some have traits that differ from those in the Player’s Handbook. The Dungeon Master may permit the following variants for your tiefling
; cloven hoofs; a forked tail; leathery or scaly skin; red or dark blue skin; cast no shadow or reflection; exude a smell of brimstone.
Species
Sword Coast Adventurer's Guide
Since not all tieflings are of the blood of Asmodeus, some have traits that differ from those in the Player’s Handbook. The Dungeon Master may permit the following variants for your
, choose 1d4 + 1 of the following features: small horns; fangs or sharp teeth; a forked tongue; catlike eyes; six fingers on each hand; goat-like legs; cloven hoofs; a forked tail; leathery or scaly skin; red or dark blue skin; cast no shadow or reflection; exude a smell of brimstone.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Imp Imps are found throughout the Lower Planes, either running errands for their infernal masters, spying on rivals, or misleading and waylaying mortals. An imp will proudly serve an evil master of
a barbed tail, small horns, and leathery wings. It strikes while invisible, attacking with its poison stinger. Imp
Tiny fiend (devil, shapechanger), lawful evil
Armor Class 13
Hit Points 10 (3d4
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
kept secret his oath to Neronvain, though he feels tremendous guilt over his actions. Under King Melandrach’s command, the elves of the Misty Forest have stepped up their defenses, and the cult
green dragon’s master might be one of the cult’s wyrmspeakers. But what neither realize is that the Green Wyrmspeaker is actually Alagarthas’s own half-brother Neronvain—the disgraced second son of
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
has so far kept secret his oath to Neronvain, though he feels tremendous guilt over his actions. Under King Melandrach’s command, the elves of the Misty Forest have stepped up their defenses, and the
that the green dragon’s master might be one of the cult’s wyrmspeakers. But what neither realize is that the Green Wyrmspeaker is actually Alagarthas’s own half-brother Neronvain — the disgraced second
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Golems Golems are made from humble materials — clay, flesh and bones, iron, or stone — but they possess astonishing power and durability. A golem has no ambitions, needs no sustenance, feels no pain
of its body, requiring great command of the craft of sculpting, stonecutting, ironworking, or surgery. Sometimes a golem’s creator is the master of the art, but often the individual who desires a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
difficulty for its master’s associates. It might follow its master even after being told to stay put, destroy its master’s house, burrow holes in the side of a ship, kill horses, attack when it feels
their kind. Chaotic Allies. As a side effect of its breeding, each gray render has an overpowering need to bond with an intelligent creature. When it encounters a suitable master, the render sings to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Roleplaying Strahd Strahd believes his soul is lost to evil. He feels neither pity nor remorse, neither love nor hate. He doesn’t suffer anguish or wallow in indignation. He believes, and has always
believed, that he is the master of his own fate. When he was alive, Strahd could admit to letting his emotions get the better of him from time to time. Now, as a vampire, he is more monster than man
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Hatred.
Research. The character must spend time researching the nature of familiars that have bonded with new masters. When the character feels ready, they must succeed on a DC 15 Intelligence
, Virgil is indebted to them for avenging his former master. The bird follows the group and does what it can to help. It can warn of danger, carry notes or messages, and so forth. Use the stat block for a hawk, but increase its Intelligence to 9.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
tieflings are of the blood of Asmodeus, some have traits that differ from those in the Player’s Handbook. The Dungeon Master may permit the following variants for your tiefling character, although
Handbook, choose 1d4 + 1 of the following features: small horns; fangs or sharp teeth; a forked tongue; catlike eyes; six fingers on each hand; goat-like legs; cloven hoofs; a forked tail; leathery or
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
for is making sure your work-life balance is in order. You want to be seen by your staff as the suave, fashionable master of your franchise’s occult services, not the creepy weirdo with the glowing eyes
master of the dark arts you are. Otherworldly Quirks d10 Quirk
1 Every meal you eat must involve copious amounts of raw onions.
2 When you are in a stressful situation, you shout every
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Appendix A: Shared Campaigns Coordinating a regular schedule of D&D game sessions, to keep a campaign active and vibrant, can be a challenge. If the campaign’s only Dungeon Master or enough players
in a shared campaign is responsible for making sure that everyone else has an enjoyable time. If anyone feels offended, belittled, or bullied by the actions of another person, the entire purpose of
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
feels quite right. Over long years, the monastery has drawn hundreds of dark recruits to its hidden location, through both whispered rumor and dark outreach to criminals seeking refuge from the law
. Though the vast majority of those recruits have perished or been imprisoned at the hands of the Grand Master, twenty-five monks — all a motley assemblage of evil humanoids — currently occupy various areas
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
possesses the cunning of a devil and the bloodthirstiness of a demon. It has leathery black skin pulled tight over its gaunt frame, and a curved horn protruding from the back of its elongated skull. A
alongside its master. A gnoll that has been gifted with a shoosuva is second only to a flind in status within a war band. Shoosuva
Large fiend (demon), chaotic evil
Armor Class 14 (natural armor
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
characters, the hollyphant regains all of her spellcasting abilities and weeps for what Zariel has become. Zariel feels sorrow as she remembers Lulu’s friendship. If Zariel is redeemed, Lulu once again
light. Her fiery halo disappears, and feathers burst from her leathery wings. All of her diabolical features vanish as her angelic form is restored. At the sight of this blessed transformation, Lulu
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
5.3 in chapter 5) for this encounter. Three figures scuffle on the ground before the Shrine of Luck. Sister Garaele, the acolyte of the shrine, fends off guild master Halia Thornton, while the young
pain. The tiefling can share the following news, assuming the characters don’t react with violence: Aberrant Mind and Body. Something that feels like a magical presence is affecting Wheel-of-Fortune
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
you want attention, and lower it when players are talking. Experiment with how volume and tempo influence whether a scene feels subdued or energetic. Lighting Dimming the lights can transform your game
photographed or identified in public discussions of a game, whether in real-time or after a session, so ask about the place of social media in the game before making assumptions. The Dungeon Master You have
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
out for master of the tower. If the characters get pushy or turn violent, the cultists attack them. Amarath carries a magic bag (see “Treasure”) with an invisible stalker inside it. On his first turn in
cultists is concluded, Zephyros feels bad about keeping their gift and gives the pouch of faerie dust to the characters, believing they might get more use out of it than he will.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and bedevil folk with their mischief. A boggle is born out of feelings of loneliness, materializing in a place where the Feywild touches the world in proximity to an intelligent being that feels
a few seconds — enough time for the boggle to step, reach, or attack through it. Unreliable Allies. A boggle makes a decent servant for a strong-willed master, and wicked creatures such as fomorians
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
an independent wagon master with two wagons in this caravan. Both are hauling cured furs and uncured hides. He is a boorish man without a trace of civilization about him. He’s not unfriendly — just
thoughtlessness. Edhelri Lewel (Female Moon Elf Merchant). Lewel’s wagon is loaded with exotic wood from the Jungle of Chult for the master carpenters and cabinetmakers of Waterdeep to turn into exquisite
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
an independent wagon master with two wagons in this caravan. Both are hauling cured furs and uncured hides. He is a boorish man without a trace of civilization about him. He’s not unfriendly—just
thoughtlessness. Edhelri Lewel (Female Moon Elf Merchant). Lewel’s wagon is loaded with exotic wood from the Jungle of Chult for the master carpenters and cabinetmakers of Waterdeep to turn into exquisite
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
havoc for Thay. She promises the characters positions as assistants and bodyguards to the Ooze Master (see area 65). If the characters accept, they are allowed to leave and go to area 64. Sarkalla
Gates. The opening to the north contains a white gate that connects with the Augmentation Chambers. To the northeast is another white gate that leads to the Spawning Pools. 65. Red Master An enormous
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
fountain when the university isn’t in session. Lothannep was bound generations ago to a pool located in the wilds off Witherbloom’s campus. Lothannep’s mage master released it long ago, and it has been
initially attacks. If it’s reduced to 10 hit points or fewer, it tries to flee into the bog. W13. Northern Outskirts The boggy ground here feels firmer than at many of the other clearings, and flowering
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
that feels like the interior of some vast, insectile organ. Dozens of pale, oblong masses lie piled at the room’s center, and a curved passage leads out of the space. Nearby, a glowing, oval portal
mandibles. The Drought Elder’s servants avoid this area, fearing that their master might awake and consume them. Void Walk. Creatures that can fly can easily reach and recover the fist-sized crystal
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
third séance (see the following “Séances” section). Use ambient haunts and the atmosphere-building tips from earlier in this chapter to drive the adventure toward a dramatic scene where it feels
(area 25)
2 In the tub of the master bath (area 17), facing a mirror smeared with blood that repeats the words “Bloody Mara” three times
3 Inside an empty cask in the wine cellar (area 27
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
follows: Be it known to all that I, Thavius Kreeg, High Overseer of Elturel, have sworn to my master, Zariel, lord of Avernus, to keep the agreements contained in this oath.
I hereby submit to
revelation that she collapses onto the floor and weeps for Elturel. Bound to the city by the Creed Resolute, she feels the imperative to return to it. “If Zariel wants my soul,” says Reya, “she’s welcome
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Recover Your Sword Thugs associated with the water cult broke into the workshop where the character apprenticed, murdered the master smith, and stole the beautiful sword she’d made. The character earns
character feels responsible for protecting. They must be rescued at any cost. The captives are held in area E11 of the Temple of Eternal Flame. The character earns inspiration for reaching the temple and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Young stone giants practice tirelessly, hoping to prove themselves worthy of assisting the tribe’s best carvers. A stone giant master carver might devote years to finding the best stone before
GREAT CREATOR
Stone giants worship Skoraeus Stonebones as the Great Creator, second in skill to Annam, but master of the other deities in his father’s absence. He appears in stone giant art in two
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
bring him back for further questioning. Under great duress, Udo provides the names or descriptions of those who liberated him, turning the burgomaster against the characters. N3n. Master Bedroom Closet
Cloaks, coats, gowns, and other fancy apparel hang from hooks in this closet. Arranged on low shelves are many fine shoes, slippers, and boots. N3o. Master Bedroom Time has faded the grandeur of this
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
assumes they’re hostile and attacks them on sight. Otherwise, it assumes the characters are creations of its dreaming mind until they demonstrate otherwise. If the characters make a scene, Renekor feels
create an exit from the demiplane. The last note Quill made was about his fear that Renekor suspects his schemes. The ink is smeared as if he had been interrupted in the middle of writing it. M8. Master
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
cosmos. Rarely, a morkoth learns to control its island’s movement, so the island goes wherever its master wishes. Primeval Hoarders. Morkoths are driven by greed and selfishness, mixed with a yearning
feet of such an entrance and able to see it must make a DC 15 Wisdom saving throw. On a failed save, the creature feels an intense urge to use its movement on each of its turns to enter the lair and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
to alert Guildmaster Dusk in area G26. Master Key. Jaymont carries a master key that unlocks all doors in the guildhouse complex. G4: Cartwright’s Workshop Three carts occupy this room. Pegs and hooks
noble named Dartinal Livereth. (Thyval suspects the two are lovers.) Jaymont the Sinner, the guild’s resident spy, is a master of disguise. Thyval can’t sleep because of the squawking birds in the






