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Returning 35 results for 'master spark with only above from for longer'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
seer nearby. A hulk appears to have little will of its own and is driven to protect its master.
Star Spawn
The Material Plane represents only one small part of the multiverse. Beyond the best
effect while it’s in the slug-like form, but it is subject to areas of effect as normal.
Cult of Tharizdun, the Chained God
Tharizdun’s Spark (Recharge 6);{"diceNotation":"1d6
Magic Items
Baldur’s Gate: Descent into Avernus
Dungeon Master’s Guide:
2 minor beneficial properties
1 major beneficial property
1 major detrimental property, which is suppressed while the sword is attuned to an archdevil
Ruler of
in this way, the devil follows your orders to the best of its ability. If you command the devil to do something it perceives as suicidal, the effect ends and you can no longer use this power of the
Monsters
Icewind Dale: Rime of the Frostmaiden
her divine spark vanishes. She is dead until the next winter solstice, when she reappears at full health in a cold, remote location of her choosing.
Frigid Aura. So long as Auril has at least 1 hit
the god’s divine spark. The diamond has facets and a sharp point at the bottom. It hovers in the air, radiating intense cold all around it. When Auril speaks, her voice seems to emanate from the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
;{"diceNotation":"1d6", "rollType":"roll", "rollAction":"Gaze"}):
1–2: Beguiling Gaze. The target is stunned until the start of Demogorgon’s next turn or until Demogorgon is no longer within line of
":"necrotic"} necrotic damage.
Cast a Spell (Costs 2 Actions). Demogorgon uses Spellcasting.Prince of Demons, the Sibilant Beast, and Master of the Spiraling Depths, Demogorgon is the embodiment of
Baphomet
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Monsters
Out of the Abyss
places to indulge themselves, including labyrinths of the sort their master favors. Bloodstained crowns and weapons of iron and brass decorate their profane altars.
Over time, Baphomet’s
that is no longer in any dimension than 100 feet. The effect ends on the next initiative count 20.
Regional Effects
The region containing Baphomet’s lair is warped by his magic, creating one or
Demogorgon
Legacy
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Monsters
Out of the Abyss
following effects of Demogorgon’s choice or at random:
1. Beguiling Gaze. The target is stunned until the start of Demogorgon’s next turn or until Demogorgon is no longer within line of sight.
2
"} necrotic damage.
Maddening Gaze. Demogorgon uses his Gaze action, and must choose either the Beguiling Gaze or the Insanity Gaze effect.Prince of Demons, the Sibilant Beast, and Master of the
Magic Items
Waterdeep: Dragon Heist
of power (see the Dungeon Master’s Guide) in addition to the following properties.
Animate Walking Statues. You can expend 1 or more of the staff’s charges as an action to animate or
slots, nothing happens. Spell slots that are expended in this fashion are regained when the target finishes a long rest, as normal.
Master of Enchantment. When you cast an enchantment spell of 1st
Monsters
Tomb of Annihilation
extreme heat, it loses 5 (1d10);{"diceNotation":"1d10","rollType":"roll","rollAction":"extreme heat"} hit points per minute as it melts. Use the guidelines in chapter 8 of the Dungeon Master’s
city of Mezro during the Spellplague. No longer content to wait for Alisanda and Mezro to return on their own, Artus has been seeking the means to bring them back. He believes that Saja N’baza, an
Monsters
Mordenkainen Presents: Monsters of the Multiverse
master, which then absorbs the knowledge and experience contained therein. Mind flayers conceive of this oneness with the elder brain as a sacred state akin to an afterlife.
Hive Mind
Elder brains
, the elder brain can perceive everything the target senses. The target becomes aware that something is linked to its mind once it is no longer incapacitated, and the elder brain can terminate the link
Monsters
Princes of the Apocalypse
for new forests, plains, and kingdoms to burn.
Lair Actions
Imix is master of heat and flames in his vicinity. He can take lair actions on the Elemental Plane of Fire, or in any elemental fire node
location. At first, effects are minor — grass turns brown, animals become listless, work and travel become very tiring. The longer Imix remains, the worse the heat becomes; after 5 days, crops
Monsters
Mordenkainen Presents: Monsters of the Multiverse
working behind the scenes, or they might be champions of their master’s cause, out to defeat villainy wherever it is found.
When viewed from the outside, a ki-rin’s lair is indistinguishable
change in weather to persist.
Pure Waters. Water flows pure within 3 miles of a ki-rin’s lair. Any purposeful corruption of the water lasts for no longer than 3 minutes.
Realm of Respite. Curses
Magic Items
The Wild Beyond the Witchlight
cauldron has the following random properties:
1 minor beneficial property (determined by rolling on the Minor Beneficial Properties table in the Dungeon Master’s Guide)
1 minor detrimental
property (determined by rolling on the Minor Detrimental Properties table in the Dungeon Master’s Guide)
Iggwilv's Cauldron Gold;Gold Cauldron. The gold cauldron has the following properties
Magic Items
The Book of Many Things
*
65
Warrior
66
Well
67–00
Roll again
*Found in the Deck of Many Things as depicted in the Dungeon Master’s Guide
Aberration. You gain telepathy within a range of 90
by casting the Resurrection spell on you. Once the entity has answered your call for divine intervention or resurrected you, the entity is no longer bound to aid you.
Tomb. At any time you choose
Kenku
Legacy
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Species
Volo's Guide to Monsters
were minions of Grazz’t, while others say that they were scouts and explorers for the Wind Dukes of Aaqa. Whatever the truth, according to legend, the kenku betrayed their master. Unable to
resist the lure of a beautiful sparkling treasure, the kenku plotted to steal the item and escape to the Material Plane.
Unfortunately for the kenku, their master discovered their plan before they could
Aasimar
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Species
Mordenkainen Presents: Monsters of the Multiverse
Whether descended from a celestial being or infused with heavenly power, aasimar are mortals who carry a spark of the Upper Planes within their souls. They can fan that spark to bring light, ease
violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the race’s
Demilich (Variant)
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Monsters
Monster Manual (2014)
evolution. The lich Acererak — a powerful wizard and demonologist and the infamous master of the Tomb of Horrors — anticipated his own transformation, preparing for it by setting enchanted
it to retreat into its ancient tomb and forget to feed on souls. The spells it once knew fade from its mind, and it no longer channels the arcane energy it wielded as a lich. However, even as a mere
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the Wind Dukes of Aaqa. Whatever the truth, according to legend, the kenku betrayed their master. Unable to resist the lure of a beautiful sparkling treasure, the kenku plotted to steal the item and
escape to the Material Plane. Unfortunately for the kenku, their master discovered their plan before they could enact it. Enraged, the entity imposed three dreadful curses upon them. First, the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of its body, requiring great command of the craft of sculpting, stonecutting, ironworking, or surgery. Sometimes a golem’s creator is the master of the art, but often the individual who desires a
golem must enlist master artisans to do the work. After constructing the body from clay, flesh, iron, or stone, the golem’s creator infuses it with a spirit from the Elemental Plane of Earth. This tiny
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Independent Realms I have wandered these lands for longer than you’ve been alive, caravan master. I say this not to somehow lord these years over you, but so that you understand that when I say your
Graymantle, to Wundrith Parr, Waterdhavian caravan master
Though there are myriad nations, kingdoms, and city-states scattered across the length and breadth of Faerûn, it would be a dangerous mistake to
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
the first to master magic, and they realized that only through disciplined study would magic be safe in the hands of other peoples. They founded Strixhaven to facilitate that study and established the
five colleges based on the magic that each dragon mastered, as summarized in the Founder Dragons table. To this day, the Founder Dragons roam the world. They no longer associate directly with
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
or family history. The blessing of a dragon or a dryad at a baby’s birth or the strike of lightning from a clear sky might spark a Sorcerer’s gift. So too might the gift of a deity, exposure to the
Sorcerer to discover new and staggering ways to unleash their power. As Sorcerers master their innate magic, they grow more attuned to its origin, developing distinct powers that reflect its source
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
others trace it to strange events in their personal or family history. The blessing of a dragon or a dryad at a baby’s birth or the strike of lightning from a clear sky might spark a Sorcerer’s gift
harness and channel that innate magic, allowing the Sorcerer to discover new and staggering ways to unleash their power. As Sorcerers master their innate magic, they grow more attuned to its origin
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
The Dungeon Master The Dungeon Master (DM) is the creative force behind a D&D game. The DM creates a world for the other players to explore, and also creates and runs adventures that drive the story
. An adventure typically hinges on the successful completion of a quest, and can be as short as a single game session. Longer adventures might embroil players in great conflicts that require multiple
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
result of a fateful encounter with a sphinx or an oracle? Does it indicate the nature of your birth? Each gift’s description also includes a table to spark your imagination as you think about your
rules from chapter 6 of the Player’s Handbook, your Dungeon Master might allow you to take a feat as a variant supernatural gift. You gain one feat of your choice. This list suggests twelve feats from
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
learn new magic. No matter how much he studies or researches new magical lore or spells, he cannot master them. He can use and prepare any spell he already knows but can no longer advance the magical
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
before her. Confronted with the last fragment of her angelic spark, Zariel faces an internal struggle. In this moment, the characters have a chance to help the archdevil return to the light. One of the
accept its angelic spark back into her soul. The DC of this check is reduced by 5 for each of the following NPCs that are present when the characters try to redeem Zariel: Lulu. If Lulu is with the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
has no purpose. 4 Life is but a spark in the dark. We all go dark, but those who dare can burn bright. Githyanki Flaws d4 Flaw 1 Hunger and thirst are unbearable pains to me. 2 I can’t see a non
. Zerthimon shall return, and I will be worthy to walk beside him. 2 Courage. The mind can master anything if it is unfettered by fear. 3 Duty. My people survive only because those like me place their
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
appear in the clouds, changing the weather, and so forth. He can’t use these effects to aid him in combat, but they can make his presence known throughout the land. Master Vampire. Strahd eagerly
plays the parts of nobleman and gracious host, but drops these pretenses when they no longer serve him, revealing his megalomania and monstrous nature. Strahd believes he has no peers and eagerly
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
that the two are no longer on the same plane of existence. Whether this separation is of Maddgoth’s choosing is unknown. The wizard could be sequestered in a demiplane, imprisoned in a mirror of
. The characters can impress the homunculus and earn its trust by killing the faerie dragon or scaring it away for good. The homunculus can’t leave the castle, by order of its master. If it takes damage
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
here that they are no longer on track to find Ythryn. Their only options are to return to the Caves of Hunger or continue exploring the Underdark. The latter option is beyond the scope of this
. H30. Vlagomir’s Spark This cavern has a fifteen-foot-high ceiling and a smaller, dead-end cave at the back of it. Sticking out of the larger cave’s floor at a sixty-degree angle is a giant-sized
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
components it can no longer employ. Eternally Bound. Intelligent and vigilant, a flameskull serves its creator by protecting a hidden treasure hoard, a secret chamber, or a specific individual. A flameskull
carries out the directives given to it when it was created, and it interprets those commands to the letter. A flameskull’s master must craft its instructions with care to ensure that the creature
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
blocks. Appendix A gathers a handful of beasts that don’t warrant longer entries. Appendix B provides generic NPCs whose statistics can be customized to serve your campaign. This chapter and
chapter, the lore and maps in chapter 1 might inspire you. Similarly, the racial traits in chapter 2 can be applied to the stat blocks in appendix B to create such memorable NPCs as goliath champions, kenku master thieves, and tabaxi bards.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the dead adventurer’s armor and ribcage. The dart-firing mechanism inside the chest no longer functions. Clutched in the skeleton’s left hand is a letter bearing the seal of Strahd von Zarovich, which
, and sired a stillborn son. Cursed by darkness? Of that I have no doubt. Save you from your wretchedness? I think not. I much prefer you as you are.
Your dread lord and master,
Strahd von Zarovich
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
nimblewright to meddle in his mission. Lady Gralhund decides she no longer likes Urstul and, taking advantage of his injuries, wrests the Stone of Golorr from him at swordpoint and orders her guards to lock
other guards and servants. Urstul’s goal is to capture Lord or Lady Gralhund, force the surrender of the Stone of Golorr, and deliver it to his master Manshoon in Kolat Towers (described in chapter 8
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
master, a mean old frost giant named Garagai. Koran also says that Garagai kidnapped two townsfolk and is holding them prisoner in his lodge more than half a day’s walk west of town. Koran wants to help
longer. It’s only a matter of time before Garagai skins and eats them.” The wolves then bolt away, heading toward the lodge and leaving tracks that the characters can follow, if they choose not to accompany the wolves.






