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Returning 28 results for 'mastered satchel with only are from for life'.
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Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
":"2d10+7", "rollType":"damage", "rollAction":"Elemental Strike (Thunder)", "rollDamageType":"thunder"} damage (the high fae’s choice).
Negotiate Life (Recharge 5–6);{"diceNotation":"1d6
", "rollType":"recharge", "rollAction":"Negotiate Life"}. The high fae enacts a magical bargain, siphoning energy from its opponents to heal its wounds. The high fae targets up to three creatures it can see
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Satchel, Living the Good Life
3 Secret Satchel, That Thing You Need
4 Portable Hole Satchel,
That Expensive Thing You Need
Proficiencies and Starting Equipment As a rank 1 hoardsperson
franchise,” and the tabaxi makes that case for her franchise every day. She believes that the contents of a hoard — as delivered to and from Head Office by way of the hoardsperson’s living loot satchel
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
of thing. In time, this hunger to define and make official the rhythm of daily life found its expression in documancy, a kind of mystic bureaucratic art founded by Omin Dran. Anything you put a
Features
1 Proficiencies and Starting Equipment, Gift of Words
2 Documancy Satchel, Fluent in Boss
3 Satchel of Holding, Document Flexibility
4 Scroll Humidor, Scroll Service
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, ready to be unleashed. Even after these concepts are mastered, new knowledge of magic remains elusive, and a wizard must progress steadily through deeper levels of understanding, breaking through
mental barriers in order to achieve ever greater mastery. Of all peoples, elves are perhaps best suited to wizardry. They have centuries of life to devote to their studies, and their trance effectively
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
threadbare satchel and wears a fake pair of dragon wings made of thin wood and tattered white cloth. This kobold immediately raises its hands in surrender, saying in Common, “We mean you no harm
characters agree to take the kobolds in the mine back to Termalaine, the kobolds act as their allies. Trex Janth’s Ghost. In life, Janth Alowar was a neutral human sage who devoted himself by
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
their small stature to their easy demeanor, makes them unlikely candidates for taking up a life of adventure away from home. Yet every generation produces a handful of exceptional individuals who defy
inspire some youngsters to take such risks. Whatever the reason, from time to time a halfling feels the call of adventure and sets off with a walking staff, a satchel, and a few biscuits. The first
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
to escape, Iarno flees to area 1 (through areas 7 and area 8) and grabs the satchel hidden in the cistern there. If the nothic is still alive in area 8, Iarno instructs it to waylay any pursuers. If
the characters catch up to him, Iarno quaffs the potion of invisibility in the satchel and flees the hideout. At your discretion, he could reappear later in the adventure. Roleplaying Iarno A former
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
said to be Aureon’s shadow, given malign life when Aureon mastered magic. The Shadow is the maker of monsters and the keeper of forbidden secrets, and it offers malevolent spells to warlocks and wizards
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
shows his affection by hugging them. He stays close to them, trusting in their ability to protect him. If Renaer is with the party, he can shoulder the burden of protecting Floon. Treasure In a satchel
, Grum’shar carries his spellbook, which contains the following spells: burning hands, disguise self, false life, shield, unseen servant, and witch bolt. Tucked behind the stone chair is a small, unlocked wooden chest containing two potions of healing, 16 gp, 82 sp, and 250 cp.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. On a success, the character detects poison residue inside each one. This poison killed the falcons in the aviary (area M5). The other drawers are empty. Treasure. The first satchel in the chest of
drawers contains 60 PP. The second satchel contains four pearls worth 100 GP each. The third satchel is empty but used to contain a bejeweled necklace that Ronnom gave to Skalanthas as a gift (see area
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
blind eye to Sephek’s murderous escapades, and tries to help him as best she can without endangering her own life. Treasure. Torrga keeps her proceeds in a small, locked iron strongbox, which she hides in
a satchel. She wears the key to the strongbox around her neck. A character with thieves’ tools can use an action to try to pick the strongbox’s lock, doing so with a successful DC 20 Dexterity check
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the surrounding floor (so that the bottom of the cistern is 8 feet below the floor). Drainpipes from the roof of the manor fill the cistern with water. A waterproof satchel hangs from a submerged rope
attached to the south wall of the cistern, about 2 feet below water’s surface. The satchel can’t be seen from above the water, but a character can probe the cistern with a pole or jump in to find it
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Intelligence (Investigation) check, that the killer likely didn’t come from Meldar’s cabin. Raising the Dead. A character who has the raise dead spell prepared can use it to restore Quintus to life. (The
the privy at one end of the train car. Characters who search the cabin find Quintus’s satchel, which contains two spare traveler’s outfits, a set of cartographer’s tools, and a map case containing
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
you qualify. Boon of Spell Recall is recommended. Level 20: Words of Creation You have mastered two of the Words of Creation: the words of life and death. You therefore always have the Power Word Heal
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, spare silverware, cooking utensils, food, and general household goods for the manor. Treasure. Any character who spends at least 5 minutes searching the room finds a satchel containing a packet of dust
ability to warp reality and bring to life things from their imagination. Renekor dreamed itself into Wisteria Vale from the Underdark. The beholder believes that the village and its residents are its own
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Boon feat (see “Feats”) or another feat of your choice for which you qualify. Boon of Spell Recall is recommended. Level 20: Words of Creation You have mastered two of the Words of Creation: the words
of life and death. You therefore always have the Power Word Heal and Power Word Kill spells prepared. When you cast either spell, you can target a second creature with it if that creature is within 10 feet of the first target.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
efforts to undercut Acquisitions Incorporated’s reputation and success. Dagdra has made a lot of bad choices in her life, from leaving her church to joining Dran Enterprises and getting stuck with
instructions through her documancy satchel. If Dagdra notices intruders, she is startled and begins to call for help. The characters must either silence her, overcome her quickly, or convince her to hear
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
life in the city. Currently Sigil has twelve ascendant factions. The following sections present these factions, along with notes on their leaders, sites in Sigil that serve as their headquarters
matters, the factol splits his time between learning and lecturing. He has mastered at least one Axiom, from which he derives his magical abilities. Faction Attire. Guvners wear distinctive tall hats and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Dodge action.
Restoring or Replacing the Beast. If the beast has died within the last hour, you can take a Magic action to touch it and expend a spell slot. The beast returns to life after 1 minute
Gloom Stalker Subclass
Level 3: Dread Ambusher You have mastered the art of creating fearsome ambushes, granting you the following benefits.
Ambusher’s Leap. At the start of your first turn of
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
.”
—Chulane, Teller of Tales
High fae mages are some of the mightiest magic users among the faeries of Eldraine. These skilled spellcasters have mastered the arcane art of dealmaking among the fae
, lightning, or thunder damage (the high fae’s choice).
Negotiate Life (Recharge 5–6). The high fae enacts a magical bargain, siphoning energy from its opponents to heal its wounds. The high fae targets up
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
second-best day of his life will be the day when Borngray can leave the Mere of Dead Men and scrape its mud and stink off his boots. He has never mentioned his desire to leave to the bullywugs, whom
aides to Borngray and Rezmir. Bullywugs The band of bullywugs serving the Cult of the Dragon follows the dictates of Pharblex Spattergoo (see appendix D for statistics), a rare bullywug who has mastered
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
(and somewhat ironically), the outward politeness and civility that they demonstrate among each other enables them to avoid conflicts in daily life. This same form of “courtesy” is often extended to
less-predictable scouts and spies more.
— Volo
Iron Shadows A few hobgoblins have mastered a system of unarmed combat called the Path of the Iron Shadow. Its practitioners are known as Iron Shadows
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
of his life will be the day when Borngray can leave the Mere of Dead Men and scrape its mud and stink off his boots. He has never mentioned his desire to leave to the bullywugs, whom he considers
and Rezmir. Bullywugs The band of bullywugs serving the Cult of the Dragon follows the dictates of Pharblex Spattergoo (see appendix D), a rare bullywug who has mastered shamanistic magic. His
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
this room like glittering curtains. A path of broken icicles on the ground winds from one exit to the other. A life-size statue of a frost giant woman bearing a look of surprise stands near the
Advantage on a check to find it. Treasure. Shabblejaw has a small satchel holding six crystals, each the size of a human thumbnail. These are pieces of the healing crystal in area D12 that the troll kept
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
provides direction for every arena of life; it is the only compass I need.”
Bond: “I can’t stand by and watch disorder spread through the city. Without the Azorius, Ravnica would collapse. In the
absence of order, we must establish it.”
Flaw: “If Ravnica didn’t need me, I would prefer to live a life of solitude and contemplation.”
Isperia
Gargantuan monstrosity, lawful neutral
Armor Class
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Request Omin Dran contacts the characters via the franchise documancer’s documancy satchel or some other form of magic. When he does, read the following to detail his request: “Yeah, so I’m going to need
skilled laborers. It’s a perfect meeting place for citizens engaged in activities they wish to keep out of the public eye. The low-life element normally eschews the place, except in cases where they
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
by dousing the wax skull with holy water. Myrkul is calculating, distant, and self-centered. He cares only for the acquisition of knowledge and finds that managing the daily affairs of life is at
replacing the normal flail’s striking head. Necromites are initiates who have not yet mastered arcane magic and rely on their flails in battle. Skull lashers are spellcasters who use magic to augment their
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
stands in the “up” position. A frail gnome, his shoulders bent with age, ponders the lever.
This is the vault of a great dwarf historian and priest, Thorgran Ironquill, who devoted his life to
is in a shaky hand due to his condition. He keeps his work and writing tools in a satchel he always wears. Ironquill. Rivibiddel knows that the work’s author is named Thorgran Ironquill. Rivibiddel






