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Returning 14 results for 'masters some with only asserts for for luck'.
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Orc
Legacy
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Species
Volo's Guide to Monsters
fraught with tests of strength, fierce competition and nothing in the way of maternal or paternal love. From the time a child can wield a stick or a crude knife, it asserts itself and defends itself
corpse’s ears for three days to ward off any retribution, and then bury or burn them.
Three ravens is always a good sign.
It is good luck to spit where you are about to sleep.
Gnome bones can
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
dragonborn serve, at least according to the dragonborn’s former masters. Another legend asserts that Io created the dragons at the birth of the world, but dragonborn did not yet exist. Then, during the
dragonborn history is shared by those who believe that dragonborn are superior to other races and thus should be the masters of dragons and not the other way around. Despite their differing conclusions, a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Viridian Den The walls and ceilings of this cozy den are made of luminescent jade. Rowdy patrons gather around game tables, scowling at dice and cards as they test their luck. A green-scaled draconic
devil moves between games, idly chatting with players.
The green devil is the room’s pit master, Rezran Agrodro (see the “Casino Pit Masters” section). Rezran observes the room, occasionally
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
and reveal the future in the way of traditional tarot, and each of its seventy-eight cards had a unique effect when drawn. In 1989, the Deck of Many Things expanded again. “Luck of the Draw” in Dragon
deck’s most enigmatic questions: who made the deck, and why? Jenkins, through Jared, suggested the deck—or, more properly, decks, since the cards were rare but not unique—were created by gods of luck
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Casino Pit Masters A pit master presides over each room of the Red Belvedere. (The rooms of the casino are displayed on map 8.1.) The characters must gain favor with at least one pit master to access
A) and the master of the casino’s fighting pit. He relishes bloodshed, and his laughter booms over the gore-stained arena. Khai fancies himself the strongest of the pit masters, and he chafes under
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
in the City of Spiders, the drow aren’t so extravagant that they do away with every captive they take. At the same time, they are masters of punishment — it is fear of pain, not fear of death, that
motivates the slaves of drow. If you’re lucky, you’ll only feel normal shackles and the occasional whip or light spell-blast. A bit less luck or more malice, and the serpent-headed whips of the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
or when you need a reminder of your own skill and luck. Sure, if anyone found the item on you, there’s a good chance you could be arrested and convicted of the crime that procured it. But that’s part
in towns and cities throughout the land. As an Acquisitions Incorporated rogue, you definitely left your guild in order to join a franchise, for no rogue can serve two masters. At least not
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the players a copy of handout 4 in appendix E. Faroul (NG male Calishite human scout) and Gondolo (CG male lightfoot halfling scout with 13 hit points) are two dandies down on their luck in Port
jaws of peril and has the normal halfling’s luck. Hew Hackinstone Barmy dwarf dragon slayer (Port Nyanzaru) When the characters meet Hew, give the players a copy of handout 5 in appendix E. Three
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Trickery Gold nugget
Gelf Darkhearth CN Frustration, destruction War Broken anvil
Nebelun CG Invention, luck Forge,* Knowledge, Trickery Bellows and lizard tail
Rill
.
In a long-ago age, as one version of the story goes, the kobolds were used as slaves by evil dragons, much as they are today — forced to scrub the scales of their masters, clean their lairs, and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
magical stasis until a threat is detected. The masters of the haven once knew the rituals that would summon the keys held by the golems, allowing easy passage through the door to the great library. With
those masters long gone, the characters must now defeat the combined forces of the library’s guardians to claim the keys. Zyrian knows that the guardians are summoned when any damage-dealing spell is
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, which patrons often rub for good luck, is as shiny as the day it was made. The Helm and Cloak has long attracted idealistic sons and daughters from patriar families. For generations, these young
scrutiny of the meticulous High Artificer Andar Beech, a neutral male human priest, inventors work alongside priests and acolytes beside masters of all disciplines. Because the creations in these workshops
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
, which patrons often rub for good luck, is as shiny as the day it was made. The Helm and Cloak has long attracted idealistic sons and daughters from patriar families. For generations, these young
and saw. Under the scrutiny of the meticulous High Artificer Andar Beech, a neutral male human priest, inventors work alongside priests and acolytes beside masters of all disciplines. Because the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
shortcut.
Arcane Temptation. Elder brains forbid mind flayers from pursuing magic power aside from psionics, but it isn’t an interdiction they must often enforce. Illithids brook no masters but members
insidious suggestions fail to take hold, an elder brain asserts its dominance more directly. It seizes control of a resistant mind and controls the creature’s body as it would a puppet. Against the rare
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
travelers to avoid Luskan should they wish. Caravan masters have many other names for the road, none of them flattering: Auril’s Ride, the Stygian Road, Ol’ Frozenfinger, and the Dead Yeti Highway, to
buzzing insects, are only somewhat dampened by the roadhouse’s walls and doors. The superintendent of the Carnath Roadhouse is a brusque but well-educated half-orc named Bog Luck (N male half-orc veteran






