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Returning 35 results for 'monastery source with only all from for level'.
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Spells
Player’s Handbook
Frightened condition until the start of your next turn, with both you and the spirit as the source of the fear.
As a Bonus Action on your later turns, you can teleport the spirit to an unoccupied
space you can see within 30 feet of the space it left and make the attack against a creature within 5 feet of it.
Using a Higher-Level Spell Slot. The damage increases by 1d12 for each spell slot level above 6.
Monsters
Acquisitions Incorporated
beast form, Walnut can use a bonus action to expend one spell slot and regain 1d8;{"diceNotation":"1d8","rollType":"roll"} hit points per level of the spell slot expended.
Spellcasting. Walnut is a 7th
-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 14, +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). She has the following
Monsters
Fizban's Treasury of Dragons
adult amethyst dragon;adult amethyst dragon's lair.
3
The Enlightened Dragon Master of an isolated monastery is, in fact, an adult amethyst dragon.
4
An adult amethyst dragon is at war
monastery of githzerai warrior-monks, an adult amethyst dragon sends them aid against a mind flayer colony.
7
An apostate community of githyanki follows the tutelage of an adult amethyst dragon
Monsters
Mythic Odysseys of Theros
5-foot cube of the web is destroyed if it takes at least 20 fire damage from a spell or other magical source on a single turn.Arasta can take 3 legendary actions, choosing from the options below
Arasta’s Web of Hair must succeed on a DC 21 Constitution saving throw, or the creature takes 26 (4d12);{"diceNotation":"4d12","rollType":"damage","rollDamageType":"force"} force damage and any spell of 6th level or lower on it ends.
Magic Items
Lost Laboratory of Kwalish
effect.
Donjon. You are instantly teleported to and confined within the prison of the Monastery of the Distressed Body (area M6). Everything you were wearing and carrying stays behind in the
or at any other point during the adventure.
Flames. The Grand Master of the Monastery of the Distressed Body becomes your enemy. The bone devil seeks your ruin, savoring your suffering before
Darkness
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.
If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.
Shapechange
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
You assume the form of a different creature for the duration. The new form can be of any creature with a challenge rating equal to your level or lower. The creature can't be a construct or an undead
hit points, you aren't knocked unconscious.
You retain the benefit of any features from your class, race, or other source and can use them, provided that your new form is physically capable of doing
Feats
Tasha’s Cauldron of Everything
on a spell when you cast it, unless the option says otherwise. Whenever you reach a level that grants the Ability Score Improvement feature, you can replace one of these Metamagic options with
another one from the sorcerer class.
You gain 2 sorcery points to spend on Metamagic (these points are added to any sorcery points you have from another source but can be used only on Metamagic). You regain all spent sorcery points when you finish a long rest.
Spells
Xanathar's Guide to Everything
challenge rating is equal to or less than the target’s (or half the target’s level, if the target doesn’t have a challenge rating). The target’s game statistics, including
the hit points of its new form. These temporary hit points can’t be replaced by temporary hit points from another source. A target reverts to its normal form when it has no more temporary hit
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
and others who have reason to leave. For those individuals, a monastery might serve as a refuge between excursions to the world or as a source of support in times of need. What sort of place was your
Monastery A monk studies in a monastery in preparation for a life of asceticism. Most of those who enter a monastery make it their home for the rest of their lives, with the exception of adventurers
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
. For example, humans confronted by an angry troll experience fear on a basic level. Their limbs shake, their thinking becomes panicked and jumbled, and they react by instinct. The emotion of fear takes
utility and importance. Nowhere does this come through as strongly as when lizardfolk deal with the dead. To a lizardfolk, a comrade who dies becomes a potential source of food. That companion might have
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
island is the Najkir Monastery, which is tucked inside a sea cave on the south side of the island. A worn path hugs the cliffside, descending from the top of the cliff to a few feet above sea level before
Najkir Monastery Joshua Raphael The Island Najkir The island Najkir is a rugged, egg-shaped island 6 miles wide and 10 miles long. Persistent fog shrouds much of the island, which has a black pebble
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
throughout the area, around which a prisoner work gang toils in the sweltering heat. Smooth metallic columns rise to the ceiling, with open hatches set into their sides at ground level. Haggard prisoners
surrounding mountains into the furnaces beneath this area. The powerful fires of those furnaces keep the monastery in the air, and instantly destroy anything thrown into their open vents. If ore ceases to be
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Part 2: Monastery of the Distressed Body The known route of Kwalish’s original expedition ends at the series of tunnels leading into the Barrier Peaks, with no sense of how that long-lost company
proceeded. However, recent carvings have been etched into these tunnels in thieves’ cant and Infernal, marking the route to the monastery for new recruits. The markings can be spotted with a successful
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Monastery Features Francesca Baerald Map: Monastery Upper Level View Player Version The Najkir Monastery is hewn out of solid rock, its walls carved to resemble bricks, and its floor carved to
limits visibility to 20 feet. The tides’ effect on water depth is negligible. Ceilings All corridors in the monastery are 10 feet high with arched ceilings. Rooms on the upper floor have 15-foot vaulted
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Summit Hall Summit Hall was established long ago as a fortified monastery by the Knights of Samular, an order dedicated to Tyr, god of justice. A paladin of Tyr named Samular Caradoon founded the
order and its monastery. A tomb within the monastery contains Samular’s remains as well as the phylactery of his brother, Renwick Caradoon, who dwells in the Sacred Stone Monastery (see “Haunted Keeps
feats
Wayfinder's Guide to Eberron
.
You learn a cantrip of your choice from the sorcerer spell list. In addition, choose a 1st-level spell from the sorcerer spell list. You learn that spell and can cast it through your mark. Once you
cast it, you must finish a short or long rest before you can cast it again through the mark. Constitution is your spellcasting ability for these spells.
When you cast the 1st-level spell through your
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
disposition. Monastery. The Najkir Monastery has long served as a retreat for monks and visitors seeking enlightenment. Visitors may freely explore the monastery but are urged not to enter the flooded caves
on the lower level (see “Skalanthas the Dragon” below). Ronnom Daamos. Ronnom, a noble, arrived by ship six months ago with his three bodyguards, whom the monks know as the brothers Eko and Mok and a
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
M2. Monastery Grounds At the surface level of the floating rock island, the monastery is laid out as a large campus composed of sharp-angled buildings. These jut out of the ground like massive
how only service to the monastery can keep it aloft. In addition, the original metal of the structures here has been melted and reworked in many places into a preponderance of leering skulls. With a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Niranjan Darklord: Sarthak Hallmarks: Asceticism, brainwashing, shadows An island chain that once belonged to the domain of Kalakeri, the Ashram of Niranjan was a vibrant vihara, or monastery, for
adopt their teachings and search the Mists for their source. Anyone who comes to the ashram must divest themselves of worldly goods, which are added to Sarthak’s hidden hoard. The false sadhu then helps
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Creating a Monk As you make your monk character, think about your connection to the monastery where you learned your skills and spent your formative years. Were you an orphan or a child left on the
monastery’s threshold? Did your parents promise you to the monastery in gratitude for a service performed by the monks? Did you enter this secluded life to hide from a crime you committed? Or did you
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Subclass Options Two classes receive subclass options in this section: the cleric and the druid. At 1st level, a cleric chooses a Divine Domain. This source adds the Order Domain to the options
available to the cleric making that choice. At 2nd level, a druid chooses a Druid Circle. This source adds the Circle of Spores to the options available to the druid making that choice.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
one skill of your choice for the duration of the adventure. Otherwise, this card has no effect. Donjon. You are instantly teleported to and confined within the prison of the Monastery of the Distressed
the card’s magic as soon as you draw the card or at any other point during the adventure. Flames. The Grand Master of the Monastery of the Distressed Body becomes your enemy. The bone devil seeks your
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Appendix D: Magic Items The unique magical-mechanical crafting techniques seen in the Monastery of the Distressed Body and the lost city of Daoine Gloine are the basis of a number of unique magic
, treat each item as the equivalent of two or more magic items appropriate for characters of 5th to 10th level. You can also treat this section as potential treasure for future play at higher levels
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Sorcerous Origin Choose a sorcerous origin, which describes the source of your innate magical power, such as the Draconic Bloodline. Your choice grants you features when you choose it at 1st level and again at 6th, 14th, and 18th level.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Kir Sabal An ancient monastery overlooks the jungle from its perch on the cliff of a tall plateau. Stone steps and rickety walkways connect the various buildings, the lowest of which is 500 feet
above the ground. The main building has a circular mazelike symbol carved into its crumbling facade.
Every few minutes, bird folk either land at the monastery or launch themselves from its balconies and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Character Advancement The characters all gain a level after group members participate in the three Market Games. If they don’t complete three Market Games, characters gain a level once they reveal Kasem is the source of the disruptions at Tyenmo Noodles and Xungoon Family Seafood.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the members of a ninja monastery are family members, forming a clan sworn to secrecy about their arts and missions. Other monasteries are more like thieves’ guilds, hiring out their services to nobles
choose this tradition at 3rd level, you can use your ki to duplicate the effects of certain spells. As an action, you can spend 2 ki points to cast darkness, darkvision, pass without trace, or silence
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Sorcerous Origin Choose a sorcerous origin, which describes the source of your innate magical power: Draconic Bloodline or Wild Magic, both detailed at the end of the class description. Your choice grants you features when you choose it at 1st level and again at 6th, 14th, and 18th level.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Monastery Locations M1. Passage of Stone When the characters arrive at the Sacred Stone Monastery, read the following text: A trail leads into an ever-narrowing defile between bluffs of wind-sculpted
sandstone. Eventually the walls draw in so closely that you can reach out and touch either side, but then the narrow space opens into a hidden canyon in the heart of the hills. A sprawling monastery
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
C2. Enhanced Sphinx Sitting regally on the metallic dock, this Enhanced Sphinx protects the approach to the monastery. It intervenes in any attempt to fly or otherwise cross to the floating island
creature’s eyes are now glowing blue lenses, and its head is orbited by a number of spinning metallic devices. “Entreat with me,” the sphinx says, “if you wish to cross to the monastery. You do not
Compendium
- Sources->Dungeons & Dragons->Forgotten Realms: The Tenebrous Stone
Forgotten Realms: The Tenebrous Stone Thwart cultists devoted to Orcus. A Deity (Ilmater) Adventure for Level 3 characters
Situation. A cult devoted to Orcus has hidden a demonic stone in a basalt
quarry in the village of Helmsdale in Damara. The stone gives off waves of magical fear and despair, overwhelming workers and transforming some into Undead. A monk of the Yellow Rose monastery
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Running This Adventure This adventure is designed for 16th-level characters. It can be run in a single three- or four-hour session. The adventure begins when a noble emissary asks the characters to
. The party can inquire at the nearby Fireside Monastery for more details about their giant adversary and the Star Forge. The monastery’s adherents offer the characters useful information, plus additional
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
their level unless otherwise noted. Light. Areas X2, area X3, area X4, and area X21 are brightly lit by torches imbued with continual flame spells. The rest of the tomb is dark. Members of the Onyx Scar
use oil lamps to light their surroundings. Area descriptions assume the characters have a light source or other means of seeing in the dark. Walls and Floors. The tomb is carved from limestone. The
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Gothic Horror Monsters Creatures imbued with tragedy or abominable origins work well in gothic horror adventures. Often, lower-level monsters embody aspects of a more powerful villain’s evil, powers
Challenge Creature Source
1/4 Zombie MM
1 Ghoul MM
2 Gargoyle MM
2 Wereraven VGR
3 Green hag MM
3 Werewolf MM
4 Succubus/incubus MM
8 Nosferatu VGR
11 Efreeti MM
13 Loup garou VGR
13 Vampire MM






