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Returning 35 results for 'monsters score with only archfey from for lead'.
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Magic Items
Dungeon Master’s Guide
one of your ability scores by 2. You can’t decrease an ability that has a score of 5 or lower. Alternatively, you can choose not to adjust your ability scores, in which case this card has no
a minimum score of 1). You can draw one additional card beyond your declared draws.
Rogue. An NPC of the DM’s choice becomes Hostile toward you. You don’t know the identity of this NPC
Monsters
Fizban's Treasury of Dragons
, stinking cloudDraconians born from the eggs of bronze, green, and emerald dragons have some ability to wield magic. They often lead small groups of draconian foot soldiers, using their magic to snipe
bipedal monsters born from dragon eggs that have been corrupted or warped by powerful magic. Most often, this corruption is a deliberate act, the work of an aspiring tyrant seeking to transform stolen eggs
Monsters
Mordenkainen Presents: Monsters of the Multiverse
., one target. Hit: 14 (2d10 + 3);{"diceNotation":"2d10+3","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage. If the target is a humanoid, its Charisma score is
see within 30 feet of it. The target is revived with all its hit points.When Doresain, the King of Ghouls, corrupted a society of elves, he created a new sort of demon—the maurezhi—to lead
Monsters
Mordenkainen Presents: Monsters of the Multiverse
appearance and attraction to ruins lead sages to believe they were created through magic to serve as guardians for some lost empire. When that empire fell ages ago, girallons turned feral and spread
out across the world.
Numerous creatures have tried to tame, subjugate, or cooperate with the monsters. For instance, some forest-dwelling peoples capture girallons and train them to serve as sentinels
Monsters
Dragonlance: Shadow of the Dragon Queen
exhale noxious fumes resembling those of their dragon progenitors. Auraks are masterminds and strategists that serve as commanders in the Dragon Armies. They often lead contingents of less powerful
draconians. When slain, aurak draconians unleash their inherent magic in a deadly burst of lightning.
Draconians
Draconians are bipedal monsters born from metallic dragon eggs that have been
Monsters
The Wild Beyond the Witchlight
the next as well. Nothing surprises me.”
Ideal. “Each of us gets to play the lead in our own tragedy, but if you can’t be bothered to put on a good show before you die, don’t
, surpassed them in power and carved out a Feywild domain for herself in the guise of an archfey named Zybilna. The hags wormed their way into Iggwilv’s good graces, biding their time until they could
Adult Brass Dragon
Legacy
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Monsters
Basic Rules (2014)
;s lair. The tracks lead to safe shelters and hidden water sources, while also leading away from areas that the dragon prefers to remain undisturbed.
Images of Large or smaller monsters haunt the
Ancient Brass Dragon
Legacy
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Monsters
Basic Rules (2014)
appear in the sand within 6 miles of the dragon’s lair. The tracks lead to safe shelters and hidden water sources, while also leading away from areas that the dragon prefers to remain undisturbed
.
Images of Large or smaller monsters haunt the desert sands within 1 mile of the dragon’s lair. These illusions move and appear real, although they can do no harm. A creature that examines an
Deck of Many Things
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Magic Items
Basic Rules (2014)
-handedly defeat the next hostile monster or group of monsters you encounter, you gain experience points enough to gain one level. Otherwise, this card has no effect.
Donjon. You disappear and become
1d4 + 1 (to a minimum score of 1). You can draw one additional card beyond your declared draws.
Jester. You gain 10,000 XP, or you can draw two additional cards beyond your declared draws.
Key. A
Species
Mordenkainen Presents: Monsters of the Multiverse
court of the Queen of Air and Darkness, one of the Feywild’s archfey. Goblins thrived in her dangerous domain thanks to a special boon from her—a supernatural knack for finding the weak
inhabited before Maglubiyet’s rise. Now many goblins pursue their own destinies, escaping the plots of both archfey and gods.
Creating Your Character
At 1st level, you choose whether your
Ability Scores
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Rules
training and competence in activities related to that ability.
A score of 10 or 11 is the normal human average, but adventurers and many monsters are a cut above average in most abilities. A score of 18
Each of a creature's abilities has a score, a number that defines the magnitude of that ability. An ability score is not just a measure of innate capabilities, but also encompasses a creature's
Species
Mordenkainen Presents: Monsters of the Multiverse
Yuan-ti were originally humans who transformed themselves into serpent folk through ancient rituals. Most yuan-ti were corrupted into monsters by those rites, but some yuan-ti instead became a new
during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores
Species
Mordenkainen Presents: Monsters of the Multiverse
creates a mystical bond between the giver and the receiver of a gift.
On some worlds, such bonds lead hobgoblins to form communities with deep ties to one another. In Eberron and the Forgotten Realms, vast
fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score
Backgrounds
Guildmasters’ Guide to Ravnica
interested in taking notes on monstrous anatomy than in fighting monsters.
3
Every social situation I’m in seems to lead to my asking rude personal questions.
4
I’m supremely
advancing civilization, nature needs some help from biomancers and terraformers. If, along the way, you happen to create super-soldiers and mutant monsters that can bolster the combine’s defenses
Goliath
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Species
Elemental Evil Player's Companion
individual skill. They have a compulsion to keep score, counting their deeds and tallying their accomplishments to compare to others. Goliaths love to win, but they see defeat as a prod to improve their
goliaths. If a king lacks the intelligence or leadership to lead, then clearly the most talented person in the kingdom should take his place. Goliaths rarely keep such opinions to themselves, and
Initiative
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tied monsters, and the players decide the order among tied characters. The DM decides the order if the tie is between a monster and a player character.Sometimes a DM might have combatants use their
Initiative scores instead of rolling Initiative. Your Initiative score equals 10 plus your Dexterity modifier. If you have Advantage on Initiative rolls, increase your Initiative score by 5. If you have Disadvantage on those rolls, decrease that score by 5.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Dragonmarked Characters Here are some characters who carry this mark. Noble Warlock (Archfey). Your parents run a score of Gold Dragon Inns. You’ve never gotten your hands dirty with the family
business; you’ve been too busy going to the best parties. Just the other day, you were dancing with druids, and they summoned an Archfey from Thelanis. You don’t remember all the details — it was one of
Magic Items
Lost Laboratory of Kwalish
defeat the next hostile monster or group of monsters you encounter, you have advantage on ability checks made using one skill of your choice for the duration of the adventure. Otherwise, this card has no
already been claimed, you gain an equivalent hoard.
Idiot. Reduce your Intelligence by 1d4 + 1 (to a minimum score of 1) for the duration of the adventure. You can draw one additional card beyond
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
obsessed with creatures and objects from the Material Plane. There is a scent, an energy, and a uniqueness to them that fascinates the archfey. 6 Monsters. The archfey has a menagerie of monsters and
Where to Start? Most archfey are ancient creatures, and no two are alike. When creating an archfey, here are some good questions to ask yourself: Under what circumstances might adventurers encounter
Saving Throws
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bonus to saving throws made using a particular ability score. Some monsters have saving throw proficiencies as well.
The Difficulty Class for a saving throw is determined by the effect that causes it
Compendium
- Sources->Dungeons & Dragons->Monster Manual
oversee hobgoblin battle groups or gangs of weaker monsters. Hobgoblin Captain Medium Fey (Goblinoid), Lawful Evil
AC 17 Initiative +4 (14)
HP 58 (9d8 + 18)
Speed 30 ft.
Ability Score Mod
Hobgoblin Captain Hobgoblin captains are battlefield tacticians. They lead their allies to victory by employing martial skill and rallying others with orders and threats. Hobgoblin captains usually
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Kuo-toa Monitor Eric Belisle A kuo-toa whip and kuo-toa monitor lead a midnight raid Kuo-toa monitors control the day-to-day life of weaker kuo-toa, directing their work and worship. They also train
beasts or monsters in the kuo-toa’s service—such as chuuls or giant crabs—and command them in battle. Archpriests bless monitors with the power to control their underlings and to subdue foes with
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
encompasses a creature’s training and competence in activities related to that ability. A score of 10 or 11 is the normal human average, but adventurers and many monsters are a cut above average in
most abilities. A score of 18 is the highest that a person usually reaches. Adventurers can have scores as high as 20, and monsters and divine beings can have scores as high as 30. Each ability also has
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
encompasses a creature's training and competence in activities related to that ability. A score of 10 or 11 is the normal human average, but adventurers and many monsters are a cut above average in
most abilities. A score of 18 is the highest that a person usually reaches. Adventurers can have scores as high as 20, and monsters and divine beings can have scores as high as 30. Each ability also has
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Monsters (F) Faerie Dragons Whimsical Draconic Tricksters
Habitat: Forest; Treasure: Implements
Faerie dragons are cat-size pranksters with draconic features, butterfly-like wings, and scales of
warm hues as youths and cool hues as adults.
Faerie Dragon Adult The pranks of faerie dragon adults tend to lead others to people in need or wrongs to be righted.
Jesper Ejsing
Faerie
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Ability Scores Each ability has a score from 1 to 20, although some monsters have a score as high as 30. The score represents the magnitude of an ability. The Ability Scores table summarizes what the
scores mean. Ability Scores Score Meaning 1 This is the lowest a score can normally go. If an effect reduces a score to 0, that effect explains what happens. 2–9 This represents a weak
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Ability Scores Each ability has a score from 1 to 20, although some monsters have a score as high as 30. The score represents the magnitude of an ability. The Ability Scores table summarizes what the
scores mean. Ability Scores Score Meaning 1 This is the lowest a score can normally go. If an effect reduces a score to 0, that effect explains what happens. 2–9 This represents a weak
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Character Advancement If you want to use story-based level advancement, the characters receive experience points for achieving milestones rather than defeating monsters. When the characters leave the
hearts carry the heroes further than strength of arms.
This updated version of the adventure reimagines Caerwyn and Porphura’s—originally Porpherio’s—garden as the Eternal Garden, a domain in the Feywild, and the Green Man as the Gardener, the benevolent archfey who rules it.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Initiative The Initiative entry specifies the monster’s Initiative modifier followed by the monster’s Initiative score in parentheses. Use the modifier when you roll to determine a monster’s
Initiative. A monster’s Initiative modifier is typically equal to its Dexterity modifier, but some monsters have additional modifiers, such as Proficiency Bonus, applied to that number. If you don’t want to
Orc
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Species
Volo's Guide to Monsters
. It is also not unheard of for an exceptionally strong and charismatic evil human to lead stray orcs that no longer have a tribe to call their own.
When Tribes Team Up
An orc tribe typically has no
battle skills.
3
I always appear like I am about to kill everyone around me.
4
I love a good brawl.
5
I drink the blood of monsters to consume their power.
6
I chant orcish war
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Initiative The Initiative entry specifies the monster’s Initiative modifier followed by the monster’s Initiative score in parentheses. Use the modifier when you roll to determine a monster’s
Initiative. A monster’s Initiative modifier is typically equal to its Dexterity modifier, but some monsters have additional modifiers, such as Proficiency Bonus, applied to that number. If you don’t want to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
characters, just for monsters, or for both. Initiative Scores for Characters. A character’s Initiative score is typically 10 plus all modifiers to the character’s Initiative roll (including their Dexterity
for Monsters. A monster’s stat block in the Monster Manual includes its Initiative score after its Initiative bonus. Advantage and Disadvantage. If a creature has Advantage on Initiative rolls, increase its Initiative score by 5. If it has Disadvantage on those rolls, decrease that score by 5.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Modron Tridrone Tridrones oversee lesser modrons and lead them in battle. They’re suspicious of any data provided by non-modrons. Modron Tridrone Medium Construct, Lawful Neutral
AC 15 Initiative
+1 (11)
HP 16 (3d8 + 3)
Speed 30 ft.
Ability Score Mod Save
Str 12 +1 +1
Dex 13 +1 +1
Con 12 +1 +1
Ability Score Mod Save
Int 9 −1 −1
Wis 10 +0
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Spiders Giant spider webs are easily concealed in Chult’s dense jungles and swamps. Any character with a passive Wisdom (Perception) score of 13 or higher spots the webs in time to alert the other
characters to an encounter with 1d6 giant spiders. Otherwise, the spiders attack with surprise when the lead party member blunders into a sticky web and becomes grappled by it (escape DC 12). Hundreds of baby giant spiders crawl through the webs, but they are harmless.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
The Six Abilities All creatures—characters and monsters—have six abilities that measure physical and mental characteristics, as shown on the Ability Descriptions table. Ability Descriptions
Ability Score Measures... Strength Physical might Dexterity Agility, reflexes, and balance Constitution Health and stamina Intelligence Reasoning and memory Wisdom Perceptiveness and mental fortitude Charisma Confidence, poise, and charm






